internal: FFIView getRenderTarget
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@@ -17,6 +17,7 @@ class Viewport {
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abstract class View {
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Future<Viewport> getViewport();
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Future updateViewport(int width, int height);
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Future<RenderTarget?> getRenderTarget();
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Future setRenderTarget(covariant RenderTarget? renderTarget);
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Future setCamera(covariant Camera camera);
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Future<Camera> getCamera();
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@@ -29,5 +30,5 @@ abstract class View {
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Future setStencilBufferEnabled(bool enabled);
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Future<bool> isStencilBufferEnabled();
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Future setDithering(bool enabled);
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Future<bool> isDitheringEnabled();
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Future<bool> isDitheringEnabled();
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}
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