chore: factor out SceneManager_ methods

This commit is contained in:
Nick Fisher
2024-11-21 11:16:54 +08:00
parent dcc523edff
commit 5deb2ad7cf
6 changed files with 244 additions and 233 deletions

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@@ -0,0 +1,47 @@
#ifndef _API_EXPORT_H
#define _API_EXPORT_H
#ifdef _WIN32
#ifdef IS_DLL
#define EMSCRIPTEN_KEEPALIVE __declspec(dllimport)
#else
#define EMSCRIPTEN_KEEPALIVE __declspec(dllexport)
#endif
#else
#ifndef EMSCRIPTEN_KEEPALIVE
#define EMSCRIPTEN_KEEPALIVE __attribute__((visibility("default")))
#endif
#endif
// we copy the LLVM <stdbool.h> here rather than including,
// because on Windows it's difficult to pin the exact location which confuses dart ffigen
#ifndef __STDBOOL_H
#define __STDBOOL_H
#define __bool_true_false_are_defined 1
#if defined(__STDC_VERSION__) && __STDC_VERSION__ > 201710L
/* FIXME: We should be issuing a deprecation warning here, but cannot yet due
* to system headers which include this header file unconditionally.
*/
#elif !defined(__cplusplus)
#define bool _Bool
#define true 1
#define false 0
#elif defined(__GNUC__) && !defined(__STRICT_ANSI__)
/* Define _Bool as a GNU extension. */
#define _Bool bool
#if defined(__cplusplus) && __cplusplus < 201103L
/* For C++98, define bool, false, true as a GNU extension. */
#define bool bool
#define false false
#define true true
#endif
#endif
#endif /* __STDBOOL_H */
#if defined(__APPLE__) || defined(__EMSCRIPTEN__)
#include <stddef.h>
#endif
#endif

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@@ -0,0 +1,54 @@
#pragma once
#include "APIBoundaryTypes.h"
#include "ResourceBuffer.hpp"
#include "ThermionDartAPIUtils.h"
#include "TCamera.h"
#include "TMaterialInstance.h"
#ifdef __cplusplus
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene);
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,
int numNormals,
float *uvs,
int numUvs,
uint16_t *indices,
int numIndices,
int primitiveType,
TMaterialInstance *materialInstance,
bool keepData);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform);
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId* entities, const double* const transforms, int numEntities);
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_findCameraByName(TSceneManager* tSceneManager, EntityId entity, const char* name);
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
EMSCRIPTEN_KEEPALIVE TScene* SceneManager_getScene(TSceneManager *tSceneManager);
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync);
EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
TSceneManager *sceneManager,
EntityId entity,
const float *const morphData,
const uint32_t *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs);
// SceneManager
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_createCamera(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera* camera);
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index);
#ifdef __cplusplus
}
#endif

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@@ -1,51 +1,7 @@
#ifndef _FLUTTER_FILAMENT_API_H
#define _FLUTTER_FILAMENT_API_H
#ifdef _WIN32
#ifdef IS_DLL
#define EMSCRIPTEN_KEEPALIVE __declspec(dllimport)
#else
#define EMSCRIPTEN_KEEPALIVE __declspec(dllexport)
#endif
#else
#ifndef EMSCRIPTEN_KEEPALIVE
#define EMSCRIPTEN_KEEPALIVE __attribute__((visibility("default")))
#endif
#endif
// we copy the LLVM <stdbool.h> here rather than including,
// because on Windows it's difficult to pin the exact location which confuses dart ffigen
#ifndef __STDBOOL_H
#define __STDBOOL_H
#define __bool_true_false_are_defined 1
#if defined(__STDC_VERSION__) && __STDC_VERSION__ > 201710L
/* FIXME: We should be issuing a deprecation warning here, but cannot yet due
* to system headers which include this header file unconditionally.
*/
#elif !defined(__cplusplus)
#define bool _Bool
#define true 1
#define false 0
#elif defined(__GNUC__) && !defined(__STRICT_ANSI__)
/* Define _Bool as a GNU extension. */
#define _Bool bool
#if defined(__cplusplus) && __cplusplus < 201103L
/* For C++98, define bool, false, true as a GNU extension. */
#define bool bool
#define false false
#define true true
#endif
#endif
#endif /* __STDBOOL_H */
#if defined(__APPLE__) || defined(__EMSCRIPTEN__)
#include <stddef.h>
#endif
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#include "ResourceBuffer.hpp"
#include "ThermionDartAPIUtils.h"
@@ -197,37 +153,6 @@ extern "C"
int skinIndex,
int boneIndex);
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene);
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,
int numNormals,
float *uvs,
int numUvs,
uint16_t *indices,
int numIndices,
int primitiveType,
TMaterialInstance *materialInstance,
bool keepData);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform);
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId* entities, const double* const transforms, int numEntities);
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_findCameraByName(TSceneManager* tSceneManager, EntityId entity, const char* name);
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
EMSCRIPTEN_KEEPALIVE TScene* SceneManager_getScene(TSceneManager *tSceneManager);
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync);
EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
TSceneManager *sceneManager,
EntityId entity,
const float *const morphData,
const uint32_t *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs);
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index);
@@ -247,12 +172,6 @@ extern "C"
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *engine, EntityId entity);
EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
// SceneManager
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_createCamera(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera* camera);
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index);
EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
@@ -276,7 +195,6 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entityId, int priority);
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *view, EntityId entity);
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *view, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);

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@@ -0,0 +1,133 @@
#include "filament/LightManager.h"
#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "Log.hpp"
#include "APIExport.h"
using namespace thermion;
extern "C"
{
#include "TSceneManager.h"
EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene)
{
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *scene = reinterpret_cast<Scene *>(tScene);
auto *view = reinterpret_cast<View *>(tView);
auto gizmo = sceneManager->createGizmo(view, scene);
return reinterpret_cast<TGizmo *>(gizmo);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
}
EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
TSceneManager *sceneManager,
EntityId asset,
const float *const morphData,
const uint32_t *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs)
{
auto result = ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
return result;
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraByName(TSceneManager *tSceneManager, EntityId entityId, const char *name)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return nullptr;
}
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform)
{
auto matrix = math::mat4(
transform[0], transform[1], transform[2],
transform[3],
transform[4],
transform[5],
transform[6],
transform[7],
transform[8],
transform[9],
transform[10],
transform[11],
transform[12],
transform[13],
transform[14],
transform[15]);
return ((SceneManager *)sceneManager)->setTransform(entityId, matrix);
}
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity)
{
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return sceneManager->getRenderableBoundingBox(entity);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
sceneManager->setVisibilityLayer(entity, layer);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *tSceneManager)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return reinterpret_cast<TCamera *>(sceneManager->createCamera());
}
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *tSceneManager, TCamera *tCamera)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *camera = reinterpret_cast<Camera *>(tCamera);
sceneManager->destroyCamera(camera);
}
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *tSceneManager)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return sceneManager->getCameraCount();
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *tSceneManager, size_t index)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *camera = sceneManager->getCameraAt(index);
return reinterpret_cast<TCamera *>(camera);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,
int numNormals,
float *uvs,
int numUvs,
uint16_t *indices,
int numIndices,
int primitiveType,
TMaterialInstance *materialInstance,
bool keepData)
{
return ((SceneManager *)sceneManager)->createGeometry(vertices, static_cast<uint32_t>(numVertices), normals, static_cast<uint32_t>(numNormals), uvs, static_cast<uint32_t>(numUvs), indices, static_cast<uint32_t>(numIndices), (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
}
}

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@@ -173,19 +173,6 @@ extern "C"
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
}
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene) {
auto sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
auto *scene = reinterpret_cast<Scene*>(tScene);
auto *view = reinterpret_cast<View*>(tView);
auto gizmo = sceneManager->createGizmo(view, scene);
return reinterpret_cast<TGizmo*>(gizmo);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
}
EMSCRIPTEN_KEEPALIVE EntityId create_instance(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->createInstance(entityId);
@@ -464,19 +451,7 @@ extern "C"
return ((SceneManager *)sceneManager)->setMorphTargetWeights(asset, weights, numWeights);
}
EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
TSceneManager *sceneManager,
EntityId asset,
const float *const morphData,
const uint32_t *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs)
{
auto result = ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
return result;
}
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(TSceneManager *sceneManager, EntityId asset)
{
((SceneManager *)sceneManager)->clearMorphAnimationBuffer(asset);
@@ -685,59 +660,6 @@ extern "C"
}
}
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_getCameraByName(TSceneManager *tSceneManager, EntityId entityId, const char* name) {
auto *sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
return nullptr;
}
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform)
{
auto matrix = math::mat4(
transform[0], transform[1], transform[2],
transform[3],
transform[4],
transform[5],
transform[6],
transform[7],
transform[8],
transform[9],
transform[10],
transform[11],
transform[12],
transform[13],
transform[14],
transform[15]);
return ((SceneManager *)sceneManager)->setTransform(entityId, matrix);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *tSceneManager, EntityId *entities, const double *const transforms, int numEntities)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
std::vector<math::mat4> matrices(
numEntities);
for (int i = 0; i < numEntities; i++)
{
matrices[i] = math::mat4(
transforms[i * 16], transforms[i * 16 + 1], transforms[i * 16 + 2],
transforms[i * 16 + 3],
transforms[i * 16 + 4],
transforms[i * 16 + 5],
transforms[i * 16 + 6],
transforms[i * 16 + 7],
transforms[i * 16 + 8],
transforms[i * 16 + 9],
transforms[i * 16 + 10],
transforms[i * 16 + 11],
transforms[i * 16 + 12],
transforms[i * 16 + 13],
transforms[i * 16 + 14],
transforms[i * 16 + 15]);
}
sceneManager->queueTransformUpdates(entities, matrices.data(), numEntities);
}
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->updateBoneMatrices(entityId);
@@ -862,23 +784,7 @@ extern "C"
((SceneManager *)sceneManager)->removeAnimationComponent(entityId);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,
int numNormals,
float *uvs,
int numUvs,
uint16_t *indices,
int numIndices,
int primitiveType,
TMaterialInstance *materialInstance,
bool keepData)
{
return ((SceneManager *)sceneManager)->createGeometry(vertices, static_cast<uint32_t>(numVertices), normals, static_cast<uint32_t>(numNormals), uvs, static_cast<uint32_t>(numUvs), indices, static_cast<uint32_t>(numIndices), (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
}
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name)
{
auto entity = ((SceneManager *)sceneManager)->findChildEntityByName(parent, name);
@@ -909,12 +815,6 @@ extern "C"
{
((SceneManager *)sceneManager)->setPriority(entity, priority);
}
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity) {
auto sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
return sceneManager->getRenderableBoundingBox(entity);
}
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *tView, EntityId entity)
{
@@ -932,12 +832,6 @@ extern "C"
*maxY = box.maxY;
}
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer)
{
auto *sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
sceneManager->setVisibilityLayer(entity, layer);
}
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr)
{
free(ptr);
@@ -1033,18 +927,6 @@ extern "C"
return reinterpret_cast<TMaterialInstance *>(materialInstance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance)
{
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
@@ -1072,31 +954,6 @@ extern "C"
transformManager.setTransform(transformInstance, convert_double4x4_to_mat4(transform));
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *tSceneManager)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return reinterpret_cast<TCamera *>(sceneManager->createCamera());
}
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *tSceneManager, TCamera *tCamera)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *camera = reinterpret_cast<Camera *>(tCamera);
sceneManager->destroyCamera(camera);
}
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *tSceneManager)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return sceneManager->getCameraCount();
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *tSceneManager, size_t index)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *camera = sceneManager->getCameraAt(index);
return reinterpret_cast<TCamera *>(camera);
}
}

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@@ -1,14 +1,16 @@
#include <functional>
#include <mutex>
#include <thread>
#include <stdlib.h>
#include "ThermionDartRenderThreadApi.h"
#include "FilamentViewer.hpp"
#include "TView.h"
#include "Log.hpp"
#include "ThreadPool.hpp"
#include "filament/LightManager.h"
#include "TSceneManager.h"
#include <functional>
#include <mutex>
#include <thread>
#include <stdlib.h>
#include "filament/LightManager.h"
using namespace thermion;
using namespace std::chrono_literals;