add light creation/removal to API and destroy manipulator on grab/zoomEnd
This commit is contained in:
@@ -48,7 +48,9 @@ interface FilamentInterop : Library {
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fun update_viewport_and_camera_projection(viewer:Pointer, width:Int, height:Int, scaleFactor:Float);
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fun scroll(viewer:Pointer, x:Float, y:Float, delta:Float);
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fun scroll_begin(viewer:Pointer);
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fun scroll_update(viewer:Pointer, x:Float, y:Float, delta:Float);
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fun scroll_end(viewer:Pointer);
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fun grab_begin(viewer:Pointer, x:Float, y:Float, pan:Boolean)
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@@ -76,9 +78,12 @@ interface FilamentInterop : Library {
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fun clear_assets(viewer:Pointer);
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fun remove_skybox(viewer:Pointer);
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fun remove_ibl(viewer:Pointer);
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fun add_light(viewer:Pointer, type:Int, colour:Float, intensity:Float, posX:Float, posY:Float, posZ:Float, dirX:Float, dirY:Float, dirZ:Float, shadows:Boolean) : Int;
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fun remove_light(viewer:Pointer, entityId:Int);
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fun clear_lights(viewer:Pointer);
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fun set_background_image(viewer:Pointer, path:String);
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fun set_background_image_position(viewer:Pointer, x:Float, y:Float);
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@@ -225,288 +225,334 @@ class PolyvoxFilamentPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
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result.success(null)
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}
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}
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"setBackgroundImage" -> {
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executor.execute {
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_lib.set_background_image(_viewer!!, getAssetPath(call.arguments as String))
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"setBackgroundImage" -> {
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executor.execute {
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_lib.set_background_image(_viewer!!, getAssetPath(call.arguments as String))
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result.success("OK");
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}
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}
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"setBackgroundImagePosition" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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_lib.set_background_image_position(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat())
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result.success("OK");
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}
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}
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"loadSkybox" -> {
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executor.execute {
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_lib.load_skybox(_viewer!!, getAssetPath(call.arguments as String))
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result.success("OK");
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}
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}
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"loadIbl" -> {
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executor.execute {
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_lib.load_ibl(_viewer!!, getAssetPath(call.arguments as String))
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result.success("OK");
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}
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}
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"removeIbl" -> {
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executor.execute {
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_lib.remove_ibl(_viewer!!)
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result.success(true);
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}
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}
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"removeSkybox" -> {
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executor.execute {
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_lib.remove_skybox(_viewer!!)
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result.success(true);
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}
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}
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"addLight" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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val entity = _lib.add_light(
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_viewer!!,
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args[0] as Int,
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(args[1] as Double).toFloat(),
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(args[2] as Double).toFloat(),
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(args[3] as Double).toFloat(),
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(args[4] as Double).toFloat(),
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(args[5] as Double).toFloat(),
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(args[6] as Double).toFloat(),
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(args[7] as Double).toFloat(),
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(args[8] as Double).toFloat(),
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(args[9] as Boolean))
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result.success(entity);
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}
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}
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"removeLight" -> {
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executor.execute {
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_lib.remove_light(
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_viewer!!,
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call.arguments as Int)
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result.success(true);
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}
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}
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"clearLights" -> {
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executor.execute {
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_lib.clear_lights(
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_viewer!!
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)
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result.success(true);
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}
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}
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"loadGlb" -> {
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executor.execute {
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val assetPtr = _lib.load_glb(
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_viewer!!,
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getAssetPath(call.arguments as String)
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)
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result.success(Pointer.nativeValue(assetPtr));
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}
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}
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"loadGltf" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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val assetPtr = _lib.load_gltf(
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_viewer!!,
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getAssetPath(args[0] as String),
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getAssetPath(args[1] as String)
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)
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result.success(Pointer.nativeValue(assetPtr));
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}
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}
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"transformToUnitCube" -> {
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executor.execute {
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val assetPtr = Pointer(call.arguments as Long);
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_lib.transform_to_unit_cube(assetPtr)
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result.success("OK");
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}
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}
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"setPosition" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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_lib.set_position(assetPtr, (args[1] as Double).toFloat(), (args[2] as Double).toFloat(), (args[3] as Double).toFloat())
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result.success("OK");
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}
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}
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"setScale" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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_lib.set_scale(assetPtr, (args[1] as Double).toFloat())
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result.success("OK");
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}
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}
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"setRotation" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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_lib.set_rotation(assetPtr, (args[1] as Double).toFloat(), (args[2] as Double).toFloat(), (args[3] as Double).toFloat(), (args[4] as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraPosition" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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_lib.set_camera_position(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), (args[2] as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraRotation" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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_lib.set_camera_rotation(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), (args[2] as Double).toFloat(), (args[3] as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraFocalLength" -> {
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executor.execute {
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_lib.set_camera_focal_length(_viewer!!, (call.arguments as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraFocusDistance" -> {
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executor.execute {
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_lib.set_camera_focus_distance(_viewer!!, (call.arguments as Double).toFloat())
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result.success("OK");
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}
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}
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"setTexture" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long);
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_lib.load_texture(assetPtr, getAssetPath(args[1] as String), args[2] as Int)
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print("Texture loaded")
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result.success("OK");
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}
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}
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"setCamera" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val success = _lib.set_camera(
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_viewer!!,
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Pointer(args[0] as Long),
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args[1] as String,
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)
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if(success) {
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result.success("OK");
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} else {
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result.error("failed","failed", "Failed to set camera")
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}
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}
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"setBackgroundImagePosition" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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_lib.set_background_image_position(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat())
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result.success("OK");
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}
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}
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"zoomBegin" -> {
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executor.execute {
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_lib.scroll_begin(_viewer!!)
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result.success("OK");
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}
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"loadSkybox" -> {
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executor.execute {
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_lib.load_skybox(_viewer!!, getAssetPath(call.arguments as String))
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result.success("OK");
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}
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}
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"zoomUpdate" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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_lib.scroll_update(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), (args[2] as Double).toFloat())
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result.success("OK");
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}
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"loadIbl" -> {
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executor.execute {
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_lib.load_ibl(_viewer!!, getAssetPath(call.arguments as String))
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result.success("OK");
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}
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}
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"zoomEnd" -> {
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executor.execute {
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_lib.scroll_end(_viewer!!)
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result.success("OK");
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}
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"removeIbl" -> {
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executor.execute {
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_lib.remove_ibl(_viewer!!)
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result.success(true);
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}
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"getTargetNames" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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val meshName = args[1] as String
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val names = mutableListOf<String>()
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val outPtr = Memory(256)
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for(i in 0.._lib.get_target_name_count(assetPtr, meshName) - 1) {
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_lib.get_target_name(assetPtr, meshName, outPtr, i)
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val name = outPtr.getString(0)
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names.add(name)
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}
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result.success(names)
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}
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"removeSkybox" -> {
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executor.execute {
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_lib.remove_skybox(_viewer!!)
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result.success(true);
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}
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"getAnimationNames" -> {
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executor.execute {
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val assetPtr = Pointer(call.arguments as Long)
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val names = mutableListOf<String>()
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val outPtr = Memory(256)
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for(i in 0.._lib.get_animation_count(assetPtr) - 1) {
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_lib.get_animation_name(assetPtr, outPtr, i)
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val name = outPtr.getString(0)
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names.add(name)
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}
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result.success(names)
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}
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"loadGlb" -> {
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executor.execute {
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val assetPtr = _lib.load_glb(
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_viewer!!,
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getAssetPath(call.arguments as String)
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)
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result.success(Pointer.nativeValue(assetPtr));
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}
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}
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"loadGltf" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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val assetPtr = _lib.load_gltf(
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_viewer!!,
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getAssetPath(args[0] as String),
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getAssetPath(args[1] as String)
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)
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result.success(Pointer.nativeValue(assetPtr));
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}
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}
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"transformToUnitCube" -> {
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executor.execute {
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val assetPtr = Pointer(call.arguments as Long);
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_lib.transform_to_unit_cube(assetPtr)
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result.success("OK");
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}
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}
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"setPosition" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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_lib.set_position(assetPtr, (args[1] as Double).toFloat(), (args[2] as Double).toFloat(), (args[3] as Double).toFloat())
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result.success("OK");
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}
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}
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"setScale" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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_lib.set_scale(assetPtr, (args[1] as Double).toFloat())
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result.success("OK");
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}
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}
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"setRotation" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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_lib.set_rotation(assetPtr, (args[1] as Double).toFloat(), (args[2] as Double).toFloat(), (args[3] as Double).toFloat(), (args[4] as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraPosition" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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_lib.set_camera_position(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), (args[2] as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraRotation" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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_lib.set_camera_rotation(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), (args[2] as Double).toFloat(), (args[3] as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraFocalLength" -> {
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executor.execute {
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_lib.set_camera_focal_length(_viewer!!, (call.arguments as Double).toFloat())
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result.success("OK");
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}
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}
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"setCameraFocusDistance" -> {
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executor.execute {
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_lib.set_camera_focus_distance(_viewer!!, (call.arguments as Double).toFloat())
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result.success("OK");
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}
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}
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"setTexture" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long);
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_lib.load_texture(assetPtr, getAssetPath(args[1] as String), args[2] as Int)
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print("Texture loaded")
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result.success("OK");
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}
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}
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"setCamera" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val success = _lib.set_camera(
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_viewer!!,
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Pointer(args[0] as Long),
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args[1] as String,
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)
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if(success) {
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result.success("OK");
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} else {
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result.error("failed","failed", "Failed to set camera")
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}
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}
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}
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"zoom" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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_lib.scroll(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), (args[2] as Double).toFloat())
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result.success("OK");
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}
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}
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"getTargetNames" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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val meshName = args[1] as String
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val names = mutableListOf<String>()
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val outPtr = Memory(256)
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for(i in 0.._lib.get_target_name_count(assetPtr, meshName) - 1) {
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_lib.get_target_name(assetPtr, meshName, outPtr, i)
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val name = outPtr.getString(0)
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names.add(name)
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}
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result.success(names)
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}
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}
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"getAnimationNames" -> {
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executor.execute {
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val assetPtr = Pointer(call.arguments as Long)
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val names = mutableListOf<String>()
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val outPtr = Memory(256)
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for(i in 0.._lib.get_animation_count(assetPtr) - 1) {
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_lib.get_animation_name(assetPtr, outPtr, i)
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val name = outPtr.getString(0)
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names.add(name)
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}
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result.success(names)
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}
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}
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"applyWeights" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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val weights = args[1] as ArrayList<Float>;
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}
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"applyWeights" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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val weights = args[1] as ArrayList<Float>;
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_lib.apply_weights(assetPtr, weights.toFloatArray(), weights.size)
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result.success("OK");
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}
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_lib.apply_weights(assetPtr, weights.toFloatArray(), weights.size)
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result.success("OK");
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}
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"animateWeights" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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val assetPtr = Pointer(args[0] as Long)
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val frames = args[1] as ArrayList<Float>;
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val numWeights = args[2] as Int
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val numFrames = args[3] as Int
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val frameLenInMs = args[4] as Double
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}
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"animateWeights" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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val assetPtr = Pointer(args[0] as Long)
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val frames = args[1] as ArrayList<Float>;
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val numWeights = args[2] as Int
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val numFrames = args[3] as Int
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val frameLenInMs = args[4] as Double
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_lib.animate_weights(assetPtr, frames.toFloatArray(), numWeights, numFrames, frameLenInMs.toFloat())
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result.success("OK");
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}
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_lib.animate_weights(assetPtr, frames.toFloatArray(), numWeights, numFrames, frameLenInMs.toFloat())
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result.success("OK");
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}
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"panStart" -> {
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||||
executor.execute {
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||||
val args = call.arguments as ArrayList<Any?>
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||||
_lib.grab_begin(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), true)
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result.success("OK");
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}
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||||
}
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||||
"panStart" -> {
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||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_begin(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), true)
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||||
result.success("OK");
|
||||
}
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||||
"panUpdate" -> {
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||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
val x = (args[0] as Double).toFloat()
|
||||
val y = (args[1] as Double).toFloat()
|
||||
Log.v(TAG, "panUpdate ${x} ${y}")
|
||||
_lib.grab_update(_viewer!!, x, y)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"panUpdate" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
val x = (args[0] as Double).toFloat()
|
||||
val y = (args[1] as Double).toFloat()
|
||||
Log.v(TAG, "panUpdate ${x} ${y}")
|
||||
_lib.grab_update(_viewer!!, x, y)
|
||||
result.success("OK");
|
||||
}
|
||||
"panEnd" -> {
|
||||
executor.execute {
|
||||
_lib.grab_end(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"panEnd" -> {
|
||||
executor.execute {
|
||||
_lib.grab_end(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
"rotateStart" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_begin(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), false)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"rotateStart" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_begin(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), false)
|
||||
result.success("OK");
|
||||
}
|
||||
"rotateUpdate" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_update(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat())
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"rotateUpdate" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_update(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat())
|
||||
result.success("OK");
|
||||
}
|
||||
"rotateEnd" -> {
|
||||
executor.execute {
|
||||
_lib.grab_end(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"rotateEnd" -> {
|
||||
executor.execute {
|
||||
_lib.grab_end(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
"grabStart" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_begin(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), true)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"grabStart" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_begin(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat(), true)
|
||||
result.success("OK");
|
||||
}
|
||||
"grabUpdate" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_update(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat())
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"grabUpdate" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.grab_update(_viewer!!, (args[0] as Double).toFloat(), (args[1] as Double).toFloat())
|
||||
result.success("OK");
|
||||
}
|
||||
"grabEnd" -> {
|
||||
executor.execute {
|
||||
_lib.grab_end(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"grabEnd" -> {
|
||||
executor.execute {
|
||||
_lib.grab_end(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
"removeAsset" -> {
|
||||
executor.execute {
|
||||
_lib.remove_asset(_viewer!!, Pointer(call.arguments as Long))
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"clearAssets" -> {
|
||||
executor.execute {
|
||||
_lib.clear_assets(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"playAnimation" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.play_animation(Pointer(args[0] as Long), args[1] as Int, args[2] as Boolean)
|
||||
result.success("OK")
|
||||
}
|
||||
}
|
||||
"removeAsset" -> {
|
||||
executor.execute {
|
||||
_lib.remove_asset(_viewer!!, Pointer(call.arguments as Long))
|
||||
result.success("OK");
|
||||
}
|
||||
else -> {
|
||||
result.notImplemented()
|
||||
}
|
||||
"clearAssets" -> {
|
||||
executor.execute {
|
||||
_lib.clear_assets(_viewer!!)
|
||||
result.success("OK");
|
||||
}
|
||||
}
|
||||
"playAnimation" -> {
|
||||
executor.execute {
|
||||
val args = call.arguments as ArrayList<Any?>
|
||||
_lib.play_animation(Pointer(args[0] as Long), args[1] as Int, args[2] as Boolean)
|
||||
result.success("OK")
|
||||
}
|
||||
}
|
||||
else -> {
|
||||
result.notImplemented()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@ FilamentViewer::FilamentViewer(void *layer, LoadResource loadResource,
|
||||
_engine = Engine::create(Engine::Backend::METAL);
|
||||
#else
|
||||
_engine = Engine::create(Engine::Backend::OPENGL);
|
||||
#endif;
|
||||
#endif
|
||||
|
||||
Log("Engine created");
|
||||
|
||||
@@ -220,20 +220,6 @@ FilamentViewer::FilamentViewer(void *layer, LoadResource loadResource,
|
||||
_stbDecoder = createStbProvider(_engine);
|
||||
_resourceLoader->addTextureProvider("image/png", _stbDecoder);
|
||||
_resourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
|
||||
|
||||
// Always add a direct light source since it is required for shadowing.
|
||||
_sun = EntityManager::get().create();
|
||||
LightManager::Builder(LightManager::Type::SUN)
|
||||
.color(Color::cct(6500.0f))
|
||||
.intensity(150000.0f)
|
||||
.direction(math::float3(0.0f, 0.0f, -1.0f))
|
||||
.castShadows(false)
|
||||
// .castShadows(true)
|
||||
.build(*_engine, _sun);
|
||||
_scene->addEntity(_sun);
|
||||
|
||||
Log("Added sun");
|
||||
|
||||
_sceneAssetLoader = new SceneAssetLoader(_loadResource,
|
||||
_freeResource,
|
||||
_assetLoader,
|
||||
@@ -257,6 +243,35 @@ void FilamentViewer::setFrameInterval(float frameInterval) {
|
||||
Log("Set framerate interval to %f", frameInterval);
|
||||
}
|
||||
|
||||
int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
|
||||
Log("Adding light of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
|
||||
auto light = EntityManager::get().create();
|
||||
LightManager::Builder(LightManager::Type::SUN)
|
||||
.color(Color::cct(colour))
|
||||
.intensity(intensity)
|
||||
.position(math::float3(posX, posY, posZ))
|
||||
.direction(math::float3(dirX, dirY, dirZ))
|
||||
.castShadows(shadows)
|
||||
.build(*_engine, light);
|
||||
_scene->addEntity(light);
|
||||
_lights.push_back(light);
|
||||
return Entity::smuggle(light);
|
||||
}
|
||||
|
||||
void FilamentViewer::removeLight(int32_t id) {
|
||||
Log("Removing light with entity ID %d", id);
|
||||
auto e = utils::Entity::import(id);
|
||||
_scene->removeEntities(&e, 1);
|
||||
EntityManager::get().destroy(1, &e);
|
||||
}
|
||||
|
||||
void FilamentViewer::clearLights() {
|
||||
Log("Removing all lights");
|
||||
_scene->removeEntities(_lights.data(), _lights.size());
|
||||
EntityManager::get().destroy(_lights.size(), _lights.data());
|
||||
_lights.clear();
|
||||
}
|
||||
|
||||
void FilamentViewer::createImageRenderable() {
|
||||
|
||||
if (_imageEntity)
|
||||
@@ -452,7 +467,10 @@ FilamentViewer::~FilamentViewer() {
|
||||
_resourceLoader->asyncCancelLoad();
|
||||
_materialProvider->destroyMaterials();
|
||||
AssetLoader::destroy(&_assetLoader);
|
||||
_engine->destroy(_sun);
|
||||
for(auto it : _lights) {
|
||||
_engine->destroy(it);
|
||||
}
|
||||
|
||||
_engine->destroyCameraComponent(_mainCamera->getEntity());
|
||||
_mainCamera = nullptr;
|
||||
_engine->destroy(_view);
|
||||
@@ -747,24 +765,31 @@ void FilamentViewer::setCameraRotation(float rads, float x, float y, float z) {
|
||||
cam.setModelMatrix(_cameraPosition * _cameraRotation);
|
||||
}
|
||||
|
||||
void FilamentViewer::_createManipulator() {
|
||||
if(_manipulator) {
|
||||
delete _manipulator;
|
||||
}
|
||||
Camera& cam =_view->getCamera();
|
||||
math::float3 home = cam.getPosition();
|
||||
math::float3 fv = cam.getForwardVector();
|
||||
Viewport const& vp = _view->getViewport();
|
||||
_manipulator = Manipulator<float>::Builder()
|
||||
.viewport(vp.width, vp.height)
|
||||
.orbitHomePosition(home[0], home[1], home[2])
|
||||
.targetPosition(fv[0], fv[1], fv[2])
|
||||
.build(Mode::ORBIT);
|
||||
Log("Created manipulator for vp width %d height %d ", vp.width, vp.height);
|
||||
}
|
||||
|
||||
void FilamentViewer::grabBegin(float x, float y, bool pan) {
|
||||
if (!_view || !_mainCamera || !_swapChain) {
|
||||
Log("View not ready, ignoring grab");
|
||||
return;
|
||||
}
|
||||
if(!_manipulator) {
|
||||
Camera& cam =_view->getCamera();
|
||||
math::float3 home = cam.getPosition();
|
||||
math::float3 fv = cam.getForwardVector();
|
||||
Viewport const& vp = _view->getViewport();
|
||||
_manipulator = Manipulator<float>::Builder()
|
||||
.viewport(vp.width, vp.height)
|
||||
.orbitHomePosition(home[0], home[1], home[2])
|
||||
.targetPosition(fv[0], fv[1], fv[2])
|
||||
.build(Mode::ORBIT);
|
||||
Log("Created manipualtor for vp width %d height %d ", vp.width, vp.height);
|
||||
_createManipulator();
|
||||
} else {
|
||||
// Log("Error - calling grabBegin while another grab session is active. This will probably cause weirdness");
|
||||
Log("Error - calling grabBegin while another grab session is active. This will probably cause weirdness");
|
||||
}
|
||||
_manipulator->grabBegin(x, y, pan);
|
||||
}
|
||||
@@ -775,7 +800,6 @@ void FilamentViewer::grabUpdate(float x, float y) {
|
||||
return;
|
||||
}
|
||||
if(_manipulator) {
|
||||
Log("grab update %f %f", x, y);
|
||||
_manipulator->grabUpdate(x, y);
|
||||
} else {
|
||||
Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
|
||||
@@ -789,16 +813,34 @@ void FilamentViewer::grabEnd() {
|
||||
}
|
||||
if(_manipulator) {
|
||||
_manipulator->grabEnd();
|
||||
// delete _manipulator;
|
||||
delete _manipulator;
|
||||
_manipulator = nullptr;
|
||||
} else {
|
||||
Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
|
||||
}
|
||||
}
|
||||
|
||||
void FilamentViewer::scroll(float x, float y, float delta) {
|
||||
if(_manipulator) {
|
||||
_manipulator->scroll(x, y, delta);
|
||||
void FilamentViewer::scrollBegin() {
|
||||
if(!_manipulator) {
|
||||
_createManipulator();
|
||||
}
|
||||
}
|
||||
|
||||
void FilamentViewer::scrollUpdate(float x, float y, float delta) {
|
||||
if(!_manipulator) {
|
||||
Log("No manipulator has been created - ensure you call scrollStart before scroll");
|
||||
return;
|
||||
}
|
||||
_manipulator->scroll(x, y, delta);
|
||||
}
|
||||
|
||||
void FilamentViewer::scrollEnd() {
|
||||
if(!_manipulator) {
|
||||
Log("No manipulator has been created - ensure you call scrollStart before scroll/scrollEnd");
|
||||
return;
|
||||
}
|
||||
delete _manipulator;
|
||||
_manipulator = nullptr;
|
||||
}
|
||||
|
||||
} // namespace polyvox
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <filament/TransformManager.h>
|
||||
#include <filament/VertexBuffer.h>
|
||||
#include <filament/View.h>
|
||||
#include <filament/LightManager.h>
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
@@ -82,7 +83,13 @@ namespace polyvox {
|
||||
void grabBegin(float x, float y, bool pan);
|
||||
void grabUpdate(float x, float y);
|
||||
void grabEnd();
|
||||
void scroll(float x, float y, float delta);
|
||||
void scrollBegin();
|
||||
void scrollUpdate(float x, float y, float delta);
|
||||
void scrollEnd();
|
||||
|
||||
int32_t addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
|
||||
void removeLight(int32_t entityId);
|
||||
void clearLights();
|
||||
|
||||
private:
|
||||
void createImageRenderable();
|
||||
@@ -117,7 +124,7 @@ namespace polyvox {
|
||||
NameComponentManager* _ncm;
|
||||
std::mutex mtx; // mutex to ensure thread safety when removing assets
|
||||
|
||||
Entity _sun;
|
||||
vector<Entity> _lights;
|
||||
Texture* _skyboxTexture;
|
||||
Skybox* _skybox;
|
||||
Texture* _iblTexture;
|
||||
@@ -145,6 +152,8 @@ namespace polyvox {
|
||||
Material* _imageMaterial = nullptr;
|
||||
TextureSampler _imageSampler;
|
||||
ColorGrading *colorGrading = nullptr;
|
||||
|
||||
void _createManipulator();
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define _POLYVOX_FILAMENT_API_H
|
||||
|
||||
#include "ResourceBuffer.hpp"
|
||||
#include "LightManager.hpp"
|
||||
|
||||
typedef struct ResourceBuffer ResourceBuffer;
|
||||
|
||||
@@ -14,6 +15,9 @@ void load_skybox(void* viewer, const char* skyboxPath);
|
||||
void load_ibl(void* viewer, const char* iblPath);
|
||||
void remove_skybox(void* viewer);
|
||||
void remove_ibl(void* viewer);
|
||||
int32_t add_light(void* viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
|
||||
void remove_light(void* viewer, int32_t entityId);
|
||||
void clear_lights(void* viewer);
|
||||
void* load_glb(void* viewer, const char* assetPath);
|
||||
void* load_gltf(void* viewer, const char* assetPath, const char* relativePath);
|
||||
bool set_camera(void* viewer, void* asset, const char* nodeName);
|
||||
@@ -23,12 +27,14 @@ void set_frame_interval(void* viewer, float interval);
|
||||
void* get_renderer(void* viewer);
|
||||
void update_viewport_and_camera_projection(void* viewer, int width, int height, float scaleFactor);
|
||||
|
||||
void scroll(void* viewer, float x, float y , float z);
|
||||
void scroll_begin(void* viewer);
|
||||
void scroll_update(void* viewer, float x, float y , float z);
|
||||
void scroll_end(void* viewer);
|
||||
|
||||
void grab_begin(void* viewer, int x, int y, bool pan);
|
||||
void grab_update(void* viewer, int x, int y);
|
||||
|
||||
void grab_end(void* viewer);
|
||||
|
||||
|
||||
void apply_weights(void* asset, float* const weights, int count);
|
||||
|
||||
|
||||
@@ -2,7 +2,10 @@ import 'dart:async';
|
||||
|
||||
import 'package:flutter/services.dart';
|
||||
|
||||
// this is confusing - "FilamentAsset" actually defines a pointer to a SceneAsset, whereas FilamentLight is an Entity ID.
|
||||
// should make this consistent
|
||||
typedef FilamentAsset = int;
|
||||
typedef FilamentLight = int;
|
||||
|
||||
abstract class FilamentController {
|
||||
late int textureId;
|
||||
@@ -20,8 +23,23 @@ abstract class FilamentController {
|
||||
Future removeSkybox();
|
||||
Future loadIbl(String path);
|
||||
Future removeIbl();
|
||||
|
||||
// copied from LightManager.h
|
||||
// enum class Type : uint8_t {
|
||||
// SUN, //!< Directional light that also draws a sun's disk in the sky.
|
||||
// DIRECTIONAL, //!< Directional light, emits light in a given direction.
|
||||
// POINT, //!< Point light, emits light from a position, in all directions.
|
||||
// FOCUSED_SPOT, //!< Physically correct spot light.
|
||||
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
|
||||
// };
|
||||
Future<FilamentLight> addLight(int type, double colour, double intensity, double posX, double posY, double posZ,double dirX, double dirY, double dirZ, bool castShadows);
|
||||
Future removeLight(FilamentLight light);
|
||||
Future clearLights();
|
||||
Future<FilamentAsset> loadGlb(String path);
|
||||
Future<FilamentAsset> loadGltf(String path, String relativeResourcePath);
|
||||
Future zoomBegin();
|
||||
Future zoomUpdate(double z);
|
||||
Future zoomEnd();
|
||||
Future panStart(double x, double y);
|
||||
Future panUpdate(double x, double y);
|
||||
Future panEnd();
|
||||
@@ -62,7 +80,7 @@ abstract class FilamentController {
|
||||
///
|
||||
Future animate(FilamentAsset asset, List<double> data, int numWeights,
|
||||
int numFrames, double frameLengthInMs);
|
||||
Future zoom(double z);
|
||||
|
||||
}
|
||||
|
||||
class PolyvoxFilamentController extends FilamentController {
|
||||
@@ -138,6 +156,22 @@ class PolyvoxFilamentController extends FilamentController {
|
||||
await _channel.invokeMethod("removeIbl");
|
||||
}
|
||||
|
||||
@override
|
||||
Future<FilamentLight> addLight(int type, double colour, double intensity, double posX, double posY, double posZ,double dirX, double dirY, double dirZ, bool castShadows) async {
|
||||
var entityId = await _channel.invokeMethod("addLight", [type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, castShadows]);
|
||||
return entityId as FilamentLight;
|
||||
}
|
||||
|
||||
@override
|
||||
Future removeLight(FilamentLight light) {
|
||||
return _channel.invokeMethod("removeLight", light);
|
||||
}
|
||||
|
||||
@override
|
||||
Future clearLights() {
|
||||
return _channel.invokeMethod("clearLights");
|
||||
}
|
||||
|
||||
Future<FilamentAsset> loadGlb(String path) async {
|
||||
print("Loading GLB at $path ");
|
||||
var asset = await _channel.invokeMethod("loadGlb", path);
|
||||
@@ -214,8 +248,16 @@ class PolyvoxFilamentController extends FilamentController {
|
||||
await _channel.invokeMethod("clearAssets");
|
||||
}
|
||||
|
||||
Future zoom(double z) async {
|
||||
await _channel.invokeMethod("zoom", [0.0,0.0,z]);
|
||||
Future zoomBegin() async {
|
||||
await _channel.invokeMethod("zoomBegin");
|
||||
}
|
||||
|
||||
Future zoomUpdate(double z) async {
|
||||
await _channel.invokeMethod("zoomUpdate", [0.0,0.0,z]);
|
||||
}
|
||||
|
||||
Future zoomEnd() async {
|
||||
await _channel.invokeMethod("zoomEnd");
|
||||
}
|
||||
|
||||
Future playAnimation(FilamentAsset asset, int index,
|
||||
|
||||
@@ -87,7 +87,7 @@ class _GestureDetectingFilamentViewState
|
||||
behavior: HitTestBehavior.opaque,
|
||||
onScaleStart: (d) {
|
||||
if (d.pointerCount == 2) {
|
||||
// _lastScale = d.
|
||||
widget.controller.zoomBegin();
|
||||
} else {
|
||||
_functionStart(d.focalPoint.dx, d.focalPoint.dy);
|
||||
}
|
||||
@@ -95,6 +95,7 @@ class _GestureDetectingFilamentViewState
|
||||
onScaleEnd: (d) {
|
||||
if (d.pointerCount == 2) {
|
||||
_lastScale = 0;
|
||||
widget.controller.zoomEnd();
|
||||
} else {
|
||||
_functionEnd();
|
||||
}
|
||||
@@ -104,7 +105,7 @@ class _GestureDetectingFilamentViewState
|
||||
if (_lastScale == 0) {
|
||||
_lastScale = d.scale;
|
||||
} else {
|
||||
widget.controller.zoom(d.scale > 1 ? 5 : -5);
|
||||
widget.controller.zoomUpdate(d.scale > 1 ? 2 : -2);
|
||||
}
|
||||
} else {
|
||||
// print("update ${d.focalPoint}");
|
||||
|
||||
Reference in New Issue
Block a user