update macOS

This commit is contained in:
Nick Fisher
2023-10-18 13:48:03 +08:00
parent b26500af20
commit 721726d2d5
3 changed files with 428 additions and 455 deletions

View File

@@ -20,7 +20,7 @@ extern "C" {
#if defined(__cplusplus) && !defined(__ANDROID__) && !defined(__APPLE__)
ResourceBuffer(const void* const data, const int32_t size, const int32_t id) : data(data), size(size), id(id) {};
ResourceBuffer(const ResourceBuffer& rb) : data(rb.data), size(rb.size), id(rb.id) { };
ResourceBuffer(const ResourceBuffer&& rb) : data(rb.data), size(rb.size), id(rb.id) { };
ResourceBuffer(const ResourceBuffer&& rb) noexcept : data(rb.data), size(rb.size), id(rb.id) { };
ResourceBuffer& operator=(const ResourceBuffer& other) = delete;
#endif
};

View File

@@ -1,6 +1,7 @@
#include <string>
#include <sstream>
#include <thread>
#include <vector>
#include <filament/Engine.h>
#include <filament/TransformManager.h>
@@ -262,7 +263,7 @@ void AssetManager::updateAnimations() {
for (auto& asset : _assets) {
vector<int> completed;
std::vector<int> completed;
int index = 0;
for(auto& anim : asset.mAnimations) {
@@ -333,8 +334,9 @@ void AssetManager::updateAnimations() {
asset.mAnimator->updateBoneMatrices();
index++;
}
for(auto& it : completed) {
asset.mAnimations.erase(asset.mAnimations.begin() + it);
for(int i = completed.size() - 1; i >= 0; i--) {
asset.mAnimations.erase(asset.mAnimations.begin() + i);
}
}
}

View File

@@ -2,475 +2,446 @@
#include "PolyvoxFilamentFFIApi.h"
#include "FilamentViewer.hpp"
#include "filament/LightManager.h"
#include "Log.hpp"
#include "ThreadPool.hpp"
#include "filament/LightManager.h"
#include <thread>
#include <functional>
#include <mutex>
#include <thread>
using namespace polyvox;
class RenderLoop
{
class RenderLoop {
public:
explicit RenderLoop()
{
_t = new std::thread([this]()
{
while(!_stop) {
if(_rendering) {
doRender();
}
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(_access);
if(_tasks.empty()) {
_cond.wait_for(lock, std::chrono::duration<float, std::milli>(_frameIntervalInMilliseconds));
continue;
}
task = std::move(_tasks.front());
_tasks.pop_front();
}
task();
} });
}
~RenderLoop()
{
_stop = true;
_t->join();
}
explicit RenderLoop() {
_t = new std::thread([this]() {
while (!_stop) {
{
if (_rendering) {
doRender();
}
}
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(_access);
if (_tasks.empty()) {
_cond.wait_for(lock, std::chrono::duration<float, std::milli>(
_frameIntervalInMilliseconds));
continue;
}
task = std::move(_tasks.front());
_tasks.pop_front();
}
task();
}
});
}
~RenderLoop() {
_stop = true;
_t->join();
}
void* const createViewer(
void* const context,
void* const platform,
const char* uberArchivePath,
const ResourceLoaderWrapper* const loader,
void (*renderCallback)(void*), void* const owner
) {
_renderCallback = renderCallback;
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer*()> lambda([&]() mutable
{
return new FilamentViewer(context, loader, platform, uberArchivePath);
});
auto fut = add_task(lambda);
fut.wait();
_viewer = fut.get();
return (void* const)_viewer;
}
void *const createViewer(void *const context, void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *), void *const owner) {
_renderCallback = renderCallback;
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer *()> lambda([&]() mutable {
std::thread::id this_id = std::this_thread::get_id();
return new FilamentViewer(context, loader, platform, uberArchivePath);
});
auto fut = add_task(lambda);
fut.wait();
_viewer = fut.get();
return (void *const)_viewer;
}
void destroyViewer() {
std::packaged_task<void()> lambda([&]() mutable {
_rendering = false;
destroy_filament_viewer(_viewer);
_viewer = nullptr;
});
auto fut = add_task(lambda);
fut.wait();
}
void destroyViewer() {
std::packaged_task<void()> lambda([&]() mutable {
_rendering = false;
destroy_filament_viewer(_viewer);
_viewer = nullptr;
});
auto fut = add_task(lambda);
fut.wait();
}
void setRendering(bool rendering)
{
std::packaged_task<void()> lambda([&]() mutable
{
this->_rendering = rendering;
});
auto fut = add_task(lambda);
fut.wait();
}
void setRendering(bool rendering) {
std::packaged_task<void()> lambda(
[&]() mutable { this->_rendering = rendering; });
auto fut = add_task(lambda);
fut.wait();
}
void doRender()
{
render(_viewer, 0, nullptr, nullptr, nullptr);
_renderCallback(_renderCallbackOwner);
}
void doRender() {
render(_viewer, 0, nullptr, nullptr, nullptr);
_renderCallback(_renderCallbackOwner);
}
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
}
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
}
template <class Rt>
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
{
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]
{ (*pt)(); });
_cond.notify_one();
return ret;
}
template <class Rt>
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt> {
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
std::move(pt))] { (*pt)(); });
_cond.notify_one();
return ret;
}
private:
bool _stop = false;
bool _rendering = false;
float _frameIntervalInMilliseconds = 1000.0 / 60.0;
std::mutex _access;
FilamentViewer *_viewer = nullptr;
void (*_renderCallback)(void* const) = nullptr;
void *_renderCallbackOwner = nullptr;
std::thread *_t = nullptr;
std::condition_variable _cond;
std::deque<std::function<void()>> _tasks;
bool _stop = false;
bool _rendering = false;
float _frameIntervalInMilliseconds = 1000.0 / 60.0;
std::mutex _access;
FilamentViewer *_viewer = nullptr;
void (*_renderCallback)(void *const) = nullptr;
void *_renderCallbackOwner = nullptr;
std::thread *_t = nullptr;
std::condition_variable _cond;
std::deque<std::function<void()>> _tasks;
};
extern "C"
{
extern "C" {
static RenderLoop *_rl;
static RenderLoop *_rl;
FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(
void* const context,
void* const platform,
const char* uberArchivePath,
const ResourceLoaderWrapper* const loader,
void (*renderCallback)(void* const renderCallbackOwner),
void* const renderCallbackOwner) {
if (!_rl)
{
_rl = new RenderLoop();
}
return _rl->createViewer(context, platform,uberArchivePath, loader, renderCallback, renderCallbackOwner);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void* const viewer) {
_rl->destroyViewer();
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height)
{
Log("Creating swapchain %dx%d", width, height);
std::packaged_task<void()> lambda([&]() mutable
{
create_swap_chain(viewer, surface, width, height);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void* const viewer)
{
Log("Destroying swapchain");
std::packaged_task<void()> lambda([&]() mutable
{
destroy_swap_chain(viewer);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height)
{
std::packaged_task<void()> lambda([&]() mutable
{ create_render_target(viewer, nativeTextureId, width, height); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor)
{
Log("Update viewport %dx%d", width, height);
std::packaged_task<void()> lambda([&]() mutable
{
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void* const viewer, bool rendering)
{
if (!_rl)
{
Log("No render loop!"); // PANIC?
}
else
{
if (rendering)
{
Log("Set rendering to true");
}
else
{
Log("Set rendering to false");
}
_rl->setRendering(rendering);
}
}
FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(float frameIntervalInMilliseconds) {
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer)
{
std::packaged_task<void()> lambda([&]() mutable
{
_rl->doRender();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a)
{
std::packaged_task<void()> lambda([&]() mutable
{ set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void* const assetManager, const char *path, const char *relativeResourcePath)
{
std::packaged_task<EntityId()> lambda([&]() mutable
{ return load_gltf(assetManager, path, relativeResourcePath); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void* const assetManager, const char *path, bool unlit)
{
std::packaged_task<EntityId()> lambda([&]() mutable
{ return load_glb(assetManager, path, unlit); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void* const viewer)
{
std::packaged_task<void()> lambda([&]
{
clear_background_image(viewer);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void* const viewer, const char *path, bool fillHeight)
{
std::packaged_task<void()> lambda([&]
{
set_background_image(viewer, path, fillHeight);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void* const viewer, float x, float y, bool clamp)
{
std::packaged_task<void()> lambda([&]
{ set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void* const viewer, int toneMapping)
{
std::packaged_task<void()> lambda([&]
{ set_tone_mapping(viewer, toneMapping); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void* const viewer, float strength)
{
std::packaged_task<void()> lambda([&]
{ set_bloom(viewer, strength); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void* const viewer, const char *skyboxPath)
{
std::packaged_task<void()> lambda([&]
{ load_skybox(viewer, skyboxPath); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void* const viewer, const char *iblPath, float intensity)
{
std::packaged_task<void()> lambda([&]
{ load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void* const viewer)
{
std::packaged_task<void()> lambda([&]
{ remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void* const viewer)
{
std::packaged_task<void()> lambda([&]
{ remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
EntityId add_light_ffi(void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
{
std::packaged_task<EntityId()> lambda([&]
{ return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void* const viewer, EntityId entityId)
{
std::packaged_task<void()> lambda([&]
{ remove_light(viewer, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void* const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_lights(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void* const viewer, EntityId asset)
{
std::packaged_task<void()> lambda([&]
{ remove_asset(viewer, asset); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void* const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_assets(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName)
{
std::packaged_task<bool()> lambda([&]
{ return set_camera(viewer, asset, nodeName); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
void *assetManager,
EntityId asset,
const float *const frameData,
int numFrames,
int numBones,
const char **const boneNames,
const char **const meshName,
int numMeshTargets,
float frameLengthInMs)
{
std::packaged_task<void()> lambda([&]
{ set_bone_animation(
assetManager, asset, frameData, numFrames, numBones,
boneNames, meshName, numMeshTargets, frameLengthInMs); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
{
std::packaged_task<void()> lambda([&]
{ get_morph_target_name(assetManager, asset, meshName, outPtr, index); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
{
std::packaged_task<int()> lambda([&]
{ return get_morph_target_name_count(assetManager, asset, meshName); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
void set_morph_target_weights_ffi(
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights)
{
// TODO
}
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
{
std::packaged_task<void()> lambda([&]
{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
{
std::packaged_task<void()> lambda([&]
{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
{
std::packaged_task<void()> lambda([&]
{ stop_animation(assetManager, asset, index); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, EntityId asset)
{
std::packaged_task<int()> lambda([&]
{ return get_animation_count(assetManager, asset); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
{
std::packaged_task<void()> lambda([&] {
get_animation_name(assetManager, asset, outPtr, index);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled) {
std::packaged_task<void()> lambda([&] {
set_post_processing(viewer, enabled);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void pick_ffi(void* const viewer, int x, int y, EntityId* entityId) {
std::packaged_task<void()> lambda([&] {
pick(viewer, x, y, entityId);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT const char* get_name_for_entity_ffi(void* const assetManager, const EntityId entityId) {
std::packaged_task<const char*()> lambda([&] {
return get_name_for_entity(assetManager, entityId);
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() {
Log("Dummy called");
}
FLUTTER_PLUGIN_EXPORT void *const create_filament_viewer_ffi(
void *const context, void *const platform, const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner) {
if (!_rl) {
_rl = new RenderLoop();
}
return _rl->createViewer(context, platform, uberArchivePath, loader,
renderCallback, renderCallbackOwner);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer) {
_rl->destroyViewer();
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer,
void *const surface,
uint32_t width,
uint32_t height) {
Log("Creating swapchain %dx%d", width, height);
std::packaged_task<void()> lambda(
[&]() mutable { create_swap_chain(viewer, surface, width, height); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer) {
Log("Destroying swapchain");
std::packaged_task<void()> lambda(
[&]() mutable {
destroy_swap_chain(viewer);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer,
intptr_t nativeTextureId,
uint32_t width,
uint32_t height) {
std::packaged_task<void()> lambda([&]() mutable {
create_render_target(viewer, nativeTextureId, width, height);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(
void *const viewer, const uint32_t width, const uint32_t height,
const float scaleFactor) {
Log("Update viewport %dx%d", width, height);
std::packaged_task<void()> lambda([&]() mutable {
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer,
bool rendering) {
if (!_rl) {
Log("No render loop!"); // PANIC?
} else {
if (rendering) {
Log("Set rendering to true");
} else {
Log("Set rendering to false");
}
_rl->setRendering(rendering);
}
}
FLUTTER_PLUGIN_EXPORT void
set_frame_interval_ffi(float frameIntervalInMilliseconds) {
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&]() mutable { _rl->doRender(); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void
set_background_color_ffi(void *const viewer, const float r, const float g,
const float b, const float a) {
std::packaged_task<void()> lambda(
[&]() mutable { set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void *const assetManager,
const char *path,
const char *relativeResourcePath) {
std::packaged_task<EntityId()> lambda([&]() mutable {
return load_gltf(assetManager, path, relativeResourcePath);
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void *const assetManager,
const char *path, bool unlit) {
std::packaged_task<EntityId()> lambda(
[&]() mutable { return load_glb(assetManager, path, unlit); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer,
const char *path,
bool fillHeight) {
std::packaged_task<void()> lambda(
[&] { set_background_image(viewer, path, fillHeight); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer,
float x, float y,
bool clamp) {
std::packaged_task<void()> lambda(
[&] { set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer,
int toneMapping) {
std::packaged_task<void()> lambda(
[&] { set_tone_mapping(viewer, toneMapping); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength) {
std::packaged_task<void()> lambda([&] { set_bloom(viewer, strength); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer,
const char *skyboxPath) {
std::packaged_task<void()> lambda([&] { load_skybox(viewer, skyboxPath); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath,
float intensity) {
std::packaged_task<void()> lambda(
[&] { load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
EntityId add_light_ffi(void *const viewer, uint8_t type, float colour,
float intensity, float posX, float posY, float posZ,
float dirX, float dirY, float dirZ, bool shadows) {
std::packaged_task<EntityId()> lambda([&] {
return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
dirY, dirZ, shadows);
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer,
EntityId entityId) {
std::packaged_task<void()> lambda([&] { remove_light(viewer, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { clear_lights(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer,
EntityId asset) {
std::packaged_task<void()> lambda([&] { remove_asset(viewer, asset); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { clear_assets(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset,
const char *nodeName) {
std::packaged_task<bool()> lambda(
[&] { return set_camera(viewer, asset, nodeName); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
void *assetManager, EntityId asset, const float *const frameData,
int numFrames, int numBones, const char **const boneNames,
const char **const meshName, int numMeshTargets, float frameLengthInMs) {
std::packaged_task<void()> lambda([&] {
set_bone_animation(assetManager, asset, frameData, numFrames, numBones,
boneNames, meshName, numMeshTargets, frameLengthInMs);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void
get_morph_target_name_ffi(void *assetManager, EntityId asset,
const char *meshName, char *const outPtr, int index) {
std::packaged_task<void()> lambda([&] {
get_morph_target_name(assetManager, asset, meshName, outPtr, index);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int
get_morph_target_name_count_ffi(void *assetManager, EntityId asset,
const char *meshName) {
std::packaged_task<int()> lambda([&] {
return get_morph_target_name_count(assetManager, asset, meshName);
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
void set_morph_target_weights_ffi(void *const assetManager, EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights) {
// TODO
}
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const assetManager,
EntityId asset, int index,
bool loop, bool reverse,
bool replaceActive,
float crossfade) {
std::packaged_task<void()> lambda([&] {
play_animation(assetManager, asset, index, loop, reverse, replaceActive,
crossfade);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const assetManager,
EntityId asset,
int animationIndex,
int animationFrame) {
std::packaged_task<void()> lambda([&] {
set_animation_frame(assetManager, asset, animationIndex, animationFrame);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const assetManager,
EntityId asset, int index) {
std::packaged_task<void()> lambda(
[&] { stop_animation(assetManager, asset, index); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void *const assetManager,
EntityId asset) {
std::packaged_task<int()> lambda(
[&] { return get_animation_count(assetManager, asset); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const assetManager,
EntityId asset,
char *const outPtr,
int index) {
std::packaged_task<void()> lambda(
[&] { get_animation_name(assetManager, asset, outPtr, index); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer,
bool enabled) {
std::packaged_task<void()> lambda(
[&] { set_post_processing(viewer, enabled); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void pick_ffi(void *const viewer, int x, int y,
EntityId *entityId) {
std::packaged_task<void()> lambda([&] { pick(viewer, x, y, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT const char *
get_name_for_entity_ffi(void *const assetManager, const EntityId entityId) {
std::packaged_task<const char *()> lambda(
[&] { return get_name_for_entity(assetManager, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
}