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This commit is contained in:
@@ -183,11 +183,21 @@ external void clear_lights(
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Bool)>(symbol: 'load_glb', assetId: 'flutter_filament_plugin')
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ffi.Int)>(symbol: 'load_glb', assetId: 'flutter_filament_plugin')
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external int load_glb(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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bool unlit,
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int numInstances,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size)>(
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symbol: 'load_glb_from_buffer', assetId: 'flutter_filament_plugin')
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external int load_glb_from_buffer(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> data,
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int length,
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);
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@ffi.Native<
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@@ -200,12 +210,42 @@ external int load_gltf(
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ffi.Pointer<ffi.Char> relativePath,
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);
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@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'create_instance', assetId: 'flutter_filament_plugin')
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external int create_instance(
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ffi.Pointer<ffi.Void> sceneManager,
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int id,
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);
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@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'get_instance_count', assetId: 'flutter_filament_plugin')
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external int get_instance_count(
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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);
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@ffi.Native<
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ffi.Int Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<EntityId>)>(
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symbol: 'get_instances', assetId: 'flutter_filament_plugin')
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external int get_instances(
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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ffi.Pointer<EntityId> out,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'set_main_camera', assetId: 'flutter_filament_plugin')
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external void set_main_camera(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'get_main_camera', assetId: 'flutter_filament_plugin')
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external int get_main_camera(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
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@@ -653,7 +693,7 @@ external void get_camera_position(
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symbol: 'set_camera_rotation', assetId: 'flutter_filament_plugin')
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external void set_camera_rotation(
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ffi.Pointer<ffi.Void> viewer,
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double rads,
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double w,
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double x,
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double y,
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double z,
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@@ -1140,11 +1180,22 @@ external void clear_lights_ffi(
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Bool)>(symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
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ffi.Int)>(symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
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external int load_glb_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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bool unlit,
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int numInstances,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size, ffi.Int)>(
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symbol: 'load_glb_from_buffer_ffi', assetId: 'flutter_filament_plugin')
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external int load_glb_from_buffer_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> data,
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int length,
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int numInstances,
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);
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@ffi.Native<
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@@ -1152,11 +1203,18 @@ external int load_glb_ffi(
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ffi.Pointer<ffi.Char>)>(
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symbol: 'load_gltf_ffi', assetId: 'flutter_filament_plugin')
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external int load_gltf_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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ffi.Pointer<ffi.Char> relativePath,
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);
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@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'create_instance_ffi', assetId: 'flutter_filament_plugin')
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external int create_instance_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'remove_entity_ffi', assetId: 'flutter_filament_plugin')
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external void remove_entity_ffi(
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@@ -1185,7 +1243,7 @@ external bool set_camera_ffi(
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
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symbol: 'apply_weights_ffi', assetId: 'flutter_filament_plugin')
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external void apply_weights_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> weights,
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@@ -1197,7 +1255,7 @@ external void apply_weights_ffi(
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ffi.Bool, ffi.Bool, ffi.Float)>(
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symbol: 'play_animation_ffi', assetId: 'flutter_filament_plugin')
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external void play_animation_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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int index,
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bool loop,
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@@ -1210,7 +1268,7 @@ external void play_animation_ffi(
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
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symbol: 'set_animation_frame_ffi', assetId: 'flutter_filament_plugin')
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external void set_animation_frame_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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int animationIndex,
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int animationFrame,
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@@ -1219,7 +1277,7 @@ external void set_animation_frame_ffi(
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
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symbol: 'stop_animation_ffi', assetId: 'flutter_filament_plugin')
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external void stop_animation_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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int index,
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);
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@@ -1227,7 +1285,7 @@ external void stop_animation_ffi(
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@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'get_animation_count_ffi', assetId: 'flutter_filament_plugin')
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external int get_animation_count_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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);
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@@ -1236,7 +1294,7 @@ external int get_animation_count_ffi(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
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symbol: 'get_animation_name_ffi', assetId: 'flutter_filament_plugin')
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external void get_animation_name_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> outPtr,
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int index,
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@@ -1247,7 +1305,7 @@ external void get_animation_name_ffi(
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
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symbol: 'get_morph_target_name_ffi', assetId: 'flutter_filament_plugin')
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external void get_morph_target_name_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> meshName,
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ffi.Pointer<ffi.Char> outPtr,
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@@ -1260,7 +1318,7 @@ external void get_morph_target_name_ffi(
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symbol: 'get_morph_target_name_count_ffi',
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assetId: 'flutter_filament_plugin')
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external int get_morph_target_name_count_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> meshName,
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);
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@@ -1270,7 +1328,7 @@ external int get_morph_target_name_count_ffi(
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
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symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
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external void set_morph_target_weights_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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@@ -1289,7 +1347,7 @@ external void set_morph_target_weights_ffi(
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ffi.Float)>(
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symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
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external bool set_morph_animation_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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@@ -1308,7 +1366,7 @@ external bool set_morph_animation_ffi(
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ffi.Pointer<ffi.Char>)>(
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symbol: 'set_bone_transform_ffi', assetId: 'flutter_filament_plugin')
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external bool set_bone_transform_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> transform,
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@@ -1328,7 +1386,7 @@ external bool set_bone_transform_ffi(
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ffi.Bool)>(
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symbol: 'add_bone_animation_ffi', assetId: 'flutter_filament_plugin')
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external void add_bone_animation_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Float> frameData,
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int numFrames,
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@@ -1360,7 +1418,7 @@ external void pick_ffi(
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'reset_to_rest_pose_ffi', assetId: 'flutter_filament_plugin')
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external void reset_to_rest_pose_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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);
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