update macOS
This commit is contained in:
@@ -20,7 +20,7 @@ extern "C" {
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#if defined(__cplusplus) && !defined(__ANDROID__) && !defined(__APPLE__)
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ResourceBuffer(const void* const data, const int32_t size, const int32_t id) : data(data), size(size), id(id) {};
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ResourceBuffer(const ResourceBuffer& rb) : data(rb.data), size(rb.size), id(rb.id) { };
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ResourceBuffer(const ResourceBuffer&& rb) : data(rb.data), size(rb.size), id(rb.id) { };
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ResourceBuffer(const ResourceBuffer&& rb) noexcept : data(rb.data), size(rb.size), id(rb.id) { };
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ResourceBuffer& operator=(const ResourceBuffer& other) = delete;
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#endif
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};
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@@ -1,6 +1,7 @@
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#include <string>
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#include <sstream>
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#include <thread>
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#include <vector>
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#include <filament/Engine.h>
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#include <filament/TransformManager.h>
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@@ -262,7 +263,7 @@ void AssetManager::updateAnimations() {
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for (auto& asset : _assets) {
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vector<int> completed;
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std::vector<int> completed;
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int index = 0;
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for(auto& anim : asset.mAnimations) {
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@@ -333,8 +334,9 @@ void AssetManager::updateAnimations() {
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asset.mAnimator->updateBoneMatrices();
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index++;
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}
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for(auto& it : completed) {
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asset.mAnimations.erase(asset.mAnimations.begin() + it);
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for(int i = completed.size() - 1; i >= 0; i--) {
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asset.mAnimations.erase(asset.mAnimations.begin() + i);
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}
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}
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}
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@@ -2,475 +2,446 @@
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#include "PolyvoxFilamentFFIApi.h"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include "filament/LightManager.h"
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#include <thread>
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#include <functional>
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#include <mutex>
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#include <thread>
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using namespace polyvox;
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class RenderLoop
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{
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class RenderLoop {
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public:
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explicit RenderLoop()
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{
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_t = new std::thread([this]()
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{
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while(!_stop) {
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if(_rendering) {
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doRender();
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}
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(_access);
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if(_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(_frameIntervalInMilliseconds));
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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}
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task();
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} });
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}
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~RenderLoop()
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{
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_stop = true;
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_t->join();
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}
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explicit RenderLoop() {
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_t = new std::thread([this]() {
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while (!_stop) {
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{
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if (_rendering) {
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doRender();
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}
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}
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(_access);
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if (_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(
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_frameIntervalInMilliseconds));
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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}
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task();
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}
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});
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}
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~RenderLoop() {
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_stop = true;
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_t->join();
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}
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void* const createViewer(
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void* const context,
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void* const platform,
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const char* uberArchivePath,
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const ResourceLoaderWrapper* const loader,
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void (*renderCallback)(void*), void* const owner
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) {
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<FilamentViewer*()> lambda([&]() mutable
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{
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return new FilamentViewer(context, loader, platform, uberArchivePath);
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});
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auto fut = add_task(lambda);
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fut.wait();
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_viewer = fut.get();
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return (void* const)_viewer;
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}
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void *const createViewer(void *const context, void *const platform,
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const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *), void *const owner) {
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<FilamentViewer *()> lambda([&]() mutable {
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std::thread::id this_id = std::this_thread::get_id();
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return new FilamentViewer(context, loader, platform, uberArchivePath);
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});
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auto fut = add_task(lambda);
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fut.wait();
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_viewer = fut.get();
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return (void *const)_viewer;
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}
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void destroyViewer() {
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std::packaged_task<void()> lambda([&]() mutable {
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_rendering = false;
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destroy_filament_viewer(_viewer);
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_viewer = nullptr;
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});
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auto fut = add_task(lambda);
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fut.wait();
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}
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void destroyViewer() {
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std::packaged_task<void()> lambda([&]() mutable {
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_rendering = false;
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destroy_filament_viewer(_viewer);
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_viewer = nullptr;
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});
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auto fut = add_task(lambda);
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fut.wait();
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}
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void setRendering(bool rendering)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{
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this->_rendering = rendering;
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});
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auto fut = add_task(lambda);
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fut.wait();
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}
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void setRendering(bool rendering) {
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std::packaged_task<void()> lambda(
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[&]() mutable { this->_rendering = rendering; });
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auto fut = add_task(lambda);
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fut.wait();
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}
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void doRender()
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{
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render(_viewer, 0, nullptr, nullptr, nullptr);
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_renderCallback(_renderCallbackOwner);
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}
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void doRender() {
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render(_viewer, 0, nullptr, nullptr, nullptr);
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_renderCallback(_renderCallbackOwner);
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
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_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
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_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
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{
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std::unique_lock<std::mutex> lock(_access);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]
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{ (*pt)(); });
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_cond.notify_one();
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return ret;
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt> {
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std::unique_lock<std::mutex> lock(_access);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
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std::move(pt))] { (*pt)(); });
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_cond.notify_one();
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return ret;
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}
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private:
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bool _stop = false;
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bool _rendering = false;
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float _frameIntervalInMilliseconds = 1000.0 / 60.0;
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std::mutex _access;
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FilamentViewer *_viewer = nullptr;
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void (*_renderCallback)(void* const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::thread *_t = nullptr;
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std::condition_variable _cond;
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std::deque<std::function<void()>> _tasks;
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bool _stop = false;
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bool _rendering = false;
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float _frameIntervalInMilliseconds = 1000.0 / 60.0;
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std::mutex _access;
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FilamentViewer *_viewer = nullptr;
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void (*_renderCallback)(void *const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::thread *_t = nullptr;
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std::condition_variable _cond;
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std::deque<std::function<void()>> _tasks;
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};
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extern "C"
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{
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extern "C" {
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static RenderLoop *_rl;
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static RenderLoop *_rl;
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FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(
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void* const context,
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void* const platform,
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const char* uberArchivePath,
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const ResourceLoaderWrapper* const loader,
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void (*renderCallback)(void* const renderCallbackOwner),
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void* const renderCallbackOwner) {
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if (!_rl)
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{
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_rl = new RenderLoop();
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}
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return _rl->createViewer(context, platform,uberArchivePath, loader, renderCallback, renderCallbackOwner);
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}
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FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void* const viewer) {
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_rl->destroyViewer();
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}
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FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height)
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{
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Log("Creating swapchain %dx%d", width, height);
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std::packaged_task<void()> lambda([&]() mutable
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{
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create_swap_chain(viewer, surface, width, height);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void* const viewer)
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{
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Log("Destroying swapchain");
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std::packaged_task<void()> lambda([&]() mutable
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{
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destroy_swap_chain(viewer);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{ create_render_target(viewer, nativeTextureId, width, height); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor)
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{
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Log("Update viewport %dx%d", width, height);
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std::packaged_task<void()> lambda([&]() mutable
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{
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update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void* const viewer, bool rendering)
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{
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if (!_rl)
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{
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Log("No render loop!"); // PANIC?
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}
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else
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{
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if (rendering)
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{
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Log("Set rendering to true");
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}
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else
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{
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Log("Set rendering to false");
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}
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_rl->setRendering(rendering);
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}
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}
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FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(float frameIntervalInMilliseconds) {
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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}
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FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{
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_rl->doRender();
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{ set_background_color(viewer, r, g, b, a); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void* const assetManager, const char *path, const char *relativeResourcePath)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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{ return load_gltf(assetManager, path, relativeResourcePath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void* const assetManager, const char *path, bool unlit)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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{ return load_glb(assetManager, path, unlit); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{
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clear_background_image(viewer);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void* const viewer, const char *path, bool fillHeight)
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{
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std::packaged_task<void()> lambda([&]
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{
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set_background_image(viewer, path, fillHeight);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void* const viewer, float x, float y, bool clamp)
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{
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std::packaged_task<void()> lambda([&]
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{ set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void* const viewer, int toneMapping)
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{
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std::packaged_task<void()> lambda([&]
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{ set_tone_mapping(viewer, toneMapping); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void* const viewer, float strength)
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{
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std::packaged_task<void()> lambda([&]
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{ set_bloom(viewer, strength); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void* const viewer, const char *skyboxPath)
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{
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std::packaged_task<void()> lambda([&]
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{ load_skybox(viewer, skyboxPath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void* const viewer, const char *iblPath, float intensity)
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{
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std::packaged_task<void()> lambda([&]
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{ load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_ibl(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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EntityId add_light_ffi(void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
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{
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std::packaged_task<EntityId()> lambda([&]
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{ return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void* const viewer, EntityId entityId)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_light(viewer, entityId); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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||||
}
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||||
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void* const viewer)
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||||
{
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std::packaged_task<void()> lambda([&]
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{ clear_lights(viewer); });
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||||
auto fut = _rl->add_task(lambda);
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||||
fut.wait();
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||||
}
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||||
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||||
FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void* const viewer, EntityId asset)
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||||
{
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||||
std::packaged_task<void()> lambda([&]
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||||
{ remove_asset(viewer, asset); });
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||||
auto fut = _rl->add_task(lambda);
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||||
fut.wait();
|
||||
}
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||||
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void* const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ clear_assets(viewer); });
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||||
auto fut = _rl->add_task(lambda);
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||||
fut.wait();
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||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName)
|
||||
{
|
||||
std::packaged_task<bool()> lambda([&]
|
||||
{ return set_camera(viewer, asset, nodeName); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
const float *const frameData,
|
||||
int numFrames,
|
||||
int numBones,
|
||||
const char **const boneNames,
|
||||
const char **const meshName,
|
||||
int numMeshTargets,
|
||||
float frameLengthInMs)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ set_bone_animation(
|
||||
assetManager, asset, frameData, numFrames, numBones,
|
||||
boneNames, meshName, numMeshTargets, frameLengthInMs); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ get_morph_target_name(assetManager, asset, meshName, outPtr, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
|
||||
{
|
||||
std::packaged_task<int()> lambda([&]
|
||||
{ return get_morph_target_name_count(assetManager, asset, meshName); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
void set_morph_target_weights_ffi(
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
int numWeights)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ stop_animation(assetManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, EntityId asset)
|
||||
{
|
||||
std::packaged_task<int()> lambda([&]
|
||||
{ return get_animation_count(assetManager, asset); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
get_animation_name(assetManager, asset, outPtr, index);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
set_post_processing(viewer, enabled);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void pick_ffi(void* const viewer, int x, int y, EntityId* entityId) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
pick(viewer, x, y, entityId);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const char* get_name_for_entity_ffi(void* const assetManager, const EntityId entityId) {
|
||||
std::packaged_task<const char*()> lambda([&] {
|
||||
return get_name_for_entity(assetManager, entityId);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() {
|
||||
Log("Dummy called");
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void *const create_filament_viewer_ffi(
|
||||
void *const context, void *const platform, const char *uberArchivePath,
|
||||
const ResourceLoaderWrapper *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner) {
|
||||
if (!_rl) {
|
||||
_rl = new RenderLoop();
|
||||
}
|
||||
return _rl->createViewer(context, platform, uberArchivePath, loader,
|
||||
renderCallback, renderCallbackOwner);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer) {
|
||||
_rl->destroyViewer();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer,
|
||||
void *const surface,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
Log("Creating swapchain %dx%d", width, height);
|
||||
std::packaged_task<void()> lambda(
|
||||
[&]() mutable { create_swap_chain(viewer, surface, width, height); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer) {
|
||||
Log("Destroying swapchain");
|
||||
std::packaged_task<void()> lambda(
|
||||
[&]() mutable {
|
||||
destroy_swap_chain(viewer);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer,
|
||||
intptr_t nativeTextureId,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
std::packaged_task<void()> lambda([&]() mutable {
|
||||
create_render_target(viewer, nativeTextureId, width, height);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(
|
||||
void *const viewer, const uint32_t width, const uint32_t height,
|
||||
const float scaleFactor) {
|
||||
Log("Update viewport %dx%d", width, height);
|
||||
std::packaged_task<void()> lambda([&]() mutable {
|
||||
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer,
|
||||
bool rendering) {
|
||||
if (!_rl) {
|
||||
Log("No render loop!"); // PANIC?
|
||||
} else {
|
||||
if (rendering) {
|
||||
Log("Set rendering to true");
|
||||
} else {
|
||||
Log("Set rendering to false");
|
||||
}
|
||||
_rl->setRendering(rendering);
|
||||
}
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void
|
||||
set_frame_interval_ffi(float frameIntervalInMilliseconds) {
|
||||
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&]() mutable { _rl->doRender(); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void
|
||||
set_background_color_ffi(void *const viewer, const float r, const float g,
|
||||
const float b, const float a) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&]() mutable { set_background_color(viewer, r, g, b, a); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void *const assetManager,
|
||||
const char *path,
|
||||
const char *relativeResourcePath) {
|
||||
std::packaged_task<EntityId()> lambda([&]() mutable {
|
||||
return load_gltf(assetManager, path, relativeResourcePath);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void *const assetManager,
|
||||
const char *path, bool unlit) {
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[&]() mutable { return load_glb(assetManager, path, unlit); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { clear_background_image(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer,
|
||||
const char *path,
|
||||
bool fillHeight) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_background_image(viewer, path, fillHeight); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer,
|
||||
float x, float y,
|
||||
bool clamp) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_background_image_position(viewer, x, y, clamp); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer,
|
||||
int toneMapping) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_tone_mapping(viewer, toneMapping); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength) {
|
||||
std::packaged_task<void()> lambda([&] { set_bloom(viewer, strength); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer,
|
||||
const char *skyboxPath) {
|
||||
std::packaged_task<void()> lambda([&] { load_skybox(viewer, skyboxPath); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath,
|
||||
float intensity) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { load_ibl(viewer, iblPath, intensity); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { remove_skybox(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { remove_ibl(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
EntityId add_light_ffi(void *const viewer, uint8_t type, float colour,
|
||||
float intensity, float posX, float posY, float posZ,
|
||||
float dirX, float dirY, float dirZ, bool shadows) {
|
||||
std::packaged_task<EntityId()> lambda([&] {
|
||||
return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
|
||||
dirY, dirZ, shadows);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer,
|
||||
EntityId entityId) {
|
||||
std::packaged_task<void()> lambda([&] { remove_light(viewer, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { clear_lights(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer,
|
||||
EntityId asset) {
|
||||
std::packaged_task<void()> lambda([&] { remove_asset(viewer, asset); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer) {
|
||||
std::packaged_task<void()> lambda([&] { clear_assets(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset,
|
||||
const char *nodeName) {
|
||||
std::packaged_task<bool()> lambda(
|
||||
[&] { return set_camera(viewer, asset, nodeName); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
|
||||
void *assetManager, EntityId asset, const float *const frameData,
|
||||
int numFrames, int numBones, const char **const boneNames,
|
||||
const char **const meshName, int numMeshTargets, float frameLengthInMs) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
set_bone_animation(assetManager, asset, frameData, numFrames, numBones,
|
||||
boneNames, meshName, numMeshTargets, frameLengthInMs);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void
|
||||
get_morph_target_name_ffi(void *assetManager, EntityId asset,
|
||||
const char *meshName, char *const outPtr, int index) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
get_morph_target_name(assetManager, asset, meshName, outPtr, index);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int
|
||||
get_morph_target_name_count_ffi(void *assetManager, EntityId asset,
|
||||
const char *meshName) {
|
||||
std::packaged_task<int()> lambda([&] {
|
||||
return get_morph_target_name_count(assetManager, asset, meshName);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
void set_morph_target_weights_ffi(void *const assetManager, EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
int numWeights) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const assetManager,
|
||||
EntityId asset, int index,
|
||||
bool loop, bool reverse,
|
||||
bool replaceActive,
|
||||
float crossfade) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
play_animation(assetManager, asset, index, loop, reverse, replaceActive,
|
||||
crossfade);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const assetManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame) {
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
set_animation_frame(assetManager, asset, animationIndex, animationFrame);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const assetManager,
|
||||
EntityId asset, int index) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { stop_animation(assetManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void *const assetManager,
|
||||
EntityId asset) {
|
||||
std::packaged_task<int()> lambda(
|
||||
[&] { return get_animation_count(assetManager, asset); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const assetManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { get_animation_name(assetManager, asset, outPtr, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer,
|
||||
bool enabled) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[&] { set_post_processing(viewer, enabled); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void pick_ffi(void *const viewer, int x, int y,
|
||||
EntityId *entityId) {
|
||||
std::packaged_task<void()> lambda([&] { pick(viewer, x, y, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const char *
|
||||
get_name_for_entity_ffi(void *const assetManager, const EntityId entityId) {
|
||||
std::packaged_task<const char *()> lambda(
|
||||
[&] { return get_name_for_entity(assetManager, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user