add setBoneTransform method
This commit is contained in:
@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:9cd37bd5152ca0d7bde93663e188a537b2ac2bad58eaf69fbac00d9bc2da9f43
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size 93896
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oid sha256:1a28d8328f7881c6bfc57d18c55b5f347058e9c3a8ff69202e528eecb4728ac0
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size 100960
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3fa9367e8955a1e47e704e56f267854019f0135199a06d8e25f62cec503d67d6
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size 136160
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oid sha256:b728c8fe0ce9eb06290dc37034404a952df8ea360b014b76c82fe8b9d695e85a
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size 113124
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:cf4bf82fd77a54fd6573cded79d1d4db0d0e000c4200c0eadee9ce29425449de
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size 32690
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oid sha256:ab3dc6ca4dcfcd660b3a4dce20347ad1154844fe95fc7b47781288a22b0cd75b
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size 32437
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@@ -93,8 +93,12 @@ class ExampleWidgetState extends State<ExampleWidget> {
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await _filamentController!.createViewer();
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await _filamentController!
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.loadSkybox("assets/default_env/default_env_skybox.ktx");
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await _filamentController!.setRendering(true);
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await _filamentController!.loadGlb("assets/shapes/shapes.glb");
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shapes =
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await _filamentController!.loadGlb("assets/shapes/shapes.glb");
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hasSkybox = true;
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rendering = true;
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});
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});
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}
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@@ -55,6 +55,17 @@ class _AssetSubmenuState extends State<AssetSubmenu> {
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.transformToUnitCube(ExampleWidgetState.shapes!);
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},
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child: const Text('Transform to unit cube')),
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MenuItemButton(
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onPressed: ExampleWidgetState.shapes == null
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? null
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: () async {
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await widget.controller.setBoneTransform(
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ExampleWidgetState.shapes!,
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"Cylinder",
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0,
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Matrix4.rotationX(pi / 2));
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},
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child: const Text('Set bone tranform to identity for Cylinder')),
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MenuItemButton(
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onPressed: () async {
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var names = await widget.controller
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@@ -73,6 +73,8 @@ namespace polyvox {
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bool hide(EntityId entity, const char* meshName);
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bool reveal(EntityId entity, const char* meshName);
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const char* getNameForEntity(EntityId entityId);
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bool setBoneTransform(EntityId entityId, const char* entityName, int skinIndex, int boneIndex, math::mat4f transform);
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private:
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AssetLoader* _assetLoader = nullptr;
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@@ -96,9 +98,7 @@ namespace polyvox {
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inline void updateTransform(SceneAsset& asset);
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inline void setBoneTransform(SceneAsset& asset, int frameNumber);
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inline void setBoneTransformFromAnimation(SceneAsset& asset, int frameNumber);
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};
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}
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@@ -125,6 +125,13 @@ FLUTTER_PLUGIN_EXPORT void set_bone_animation(
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const char** const meshName,
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int numMeshTargets,
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float frameLengthInMs);
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FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
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void* assetManager,
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EntityId asset,
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const char* entityName,
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const float* const transform,
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int boneIndex
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);
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FLUTTER_PLUGIN_EXPORT void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
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FLUTTER_PLUGIN_EXPORT void set_animation_frame(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
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FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index);
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@@ -318,7 +318,7 @@ void AssetManager::updateAnimations() {
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if(anim.mReverse) {
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frameNumber = lengthInFrames - frameNumber;
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}
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setBoneTransform(
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setBoneTransformFromAnimation(
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asset,
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frameNumber
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);
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@@ -343,7 +343,73 @@ void AssetManager::updateAnimations() {
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}
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}
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void AssetManager::setBoneTransform(SceneAsset& asset, int frameNumber) {
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bool AssetManager::setBoneTransform(EntityId entityId, const char* entityName, int32_t skinIndex, int32_t boneIndex, math::mat4f localTransform) {
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Log("Setting transform for bone %d/skin %d for mesh target %s", boneIndex, skinIndex, entityName);
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const auto& pos = _entityIdLookup.find(entityId);
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if(pos == _entityIdLookup.end()) {
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Log("Couldn't find asset under specified entity id.");
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return false;
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}
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SceneAsset& sceneAsset = _assets[pos->second];
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const auto& entity = findEntityByName(sceneAsset, entityName);
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RenderableManager& rm = _engine->getRenderableManager();
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const auto& renderableInstance = rm.getInstance(entity);
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TransformManager &transformManager = _engine->getTransformManager();
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const auto& filamentInstance = sceneAsset.mAsset->getInstance();
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utils::Entity joint = filamentInstance->getJointsAt(skinIndex)[boneIndex];
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if(joint.isNull()) {
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Log("ERROR : joint not found");
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return false;
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}
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rm.setBones(
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renderableInstance,
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&localTransform,
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1,
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boneIndex
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);
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return true;
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// auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[boneIndex];
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// auto jointInstance = transformManager.getInstance(joint);
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// auto globalJointTransform = transformManager.getWorldTransform(jointInstance);
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// transformManager.setTransform(jointInstance, xform * localTransform);
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// auto inverseGlobalTransform = inverse(
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// transformManager.getWorldTransform(
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// transformManager.getInstance(target)
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// )
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// );
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// auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
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// auto renderable = rm.getInstance(target);
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// 1.0f, 0.0f, 0.0f, 0.0f,
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// 0.0f, 0.0f, 1.0f, 0.0f,
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// 0.0f, -1.0f, 0.0f, 0.0f,
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// 0.0f, 0.0f, 0.0f, 1.0f
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// };
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// Log("TRANSFORM");
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// Log("%f %f %f %f", localTransform[0][0], localTransform[1][0], localTransform[2][0], localTransform[3][0] ) ;
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// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ;
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// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ;
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// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ;
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// }
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}
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void AssetManager::setBoneTransformFromAnimation(SceneAsset& asset, int frameNumber) {
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RenderableManager& rm = _engine->getRenderableManager();
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@@ -969,39 +1035,3 @@ const char* AssetManager::getNameForEntity(EntityId entityId) {
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} // namespace polyvox
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// auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[mBoneIndex];
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// auto globalJointTransform = transformManager.getWorldTransform(jointInstance);
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// for(auto& target : asset.mBoneAnimationBuffer.mMeshTargets) {
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// auto inverseGlobalTransform = inverse(
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// transformManager.getWorldTransform(
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// transformManager.getInstance(target)
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// )
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// );
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// auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
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// auto renderable = rm.getInstance(target);
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// rm.setBones(
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// renderable,
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// &boneTransform,
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// 1,
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// mBoneIndex
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// );
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// }
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// 1.0f, 0.0f, 0.0f, 0.0f,
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// 0.0f, 0.0f, 1.0f, 0.0f,
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// 0.0f, -1.0f, 0.0f, 0.0f,
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// 0.0f, 0.0f, 0.0f, 1.0f
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// };
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// Log("TRANSFORM");
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// Log("%f %f %f %f", localTransform[0][0], localTransform[1][0], localTransform[2][0], localTransform[3][0] ) ;
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// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ;
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// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ;
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// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ;
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// transformManager.getTransform(jointInstance);
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@@ -148,7 +148,7 @@ extern "C"
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return array;
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}
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void set_camera_projection_matrix(const void *const viewer, const double* const matrix, double near, double far)
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void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far)
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{
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((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
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}
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@@ -157,19 +157,20 @@ extern "C"
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{
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((FilamentViewer *)viewer)->setCameraCulling(near, far);
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}
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const double *const get_camera_frustum(const void *const viewer)
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{
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const auto frustum = ((FilamentViewer *)viewer)->getCameraFrustum();
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const math::float4* planes = frustum.getNormalizedPlanes();
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const math::float4 *planes = frustum.getNormalizedPlanes();
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double *array = (double *)calloc(24, sizeof(double));
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for(int i =0; i < 6; i++) {
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array[i*4] = planes[i].x;
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array[i*4+1] = planes[i].y;
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array[i*4+2] = planes[i].z;
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array[i*4+3] = planes[i].w;
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for (int i = 0; i < 6; i++)
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{
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array[i * 4] = planes[i].x;
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array[i * 4 + 1] = planes[i].y;
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array[i * 4 + 2] = planes[i].z;
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array[i * 4 + 3] = planes[i].w;
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}
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return array;
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}
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@@ -339,6 +340,32 @@ extern "C"
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((FilamentViewer *)viewer)->setPostProcessing(enabled);
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}
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FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
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void *assetManager,
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EntityId entityId,
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const char *entityName,
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const float *const transform,
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int boneIndex)
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{
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auto matrix = math::mat4f(
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transform[0], transform[1], transform[2],
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transform[3],
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transform[4],
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transform[5],
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transform[6],
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transform[7],
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transform[8],
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transform[9],
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transform[10],
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transform[11],
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transform[12],
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transform[13],
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transform[14],
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transform[15]);
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return ((AssetManager *)assetManager)->setBoneTransform(entityId, entityName, 0, boneIndex, matrix);
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}
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// void set_bone_transform(
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// EntityId asset,
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// const char* boneName,
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@@ -489,10 +516,8 @@ extern "C"
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Log("Dummy called");
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}
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FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void* ptr)
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FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr)
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{
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free(ptr);
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}
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}
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@@ -279,6 +279,12 @@ abstract class FilamentController {
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///
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Future setBoneAnimation(FilamentEntity entity, BoneAnimationData animation);
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///
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/// Sets the local joint transform for the bone at the given index in [entity] for the mesh under [meshName].
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///
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Future setBoneTransform(
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FilamentEntity entity, String meshName, int boneIndex, Matrix4 data);
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///
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/// Removes/destroys the specified entity from the scene.
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/// [entity] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.
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@@ -1160,4 +1160,18 @@ class FilamentControllerFFI extends FilamentController {
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return frustum;
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}
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@override
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Future setBoneTransform(FilamentEntity entity, String meshName, int boneIndex,
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Matrix4 data) async {
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var ptr = calloc<Float>(16);
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for (int i = 0; i < 16; i++) {
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ptr.elementAt(i).value = data.storage[i];
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}
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set_bone_transform(_assetManager!, entity,
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meshName.toNativeUtf8().cast<Char>(), ptr, boneIndex);
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calloc.free(ptr);
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}
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}
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@@ -388,6 +388,18 @@ external void set_bone_animation(
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double frameLengthInMs,
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);
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@ffi.Native<
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ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
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symbol: 'set_bone_transform', assetId: 'flutter_filament_plugin')
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external bool set_bone_transform(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> transform,
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int boneIndex,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
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ffi.Bool, ffi.Bool, ffi.Float)>(
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@@ -139,18 +139,18 @@ class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
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);
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
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try {
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widget.controller.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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try {
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widget.controller
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.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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} catch (err) {
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dev.log("Fatal error : $err");
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_error = err.toString();
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}
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});
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});
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super.initState();
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}
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Timer? _resizeTimer;
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bool _resizing = false;
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@@ -162,26 +162,29 @@ class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
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// any subsequent widget resizes will cancel the timer and replace with a new one.
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// debug mode does need a longer timeout.
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_resizeTimer?.cancel();
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_resizeTimer = Timer(Duration(milliseconds: (kReleaseMode || Platform.isWindows) ? 10 : 100), () async {
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await widget.controller
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.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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_resizeTimer = Timer(
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Duration(milliseconds: (kReleaseMode || Platform.isWindows) ? 10 : 100),
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() async {
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try {
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while(_resizing) {
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while (_resizing) {
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await Future.delayed(const Duration(milliseconds: 20));
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}
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_resizing = true;
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await widget.controller.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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await widget.controller
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.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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await widget.controller.resize();
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_resizeTimer = null;
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setState(() {});
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} catch (err) {
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dev.log("Error resizing FilamentWidget: $err");
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} finally {
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} finally {
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_resizing = false;
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completer.complete();
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}
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});
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return completer.future;
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}
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@override
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Block a user