chore: factor out SceneManager_ methods
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133
thermion_dart/native/src/TSceneManager.cpp
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133
thermion_dart/native/src/TSceneManager.cpp
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#include "filament/LightManager.h"
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#include "ResourceBuffer.hpp"
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#include "FilamentViewer.hpp"
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#include "Log.hpp"
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#include "APIExport.h"
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using namespace thermion;
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extern "C"
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{
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#include "TSceneManager.h"
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EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene)
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{
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auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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auto *scene = reinterpret_cast<Scene *>(tScene);
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auto *view = reinterpret_cast<View *>(tView);
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auto gizmo = sceneManager->createGizmo(view, scene);
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return reinterpret_cast<TGizmo *>(gizmo);
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}
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
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{
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return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
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}
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EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
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TSceneManager *sceneManager,
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EntityId asset,
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const float *const morphData,
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const uint32_t *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs)
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{
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auto result = ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
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return result;
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}
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EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraByName(TSceneManager *tSceneManager, EntityId entityId, const char *name)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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return nullptr;
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}
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EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform)
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{
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auto matrix = math::mat4(
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transform[0], transform[1], transform[2],
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transform[3],
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transform[4],
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transform[5],
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transform[6],
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transform[7],
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transform[8],
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transform[9],
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transform[10],
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transform[11],
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transform[12],
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transform[13],
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transform[14],
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transform[15]);
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return ((SceneManager *)sceneManager)->setTransform(entityId, matrix);
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}
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EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity)
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{
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auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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return sceneManager->getRenderableBoundingBox(entity);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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sceneManager->setVisibilityLayer(entity, layer);
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}
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager)
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{
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auto *instance = ((SceneManager *)sceneManager)->createUnlitMaterialInstance();
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return reinterpret_cast<TMaterialInstance *>(instance);
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}
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
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{
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auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
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return reinterpret_cast<TMaterialInstance *>(instance);
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}
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EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *tSceneManager)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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return reinterpret_cast<TCamera *>(sceneManager->createCamera());
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *tSceneManager, TCamera *tCamera)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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sceneManager->destroyCamera(camera);
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}
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EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *tSceneManager)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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return sceneManager->getCameraCount();
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}
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EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *tSceneManager, size_t index)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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auto *camera = sceneManager->getCameraAt(index);
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return reinterpret_cast<TCamera *>(camera);
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}
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
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TSceneManager *sceneManager,
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float *vertices,
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int numVertices,
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float *normals,
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int numNormals,
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float *uvs,
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int numUvs,
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uint16_t *indices,
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int numIndices,
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int primitiveType,
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TMaterialInstance *materialInstance,
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bool keepData)
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{
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return ((SceneManager *)sceneManager)->createGeometry(vertices, static_cast<uint32_t>(numVertices), normals, static_cast<uint32_t>(numNormals), uvs, static_cast<uint32_t>(numUvs), indices, static_cast<uint32_t>(numIndices), (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
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}
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}
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