fix:move createUnlitMaterialInstance and createGeometry to render thread
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@@ -51,7 +51,22 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void SceneManager_createGeometryRenderThread(
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TSceneManager *sceneManager,
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float *vertices,
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int numVertices,
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float *normals,
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int numNormals,
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float *uvs,
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int numUvs,
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uint16_t *indices,
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int numIndices,
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int primitiveType,
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TMaterialInstance *materialInstance,
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bool keepData,
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void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance*));
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EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));
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@@ -87,20 +102,7 @@ extern "C"
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void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void set_post_processing_render_thread(TViewer *viewer, bool enabled);
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EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void(*callback)());
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EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
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TSceneManager *sceneManager,
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float *vertices,
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int numVertices,
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float *normals,
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int numNormals,
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float *uvs,
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int numUvs,
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uint16_t *indices,
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int numIndices,
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int primitiveType,
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TMaterialInstance *materialInstance,
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bool keepData,
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void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
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