fix morph animations

This commit is contained in:
Nick Fisher
2023-04-20 15:45:59 +08:00
parent e0d3aba6d8
commit 7225cb53b1
12 changed files with 366 additions and 438 deletions

View File

@@ -91,11 +91,6 @@ EntityId AssetManager::loadGltf(const char *uri,
string(relativeResourcePath) + string("/") + string(resourceUris[i]);
ResourceBuffer buf = _loadResource(uri.c_str());
// using FunctionCallback = std::function<void(void*, unsigned int, void
// *)>; auto cb = [&] (void * ptr, unsigned int len, void * misc) {
// };
// FunctionCallback fcb = cb;
ResourceLoader::BufferDescriptor b(buf.data, buf.size);
_gltfResourceLoader->addResourceData(resourceUris[i], std::move(b));
_freeResource(buf.id);
@@ -223,39 +218,44 @@ void AssetManager::updateAnimations() {
if(!asset.mAnimating) {
continue;
}
asset.mAnimating = false;
// // morph animation
// AnimationStatus morphAnimation = asset.mAnimations[0];
// auto elapsed = (now - morphAnimation.mStart).count();
// dynamically constructed morph animation
AnimationStatus& morphAnimation = asset.mAnimations[0];
// int lengthInFrames = static_cast<int>(morphAnimation.mDuration / asset.mMorphAnimationBuffer.mFrameLengthInMs);
if(morphAnimation.mAnimating) {
auto elapsed = float(
std::chrono::duration_cast<std::chrono::milliseconds>(
now - morphAnimation.mStart
).count()) / 1000.0f;
int lengthInFrames = static_cast<int>(
morphAnimation.mDuration * 1000.0f /
asset.mMorphAnimationBuffer.mFrameLengthInMs
);
// if(elapsed >= morphAnimation.mDuration) {
// if(morphAnimation.mLoop) {
// morphAnimation.mStart = now;
// if(morphAnimation.mReverse) {
// morphAnimation.mFrameNumber = lengthInFrames;
// }
// asset.mAnimating = true;
// } else {
// morphAnimation.mStart = time_point_t::max();
// }
// } else {
// asset.mAnimating = true;
// }
// int frameNumber = static_cast<int>(elapsed / asset.mMorphAnimationBuffer.mFrameLengthInMs);
// if(frameNumber < lengthInFrames) {
// if(morphAnimation.mReverse) {
// frameNumber = lengthInFrames - frameNumber;
// }
// rm.setMorphWeights(
// *(asset.mMorphAnimationBuffer.mInstance),
// asset.mMorphAnimationBuffer.mFrameData.data() + (morphAnimation.mFrameNumber * asset.mMorphAnimationBuffer.mNumMorphWeights),
// asset.mMorphAnimationBuffer.mNumMorphWeights);
// }
// if more time has elapsed than the animation duration && not looping
// mark the animation as complete
if(elapsed >= morphAnimation.mDuration && !morphAnimation.mLoop) {
morphAnimation.mStart = time_point_t::max();
morphAnimation.mAnimating = false;
} else {
asset.mAnimating = true;
int frameNumber = static_cast<int>(elapsed * 1000.0f / asset.mMorphAnimationBuffer.mFrameLengthInMs) % lengthInFrames;
// offset from the end if reverse
if(morphAnimation.mReverse) {
frameNumber = lengthInFrames - frameNumber;
}
Log("setting weights for framenumber %d, elapsed is %f, lengthInFrames is %d, mNumMorphWeights %d", frameNumber, elapsed, lengthInFrames,asset.mMorphAnimationBuffer.mNumMorphWeights );
// set the weights appropriately
rm.setMorphWeights(
rm.getInstance(asset.mMorphAnimationBuffer.mMeshTarget),
asset.mMorphAnimationBuffer.mFrameData.data() + (frameNumber * asset.mMorphAnimationBuffer.mNumMorphWeights),
asset.mMorphAnimationBuffer.mNumMorphWeights);
}
}
// // bone animation
// AnimationStatus boneAnimation = asset.mAnimations[1];
@@ -292,35 +292,35 @@ void AssetManager::updateAnimations() {
// GLTF animations
Animator* animator = asset.mAnimator;
for(int j = 2; j < asset.mAnimations.size(); j++) {
AnimationStatus& anim = asset.mAnimations[j];
int j = -1;
for(AnimationStatus& anim : asset.mAnimations) {
j++;
if(j < 2) {
continue;
}
if(!anim.mAnimating) {
continue;
}
auto elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - anim.mStart).count()) / 1000.0f;
if(elapsed < anim.mDuration) {
if(anim.mLoop) {
animator->applyAnimation(j-2, anim.mDuration - elapsed);
} else {
animator->applyAnimation(j-2, elapsed);
}
asset.mAnimating = true;
} else if(anim.mLoop) {
animator->applyAnimation(j-2, float(elapsed) ); //% anim.mDuration
if(anim.mLoop || elapsed < anim.mDuration) {
asset.mAnimator->applyAnimation(j-2, elapsed);
asset.mAnimating = true;
} else if(elapsed - anim.mDuration < 0.3) {
// cross-fade
// animator->applyCrossFade(j-2, anim.mDuration - 0.05, elapsed / 0.3);
// asset.mAnimating = true;
anim.mStart = time_point_t::max();
// anim.mStart = time_point_t::max();
} else {
// stop
anim.mStart = time_point_t::max();
}
}
asset.mAnimator->updateBoneMatrices();
if(asset.mAnimating) {
asset.mAnimator->updateBoneMatrices();
}
}
}
@@ -379,27 +379,33 @@ bool AssetManager::setMorphAnimationBuffer(
Log("ERROR: asset not found for entity.");
return false;
}
auto asset = _assets[pos->second];
auto& asset = _assets[pos->second];
auto entity = findEntityByName(asset, entityName);
if(!entity) {
Log("Warning: failed to find entity %s", entityName);
return false;
}
RenderableManager &rm = _engine->getRenderableManager();
auto inst = rm.getInstance(entity);
asset.mMorphAnimationBuffer.mInstance = &inst;
asset.mMorphAnimationBuffer.mNumFrames = numFrames;
asset.mMorphAnimationBuffer.mFrameLengthInMs = frameLengthInMs;
asset.mMorphAnimationBuffer.mMeshTarget = entity;
asset.mMorphAnimationBuffer.mFrameData.clear();
asset.mMorphAnimationBuffer.mFrameData.insert(
asset.mMorphAnimationBuffer.mFrameData.begin(),
morphData,
morphData + (numFrames * numMorphWeights)
);
asset.mMorphAnimationBuffer.mFrameLengthInMs = frameLengthInMs;
asset.mMorphAnimationBuffer.mNumMorphWeights = numMorphWeights;
AnimationStatus& animation = asset.mAnimations[0];
animation.mDuration = (frameLengthInMs * numFrames) / 1000.0f;
animation.mStart = high_resolution_clock::now();
animation.mAnimating = true;
asset.mAnimating = true;
Log("set start to %d, dur is %f",
std::chrono::duration_cast<std::chrono::milliseconds>(animation.mStart.time_since_epoch()).count(),
animation.mDuration
);
return true;
}
@@ -524,13 +530,12 @@ void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse)
return;
}
auto& asset = _assets[pos->second];
Log("prev start %d", std::chrono::duration_cast<std::chrono::milliseconds>(asset.mAnimations[index+2].mStart.time_since_epoch()).count());
asset.mAnimations[index+2].mAnimating = true;
asset.mAnimations[index+2].mStart = std::chrono::high_resolution_clock::now();
asset.mAnimations[index+2].mLoop = loop;
asset.mAnimations[index+2].mReverse = reverse;
Log("new start %d", std::chrono::duration_cast<std::chrono::milliseconds>(asset.mAnimations[index+2].mStart.time_since_epoch()).count());
// Log("new start %d, dur is %f", std::chrono::duration_cast<std::chrono::milliseconds>(asset.mAnimations[index+2].mStart.time_since_epoch()).count(), asset.mAnimations[index+2].mDuration);
asset.mAnimating = true;
}