don't store gizmo material in LFS
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@@ -1,3 +1,50 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:634f5806365b20f05a3736b5b87c1ba6a49b94e39d3defbd6f22f9784d718388
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size 1754
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material {
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name : Gizmo,
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parameters : [
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{
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type : mat4,
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name : transform,
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precision : high
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},
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{
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type : float4,
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name : color,
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precision : low
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}
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],
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depthWrite : true,
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depthCulling : false,
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shadingModel : unlit,
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blending: transparent,
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variantFilter : [ skinning, shadowReceiver, vsm ],
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culling: none,
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instanced: false,
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vertexDomain: object
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}
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vertex {
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void materialVertex(inout MaterialVertexInputs material) {
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// we want to ensure the gizmo has the same size (in screen-space), no matter the distance from the camera
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// we do this by scaling the model-space vertex positions by the distance from the camera
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vec4 modelSpace = getPosition();
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vec4 worldSpace = getWorldFromModelMatrix() * modelSpace;
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vec4 viewSpace = getViewFromWorldMatrix() * worldSpace;
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float distanceFromCamera = length(viewSpace.xyz);
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modelSpace.xyz *= (distanceFromCamera / 4.0f); // divide by 4 so that the size is equivalent to the camera being 4 world-space units away from the (unscaled) gizmo
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worldSpace = getWorldFromModelMatrix() * modelSpace;
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material.worldPosition = worldSpace;
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//vec4 clipSpace = getClipFromWorldMatrix() * worldSpace;
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//clipSpace.z = 0.99f;
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//material.worldPosition = getWorldFromClipMatrix() * clipSpace;
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}
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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material.baseColor = materialParams.color;
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}
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}
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@@ -8,5 +8,5 @@ GIZMO_PACKAGE:
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GIZMO_GIZMO_OFFSET:
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.int 0
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GIZMO_GIZMO_SIZE:
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.int 28800
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.int 27809
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@@ -8,5 +8,5 @@ _GIZMO_PACKAGE:
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_GIZMO_GIZMO_OFFSET:
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.int 0
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_GIZMO_GIZMO_SIZE:
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.int 28800
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.int 27809
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