use pixelRatio properly
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@@ -164,7 +164,7 @@ class FilamentControllerFFI extends FilamentController {
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throw Exception("Failed to get resource loader");
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}
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rect = rect.inflate(_pixelRatio);
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rect = Rect.fromLTWH(rect.left, rect.top, rect.width * _pixelRatio, rect.height * _pixelRatio);
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if (Platform.isWindows && requiresTextureWidget) {
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_driver = Pointer<Void>.fromAddress(
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@@ -296,7 +296,7 @@ class FilamentControllerFFI extends FilamentController {
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throw Exception("Resize currently underway, ignoring");
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}
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rect = rect.inflate(_pixelRatio);
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rect = Rect.fromLTWH(rect.left, rect.top, rect.width * _pixelRatio, rect.height * _pixelRatio);
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_resizing = true;
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