feat: grid uses own material

This commit is contained in:
Nick Fisher
2024-09-05 22:20:27 +08:00
parent 4b70116754
commit 65a6231f23

View File

@@ -7,7 +7,7 @@
#include <filament/TransformManager.h>
#include <gltfio/math.h>
#include "material/gizmo.h"
#include "material/grid.h"
#include "Log.hpp"
namespace thermion_filament {
@@ -76,13 +76,20 @@ GridOverlay::GridOverlay(Engine &engine) : _engine(engine)
));
_gridEntity = entityManager.create();
// _materialInstance = _material->createInstance();
// _materialInstance->setParameter("color", math::float3{0.5f, 0.5f, 0.5f}); // Gray color for the grid
_material = Material::Builder()
.package(GRID_PACKAGE, GRID_GRID_SIZE)
.build(engine);
_materialInstance = _material->createInstance();
_materialInstance->setParameter("maxDistance", 50.0f); // Adjust as needed
_materialInstance->setParameter("color", math::float3{0.5f, 0.5f, 0.5f}); // Gray color for the grid
RenderableManager::Builder(1)
.boundingBox({{-gridSize * gridSpacing / 2, 0, -gridSize * gridSpacing / 2},
{gridSize * gridSpacing / 2, 0, gridSize * gridSpacing / 2}})
// .material(0, _materialInstance)
.material(0, _materialInstance)
.geometry(0, RenderableManager::PrimitiveType::LINES, vb, ib, 0, vertexCount)
.priority(6)
.layerMask(0xFF, 4)