add light creation/removal to API and destroy manipulator on grab/zoomEnd
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@@ -11,6 +11,7 @@
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <filament/LightManager.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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@@ -82,7 +83,13 @@ namespace polyvox {
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void grabBegin(float x, float y, bool pan);
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void grabUpdate(float x, float y);
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void grabEnd();
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void scroll(float x, float y, float delta);
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void scrollBegin();
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void scrollUpdate(float x, float y, float delta);
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void scrollEnd();
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int32_t addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
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void removeLight(int32_t entityId);
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void clearLights();
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private:
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void createImageRenderable();
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@@ -117,7 +124,7 @@ namespace polyvox {
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NameComponentManager* _ncm;
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std::mutex mtx; // mutex to ensure thread safety when removing assets
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Entity _sun;
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vector<Entity> _lights;
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Texture* _skyboxTexture;
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Skybox* _skybox;
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Texture* _iblTexture;
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@@ -145,6 +152,8 @@ namespace polyvox {
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Material* _imageMaterial = nullptr;
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TextureSampler _imageSampler;
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ColorGrading *colorGrading = nullptr;
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void _createManipulator();
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};
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