add Camera_lookAt

This commit is contained in:
Nick Fisher
2025-03-17 16:34:34 +08:00
parent a16c3c7580
commit 711abe11bd
2 changed files with 10 additions and 1 deletions

View File

@@ -16,7 +16,6 @@ enum Projection {
// Camera methods
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(TCamera *camera, double4x4 matrix);
EMSCRIPTEN_KEEPALIVE TCamera *get_camera(TViewer *viewer, EntityId entity);
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *const camera);
@@ -30,6 +29,7 @@ EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera);
EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera);

View File

@@ -20,6 +20,15 @@ namespace thermion
using namespace filament;
#endif
EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera *tCamera, double3 eye, double3 focus, double3 up) {
auto *camera = reinterpret_cast<Camera *>(tCamera);
camera->lookAt(
filament::math::float3 { static_cast<float>(eye.x), static_cast<float>(eye.y), static_cast<float>(eye.z) },
filament::math::float3 { static_cast<float>(focus.x), static_cast<float>(focus.y), static_cast<float>(focus.z) },
filament::math::float3 { static_cast<float>(up.x), static_cast<float>(up.y), static_cast<float>(up.z) }
);
}
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera *tCamera, double4x4 projectionMatrix, double near, double far)
{