refactor resizing to address race condition on Windows
This commit is contained in:
@@ -2,475 +2,446 @@
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#include "PolyvoxFilamentFFIApi.h"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include "filament/LightManager.h"
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#include <thread>
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#include <functional>
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#include <mutex>
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#include <thread>
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using namespace polyvox;
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class RenderLoop
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{
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class RenderLoop {
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public:
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explicit RenderLoop()
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{
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_t = new std::thread([this]()
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{
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while(!_stop) {
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if(_rendering) {
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doRender();
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}
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(_access);
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if(_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(_frameIntervalInMilliseconds));
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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}
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task();
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} });
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}
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~RenderLoop()
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{
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_stop = true;
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_t->join();
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}
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explicit RenderLoop() {
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_t = new std::thread([this]() {
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while (!_stop) {
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{
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if (_rendering) {
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doRender();
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}
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}
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(_access);
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if (_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(
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_frameIntervalInMilliseconds));
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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}
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task();
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}
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});
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}
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~RenderLoop() {
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_stop = true;
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_t->join();
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}
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void* const createViewer(
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void* const context,
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void* const platform,
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const char* uberArchivePath,
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const ResourceLoaderWrapper* const loader,
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void (*renderCallback)(void*), void* const owner
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) {
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<FilamentViewer*()> lambda([&]() mutable
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{
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return new FilamentViewer(context, loader, platform, uberArchivePath);
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});
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auto fut = add_task(lambda);
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fut.wait();
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_viewer = fut.get();
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return (void* const)_viewer;
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}
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void *const createViewer(void *const context, void *const platform,
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const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *), void *const owner) {
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<FilamentViewer *()> lambda([&]() mutable {
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std::thread::id this_id = std::this_thread::get_id();
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return new FilamentViewer(context, loader, platform, uberArchivePath);
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});
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auto fut = add_task(lambda);
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fut.wait();
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_viewer = fut.get();
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return (void *const)_viewer;
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}
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void destroyViewer() {
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std::packaged_task<void()> lambda([&]() mutable {
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_rendering = false;
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destroy_filament_viewer(_viewer);
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_viewer = nullptr;
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});
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auto fut = add_task(lambda);
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fut.wait();
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}
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void destroyViewer() {
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std::packaged_task<void()> lambda([&]() mutable {
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_rendering = false;
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destroy_filament_viewer(_viewer);
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_viewer = nullptr;
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});
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auto fut = add_task(lambda);
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fut.wait();
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}
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void setRendering(bool rendering)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{
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this->_rendering = rendering;
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});
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auto fut = add_task(lambda);
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fut.wait();
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}
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void setRendering(bool rendering) {
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std::packaged_task<void()> lambda(
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[&]() mutable { this->_rendering = rendering; });
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auto fut = add_task(lambda);
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fut.wait();
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}
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void doRender()
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{
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render(_viewer, 0, nullptr, nullptr, nullptr);
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_renderCallback(_renderCallbackOwner);
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}
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void doRender() {
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render(_viewer, 0, nullptr, nullptr, nullptr);
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_renderCallback(_renderCallbackOwner);
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
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_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
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_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
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{
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std::unique_lock<std::mutex> lock(_access);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]
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{ (*pt)(); });
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_cond.notify_one();
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return ret;
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt> {
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std::unique_lock<std::mutex> lock(_access);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
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std::move(pt))] { (*pt)(); });
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_cond.notify_one();
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return ret;
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}
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private:
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bool _stop = false;
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bool _rendering = false;
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float _frameIntervalInMilliseconds = 1000.0 / 60.0;
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std::mutex _access;
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FilamentViewer *_viewer = nullptr;
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void (*_renderCallback)(void* const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::thread *_t = nullptr;
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std::condition_variable _cond;
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std::deque<std::function<void()>> _tasks;
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bool _stop = false;
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bool _rendering = false;
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float _frameIntervalInMilliseconds = 1000.0 / 60.0;
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std::mutex _access;
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FilamentViewer *_viewer = nullptr;
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void (*_renderCallback)(void *const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::thread *_t = nullptr;
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std::condition_variable _cond;
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std::deque<std::function<void()>> _tasks;
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};
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extern "C"
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{
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extern "C" {
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static RenderLoop *_rl;
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static RenderLoop *_rl;
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FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(
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void* const context,
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void* const platform,
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const char* uberArchivePath,
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const ResourceLoaderWrapper* const loader,
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void (*renderCallback)(void* const renderCallbackOwner),
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void* const renderCallbackOwner) {
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if (!_rl)
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{
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_rl = new RenderLoop();
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}
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return _rl->createViewer(context, platform,uberArchivePath, loader, renderCallback, renderCallbackOwner);
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}
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FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void* const viewer) {
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_rl->destroyViewer();
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}
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FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height)
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{
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Log("Creating swapchain %dx%d", width, height);
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std::packaged_task<void()> lambda([&]() mutable
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{
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create_swap_chain(viewer, surface, width, height);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void* const viewer)
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{
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Log("Destroying swapchain");
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std::packaged_task<void()> lambda([&]() mutable
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{
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destroy_swap_chain(viewer);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{ create_render_target(viewer, nativeTextureId, width, height); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor)
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{
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Log("Update viewport %dx%d", width, height);
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std::packaged_task<void()> lambda([&]() mutable
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{
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update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void* const viewer, bool rendering)
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{
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if (!_rl)
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{
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Log("No render loop!"); // PANIC?
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}
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else
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{
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if (rendering)
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{
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Log("Set rendering to true");
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}
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else
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{
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Log("Set rendering to false");
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}
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_rl->setRendering(rendering);
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}
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}
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FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(float frameIntervalInMilliseconds) {
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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}
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FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{
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_rl->doRender();
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{ set_background_color(viewer, r, g, b, a); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void* const assetManager, const char *path, const char *relativeResourcePath)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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{ return load_gltf(assetManager, path, relativeResourcePath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void* const assetManager, const char *path, bool unlit)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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{ return load_glb(assetManager, path, unlit); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{
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clear_background_image(viewer);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void* const viewer, const char *path, bool fillHeight)
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{
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std::packaged_task<void()> lambda([&]
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{
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set_background_image(viewer, path, fillHeight);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void* const viewer, float x, float y, bool clamp)
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{
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std::packaged_task<void()> lambda([&]
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{ set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void* const viewer, int toneMapping)
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{
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std::packaged_task<void()> lambda([&]
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{ set_tone_mapping(viewer, toneMapping); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void* const viewer, float strength)
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{
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std::packaged_task<void()> lambda([&]
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{ set_bloom(viewer, strength); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void* const viewer, const char *skyboxPath)
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{
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std::packaged_task<void()> lambda([&]
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{ load_skybox(viewer, skyboxPath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void* const viewer, const char *iblPath, float intensity)
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{
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std::packaged_task<void()> lambda([&]
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{ load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_ibl(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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EntityId add_light_ffi(void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
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{
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std::packaged_task<EntityId()> lambda([&]
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{ return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void* const viewer, EntityId entityId)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_light(viewer, entityId); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_lights(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void* const viewer, EntityId asset)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_asset(viewer, asset); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_assets(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName)
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{
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std::packaged_task<bool()> lambda([&]
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{ return set_camera(viewer, asset, nodeName); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
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void *assetManager,
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EntityId asset,
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const float *const frameData,
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int numFrames,
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int numBones,
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const char **const boneNames,
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const char **const meshName,
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int numMeshTargets,
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float frameLengthInMs)
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{
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std::packaged_task<void()> lambda([&]
|
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{ set_bone_animation(
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assetManager, asset, frameData, numFrames, numBones,
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||||
boneNames, meshName, numMeshTargets, frameLengthInMs); });
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||||
auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
|
||||
{
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std::packaged_task<void()> lambda([&]
|
||||
{ get_morph_target_name(assetManager, asset, meshName, outPtr, index); });
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||||
auto fut = _rl->add_task(lambda);
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||||
fut.wait();
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||||
}
|
||||
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||||
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
|
||||
{
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||||
std::packaged_task<int()> lambda([&]
|
||||
{ return get_morph_target_name_count(assetManager, asset, meshName); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
void set_morph_target_weights_ffi(
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
int numWeights)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ stop_animation(assetManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, EntityId asset)
|
||||
{
|
||||
std::packaged_task<int()> lambda([&]
|
||||
{ return get_animation_count(assetManager, asset); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
get_animation_name(assetManager, asset, outPtr, index);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
set_post_processing(viewer, enabled);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void pick_ffi(void* const viewer, int x, int y, EntityId* entityId) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
pick(viewer, x, y, entityId);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const char* get_name_for_entity_ffi(void* const assetManager, const EntityId entityId) {
|
||||
std::packaged_task<const char*()> lambda([&] {
|
||||
return get_name_for_entity(assetManager, entityId);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() {
|
||||
Log("Dummy called");
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void *const create_filament_viewer_ffi(
|
||||
void *const context, void *const platform, const char *uberArchivePath,
|
||||
const ResourceLoaderWrapper *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner) {
|
||||
if (!_rl) {
|
||||
_rl = new RenderLoop();
|
||||
}
|
||||
return _rl->createViewer(context, platform, uberArchivePath, loader,
|
||||
renderCallback, renderCallbackOwner);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer) {
|
||||
_rl->destroyViewer();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer,
|
||||
void *const surface,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
Log("Creating swapchain %dx%d", width, height);
|
||||
std::packaged_task<void()> lambda(
|
||||
[&]() mutable { create_swap_chain(viewer, surface, width, height); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer) {
|
||||
Log("Destroying swapchain");
|
||||
std::packaged_task<void()> lambda(
|
||||
[&]() mutable {
|
||||
destroy_swap_chain(viewer);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer,
|
||||
intptr_t nativeTextureId,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
std::packaged_task<void()> lambda([&]() mutable {
|
||||
create_render_target(viewer, nativeTextureId, width, height);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(
|
||||
void *const viewer, const uint32_t width, const uint32_t height,
|
||||
const float scaleFactor) {
|
||||
Log("Update viewport %dx%d", width, height);
|
||||
std::packaged_task<void()> lambda([&]() mutable {
|
||||
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer,
|
||||
bool rendering) {
|
||||
if (!_rl) {
|
||||
Log("No render loop!"); // PANIC?
|
||||
} else {
|
||||
if (rendering) {
|
||||
Log("Set rendering to true");
|
||||
} else {
|
||||
Log("Set rendering to false");
|
||||
}
|
||||
_rl->setRendering(rendering);
|
||||
}
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void
|
||||
set_frame_interval_ffi(float frameIntervalInMilliseconds) {
|
||||
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&]() mutable { _rl->doRender(); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void
|
||||
set_background_color_ffi(void *const viewer, const float r, const float g,
|
||||
const float b, const float a) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&]() mutable { set_background_color(viewer, r, g, b, a); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void *const assetManager,
|
||||
const char *path,
|
||||
const char *relativeResourcePath) {
|
||||
std::packaged_task<EntityId()> lambda([&]() mutable {
|
||||
return load_gltf(assetManager, path, relativeResourcePath);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void *const assetManager,
|
||||
const char *path, bool unlit) {
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[&]() mutable { return load_glb(assetManager, path, unlit); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { clear_background_image(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer,
|
||||
const char *path,
|
||||
bool fillHeight) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_background_image(viewer, path, fillHeight); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer,
|
||||
float x, float y,
|
||||
bool clamp) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_background_image_position(viewer, x, y, clamp); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer,
|
||||
int toneMapping) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_tone_mapping(viewer, toneMapping); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength) {
|
||||
std::packaged_task<void()> lambda([&] { set_bloom(viewer, strength); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer,
|
||||
const char *skyboxPath) {
|
||||
std::packaged_task<void()> lambda([&] { load_skybox(viewer, skyboxPath); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath,
|
||||
float intensity) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { load_ibl(viewer, iblPath, intensity); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { remove_skybox(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { remove_ibl(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
EntityId add_light_ffi(void *const viewer, uint8_t type, float colour,
|
||||
float intensity, float posX, float posY, float posZ,
|
||||
float dirX, float dirY, float dirZ, bool shadows) {
|
||||
std::packaged_task<EntityId()> lambda([&] {
|
||||
return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
|
||||
dirY, dirZ, shadows);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer,
|
||||
EntityId entityId) {
|
||||
std::packaged_task<void()> lambda([&] { remove_light(viewer, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { clear_lights(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer,
|
||||
EntityId asset) {
|
||||
std::packaged_task<void()> lambda([&] { remove_asset(viewer, asset); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { clear_assets(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset,
|
||||
const char *nodeName) {
|
||||
std::packaged_task<bool()> lambda(
|
||||
[&] { return set_camera(viewer, asset, nodeName); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
|
||||
void *assetManager, EntityId asset, const float *const frameData,
|
||||
int numFrames, int numBones, const char **const boneNames,
|
||||
const char **const meshName, int numMeshTargets, float frameLengthInMs) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
set_bone_animation(assetManager, asset, frameData, numFrames, numBones,
|
||||
boneNames, meshName, numMeshTargets, frameLengthInMs);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void
|
||||
get_morph_target_name_ffi(void *assetManager, EntityId asset,
|
||||
const char *meshName, char *const outPtr, int index) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
get_morph_target_name(assetManager, asset, meshName, outPtr, index);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int
|
||||
get_morph_target_name_count_ffi(void *assetManager, EntityId asset,
|
||||
const char *meshName) {
|
||||
std::packaged_task<int()> lambda([&] {
|
||||
return get_morph_target_name_count(assetManager, asset, meshName);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
void set_morph_target_weights_ffi(void *const assetManager, EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
int numWeights) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const assetManager,
|
||||
EntityId asset, int index,
|
||||
bool loop, bool reverse,
|
||||
bool replaceActive,
|
||||
float crossfade) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
play_animation(assetManager, asset, index, loop, reverse, replaceActive,
|
||||
crossfade);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const assetManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
set_animation_frame(assetManager, asset, animationIndex, animationFrame);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const assetManager,
|
||||
EntityId asset, int index) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { stop_animation(assetManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void *const assetManager,
|
||||
EntityId asset) {
|
||||
std::packaged_task<int()> lambda(
|
||||
[&] { return get_animation_count(assetManager, asset); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const assetManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { get_animation_name(assetManager, asset, outPtr, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer,
|
||||
bool enabled) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_post_processing(viewer, enabled); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void pick_ffi(void *const viewer, int x, int y,
|
||||
EntityId *entityId) {
|
||||
std::packaged_task<void()> lambda([&] { pick(viewer, x, y, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const char *
|
||||
get_name_for_entity_ffi(void *const assetManager, const EntityId entityId) {
|
||||
std::packaged_task<const char *()> lambda(
|
||||
[&] { return get_name_for_entity(assetManager, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
|
||||
}
|
||||
|
||||
@@ -8,11 +8,18 @@ typedef FilamentEntity = int;
|
||||
|
||||
enum ToneMapper { ACES, FILMIC, LINEAR }
|
||||
|
||||
class TextureDetails {
|
||||
final int textureId;
|
||||
final int width;
|
||||
final int height;
|
||||
|
||||
TextureDetails({required this.textureId, required this.width, required this.height});
|
||||
}
|
||||
|
||||
abstract class FilamentController {
|
||||
// the current target size of the viewport, in logical pixels
|
||||
ui.Size size = ui.Size.zero;
|
||||
|
||||
Stream<int?> get textureId;
|
||||
Future get isReadyForScene;
|
||||
|
||||
///
|
||||
@@ -54,6 +61,7 @@ abstract class FilamentController {
|
||||
///
|
||||
Future destroyViewer();
|
||||
|
||||
|
||||
///
|
||||
/// Destroys the backing texture. You probably want to call [destroy] instead of this; this is exposed mostly for lifecycle changes which are handled by FilamentWidget.
|
||||
///
|
||||
@@ -71,13 +79,13 @@ abstract class FilamentController {
|
||||
/// 5) The FilamentWidget will replace the empty Container with a Texture widget
|
||||
/// If you need to wait until a FilamentViewer has been created, [await] the [isReadyForScene] Future.
|
||||
///
|
||||
Future createViewer(int width, int height);
|
||||
Future<TextureDetails> createViewer(int width, int height);
|
||||
|
||||
///
|
||||
/// Resize the viewport & backing texture.
|
||||
/// This is called by FilamentWidget; you shouldn't need to invoke this manually.
|
||||
///
|
||||
Future resize(int width, int height, {double scaleFactor = 1.0});
|
||||
Future<TextureDetails> resize(int width, int height, {double scaleFactor = 1.0});
|
||||
|
||||
///
|
||||
/// Set the background image to [path] (which should have a file extension .png, .jpg, or .ktx).
|
||||
|
||||
@@ -11,14 +11,13 @@ import 'package:polyvox_filament/generated_bindings.dart';
|
||||
|
||||
const FilamentEntity _FILAMENT_ASSET_ERROR = 0;
|
||||
|
||||
|
||||
class FilamentControllerFFI extends FilamentController {
|
||||
late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
|
||||
|
||||
double _pixelRatio = 1.0;
|
||||
|
||||
int? _textureId;
|
||||
final _textureIdController = StreamController<int?>.broadcast();
|
||||
Stream<int?> get textureId => _textureIdController.stream;
|
||||
|
||||
Completer _isReadyForScene = Completer();
|
||||
Future get isReadyForScene => _isReadyForScene.future;
|
||||
@@ -105,20 +104,21 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
@override
|
||||
Future destroyTexture() async {
|
||||
if(_textureId != null) {
|
||||
throw Exception("No texture available");
|
||||
}
|
||||
print("Destroying texture");
|
||||
// we need to flush all references to the previous texture ID before calling destroy, otherwise the Texture widget will attempt to render a non-existent texture and crash.
|
||||
// however, this is not a synchronous stream, so we need to ensure the Texture widget has been removed from the hierarchy before destroying
|
||||
_textureId = null;
|
||||
_textureIdController.add(null);
|
||||
|
||||
await _channel.invokeMethod("destroyTexture");
|
||||
await _channel.invokeMethod("destroyTexture", _textureId!);
|
||||
print("Texture destroyed");
|
||||
}
|
||||
|
||||
///
|
||||
/// Called by `FilamentWidget`. You do not need to call this yourself.
|
||||
///
|
||||
Future createViewer(int width, int height) async {
|
||||
Future<TextureDetails> createViewer(int width, int height) async {
|
||||
if (_viewer != null) {
|
||||
throw Exception(
|
||||
"Viewer already exists, make sure you call destroyViewer first");
|
||||
@@ -133,8 +133,6 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("Failed to get resource loader");
|
||||
}
|
||||
|
||||
print("Using loader ${loader.address}");
|
||||
|
||||
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
|
||||
|
||||
print("Creating viewer with size $size");
|
||||
@@ -195,45 +193,99 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
_assetManager = _lib.get_asset_manager(_viewer!);
|
||||
|
||||
_textureIdController.add(_textureId);
|
||||
|
||||
_isReadyForScene.complete(true);
|
||||
return TextureDetails(textureId: _textureId!, width: width, height:height);
|
||||
}
|
||||
|
||||
///
|
||||
/// I'm not exactly sure how to resize the backing textures on all platforms.
|
||||
/// So for now, I'm sticking with the safe option when the widget is resized: destroying the swapchain, recreating the textures, and creating a new swapchain.
|
||||
/// When a FilamentWidget is resized, it will call [resize]. This method will tear down/recreate the swapchain and propagate a new texture ID back to the FilamentWidget.
|
||||
/// For "once-off" resizes, this is fine.
|
||||
/// However, this can be problematic for consecutive resizes (e.g. dragging to expand/contract the parent window on desktop, or animating the size of the FilamentWidget itself).
|
||||
/// It is too expensive to recreate the swapchain multiple times per second.
|
||||
/// We therefore add a timer to FilamentWidget so that the call to [resize] is delayed (e.g. 50ms).
|
||||
/// Any subsequent resizes before the delay window elapses will cancel the earlier call.
|
||||
///
|
||||
/// The overall process looks like this:
|
||||
/// 1) the window is resized
|
||||
/// 2) (Windows only) PixelBufferTexture is requested to provide a new pixel buffer with a new size, and we return an empty texture
|
||||
/// 3) After Xms, [resize] is invoked
|
||||
/// 4) the viewer is instructed to stop rendering (synchronous)
|
||||
/// 5) the existing Filament swapchain is destroyed (synchronous)
|
||||
/// 6) the Flutter texture is unregistered
|
||||
/// a) this is asynchronous, but
|
||||
/// b) *** SEE NOTE BELOW ON WINDOWS *** by passing the method channel result through to the callback, we make this synchronous from the Flutter side,
|
||||
// c) in this async callback, the glTexture is destroyed
|
||||
/// 7) a new Flutter/OpenGL texture is created (synchronous)
|
||||
/// 8) a new swapchain is created (synchronous)
|
||||
/// 9) if the viewer was rendering prior to the resize, the viewer is instructed to recommence rendering
|
||||
/// 10) the new texture ID is pushed to the FilamentWidget
|
||||
/// 11) the FilamentWidget updates the Texture widget with the new texture.
|
||||
///
|
||||
/// #### (Windows-only) ############################################################
|
||||
/// # As soon as the widget/window is resized, the PixelBufferTexture will be
|
||||
/// # requested to provide a new pixel buffer for the new size.
|
||||
/// # Even with zero delay to the call to [resize], this will be triggered *before*
|
||||
/// # we have had a chance to anything else (like tear down the swapchain).
|
||||
/// # On the backend, we deal with this by simply returning an empty texture as soon
|
||||
/// # as the size changes, and will rely on the followup call to [resize] to actually
|
||||
/// # destroy/recreate the pixel buffer and Flutter texture.
|
||||
///
|
||||
/// NOTE RE ASYNC CALLBACK
|
||||
/// # The bigger problem is a race condition when resize is called multiple times in quick succession (e.g dragging to resize on Windows).
|
||||
/// # It looks like occasionally, the backend OpenGL texture is being destroyed while its corresponding swapchain is still active, causing a crash.
|
||||
/// # I'm not exactly sure how/where this is occurring, but something clearly isn't synchronized between destroy_swap_chain_ffi and
|
||||
/// # the asynchronous callback passed to FlutterTextureRegistrar::UnregisterTexture.
|
||||
/// # Theoretically this could occur if resize_2 starts before resize_1 completes, i.e.
|
||||
/// # 1) resize_1 destroys swapchain/texture and creates new texture
|
||||
/// # 2) resize_2 destroys swapchain/texture
|
||||
/// # 3) resize_1 creates new swapchain but texture isn't available, ergo crash
|
||||
/// #
|
||||
/// # I don't think this should happen if:
|
||||
/// # 1) we add a flag on the Flutter side to ensure only one call to destroy/recreate the swapchain/texture is active at any given time, and
|
||||
/// # 2) on the Flutter side, we are sure that calling destroyTexture only returns once the async callback on the native side has completed.
|
||||
/// # For (1), checking if textureId is null at the entrypoint should be sufficient.
|
||||
/// # For (2), we invoke flutter::MethodResult<flutter::EncodableValue>->Success in the UnregisterTexture callback.
|
||||
/// #
|
||||
/// # Maybe (2) doesn't actually make Flutter wait?
|
||||
/// #
|
||||
/// # The other possibility is that both (1) and (2) are fine and the issue is elsewhere.
|
||||
/// #
|
||||
/// # Either way, the current solution is to basically setup a double-buffer on resize.
|
||||
/// # When destroyTexture is called, the active texture isn't destroyed yet, it's only marked as inactive.
|
||||
/// # On subsequent calls to destroyTexture, the inactive texture is destroyed.
|
||||
/// # This seems to work fine.
|
||||
///
|
||||
/// # Another option is to only use a single large (e.g. 4k) texture and simply crop whenever a resize is requested.
|
||||
/// # This might be preferable for other reasons (e.g. don't need to destroy/recreate the pixel buffer or swapchain).
|
||||
/// # Given we don't do this on other platforms, I'm OK to stick with the existing solution for the time being.
|
||||
/// ############################################################################
|
||||
///
|
||||
|
||||
///
|
||||
///
|
||||
/// Other options:
|
||||
/// 1) never destroy the texture, simply allocate a large (4k?) texture and crop as needed
|
||||
/// 2) double-buffering?
|
||||
@override
|
||||
Future resize(int width, int height, {double scaleFactor = 1.0}) async {
|
||||
Future<TextureDetails> resize(int width, int height, {double scaleFactor = 1.0}) async {
|
||||
if (_textureId == null) {
|
||||
print("No texture created, ignoring call to resize.");
|
||||
return;
|
||||
throw Exception("No texture created, ignoring call to resize.");
|
||||
}
|
||||
|
||||
if (_resizing) {
|
||||
print("Resize currently underway, ignoring");
|
||||
return;
|
||||
}
|
||||
|
||||
bool wasRendering = _rendering;
|
||||
if (_viewer != null && _rendering) {
|
||||
await setRendering(false);
|
||||
}
|
||||
|
||||
_resizing = true;
|
||||
|
||||
var textureId = _textureId;
|
||||
_textureId = null;
|
||||
|
||||
_lib.set_rendering_ffi(_viewer!, false);
|
||||
|
||||
if (_viewer != null) {
|
||||
_lib.destroy_swap_chain_ffi(_viewer!);
|
||||
}
|
||||
await destroyTexture();
|
||||
|
||||
await _channel.invokeMethod("destroyTexture", textureId);
|
||||
|
||||
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
|
||||
|
||||
var textures =
|
||||
await _channel.invokeMethod("createTexture", [size.width, size.height]);
|
||||
print("Created new texture");
|
||||
var flutterTextureId = textures[0];
|
||||
_textureId = flutterTextureId;
|
||||
|
||||
// void* on iOS (pointer to pixel buffer), void* on Android (pointer to native window), null on Windows/macOS
|
||||
var surfaceAddress = textures[1] as int? ?? 0;
|
||||
@@ -256,11 +308,10 @@ class FilamentControllerFFI extends FilamentController {
|
||||
_lib.update_viewport_and_camera_projection_ffi(
|
||||
_viewer!, size.width.toInt(), size.height.toInt(), 1.0);
|
||||
|
||||
_textureIdController.add(_textureId);
|
||||
_resizing = false;
|
||||
if (wasRendering) {
|
||||
setRendering(true);
|
||||
}
|
||||
await setRendering(_rendering);
|
||||
_textureId = textures[0];
|
||||
|
||||
return TextureDetails(textureId: _textureId!, width: width, height:height);
|
||||
}
|
||||
|
||||
@override
|
||||
|
||||
@@ -91,7 +91,8 @@ class FilamentControllerMethodChannel extends FilamentController {
|
||||
/// 3) Initially, this widget will only contain an empty Container. After the first frame is rendered, the widget itself will automatically call [createViewer] with the width/height from its constraints
|
||||
/// 4) The FilamentWidget will replace the empty Container with the Texture widget.
|
||||
///
|
||||
Future createViewer(int width, int height) async {
|
||||
Future<TextureDetails> createViewer(int width, int height) async {
|
||||
throw Exception();
|
||||
if (_viewer != null) {
|
||||
throw Exception(
|
||||
"Viewer already exists, make sure you call destroyViewer first");
|
||||
@@ -119,7 +120,9 @@ class FilamentControllerMethodChannel extends FilamentController {
|
||||
|
||||
bool _resizing = false;
|
||||
|
||||
Future resize(int width, int height, {double scaleFactor = 1.0}) async {
|
||||
|
||||
Future<TextureDetails> resize(int width, int height, {double scaleFactor = 1.0}) async {
|
||||
throw Exception();
|
||||
_resizing = true;
|
||||
_textureId = await _channel.invokeMethod(
|
||||
"resize", [width * _pixelRatio, height * _pixelRatio, scaleFactor]);
|
||||
|
||||
@@ -56,10 +56,8 @@ class FilamentWidget extends StatefulWidget {
|
||||
/// The default is a solid red Container, intentionally chosen to make it clear that there will be at least one frame where the Texture widget is not being rendered.
|
||||
///
|
||||
final Widget? initial;
|
||||
final void Function()? onResize;
|
||||
|
||||
const FilamentWidget(
|
||||
{Key? key, required this.controller, this.onResize, this.initial})
|
||||
const FilamentWidget({Key? key, required this.controller, this.initial})
|
||||
: super(key: key);
|
||||
|
||||
@override
|
||||
@@ -67,23 +65,21 @@ class FilamentWidget extends StatefulWidget {
|
||||
}
|
||||
|
||||
class _FilamentWidgetState extends State<FilamentWidget> {
|
||||
StreamSubscription? _textureIdListener;
|
||||
int? _textureId;
|
||||
TextureDetails? _textureDetails;
|
||||
|
||||
late final AppLifecycleListener _listener;
|
||||
AppLifecycleState? _lastState;
|
||||
|
||||
bool _resizing = false;
|
||||
|
||||
String? _error;
|
||||
|
||||
Timer? _resizeTimer;
|
||||
int? _width;
|
||||
int? _height;
|
||||
|
||||
void _handleStateChange(AppLifecycleState state) async {
|
||||
switch (state) {
|
||||
case AppLifecycleState.detached:
|
||||
print("Detached");
|
||||
_textureId = null;
|
||||
_textureDetails = null;
|
||||
|
||||
await widget.controller.destroyViewer();
|
||||
await widget.controller.destroyTexture();
|
||||
@@ -91,7 +87,7 @@ class _FilamentWidgetState extends State<FilamentWidget> {
|
||||
case AppLifecycleState.hidden:
|
||||
print("Hidden");
|
||||
if (Platform.isIOS) {
|
||||
_textureId = null;
|
||||
_textureDetails = null;
|
||||
await widget.controller.destroyViewer();
|
||||
await widget.controller.destroyTexture();
|
||||
}
|
||||
@@ -104,12 +100,16 @@ class _FilamentWidgetState extends State<FilamentWidget> {
|
||||
break;
|
||||
case AppLifecycleState.resumed:
|
||||
print("Resumed");
|
||||
if (_textureId == null) {
|
||||
var size = ((context.findRenderObject()) as RenderBox).size;
|
||||
print("Size after resuming : $size");
|
||||
await widget.controller
|
||||
.createViewer(size.width.toInt(), size.height.toInt());
|
||||
print("Created viewer Size after resuming");
|
||||
if (!Platform.isWindows) {
|
||||
if (_textureDetails == null) {
|
||||
var size = ((context.findRenderObject()) as RenderBox).size;
|
||||
print("Size after resuming : $size");
|
||||
_height = size.height.ceil();
|
||||
_width = size.width.ceil();
|
||||
await widget.controller
|
||||
.createViewer(_width!, _height!);
|
||||
print("Created viewer Size after resuming");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -130,9 +130,12 @@ class _FilamentWidgetState extends State<FilamentWidget> {
|
||||
await Future.delayed(Duration(seconds: 2));
|
||||
}
|
||||
var size = ((context.findRenderObject()) as RenderBox).size;
|
||||
|
||||
_width = size.width.ceil();
|
||||
_height = size.height.ceil();
|
||||
try {
|
||||
await widget.controller.createViewer(size.width.toInt(), size.height.toInt());
|
||||
_textureDetails = await widget.controller
|
||||
.createViewer(_width!, _height!);
|
||||
|
||||
} catch (err) {
|
||||
setState(() {
|
||||
_error = err.toString();
|
||||
@@ -140,28 +143,20 @@ class _FilamentWidgetState extends State<FilamentWidget> {
|
||||
}
|
||||
});
|
||||
|
||||
_textureIdListener = widget.controller.textureId.listen((int? textureId) {
|
||||
var size = ((context.findRenderObject()) as RenderBox).size;
|
||||
print(
|
||||
"Received new texture ID $textureId at size $size (current textureID $_textureId)");
|
||||
setState(() {
|
||||
_textureId = textureId;
|
||||
});
|
||||
});
|
||||
|
||||
super.initState();
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_textureIdListener?.cancel();
|
||||
_listener.dispose();
|
||||
_resizeTimer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
Timer? _resizeTimer;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// if an error was encountered in creating a viewer, display the error message and don't even try to display a Texture widget.
|
||||
if (_error != null) {
|
||||
return Container(
|
||||
color: Colors.white,
|
||||
@@ -170,51 +165,51 @@ class _FilamentWidgetState extends State<FilamentWidget> {
|
||||
Text(_error!)
|
||||
]));
|
||||
}
|
||||
return LayoutBuilder(builder: ((context, constraints) {
|
||||
if (_textureId == null) {
|
||||
return widget.initial ?? Container(color: Colors.red);
|
||||
}
|
||||
var texture = Texture(
|
||||
key: ObjectKey("texture_$_textureId"),
|
||||
textureId: _textureId!,
|
||||
|
||||
// if no texture ID is available, display the [initial] widget (solid red by default)
|
||||
late Widget content;
|
||||
|
||||
if ( _textureDetails == null || _textureDetails!.height != _height || _textureDetails!.width != _width) {
|
||||
content = widget.initial ?? Container(color: Colors.red);
|
||||
} else {
|
||||
content = Texture(
|
||||
key: ObjectKey("texture_${_textureDetails!.textureId}"),
|
||||
textureId: _textureDetails!.textureId,
|
||||
filterQuality: FilterQuality.none,
|
||||
freeze: false,
|
||||
);
|
||||
return SizedBox(
|
||||
height: constraints.maxHeight,
|
||||
width: constraints.maxWidth,
|
||||
child: ResizeObserver(
|
||||
onResized: (Size oldSize, Size newSize) async {
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) async {
|
||||
_resizeTimer?.cancel();
|
||||
}
|
||||
|
||||
_resizeTimer = Timer(Duration(milliseconds: 500), () async {
|
||||
// setState(() {
|
||||
// _resizing = true;
|
||||
// });
|
||||
// see [FilamentControllerFFI.resize] for an explanation of how we deal with resizing
|
||||
return ResizeObserver(
|
||||
onResized: (Size oldSize, Size newSize) async {
|
||||
|
||||
// TODO - we could snapshot the widget to display while we resize?
|
||||
_resizeTimer?.cancel();
|
||||
|
||||
print("Resizing to $newSize");
|
||||
// await widget.controller
|
||||
// .resize(newSize.width.toInt(), newSize.height.toInt());
|
||||
// WidgetsBinding.instance.addPostFrameCallback((_) async {
|
||||
// setState(() {
|
||||
// _resizing = false;
|
||||
// widget.onResize?.call();
|
||||
// });
|
||||
// });
|
||||
});
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
_resizeTimer = Timer(const Duration(milliseconds:50), () async {
|
||||
var newWidth = newSize.width.ceil();
|
||||
var newHeight = newSize.height.ceil();
|
||||
_textureDetails = await widget.controller
|
||||
.resize(newWidth, newHeight);
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
setState(() {
|
||||
_width = newWidth;
|
||||
_height = newHeight;
|
||||
});
|
||||
},
|
||||
child: _resizing
|
||||
? Container()
|
||||
: Platform.isLinux || Platform.isWindows
|
||||
? Transform(
|
||||
alignment: Alignment.center,
|
||||
transform: Matrix4.rotationX(
|
||||
pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
|
||||
child: texture)
|
||||
: texture));
|
||||
}));
|
||||
});
|
||||
});
|
||||
});
|
||||
},
|
||||
child: Stack(children: [
|
||||
Positioned.fill(
|
||||
child: Platform.isLinux || Platform.isWindows
|
||||
? Transform(
|
||||
alignment: Alignment.center,
|
||||
transform: Matrix4.rotationX(
|
||||
pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
|
||||
child: content)
|
||||
: content)
|
||||
]));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ set(PLUGIN_NAME "polyvox_filament_plugin")
|
||||
list(APPEND PLUGIN_SOURCES
|
||||
"polyvox_filament_plugin.cpp"
|
||||
"polyvox_filament_plugin.h"
|
||||
"opengl_texture_buffer.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/AssetManager.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/FilamentViewer.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/PolyvoxFilamentApi.cpp"
|
||||
@@ -69,8 +70,8 @@ if(USE_ANGLE)
|
||||
else()
|
||||
list(APPEND GL_LIBS
|
||||
bluegl
|
||||
bluevk
|
||||
vkshaders
|
||||
# bluevk
|
||||
# vkshaders
|
||||
opengl32
|
||||
)
|
||||
set(ANGLE_OR_OPENGL_DIR opengl)
|
||||
|
||||
129
windows/opengl_texture_buffer.cpp
Normal file
129
windows/opengl_texture_buffer.cpp
Normal file
@@ -0,0 +1,129 @@
|
||||
#include "opengl_texture_buffer.h"
|
||||
|
||||
#include <flutter/method_channel.h>
|
||||
#include <flutter/plugin_registrar_windows.h>
|
||||
#include <flutter/standard_method_codec.h>
|
||||
#include <flutter/texture_registrar.h>
|
||||
|
||||
#include <thread>
|
||||
|
||||
namespace polyvox_filament {
|
||||
|
||||
void _release_callback(void *releaseContext) {
|
||||
// ((OpenGLTextureBuffer*)releaseContext)->unlock();
|
||||
}
|
||||
|
||||
OpenGLTextureBuffer::OpenGLTextureBuffer(
|
||||
flutter::PluginRegistrarWindows *pluginRegistrar,
|
||||
flutter::TextureRegistrar *textureRegistrar,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result,
|
||||
uint32_t width, uint32_t height, HGLRC context,
|
||||
std::shared_ptr<std::mutex> renderMutex)
|
||||
: _pluginRegistrar(pluginRegistrar), _textureRegistrar(textureRegistrar),
|
||||
_width(width), _height(height), _context(context),
|
||||
_renderMutex(renderMutex) {
|
||||
|
||||
HWND hwnd = _pluginRegistrar->GetView()->GetNativeWindow();
|
||||
|
||||
HDC whdc = GetDC(hwnd);
|
||||
|
||||
if (!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
result->Error("ERROR", "Failed to switch OpenGL context in constructor.");
|
||||
return;
|
||||
}
|
||||
|
||||
glGenTextures(1, &glTextureId);
|
||||
|
||||
if (glTextureId == 0) {
|
||||
result->Error("ERROR", "Failed to generate texture, OpenGL err was %d",
|
||||
glGetError());
|
||||
return;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, glTextureId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, _width, _height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
GLenum err = glGetError();
|
||||
|
||||
if (err != GL_NO_ERROR) {
|
||||
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
|
||||
return;
|
||||
}
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
|
||||
pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
|
||||
pixelData.reset(new uint8_t[_width * _height * 4]);
|
||||
|
||||
pixelBuffer->buffer = pixelData.get();
|
||||
pixelBuffer->width = size_t(_width);
|
||||
pixelBuffer->height = size_t(_height);
|
||||
pixelBuffer->release_callback = _release_callback;
|
||||
pixelBuffer->release_context = this;
|
||||
|
||||
std::cout << "Created initial pixel data/buffer of size " << _width << "x"
|
||||
<< _height << std::endl;
|
||||
|
||||
texture =
|
||||
std::make_unique<flutter::TextureVariant>(flutter::PixelBufferTexture(
|
||||
[=](size_t width,
|
||||
size_t height) -> const FlutterDesktopPixelBuffer * {
|
||||
if (width != this->_width || height != this->_height) {
|
||||
std::cout << "Front-end widget has been resized, you need to "
|
||||
"teardown/rebuild the swapchain. This pixel buffer "
|
||||
"will be discarded."
|
||||
<< std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
uint8_t *data = (uint8_t *)pixelData.get();
|
||||
|
||||
if (!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
std::cout << "Failed to switch OpenGL context in callback."
|
||||
<< std::endl;
|
||||
} else {
|
||||
// It seems there's at least 1 frame delay between resizing a
|
||||
// front-end widget and the layout operation being performed on
|
||||
// Windows. I haven't found a way to guarantee that we can resize
|
||||
// the OpenGL texture before the pixel buffer callback here. (If
|
||||
// you can find/suggest a way, please let me know). This means we
|
||||
// need to manually check that the requested size matches the
|
||||
// current size of our GL texture, and return an empty pixel
|
||||
// buffer if not.
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
GLenum err = glGetError();
|
||||
|
||||
if (err != GL_NO_ERROR) {
|
||||
if (err == GL_INVALID_OPERATION) {
|
||||
std::cout << "Invalid op" << std::endl;
|
||||
} else if (err == GL_INVALID_VALUE) {
|
||||
std::cout << "Invalid value" << std::endl;
|
||||
} else if (err == GL_OUT_OF_MEMORY) {
|
||||
std::cout << "Out of mem" << std::endl;
|
||||
} else if (err == GL_INVALID_ENUM) {
|
||||
std::cout << "Invalid enum" << std::endl;
|
||||
} else {
|
||||
std::cout << "Unknown error" << std::endl;
|
||||
}
|
||||
}
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
}
|
||||
pixelBuffer->buffer = pixelData.get();
|
||||
return pixelBuffer.get();
|
||||
}));
|
||||
|
||||
flutterTextureId = textureRegistrar->RegisterTexture(texture.get());
|
||||
std::cout << "Registered Flutter texture ID " << flutterTextureId
|
||||
<< std::endl;
|
||||
std::vector<flutter::EncodableValue> resultList;
|
||||
resultList.push_back(flutter::EncodableValue(flutterTextureId));
|
||||
resultList.push_back(flutter::EncodableValue((int64_t) nullptr));
|
||||
resultList.push_back(flutter::EncodableValue(glTextureId));
|
||||
result->Success(resultList);
|
||||
}
|
||||
|
||||
OpenGLTextureBuffer::~OpenGLTextureBuffer() {}
|
||||
|
||||
} // namespace polyvox_filament
|
||||
53
windows/opengl_texture_buffer.h
Normal file
53
windows/opengl_texture_buffer.h
Normal file
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef _OPENGL_TEXTURE_BUFFER_H
|
||||
#define _OPENGL_TEXTURE_BUFFER_H
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <flutter/texture_registrar.h>
|
||||
#include <flutter/method_channel.h>
|
||||
#include <flutter/plugin_registrar_windows.h>
|
||||
|
||||
#include "GL/GL.h"
|
||||
#include "GL/GLu.h"
|
||||
#include "GL/wglext.h"
|
||||
|
||||
#include <Windows.h>
|
||||
#include <wrl.h>
|
||||
|
||||
typedef uint32_t GLuint;
|
||||
|
||||
namespace polyvox_filament {
|
||||
|
||||
class OpenGLTextureBuffer {
|
||||
public:
|
||||
|
||||
OpenGLTextureBuffer(
|
||||
flutter::PluginRegistrarWindows* pluginRegistrar,
|
||||
flutter::TextureRegistrar* textureRegistrar,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
HGLRC context,
|
||||
std::shared_ptr<std::mutex> renderMutex);
|
||||
|
||||
~OpenGLTextureBuffer();
|
||||
GLuint glTextureId = 0;
|
||||
int64_t flutterTextureId = 0;
|
||||
std::unique_ptr<FlutterDesktopPixelBuffer> pixelBuffer;
|
||||
std::unique_ptr<uint8_t> pixelData;
|
||||
std::unique_ptr<flutter::TextureVariant> texture;
|
||||
|
||||
private:
|
||||
flutter::PluginRegistrarWindows* _pluginRegistrar;
|
||||
flutter::TextureRegistrar* _textureRegistrar;
|
||||
uint32_t _width = 0;
|
||||
uint32_t _height = 0;
|
||||
HGLRC _context = NULL;
|
||||
bool logged = false;
|
||||
std::shared_ptr<std::mutex> _renderMutex;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // _OPENGL_TEXTURE_BUFFER_H
|
||||
@@ -33,10 +33,6 @@
|
||||
#include "PlatformANGLE.h"
|
||||
#endif
|
||||
|
||||
#include "GL/GL.h"
|
||||
#include "GL/GLu.h"
|
||||
#include "GL/wglext.h"
|
||||
|
||||
#include <Windows.h>
|
||||
#include <wrl.h>
|
||||
|
||||
@@ -83,7 +79,7 @@ ResourceBuffer PolyvoxFilamentPlugin::loadResource(const char *name) {
|
||||
name_str = name_str.substr(8);
|
||||
}
|
||||
|
||||
TCHAR pBuf[256];
|
||||
TCHAR pBuf[512];
|
||||
size_t len = sizeof(pBuf);
|
||||
int bytes = GetModuleFileName(NULL, pBuf, len);
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
|
||||
@@ -145,7 +141,10 @@ void PolyvoxFilamentPlugin::RenderCallback() {
|
||||
_internalD3DTexture2D.Get());
|
||||
_D3D11DeviceContext->Flush();
|
||||
#endif
|
||||
_textureRegistrar->MarkTextureFrameAvailable(_flutterTextureId);
|
||||
std::lock_guard<std::mutex> guard(*(_renderMutex.get()));
|
||||
if (_active) {
|
||||
_textureRegistrar->MarkTextureFrameAvailable(_active->flutterTextureId);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_ANGLE
|
||||
@@ -293,8 +292,9 @@ bool PolyvoxFilamentPlugin::MakeD3DTexture(uint32_t width, uint32_t height,std::
|
||||
}
|
||||
#else
|
||||
bool PolyvoxFilamentPlugin::MakeOpenGLTexture(uint32_t width, uint32_t height,std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
HWND hwnd = _pluginRegistrar->GetView()
|
||||
->GetNativeWindow();;
|
||||
->GetNativeWindow();
|
||||
|
||||
HDC whdc = GetDC(hwnd);
|
||||
if (whdc == NULL) {
|
||||
@@ -302,146 +302,99 @@ bool PolyvoxFilamentPlugin::MakeOpenGLTexture(uint32_t width, uint32_t height,st
|
||||
return false;
|
||||
}
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
|
||||
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
|
||||
32, // Colordepth of the framebuffer.
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
32, // Number of bits for the depthbuffer
|
||||
0, // Number of bits for the stencilbuffer
|
||||
0, // Number of Aux buffers in the framebuffer.
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
if(!_renderMutex.get()) {
|
||||
_renderMutex = std::make_shared<std::mutex>();
|
||||
}
|
||||
|
||||
int pixelFormat = ChoosePixelFormat(whdc, &pfd);
|
||||
SetPixelFormat(whdc, pixelFormat, &pfd);
|
||||
|
||||
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
|
||||
HGLRC tempContext = wglCreateContext(whdc);
|
||||
if (!wglMakeCurrent(whdc, tempContext)) {
|
||||
result->Error("ERROR", "Failed to acquire temporary context", nullptr);
|
||||
// we need a single context (since this will be passed to the renderer)
|
||||
// if this is the first time we are attempting to create a texture, let's create the context
|
||||
if(_context == NULL) {
|
||||
|
||||
std::cout << "No GL context exists, creating" << std::endl;
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
|
||||
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
|
||||
32, // Colordepth of the framebuffer.
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
32, // Number of bits for the depthbuffer
|
||||
0, // Number of bits for the stencilbuffer
|
||||
0, // Number of Aux buffers in the framebuffer.
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
int pixelFormat = ChoosePixelFormat(whdc, &pfd);
|
||||
SetPixelFormat(whdc, pixelFormat, &pfd);
|
||||
|
||||
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
|
||||
HGLRC tempContext = wglCreateContext(whdc);
|
||||
if (!wglMakeCurrent(whdc, tempContext)) {
|
||||
result->Error("ERROR", "Failed to acquire temporary context", nullptr);
|
||||
}
|
||||
|
||||
GLenum err = glGetError();
|
||||
|
||||
if(err != GL_NO_ERROR) {
|
||||
result->Error("ERROR", "GL Error @ 455 %d", err);
|
||||
return false;
|
||||
}
|
||||
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
|
||||
|
||||
wglCreateContextAttribs =
|
||||
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
|
||||
"wglCreateContextAttribsARB");
|
||||
|
||||
if (!wglCreateContextAttribs) {
|
||||
result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
|
||||
nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int minor = 5; minor >= 1; minor--) {
|
||||
std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
|
||||
_context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
|
||||
if (_context) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(tempContext);
|
||||
|
||||
if (!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
result->Error("ERROR", "Failed to create OpenGL context.");
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(_active.get()) {
|
||||
result->Error("ERROR", "Texture already exists. You must call destroyTexture before attempting to create a new one.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
GLenum err = glGetError();
|
||||
|
||||
if(err != GL_NO_ERROR) {
|
||||
result->Error("ERROR", "GL Error @ 455 %d", err);
|
||||
return false;
|
||||
}
|
||||
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
|
||||
|
||||
wglCreateContextAttribs =
|
||||
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
|
||||
"wglCreateContextAttribsARB");
|
||||
|
||||
if (!wglCreateContextAttribs) {
|
||||
result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
|
||||
nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int minor = 5; minor >= 1; minor--) {
|
||||
std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
|
||||
_context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
|
||||
if (_context) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(tempContext);
|
||||
|
||||
|
||||
if (!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
result->Error("ERROR", "Failed to create OpenGL context.");
|
||||
return false;
|
||||
}
|
||||
|
||||
glGenTextures(1, &_glTextureId);
|
||||
|
||||
if(_glTextureId == 0) {
|
||||
result->Error("ERROR", "Failed to generate texture, OpenGL err was %d", glGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, _glTextureId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
err = glGetError();
|
||||
|
||||
if (err != GL_NO_ERROR) {
|
||||
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
|
||||
return false;
|
||||
}
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
|
||||
_pixelData.reset(new uint8_t[width * height * 4]);
|
||||
_pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
|
||||
_pixelBuffer->buffer = _pixelData.get();
|
||||
|
||||
_pixelBuffer->width = size_t(width);
|
||||
_pixelBuffer->height = size_t(height);
|
||||
|
||||
_texture = std::make_unique<flutter::TextureVariant>(flutter::PixelBufferTexture(
|
||||
[=](size_t width,
|
||||
size_t height) -> const FlutterDesktopPixelBuffer * {
|
||||
std::lock_guard<std::mutex> guard(_renderMutex);
|
||||
|
||||
if(!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
std::cout << "Failed to switch OpenGL context." << std::endl;
|
||||
} else if (_glTextureId != 0) {
|
||||
// uint8_t* data = (uint8_t*)_pixelData.get();
|
||||
uint8_t* data = new uint8_t[width*height*4];
|
||||
glBindTexture(GL_TEXTURE_2D, _glTextureId);
|
||||
glGetTexImage(GL_TEXTURE_2D,0,GL_RGBA,GL_UNSIGNED_BYTE,data);
|
||||
|
||||
GLenum err = glGetError();
|
||||
|
||||
if(err != GL_NO_ERROR) {
|
||||
if(err == GL_INVALID_OPERATION) {
|
||||
std::cout << "Invalid op" << std::endl;
|
||||
} else if(err == GL_INVALID_VALUE) {
|
||||
std::cout << "Invalid value" << std::endl;
|
||||
} else if(err == GL_OUT_OF_MEMORY) {
|
||||
std::cout << "Out of mem" << std::endl;
|
||||
} else if(err == GL_INVALID_ENUM ) {
|
||||
std::cout << "Invalid enum" << std::endl;
|
||||
} else {
|
||||
std::cout << "Unknown error" << std::endl;
|
||||
}
|
||||
}
|
||||
glFinish();
|
||||
_pixelData.reset(data);
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
}
|
||||
_pixelBuffer->buffer = _pixelData.get();
|
||||
|
||||
return _pixelBuffer.get();
|
||||
}));
|
||||
|
||||
_flutterTextureId = _textureRegistrar->RegisterTexture(_texture.get());
|
||||
std::cout << "Registered Flutter texture ID " << _flutterTextureId << std::endl;
|
||||
|
||||
std::vector<flutter::EncodableValue> resultList;
|
||||
resultList.push_back(flutter::EncodableValue(_flutterTextureId));
|
||||
resultList.push_back(flutter::EncodableValue((int64_t)nullptr));
|
||||
resultList.push_back(flutter::EncodableValue(_glTextureId));
|
||||
result->Success(resultList);
|
||||
return true;
|
||||
_active = std::make_unique<OpenGLTextureBuffer>(
|
||||
_pluginRegistrar,
|
||||
_textureRegistrar,
|
||||
std::move(result),
|
||||
width,
|
||||
height,
|
||||
_context,
|
||||
_renderMutex
|
||||
);
|
||||
|
||||
return _active->flutterTextureId != -1;
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -467,30 +420,53 @@ void PolyvoxFilamentPlugin::DestroyTexture(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
const auto *flutterTextureId =
|
||||
std::get_if<int64_t>(methodCall.arguments());
|
||||
|
||||
if(!flutterTextureId) {
|
||||
result->Error("NOT_IMPLEMENTED", "Flutter texture ID must be provided");
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef USE_ANGLE
|
||||
// TODO
|
||||
result->Error("NOT_IMPLEMENTED", "Method is not implemented %s", methodCall.method_name());
|
||||
#else
|
||||
std::lock_guard<std::mutex> guard(_renderMutex);
|
||||
auto sh = std::make_shared<std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>>>(std::move(result));
|
||||
|
||||
HWND hwnd = _pluginRegistrar->GetView()
|
||||
->GetNativeWindow();
|
||||
|
||||
HDC whdc = GetDC(hwnd);
|
||||
|
||||
if(!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
result->Error("CONTEXT", "Failed to switch OpenGL context.", nullptr);
|
||||
if(!_active) {
|
||||
result->Success("Texture has already been detroyed, ignoring");
|
||||
return;
|
||||
}
|
||||
// for now we will just unregister the Flutter texture and delete the GL texture
|
||||
// we will leave the pixel data/PixelBufferTexture intact - these will be replaced on the next call to createTexture
|
||||
// if we wanted to be militant about cleaning up unused memory we could delete here first
|
||||
// _textureRegistrar->UnregisterTexture(_flutterTextureId);
|
||||
// _flutterTextureId = -1;
|
||||
// glDeleteTextures(1, &_glTextureId);
|
||||
// _glTextureId = 0;
|
||||
// wglMakeCurrent(NULL, NULL);
|
||||
result->Success(flutter::EncodableValue(true));
|
||||
|
||||
if(_active->flutterTextureId != *flutterTextureId) {
|
||||
result->Error("TEXTURE_MISMATCH", "Specified texture ID is not active");
|
||||
return;
|
||||
}
|
||||
|
||||
_textureRegistrar->UnregisterTexture(_active->flutterTextureId, [=,
|
||||
sharedResult=std::move(sh)
|
||||
]() {
|
||||
|
||||
if(this->_inactive) {
|
||||
|
||||
HWND hwnd = _pluginRegistrar->GetView()->GetNativeWindow();
|
||||
|
||||
HDC whdc = GetDC(hwnd);
|
||||
|
||||
if (!wglMakeCurrent(whdc, _context)) {
|
||||
std::cout << "Failed to switch OpenGL context in destructor." << std::endl;
|
||||
// result->Error("CONTEXT", "Failed to switch OpenGL context.", nullptr);
|
||||
return;
|
||||
}
|
||||
glDeleteTextures(1, &this->_inactive->glTextureId);
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
}
|
||||
this->_inactive = std::move(this->_active);
|
||||
auto unique = std::move(*(sharedResult.get()));
|
||||
unique->Success(flutter::EncodableValue(true));
|
||||
std::cout << "Destroyed OpenGLTextureBuffer." << std::endl;
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -524,8 +500,7 @@ void PolyvoxFilamentPlugin::HandleMethodCall(
|
||||
#else
|
||||
result->Success(flutter::EncodableValue((int64_t)nullptr));
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
result->Error("NOT_IMPLEMENTED", "Method is not implemented %s", methodCall.method_name());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
#include "GLES2/gl2.h"
|
||||
#include "GLES2/gl2ext.h"
|
||||
#include "PlatformAngle.h"
|
||||
#else
|
||||
#include "opengl_texture_buffer.h"
|
||||
#endif
|
||||
|
||||
#include "PolyvoxFilamentApi.h"
|
||||
@@ -54,15 +56,8 @@ public:
|
||||
|
||||
std::map<uint32_t, ResourceBuffer> _resources;
|
||||
|
||||
std::unique_ptr<flutter::TextureVariant> _texture = nullptr;
|
||||
|
||||
std::unique_ptr<FlutterDesktopPixelBuffer> _pixelBuffer = nullptr;
|
||||
std::unique_ptr<uint8_t> _pixelData = nullptr;
|
||||
|
||||
std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor> _textureDescriptor = nullptr;
|
||||
|
||||
int64_t _flutterTextureId = -1;
|
||||
|
||||
#ifdef USE_ANGLE
|
||||
// Device
|
||||
ID3D11Device* _D3D11Device = nullptr;
|
||||
@@ -75,12 +70,13 @@ public:
|
||||
filament::backend::PlatformANGLE* _platform = nullptr;
|
||||
|
||||
bool MakeD3DTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
|
||||
#else
|
||||
// OpenGL
|
||||
HGLRC _context = NULL;
|
||||
GLuint _glTextureId = 0;
|
||||
std::mutex _renderMutex;
|
||||
#else
|
||||
std::shared_ptr<std::mutex> _renderMutex;
|
||||
std::unique_ptr<OpenGLTextureBuffer> _active = nullptr;
|
||||
std::unique_ptr<OpenGLTextureBuffer> _inactive = nullptr;
|
||||
|
||||
// shared OpenGLContext
|
||||
HGLRC _context = NULL;
|
||||
bool MakeOpenGLTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
|
||||
#endif
|
||||
|
||||
@@ -90,7 +86,6 @@ public:
|
||||
void DestroyTexture(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
|
||||
|
||||
void RenderCallback();
|
||||
|
||||
ResourceBuffer loadResource(const char *path);
|
||||
|
||||
Reference in New Issue
Block a user