add support for multiple bone animations using quaternions

This commit is contained in:
Nick Fisher
2023-11-17 23:44:30 +08:00
parent f5d5a36f22
commit 572a945025
13 changed files with 1266 additions and 1254 deletions

View File

@@ -97,6 +97,8 @@ class ExampleWidgetState extends State<ExampleWidget> {
await _filamentController!.setRendering(true);
shapes =
await _filamentController!.loadGlb("assets/shapes/shapes.glb");
ExampleWidgetState.animations = await _filamentController!
.getAnimationNames(ExampleWidgetState.shapes!);
hasSkybox = true;
rendering = true;
});