add setBoneTransform method

This commit is contained in:
Nick Fisher
2023-11-17 16:40:17 +08:00
parent daf319bf2c
commit f5d5a36f22
13 changed files with 182 additions and 70 deletions

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@@ -1,3 +1,3 @@
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@@ -1,3 +1,3 @@
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@@ -1,3 +1,3 @@
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@@ -93,8 +93,12 @@ class ExampleWidgetState extends State<ExampleWidget> {
await _filamentController!.createViewer();
await _filamentController!
.loadSkybox("assets/default_env/default_env_skybox.ktx");
await _filamentController!.setRendering(true);
await _filamentController!.loadGlb("assets/shapes/shapes.glb");
shapes =
await _filamentController!.loadGlb("assets/shapes/shapes.glb");
hasSkybox = true;
rendering = true;
});
});
}

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@@ -55,6 +55,17 @@ class _AssetSubmenuState extends State<AssetSubmenu> {
.transformToUnitCube(ExampleWidgetState.shapes!);
},
child: const Text('Transform to unit cube')),
MenuItemButton(
onPressed: ExampleWidgetState.shapes == null
? null
: () async {
await widget.controller.setBoneTransform(
ExampleWidgetState.shapes!,
"Cylinder",
0,
Matrix4.rotationX(pi / 2));
},
child: const Text('Set bone tranform to identity for Cylinder')),
MenuItemButton(
onPressed: () async {
var names = await widget.controller

View File

@@ -73,6 +73,8 @@ namespace polyvox {
bool hide(EntityId entity, const char* meshName);
bool reveal(EntityId entity, const char* meshName);
const char* getNameForEntity(EntityId entityId);
bool setBoneTransform(EntityId entityId, const char* entityName, int skinIndex, int boneIndex, math::mat4f transform);
private:
AssetLoader* _assetLoader = nullptr;
@@ -96,9 +98,7 @@ namespace polyvox {
inline void updateTransform(SceneAsset& asset);
inline void setBoneTransform(SceneAsset& asset, int frameNumber);
inline void setBoneTransformFromAnimation(SceneAsset& asset, int frameNumber);
};
}

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@@ -125,6 +125,13 @@ FLUTTER_PLUGIN_EXPORT void set_bone_animation(
const char** const meshName,
int numMeshTargets,
float frameLengthInMs);
FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
void* assetManager,
EntityId asset,
const char* entityName,
const float* const transform,
int boneIndex
);
FLUTTER_PLUGIN_EXPORT void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
FLUTTER_PLUGIN_EXPORT void set_animation_frame(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index);

View File

@@ -318,7 +318,7 @@ void AssetManager::updateAnimations() {
if(anim.mReverse) {
frameNumber = lengthInFrames - frameNumber;
}
setBoneTransform(
setBoneTransformFromAnimation(
asset,
frameNumber
);
@@ -343,7 +343,73 @@ void AssetManager::updateAnimations() {
}
}
void AssetManager::setBoneTransform(SceneAsset& asset, int frameNumber) {
bool AssetManager::setBoneTransform(EntityId entityId, const char* entityName, int32_t skinIndex, int32_t boneIndex, math::mat4f localTransform) {
Log("Setting transform for bone %d/skin %d for mesh target %s", boneIndex, skinIndex, entityName);
const auto& pos = _entityIdLookup.find(entityId);
if(pos == _entityIdLookup.end()) {
Log("Couldn't find asset under specified entity id.");
return false;
}
SceneAsset& sceneAsset = _assets[pos->second];
const auto& entity = findEntityByName(sceneAsset, entityName);
RenderableManager& rm = _engine->getRenderableManager();
const auto& renderableInstance = rm.getInstance(entity);
TransformManager &transformManager = _engine->getTransformManager();
const auto& filamentInstance = sceneAsset.mAsset->getInstance();
utils::Entity joint = filamentInstance->getJointsAt(skinIndex)[boneIndex];
if(joint.isNull()) {
Log("ERROR : joint not found");
return false;
}
rm.setBones(
renderableInstance,
&localTransform,
1,
boneIndex
);
return true;
// auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[boneIndex];
// auto jointInstance = transformManager.getInstance(joint);
// auto globalJointTransform = transformManager.getWorldTransform(jointInstance);
// transformManager.setTransform(jointInstance, xform * localTransform);
// auto inverseGlobalTransform = inverse(
// transformManager.getWorldTransform(
// transformManager.getInstance(target)
// )
// );
// auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
// auto renderable = rm.getInstance(target);
// 1.0f, 0.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 1.0f, 0.0f,
// 0.0f, -1.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 0.0f, 1.0f
// };
// Log("TRANSFORM");
// Log("%f %f %f %f", localTransform[0][0], localTransform[1][0], localTransform[2][0], localTransform[3][0] ) ;
// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ;
// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ;
// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ;
// }
}
void AssetManager::setBoneTransformFromAnimation(SceneAsset& asset, int frameNumber) {
RenderableManager& rm = _engine->getRenderableManager();
@@ -969,39 +1035,3 @@ const char* AssetManager::getNameForEntity(EntityId entityId) {
} // namespace polyvox
// auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[mBoneIndex];
// auto globalJointTransform = transformManager.getWorldTransform(jointInstance);
// for(auto& target : asset.mBoneAnimationBuffer.mMeshTargets) {
// auto inverseGlobalTransform = inverse(
// transformManager.getWorldTransform(
// transformManager.getInstance(target)
// )
// );
// auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
// auto renderable = rm.getInstance(target);
// rm.setBones(
// renderable,
// &boneTransform,
// 1,
// mBoneIndex
// );
// }
// 1.0f, 0.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 1.0f, 0.0f,
// 0.0f, -1.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 0.0f, 1.0f
// };
// Log("TRANSFORM");
// Log("%f %f %f %f", localTransform[0][0], localTransform[1][0], localTransform[2][0], localTransform[3][0] ) ;
// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ;
// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ;
// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ;
// transformManager.getTransform(jointInstance);

View File

@@ -148,7 +148,7 @@ extern "C"
return array;
}
void set_camera_projection_matrix(const void *const viewer, const double* const matrix, double near, double far)
void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far)
{
((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
}
@@ -157,19 +157,20 @@ extern "C"
{
((FilamentViewer *)viewer)->setCameraCulling(near, far);
}
const double *const get_camera_frustum(const void *const viewer)
{
const auto frustum = ((FilamentViewer *)viewer)->getCameraFrustum();
const math::float4* planes = frustum.getNormalizedPlanes();
const math::float4 *planes = frustum.getNormalizedPlanes();
double *array = (double *)calloc(24, sizeof(double));
for(int i =0; i < 6; i++) {
array[i*4] = planes[i].x;
array[i*4+1] = planes[i].y;
array[i*4+2] = planes[i].z;
array[i*4+3] = planes[i].w;
for (int i = 0; i < 6; i++)
{
array[i * 4] = planes[i].x;
array[i * 4 + 1] = planes[i].y;
array[i * 4 + 2] = planes[i].z;
array[i * 4 + 3] = planes[i].w;
}
return array;
}
@@ -339,6 +340,32 @@ extern "C"
((FilamentViewer *)viewer)->setPostProcessing(enabled);
}
FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
void *assetManager,
EntityId entityId,
const char *entityName,
const float *const transform,
int boneIndex)
{
auto matrix = math::mat4f(
transform[0], transform[1], transform[2],
transform[3],
transform[4],
transform[5],
transform[6],
transform[7],
transform[8],
transform[9],
transform[10],
transform[11],
transform[12],
transform[13],
transform[14],
transform[15]);
return ((AssetManager *)assetManager)->setBoneTransform(entityId, entityName, 0, boneIndex, matrix);
}
// void set_bone_transform(
// EntityId asset,
// const char* boneName,
@@ -489,10 +516,8 @@ extern "C"
Log("Dummy called");
}
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void* ptr)
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr)
{
free(ptr);
}
}

View File

@@ -279,6 +279,12 @@ abstract class FilamentController {
///
Future setBoneAnimation(FilamentEntity entity, BoneAnimationData animation);
///
/// Sets the local joint transform for the bone at the given index in [entity] for the mesh under [meshName].
///
Future setBoneTransform(
FilamentEntity entity, String meshName, int boneIndex, Matrix4 data);
///
/// Removes/destroys the specified entity from the scene.
/// [entity] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.

View File

@@ -1160,4 +1160,18 @@ class FilamentControllerFFI extends FilamentController {
return frustum;
}
@override
Future setBoneTransform(FilamentEntity entity, String meshName, int boneIndex,
Matrix4 data) async {
var ptr = calloc<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = data.storage[i];
}
set_bone_transform(_assetManager!, entity,
meshName.toNativeUtf8().cast<Char>(), ptr, boneIndex);
calloc.free(ptr);
}
}

View File

@@ -388,6 +388,18 @@ external void set_bone_animation(
double frameLengthInMs,
);
@ffi.Native<
ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'set_bone_transform', assetId: 'flutter_filament_plugin')
external bool set_bone_transform(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> transform,
int boneIndex,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>(

View File

@@ -139,18 +139,18 @@ class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
);
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
try {
widget.controller.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
try {
widget.controller
.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
} catch (err) {
dev.log("Fatal error : $err");
_error = err.toString();
}
});
});
super.initState();
}
Timer? _resizeTimer;
bool _resizing = false;
@@ -162,26 +162,29 @@ class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
// any subsequent widget resizes will cancel the timer and replace with a new one.
// debug mode does need a longer timeout.
_resizeTimer?.cancel();
_resizeTimer = Timer(Duration(milliseconds: (kReleaseMode || Platform.isWindows) ? 10 : 100), () async {
await widget.controller
.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
_resizeTimer = Timer(
Duration(milliseconds: (kReleaseMode || Platform.isWindows) ? 10 : 100),
() async {
try {
while(_resizing) {
while (_resizing) {
await Future.delayed(const Duration(milliseconds: 20));
}
_resizing = true;
await widget.controller.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
await widget.controller
.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
await widget.controller.resize();
_resizeTimer = null;
setState(() {});
} catch (err) {
dev.log("Error resizing FilamentWidget: $err");
} finally {
} finally {
_resizing = false;
completer.complete();
}
});
return completer.future;
}
@override