add support for multiple bone animations using quaternions
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@@ -97,6 +97,8 @@ class ExampleWidgetState extends State<ExampleWidget> {
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await _filamentController!.setRendering(true);
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shapes =
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await _filamentController!.loadGlb("assets/shapes/shapes.glb");
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ExampleWidgetState.animations = await _filamentController!
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.getAnimationNames(ExampleWidgetState.shapes!);
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hasSkybox = true;
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rendering = true;
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});
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