feat: add setParameterFloat2 method
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@@ -1,6 +1,7 @@
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abstract class MaterialInstance {
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Future setDepthWriteEnabled(bool enabled);
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Future setDepthCullingEnabled(bool enabled);
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Future setParameterFloat2(String name, double x, double y);
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}
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enum AlphaMode { OPAQUE, MASK, BLEND }
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