add Camera_lookAt
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@@ -16,7 +16,6 @@ enum Projection {
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// Camera methods
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EMSCRIPTEN_KEEPALIVE void set_camera_exposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
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EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(TCamera *camera, double4x4 matrix);
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EMSCRIPTEN_KEEPALIVE TCamera *get_camera(TViewer *viewer, EntityId entity);
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *const camera);
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@@ -30,6 +29,7 @@ EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
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EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
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EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera);
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@@ -20,6 +20,15 @@ namespace thermion
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using namespace filament;
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#endif
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EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera *tCamera, double3 eye, double3 focus, double3 up) {
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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camera->lookAt(
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filament::math::float3 { static_cast<float>(eye.x), static_cast<float>(eye.y), static_cast<float>(eye.z) },
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filament::math::float3 { static_cast<float>(focus.x), static_cast<float>(focus.y), static_cast<float>(focus.z) },
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filament::math::float3 { static_cast<float>(up.x), static_cast<float>(up.y), static_cast<float>(up.z) }
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);
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}
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EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera *tCamera, double4x4 projectionMatrix, double near, double far)
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{
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