differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect

This commit is contained in:
Nick Fisher
2024-02-15 13:45:09 +08:00
parent 5d1eccacac
commit 73c039b413
8 changed files with 292 additions and 117 deletions

View File

@@ -39,8 +39,10 @@ namespace polyvox
void transformToUnitCube(EntityId e);
inline void updateTransform(EntityId e);
void setScale(EntityId e, float scale);
void setPosition(EntityId e, float x, float y, float z, bool relative);
void setRotation(EntityId e, float rads, float x, float y, float z, float w, bool relative);
void setPosition(EntityId e, float x, float y, float z);
void setRotation(EntityId e, float rads, float x, float y, float z, float w);
void queuePositionUpdate(EntityId e, float x, float y, float z, bool relative);
void queueRotationUpdate(EntityId e, float rads, float x, float y, float z, float w, bool relative);
const utils::Entity *getCameraEntities(EntityId e);
size_t getCameraEntityCount(EntityId e);
const utils::Entity *getLightEntities(EntityId e) const noexcept;
@@ -101,7 +103,7 @@ namespace polyvox
const char *entityName);
int getEntityCount(EntityId entity, bool renderableOnly);
const char* getEntityNameAt(EntityId entity, int index, bool renderableOnly);
void addCollisionComponent(EntityId entity);
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(EntityId entityId));
private:
AssetLoader *_assetLoader = nullptr;

View File

@@ -146,8 +146,10 @@ extern "C"
FLUTTER_PLUGIN_EXPORT void clear_assets(const void *const viewer);
FLUTTER_PLUGIN_EXPORT bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset);
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z, bool relative);
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative);
FLUTTER_PLUGIN_EXPORT void queue_position_update(void *assetManager, EntityId asset, float x, float y, float z, bool relative);
FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative);
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z);
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w);
FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale);
// Camera methods
@@ -176,14 +178,14 @@ extern "C"
FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled);
FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId);
FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId);
FLUTTER_PLUGIN_EXPORT const EntityId find_child_entity_by_name(void *const assetManager, const EntityId parent, const char* name);
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const assetManager, const EntityId parent, const char* name);
FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const assetManager, const EntityId target, bool renderableOnly);
FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const assetManager, const EntityId target, int index, bool renderableOnly);
FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording);
FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char* outputDirectory);
FLUTTER_PLUGIN_EXPORT void ios_dummy();
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr);
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId, void (*callback)(const EntityId entityId));
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath);
#ifdef __cplusplus

View File

@@ -7,54 +7,71 @@
#include "filament/TransformManager.h"
#include "gltfio/FilamentAsset.h"
#include "gltfio/FilamentInstance.h"
#include "Log.hpp"
namespace polyvox
{
class FloatComponentManager : public utils::SingleInstanceComponentManager<float, float, float, float> {
static constexpr size_t DIRECTION = 0;
static constexpr size_t POSITION = 1;
static constexpr size_t MAX = 2;
static constexpr size_t SPEED = 2;
// void update() {
// const auto* entities = getEntities();
// for(int i = 0; i < getComponentCount(); i++) {
// // const auto instance = getInstance();
// // elementAt<POSITION>
// // const auto component = get
// // const auto entity = entities[i];
// }
// }
};
class CollisionComponentManager : public utils::SingleInstanceComponentManager<filament::gltfio::FilamentInstance*> {
static constexpr size_t INSTANCE = 0;
typedef void(*CollisionCallback)(int32_t entityId) ;
class CollisionComponentManager : public utils::SingleInstanceComponentManager<filament::Aabb, CollisionCallback> {
const filament::TransformManager& _transformManager;
public:
CollisionComponentManager(const filament::TransformManager& transformManager) : _transformManager(transformManager) {}
bool collides(filament::Aabb sourceBox) {
std::vector<filament::math::float3> collides(filament::Aabb sourceBox, filament::math::float3 direction) {
auto sourceCorners = sourceBox.getCorners();
const auto& entities = getEntities();
std::vector<filament::math::float3> collision_axes;
for(auto it = begin(); it < end(); it++) {
auto entity = entities[it];
auto targetInstance = elementAt<INSTANCE>(it);
auto entity = getEntity(it);
auto targetXformInstance = _transformManager.getInstance(entity);
auto targetXform = _transformManager.getWorldTransform(targetXformInstance);
auto targetBox = targetInstance->getBoundingBox().transform(targetXform);
auto targetBox = elementAt<0>(it).transform(targetXform);
// iterate over every vertex in the source AABB
for(int i = 0; i < 8; i++) {
// if the vertex has insersected with the target AABB
if(targetBox.contains(sourceCorners.vertices[i]) < 0) {
return true;
auto intersecting = sourceCorners.vertices[i];
auto min = targetBox.min;
auto max = targetBox.max;
float xmin = min.x - intersecting.x;
float ymin = min.y - intersecting.y;
float zmin = min.z - intersecting.z;
float xmax = intersecting.x - max.x;
float ymax = intersecting.y - max.y;
float zmax = intersecting.z - max.z;
auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
filament::math::float3 axis;
if(maxD == xmin) {
axis = {-1.0f,0.0f, 0.0f};
} else if(maxD == ymin) {
axis = {0.0f,-1.0f, 0.0f};
} else if(maxD == zmin) {
axis = {0.0f,0.0f, -1.0f};
} else if(maxD == xmax) {
axis = {1.0f,0.0f, 0.0f};
} else if(maxD == ymax) {
axis = {0.0f,1.0f, 0.0f};
} else {
axis = { 0.0f, 0.0f, 1.0f};
}
collision_axes.push_back(axis);
break;
}
}
if(collision_axes.size() > 0) {
auto callback = elementAt<1>(it);
if(callback) {
callback(utils::Entity::smuggle(entity));
}
}
}
return false;
return collision_axes;
}
};

View File

@@ -172,9 +172,7 @@ namespace polyvox
sceneAsset.initialJointTransforms.push_back(jointTransform);
}
utils::Entity e = EntityManager::get().create();
EntityId eid = Entity::smuggle(e);
EntityId eid = Entity::smuggle(asset->getRoot());
_entityIdLookup.emplace(eid, _assets.size());
_assets.push_back(sceneAsset);
@@ -254,8 +252,7 @@ namespace polyvox
sceneAsset.initialJointTransforms.push_back(jointTransform);
}
utils::Entity e = EntityManager::get().create();
EntityId eid = Entity::smuggle(e);
EntityId eid = Entity::smuggle(asset->getRoot());
_entityIdLookup.emplace(eid, _assets.size());
_assets.push_back(sceneAsset);
@@ -351,7 +348,6 @@ namespace polyvox
asset.fadeGltfAnimationIndex = -1;
continue;
}
asset.asset->getInstance()->getAnimator()->applyAnimation(animationStatus.index, elapsedInSecs);
if (asset.fadeGltfAnimationIndex != -1 && elapsedInSecs < asset.fadeDuration)
@@ -361,9 +357,11 @@ namespace polyvox
auto alpha = elapsedInSecs / asset.fadeDuration;
asset.asset->getInstance()->getAnimator()->applyCrossFade(asset.fadeGltfAnimationIndex, fadeFromTime, alpha);
}
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
}
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
for (int i = (int)asset.morphAnimations.size() - 1; i >= 0; i--) {
auto animationStatus = asset.morphAnimations[i];
@@ -1165,17 +1163,20 @@ namespace polyvox
tm.setTransform(tm.getInstance(inst->getRoot()), transform);
}
void AssetManager::addCollisionComponent(EntityId entityId) {
void AssetManager::addCollisionComponent(EntityId entityId, void(*onCollisionCallback)(EntityId entityId)) {
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
return;
}
}
auto &asset = _assets[pos->second];
asset.asset->getAssetInstances();
auto collisionInstance = _collisionComponentManager->addComponent(asset.asset->getRoot());
_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance();
_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance()->getBoundingBox();
_collisionComponentManager->elementAt<1>(collisionInstance) = onCollisionCallback;
}
void AssetManager::updateTransforms() {
@@ -1211,20 +1212,37 @@ namespace polyvox
rotation = newRotation;
}
math::float3 relativeTranslation;
if(newTranslationRelative) {
math::mat3f rotationMatrix(rotation);
math::float3 relativeTranslation = rotationMatrix * newTranslation;
relativeTranslation = rotationMatrix * newTranslation;
translation += relativeTranslation;
} else {
relativeTranslation = newTranslation - translation;
translation = newTranslation;
}
transform = composeMatrix(translation, rotation, scale);
auto bb = asset.asset->getBoundingBox();
auto transformedBB = bb.transform(transform);
if(!_collisionComponentManager->collides(transformedBB)) {
tm.setTransform(transformInstance, transform);
auto collisions = _collisionComponentManager->collides(transformedBB, relativeTranslation);
Log("%d collisions", collisions.size());
if(collisions.size() == 1) {
auto globalAxis = collisions[0];
globalAxis *= norm(relativeTranslation);
auto newRelativeTranslation = relativeTranslation + globalAxis;
// Log("Collision axis global : %f %f %f relativeTranslation %f %f %f relativeTranslation (after subtracting global collision vector) %f %f %f", globalAxis.x, globalAxis.y, globalAxis.z, relativeTranslation.x, relativeTranslation.y, relativeTranslation.z, newRelativeTranslation.x, newRelativeTranslation.y, newRelativeTranslation.z);
translation -= relativeTranslation;
translation += newRelativeTranslation;
transform = composeMatrix(translation, rotation, scale);
} else if(collisions.size() > 1) {
translation -= relativeTranslation;
transform = composeMatrix(translation, rotation, scale);
}
tm.setTransform(transformInstance, transform);
}
_transformUpdates.clear();
}
@@ -1243,9 +1261,59 @@ namespace polyvox
_transformUpdates[entity] = curr;
}
void AssetManager::setPosition(EntityId entity, float x, float y, float z, bool relative)
void AssetManager::setPosition(EntityId entityId, float x, float y, float z)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
translation = math::float3(x,y,z);
auto newTransform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, newTransform);
}
void AssetManager::setRotation(EntityId entityId, float rads, float x, float y, float z, float w)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
rotation = math::quatf(w,x,y,z);
auto newTransform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, newTransform);
}
void AssetManager::queuePositionUpdate(EntityId entity, float x, float y, float z, bool relative)
{
std::lock_guard lock(_mutex);
if(!relative) {
}
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
@@ -1262,7 +1330,7 @@ namespace polyvox
_transformUpdates[entity] = curr;
}
void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
void AssetManager::queueRotationUpdate(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
{
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);

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@@ -470,14 +470,14 @@ extern "C"
((AssetManager *)assetManager)->transformToUnitCube(asset);
}
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z, bool relative)
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z)
{
((AssetManager *)assetManager)->setPosition(asset, x, y, z, relative);
((AssetManager *)assetManager)->setPosition(asset, x, y, z);
}
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w)
{
((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z, w, relative);
((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z, w);
}
FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale)
@@ -485,6 +485,16 @@ extern "C"
((AssetManager *)assetManager)->setScale(asset, scale);
}
FLUTTER_PLUGIN_EXPORT void queue_position_update(void *assetManager, EntityId asset, float x, float y, float z, bool relative)
{
((AssetManager *)assetManager)->queuePositionUpdate(asset, x, y, z, relative);
}
FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
{
((AssetManager *)assetManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
}
FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index)
{
((AssetManager *)assetManager)->stopAnimation(asset, index);
@@ -537,13 +547,17 @@ extern "C"
free(ptr);
}
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId) {
((AssetManager*)assetManager)->addCollisionComponent(entityId);
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId)) {
((AssetManager*)assetManager)->addCollisionComponent(entityId, onCollisionCallback);
}
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath) {
return ((FilamentViewer*)viewer)->createGeometry(vertices, (size_t)numVertices, indices, numIndices, materialPath);
}
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const assetManager, const EntityId parent, const char* name) {
auto entity = ((AssetManager*)assetManager)->findChildEntityByName(parent, name);
return Entity::smuggle(entity);
}
}

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@@ -1,6 +1,7 @@
import 'dart:async';
import 'dart:math';
import 'package:flutter/services.dart';
import 'package:flutter_filament/filament_controller.dart';
import 'package:vector_math/vector_math_64.dart' as v;
@@ -79,7 +80,7 @@ class EntityTransformController {
double rads = 0.0;
if (_rotY != 0) {
rads = _rotY! * pi / 1000;
rads = _rotY * pi / 1000;
var rotY = v.Quaternion.axisAngle(v.Vector3(0, 1, 0), rads).normalized();
_rotation = rotY;
updateRotation = true;
@@ -87,12 +88,13 @@ class EntityTransformController {
}
if (updateTranslation) {
await controller.setPosition(
await controller.queuePositionUpdate(
_entity, _position.x, _position.y, _position.z,
relative: true);
}
if (updateRotation) {
await controller.setRotationQuat(_entity, _rotation, relative: true);
await controller.queueRotationUpdateQuat(_entity, _rotation,
relative: true);
}
}
@@ -105,43 +107,45 @@ class EntityTransformController {
}
bool _playingForwardAnimation = false;
bool _playingBackwardAnimation = false;
void forwardPressed() async {
_forward = true;
if (forwardAnimationIndex != null) {
if (!_playingForwardAnimation) {
await controller.playAnimation(_entity, forwardAnimationIndex!,
loop: true);
_playingForwardAnimation = true;
}
if (forwardAnimationIndex != null && !_playingForwardAnimation) {
await controller.playAnimation(_entity, forwardAnimationIndex!,
loop: true, replaceActive: false);
_playingForwardAnimation = true;
}
}
Timer? _forwardTimer;
Timer? _backwardsTimer;
Timer? _strafeLeftTimer;
Timer? _strafeRightTimer;
void forwardReleased() async {
_forwardTimer?.cancel();
_forwardTimer = Timer(Duration(milliseconds: 50), () async {
_forward = false;
_forward = false;
await Future.delayed(Duration(milliseconds: 50));
if (!_forward) {
_playingForwardAnimation = false;
if (forwardAnimationIndex != null) {
await controller.stopAnimation(_entity, forwardAnimationIndex!);
}
});
}
}
void backPressed() {
void backPressed() async {
_back = true;
if (forwardAnimationIndex != null) {
if (!_playingBackwardAnimation) {
await controller.playAnimation(_entity, forwardAnimationIndex!,
loop: true, replaceActive: false, reverse: true);
_playingBackwardAnimation = true;
}
}
}
void backReleased() async {
_backwardsTimer?.cancel();
_backwardsTimer = Timer(Duration(milliseconds: 50), () {
_back = false;
});
_back = false;
if (forwardAnimationIndex != null) {
await controller.stopAnimation(_entity, forwardAnimationIndex!);
}
_playingBackwardAnimation = false;
}
void strafeLeftPressed() {
@@ -149,10 +153,7 @@ class EntityTransformController {
}
void strafeLeftReleased() async {
_strafeLeftTimer?.cancel();
_strafeLeftTimer = Timer(Duration(milliseconds: 50), () {
_strafeLeft = false;
});
_strafeLeft = false;
}
void strafeRightPressed() {
@@ -160,9 +161,21 @@ class EntityTransformController {
}
void strafeRightReleased() async {
_strafeRightTimer?.cancel();
_strafeRightTimer = Timer(Duration(milliseconds: 50), () {
_strafeRight = false;
});
_strafeRight = false;
}
void Function()? _mouse1DownCallback;
void onMouse1Down(void Function() callback) {
_mouse1DownCallback = callback;
}
void mouse1Down() async {
_mouse1DownCallback?.call();
}
void mouse1Up() async {}
void mouse2Up() async {}
void mouse2Down() async {}
}

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@@ -449,9 +449,41 @@ abstract class FilamentController {
Future transformToUnitCube(FilamentEntity entity);
///
/// Sets the world space position for [entity] to the given coordinates.
/// Directly sets the world space position for [entity] to the given coordinates, skipping all collision detection.
///
Future setPosition(FilamentEntity entity, double x, double y, double z,
Future setPosition(FilamentEntity entity, double x, double y, double z);
///
/// Directly sets the scale for [entity], skipping all collision detection.
///
Future setScale(FilamentEntity entity, double scale);
///
/// Directly sets the rotation for [entity] to [rads] around the axis {x,y,z}, skipping all collision detection.
///
Future setRotation(
FilamentEntity entity, double rads, double x, double y, double z);
///
/// Queues an update to the worldspace position for [entity] to {x,y,z}.
/// The actual update will occur on the next frame, and will be subject to collision detection.
///
Future queuePositionUpdate(
FilamentEntity entity, double x, double y, double z,
{bool relative = false});
///
/// Queues an update to the worldspace rotation for [entity].
/// The actual update will occur on the next frame, and will be subject to collision detection.
///
Future queueRotationUpdate(
FilamentEntity entity, double rads, double x, double y, double z,
{bool relative = false});
///
/// Same as [queueRotationUpdate].
///
Future queueRotationUpdateQuat(FilamentEntity entity, Quaternion quat,
{bool relative = false});
///
@@ -459,23 +491,10 @@ abstract class FilamentController {
///
Future setPostProcessing(bool enabled);
///
/// Sets the scale for the given entity.
///
Future setScale(FilamentEntity entity, double scale);
///
/// Sets the rotation for [entity] to [rads] around the axis {x,y,z}.
///
Future setRotation(
FilamentEntity entity, double rads, double x, double y, double z,
{bool relative = false});
///
/// Sets the rotation for [entity] to the specified quaternion.
///
Future setRotationQuat(FilamentEntity entity, Quaternion rotation,
{bool relative = false});
Future setRotationQuat(FilamentEntity entity, Quaternion rotation);
///
/// Reveal the node [meshName] under [entity]. Only applicable if [hide] had previously been called; this is a no-op otherwise.
@@ -544,7 +563,8 @@ abstract class FilamentController {
/// At the moment, this is only relevant when controlling a different entity's transform.
/// If there is a collision between the controlled entity and [collidableEntity], the transform will not be updated.
///
Future addCollisionComponent(FilamentEntity collidableEntity);
Future addCollisionComponent(FilamentEntity collidableEntity,
{void Function(int entityId)? callback});
///
/// Creates a (renderable) entity with the specified geometry and adds to the scene.

View File

@@ -13,6 +13,7 @@ import 'package:flutter_filament/filament_controller.dart';
import 'package:flutter_filament/animations/animation_data.dart';
import 'package:flutter_filament/generated_bindings.dart';
import 'package:flutter_filament/hardware/hardware_keyboard_listener.dart';
import 'package:flutter_filament/hardware/hardware_keyboard_poll.dart';
import 'package:flutter_filament/rendering_surface.dart';
import 'package:vector_math/vector_math_64.dart';
@@ -1051,13 +1052,33 @@ class FilamentControllerFFI extends FilamentController {
}
@override
Future setPosition(FilamentEntity entity, double x, double y, double z,
{bool relative = false}) async {
Future setPosition(
FilamentEntity entity, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_position(_assetManager!, entity, x, y, z, relative);
set_position(_assetManager!, entity, x, y, z);
}
@override
Future setRotation(
FilamentEntity entity, double rads, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
await setRotationQuat(entity, quat);
}
@override
Future setRotationQuat(FilamentEntity entity, Quaternion rotation,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_rotation(_assetManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w);
}
@override
@@ -1069,23 +1090,33 @@ class FilamentControllerFFI extends FilamentController {
}
@override
Future setRotation(
Future queuePositionUpdate(
FilamentEntity entity, double x, double y, double z,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
queue_position_update(_assetManager!, entity, x, y, z, relative);
}
@override
Future queueRotationUpdate(
FilamentEntity entity, double rads, double x, double y, double z,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
await setRotationQuat(entity, quat, relative: relative);
await queueRotationUpdateQuat(entity, quat, relative: relative);
}
@override
Future setRotationQuat(FilamentEntity entity, Quaternion rotation,
Future queueRotationUpdateQuat(FilamentEntity entity, Quaternion rotation,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_rotation(_assetManager!, entity, rotation.radians, rotation.x,
queue_rotation_update(_assetManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w, relative);
}
@@ -1359,12 +1390,20 @@ class FilamentControllerFFI extends FilamentController {
}
@override
Future addCollisionComponent(FilamentEntity entity) async {
Future addCollisionComponent(FilamentEntity entity,
{void Function(int entityId)? callback}) async {
if (_assetManager == null) {
throw Exception("AssetManager must be non-null");
}
// ignore: sdk_version_since
add_collision_component(_assetManager!, entity);
if (callback != null) {
var ptr =
NativeCallable<Void Function(Int32 entityId)>.listener(callback);
add_collision_component(_assetManager!, entity, ptr.nativeFunction);
} else {
add_collision_component(_assetManager!, entity, nullptr);
}
}
@override