fix morph animations
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@@ -4,14 +4,12 @@
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#include "ResourceBuffer.hpp"
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#include <stddef.h>
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#include "dart/dart_api_dl.h"
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typedef struct ResourceBuffer ResourceBuffer;
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typedef int32_t EntityId;
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intptr_t init_dart_api_dl(void* data);
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void register_filament_port(Dart_Port port);
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void* create_filament_viewer(void *context, ResourceBuffer (*loadResource)(const char *), void (*freeResource)(uint32_t));
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void delete_filament_viewer(void *viewer);
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void* get_asset_manager(void* viewer);
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@@ -52,7 +50,7 @@ void apply_weights(
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int count
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);
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void set_morph_animation(
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bool set_morph_animation(
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void* assetManager,
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EntityId asset,
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const char *const entityName,
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@@ -37,7 +37,7 @@ namespace polyvox {
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bool mLoop = false;
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bool mReverse = false;
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float mDuration = 0;
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int mFrameNumber = -1;
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bool mAnimating = false;
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// AnimationStatus() {
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// Log("default constr");
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@@ -73,7 +73,7 @@ namespace polyvox {
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// Use this to manually construct a buffer of frame data for morph animations.
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//
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struct MorphAnimationBuffer {
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utils::EntityInstance<RenderableManager>* mInstance = nullptr;
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utils::Entity mMeshTarget;
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int mNumFrames = -1;
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float mFrameLengthInMs = 0;
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vector<float> mFrameData;
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@@ -124,38 +124,7 @@ namespace polyvox {
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float mScale = 1;
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// SceneAsset(const SceneAsset&& a) {
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// Log("MOVE");
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// }
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// SceneAsset(const SceneAsset& a) {
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// mAsset = a.mAsset;
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// mAnimator = a.mAnimator;
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// mAnimations = a.mAnimations;
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// mMorphAnimationBuffer = a.mMorphAnimationBuffer;
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// mBoneAnimationBuffer = a.mBoneAnimationBuffer;
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// mTexture = a.mTexture;
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// mPosition = a.mPosition;
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// mRotation = a.mRotation;
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// mScale = a.mScale;
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// }
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// SceneAsset& operator=(SceneAsset a) {
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// mAsset = a.mAsset;
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// mAnimator = a.mAnimator;
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// mAnimations = a.mAnimations;
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// mMorphAnimationBuffer = a.mMorphAnimationBuffer;
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// mBoneAnimationBuffer = a.mBoneAnimationBuffer;
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// mTexture = a.mTexture;
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// mPosition = a.mPosition;
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// mRotation = a.mRotation;
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// mScale = a.mScale;
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// return *this;
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// }
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SceneAsset(
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SceneAsset(
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FilamentAsset* asset
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) : mAsset(asset) {
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mAnimator = mAsset->getInstance()->getAnimator();
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