refactoring
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@@ -68,8 +68,8 @@ extern "C"
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};
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *Material_createInstance(TMaterial *tMaterial);
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createImageMaterial();
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createGridMaterial();
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createImageMaterial(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createGridMaterial(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE bool Material_hasParameter(TMaterial *tMaterial, const char *propertyName);
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EMSCRIPTEN_KEEPALIVE bool MaterialInstance_isStencilWriteEnabled(TMaterialInstance *materialInstance);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWrite(TMaterialInstance *materialInstance, bool enabled);
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@@ -16,7 +16,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void RenderLoop_create();
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EMSCRIPTEN_KEEPALIVE void RenderLoop_destroy();
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EMSCRIPTEN_KEEPALIVE void RenderLoop_requestAnimationFrame(void (*onComplete));
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EMSCRIPTEN_KEEPALIVE void RenderLoop_requestAnimationFrame(void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, void (*onComplete)());
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// EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(TRenderLoop* tRenderLoop, void (*task)());
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@@ -52,6 +52,7 @@ namespace thermion
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TTextureFormat format,
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void (*onComplete)(TTexture*)
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);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
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EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, void (*onComplete)());
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@@ -175,18 +176,6 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
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EMSCRIPTEN_KEEPALIVE void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
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// Texture methods
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EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
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uint32_t width,
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uint32_t height,
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uint32_t depth,
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uint8_t levels,
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uint16_t tUsage,
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intptr_t import,
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TTextureSamplerType sampler,
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TTextureFormat format,
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void (*onComplete)(TTexture *)
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);
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EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(
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TEngine *tEngine,
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@@ -292,8 +281,6 @@ namespace thermion
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void (*onComplete)()
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);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(TSceneManager *sceneManager,
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EntityId asset, void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void AnimationManager_setBoneTransformRenderThread(
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TAnimationManager *tAnimationManager,
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EntityId asset,
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