(test) use DEPTH24_STENCIL8
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@@ -252,7 +252,7 @@ class TestHelper {
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TextureUsage.TEXTURE_USAGE_STENCIL_ATTACHMENT,
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},
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textureFormat: createStencilBuffer
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? TextureFormat.DEPTH32F_STENCIL8
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? TextureFormat.DEPTH24_STENCIL8
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: TextureFormat.DEPTH32F,
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// importedTextureHandle: metalDepthTexture.metalTextureAddress
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);
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