bounding box geometry doesn't cast/receive shadows
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@@ -263,8 +263,8 @@ class FFIAsset extends ThermionAsset {
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@override
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Future<void> setBoundingBoxVisibility(bool visible) async {
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if (boundingBoxAsset == null) {
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final boundingBox = await SceneAsset_getBoundingBox(pointer!);
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final boundingBox = await SceneAsset_getBoundingBox(pointer);
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final min = [
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boundingBox.centerX - boundingBox.halfExtentX,
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boundingBox.centerY - boundingBox.halfExtentY,
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@@ -343,6 +343,9 @@ class FFIAsset extends ThermionAsset {
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keepData: false,
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) as FFIAsset;
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await viewer.setCastShadows(boundingBoxAsset!.entity, false);
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await viewer.setReceiveShadows(boundingBoxAsset!.entity, false);
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TransformManager_setParent(Engine_getTransformManager(engine),
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boundingBoxAsset!.entity, entity, false);
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}
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@@ -92,17 +92,17 @@ namespace thermion
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return nullptr;
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}
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Log("Creating buffers...");
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TRACE("Creating buffers...");
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auto [vertexBuffer, indexBuffer] = createBuffers();
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if (!vertexBuffer || !indexBuffer)
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{
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Log("Failed to create buffers: VB=%p, IB=%p", vertexBuffer, indexBuffer);
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return nullptr;
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}
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Log("Buffers created successfully: VB=%p, IB=%p", vertexBuffer, indexBuffer);
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TRACE("Buffers created successfully: VB=%p, IB=%p", vertexBuffer, indexBuffer);
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Box boundingBox = computeBoundingBox();
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Log("Computed bounding box: min={%f,%f,%f}, max={%f,%f,%f}",
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TRACE("Computed bounding box: min={%f,%f,%f}, max={%f,%f,%f}",
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boundingBox.getMin().x, boundingBox.getMin().y, boundingBox.getMin().z,
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boundingBox.getMax().x, boundingBox.getMax().y, boundingBox.getMax().z);
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@@ -285,7 +285,7 @@ namespace thermion
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return false;
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}
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Log("Validation passed: vertices=%d, normals=%s, uvs=%d, indices=%d",
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TRACE("Validation passed: vertices=%d, normals=%s, uvs=%d, indices=%d",
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mVertices->size(),
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(!mNormals->empty() ? "yes" : "no"),
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mUVs->size(),
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