update README

This commit is contained in:
Nick Fisher
2023-10-17 00:54:19 +11:00
parent d3f84f156a
commit 5bf21ceaf9

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@@ -4,11 +4,10 @@ Cross-platform, 3D PBR rendering and animation for [Flutter](https://github.com/
Wraps the [the Filament rendering library](https://github.com/google/filament). Wraps the [the Filament rendering library](https://github.com/google/filament).
Powers the Polyvox and odd-io engines. Powers the [Polyvox](https://polyvox.app) and [odd-io](https://github.com/odd-io/) engines.
This is still in beta: bugs/missing features are to be expected. This is still in beta: bugs/missing features are to be expected.
https://github.com/nmfisher/polyvox_filament/assets/7238578/abaed1c8-c97b-4999-97b2-39e85e0fa7dd https://github.com/nmfisher/polyvox_filament/assets/7238578/abaed1c8-c97b-4999-97b2-39e85e0fa7dd
@@ -21,7 +20,7 @@ https://github.com/nmfisher/polyvox_filament/assets/7238578/abaed1c8-c97b-4999-9
|Animation|✅ Embedded glTF skinning animations<br/>✅ Embedded glTF morph animations<br/> ✅ Runtime/dynamic morph animations<br/> ⚠️ Runtime/dynamic skinning animations <br/> |Animation|✅ Embedded glTF skinning animations<br/>✅ Embedded glTF morph animations<br/> ✅ Runtime/dynamic morph animations<br/> ⚠️ Runtime/dynamic skinning animations <br/>
|Entity manipulation|✅ Viewport selection<br/>⚠️ Entity/transform parenting (planned)<br/> ⚠️ Transform manipulation (mouse/gesture to rotate/translate/scale object) (partial)<br/>⚠️ Runtime material changes (planned)| |Entity manipulation|✅ Viewport selection<br/>⚠️ Entity/transform parenting (planned)<br/> ⚠️ Transform manipulation (mouse/gesture to rotate/translate/scale object) (partial)<br/>⚠️ Runtime material changes (planned)|
Special thanks to odd-io for sponsoring work on supporting Windows, raycasting, testing and documentation. Special thanks to [odd-io](https://github.com/odd-io/) for sponsoring work on supporting Windows, raycasting, testing and documentation.
PRs are welcome but please create a placeholder PR to discuss before writing any code. This will help with feature planning, avoid clashes with existing work and keep the project structure consistent. PRs are welcome but please create a placeholder PR to discuss before writing any code. This will help with feature planning, avoid clashes with existing work and keep the project structure consistent.