add texture methods (including unproject)

This commit is contained in:
Nick Fisher
2024-09-16 20:51:14 +08:00
parent 7d2cf3f91b
commit 676ddc3773
19 changed files with 1093 additions and 724 deletions

View File

@@ -0,0 +1,39 @@
#include <filament/Engine.h>
#include <filament/Camera.h>
#include <filament/Texture.h>
#include <filament/VertexBuffer.h>
#include <filament/IndexBuffer.h>
#include <filament/RenderableManager.h>
#include <filament/TransformManager.h>
#include <math/mat4.h>
#include <math/vec2.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <utils/EntityManager.h>
#include <backend/PixelBufferDescriptor.h>
#include <vector>
#include <algorithm>
#include "CustomGeometry.hpp"
namespace thermion_filament {
class UnprojectTexture {
public:
UnprojectTexture(const CustomGeometry * geometry, Camera& camera, Engine* engine)
: _geometry(geometry), _camera(camera), _engine(engine) {}
void unproject(utils::Entity entity, const uint8_t* inputTexture, uint8_t* outputTexture, uint32_t inputWidth, uint32_t inputHeight,
uint32_t outputWidth, uint32_t outputHeight);
private:
const CustomGeometry * _geometry;
const Camera& _camera;
Engine* _engine;
math::float3 doUnproject(const math::float2& screenPos, float depth, const math::mat4& invViewProj);
bool isInsideTriangle(const math::float2& p, const math::float2& a, const math::float2& b, const math::float2& c);
math::float3 barycentric(const math::float2& p, const math::float2& a, const math::float2& b, const math::float2& c);
};
}