use inactive/active color gizmo

This commit is contained in:
Nick Fisher
2024-08-24 15:58:49 +08:00
parent 8f20a8a859
commit 731c4981c9
3 changed files with 69 additions and 17 deletions

View File

@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1ce59256956f5dbb76f6ac3c51e4811f71483427db689afae5f0fd982a53b90f
size 647
oid sha256:3158461d081f058dcb9582ce19cc2daedc73abbe758ba5094c94df89028d8c4d
size 981

View File

@@ -7,6 +7,7 @@
#include <filament/Scene.h>
#include <filament/Camera.h>
#include <filament/View.h>
#include <filament/Viewport.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/FilamentAsset.h>
@@ -20,15 +21,19 @@
#include "Aabb2.h"
namespace thermion_filament {
using namespace filament;
using namespace utils;
class Gizmo {
enum Axis { X, Y, Z};
public:
Gizmo(Engine* const engine);
void updateTransform();
void destroy(Engine* const engine);
Gizmo(Engine& engine);
void updateTransform(Camera& camera, const Viewport& vp);
void destroy();
Entity x() {
return _entities[0];
};
@@ -41,8 +46,24 @@ class Gizmo {
Entity center() {
return _entities[3];
};
void highlight(Entity entity);
void unhighlight();
private:
Engine &_engine;
utils::Entity _entities[4];
Material* _material;
MaterialInstance* _materialInstances[4];
};
math::float3 inactiveColors[3] {
math::float3 { 0.75f, 0.0f, 0.0f },
math::float3 { 0.0f, 0.75f, 0.0f },
math::float3 { 0.0f, 0.0f, 0.75f },
};
math::float3 activeColors[3] {
math::float3 { 1.0f, 0.0f, 0.0f },
math::float3 { 0.0f, 1.0f, 0.0f },
math::float3 { 0.0f, 0.0f, 1.0f },
};
};
}

View File

@@ -68,7 +68,8 @@ Gizmo::Gizmo(Engine &engine) : _engine(engine)
{ delete[] static_cast<uint16_t *>(buffer); }));
RenderableManager::Builder(1)
.boundingBox({{}, {centerCubeSize, centerCubeSize, centerCubeSize}})
.boundingBox({{-centerCubeSize, -centerCubeSize, -centerCubeSize},
{centerCubeSize, centerCubeSize, centerCubeSize}})
.material(0, _materialInstances[3])
.layerMask(0xFF, 2)
.priority(0)
@@ -138,28 +139,27 @@ Gizmo::Gizmo(Engine &engine) : _engine(engine)
_entities[i] = entityManager.create();
_materialInstances[i] = _material->createInstance();
math::float3 color;
auto baseColor = inactiveColors[i];
math::mat4f transform;
switch (i)
{
case 0: // X-axis (Red)
color = {1.0f, 0.0f, 0.0f};
case Axis::X:
transform = math::mat4f::rotation(math::F_PI_2, math::float3{0, 1, 0});
break;
case 1: // Y-axis (Green)
color = {0.0f, 1.0f, 0.0f};
case 1:
transform = math::mat4f::rotation(-math::F_PI_2, math::float3{1, 0, 0});
break;
case 2: // Z-axis (Blue)
color = {0.0f, 0.0f, 1.0f};
case 2:
break;
}
_materialInstances[i]->setParameter("color", color);
_materialInstances[i]->setParameter("color", baseColor);
RenderableManager::Builder(1)
.boundingBox({{0, 0, (lineLength + arrowLength) / 2}, {arrowWidth / 2, arrowWidth / 2, (lineLength + arrowLength) / 2}})
.boundingBox({{-arrowWidth, -arrowWidth, 0},
{arrowWidth, arrowWidth, lineLength + arrowLength}})
.material(0, _materialInstances[i])
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb, ib, 0, 54)
.priority(0)
@@ -178,6 +178,37 @@ Gizmo::Gizmo(Engine &engine) : _engine(engine)
}
}
void Gizmo::highlight(Entity entity) {
auto &rm = _engine.getRenderableManager();
auto renderableInstance = rm.getInstance(entity);
auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, 0);
math::float3 baseColor;
if(entity == x()) {
baseColor = activeColors[Axis::X];
} else if(entity == y()) {
baseColor = activeColors[Axis::Y];
} else if(entity == z()) {
baseColor = activeColors[Axis::Z];
} else {
baseColor = math::float3 { 1.0f, 1.0f, 1.0f };
}
materialInstance->setParameter("color", baseColor);
}
void Gizmo::unhighlight() {
auto &rm = _engine.getRenderableManager();
for(int i = 0; i < 3; i++) {
auto renderableInstance = rm.getInstance(_entities[i]);
auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, 0);
math::float3 baseColor = inactiveColors[i];
materialInstance->setParameter("color", baseColor);
}
}
void Gizmo::destroy()
{
auto& rm = _engine.getRenderableManager();