remove unused postprocess material
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@@ -1,38 +0,0 @@
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material {
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name : TextureProjectionPostProcess,
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depthWrite : false,
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depthCulling : false,
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parameters : [
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{
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type : sampler2d,
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name : rendered
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},
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{
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type : sampler2d,
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name : uvTexture
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}
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],
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variables : [
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footex
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],
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domain: postprocess,
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outputs : [ {
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name : foocolor,
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target : color,
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type : float4
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}],
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featureLevel : 0
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}
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vertex {
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void postProcessVertex(inout PostProcessVertexInputs postProcess) {
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postProcess.footex.xy = postProcess.normalizedUV;
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postProcess.footex.xy = uvToRenderTargetUV(postProcess.footex.xy);
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}
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}
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fragment {
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void postProcess(inout PostProcessInputs postProcess) {
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postProcess.foocolor = vec4(1.0, 0.0, 0.0, 1.0); //vec4(variable_footex.xyz, 1.0f);
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}
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}
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