refactoring
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@@ -227,23 +227,7 @@ namespace thermion
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scene->remove(_gridEntity);
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// scene->remove(_sphereEntity);
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}
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void GridOverlay::setPriority(RenderableManager &rm, int priority)
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{
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auto gridInstance = rm.getInstance(_gridEntity);
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rm.setPriority(gridInstance, priority);
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// auto sphereInstance = rm.getInstance(_sphereEntity);
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// rm.setPriority(sphereInstance, priority);
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}
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void GridOverlay::setLayer(RenderableManager &rm, int layer)
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{
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auto gridInstance = rm.getInstance(_gridEntity);
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rm.setLayerMask(gridInstance, 0xFF, 1u << (uint8_t)layer);
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// auto sphereInstance = rm.getInstance(_sphereEntity);
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// rm.setLayerMask(sphereInstance, 0xFF, 1u << (uint8_t)layer);
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}
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SceneAsset *GridOverlay::getInstanceByEntity(utils::Entity entity)
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{
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for (auto &instance : _instances)
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