refactoring
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@@ -1,5 +1,7 @@
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#pragma once
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#include <vector>
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#include <utils/Entity.h>
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#include <filament/Box.h>
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#include <filament/Engine.h>
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@@ -37,10 +37,6 @@ public:
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void addAllEntities(Scene* scene) override;
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void removeAllEntities(Scene* scene) override;
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void setPriority(RenderableManager& rm, int priority) override;
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void setLayer(RenderableManager& rm, int layer) override;
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size_t getInstanceCount() override { return _instances.size(); }
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SceneAsset* getInstanceByEntity(utils::Entity entity) override;
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SceneAsset* getInstanceAt(size_t index) override;
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