differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect

This commit is contained in:
Nick Fisher
2024-02-15 13:45:09 +08:00
parent 5d1eccacac
commit 73c039b413
8 changed files with 292 additions and 117 deletions

View File

@@ -172,9 +172,7 @@ namespace polyvox
sceneAsset.initialJointTransforms.push_back(jointTransform);
}
utils::Entity e = EntityManager::get().create();
EntityId eid = Entity::smuggle(e);
EntityId eid = Entity::smuggle(asset->getRoot());
_entityIdLookup.emplace(eid, _assets.size());
_assets.push_back(sceneAsset);
@@ -254,8 +252,7 @@ namespace polyvox
sceneAsset.initialJointTransforms.push_back(jointTransform);
}
utils::Entity e = EntityManager::get().create();
EntityId eid = Entity::smuggle(e);
EntityId eid = Entity::smuggle(asset->getRoot());
_entityIdLookup.emplace(eid, _assets.size());
_assets.push_back(sceneAsset);
@@ -351,7 +348,6 @@ namespace polyvox
asset.fadeGltfAnimationIndex = -1;
continue;
}
asset.asset->getInstance()->getAnimator()->applyAnimation(animationStatus.index, elapsedInSecs);
if (asset.fadeGltfAnimationIndex != -1 && elapsedInSecs < asset.fadeDuration)
@@ -361,9 +357,11 @@ namespace polyvox
auto alpha = elapsedInSecs / asset.fadeDuration;
asset.asset->getInstance()->getAnimator()->applyCrossFade(asset.fadeGltfAnimationIndex, fadeFromTime, alpha);
}
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
}
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
for (int i = (int)asset.morphAnimations.size() - 1; i >= 0; i--) {
auto animationStatus = asset.morphAnimations[i];
@@ -1165,17 +1163,20 @@ namespace polyvox
tm.setTransform(tm.getInstance(inst->getRoot()), transform);
}
void AssetManager::addCollisionComponent(EntityId entityId) {
void AssetManager::addCollisionComponent(EntityId entityId, void(*onCollisionCallback)(EntityId entityId)) {
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
return;
}
}
auto &asset = _assets[pos->second];
asset.asset->getAssetInstances();
auto collisionInstance = _collisionComponentManager->addComponent(asset.asset->getRoot());
_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance();
_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance()->getBoundingBox();
_collisionComponentManager->elementAt<1>(collisionInstance) = onCollisionCallback;
}
void AssetManager::updateTransforms() {
@@ -1211,20 +1212,37 @@ namespace polyvox
rotation = newRotation;
}
math::float3 relativeTranslation;
if(newTranslationRelative) {
math::mat3f rotationMatrix(rotation);
math::float3 relativeTranslation = rotationMatrix * newTranslation;
relativeTranslation = rotationMatrix * newTranslation;
translation += relativeTranslation;
} else {
relativeTranslation = newTranslation - translation;
translation = newTranslation;
}
transform = composeMatrix(translation, rotation, scale);
auto bb = asset.asset->getBoundingBox();
auto transformedBB = bb.transform(transform);
if(!_collisionComponentManager->collides(transformedBB)) {
tm.setTransform(transformInstance, transform);
auto collisions = _collisionComponentManager->collides(transformedBB, relativeTranslation);
Log("%d collisions", collisions.size());
if(collisions.size() == 1) {
auto globalAxis = collisions[0];
globalAxis *= norm(relativeTranslation);
auto newRelativeTranslation = relativeTranslation + globalAxis;
// Log("Collision axis global : %f %f %f relativeTranslation %f %f %f relativeTranslation (after subtracting global collision vector) %f %f %f", globalAxis.x, globalAxis.y, globalAxis.z, relativeTranslation.x, relativeTranslation.y, relativeTranslation.z, newRelativeTranslation.x, newRelativeTranslation.y, newRelativeTranslation.z);
translation -= relativeTranslation;
translation += newRelativeTranslation;
transform = composeMatrix(translation, rotation, scale);
} else if(collisions.size() > 1) {
translation -= relativeTranslation;
transform = composeMatrix(translation, rotation, scale);
}
tm.setTransform(transformInstance, transform);
}
_transformUpdates.clear();
}
@@ -1243,9 +1261,59 @@ namespace polyvox
_transformUpdates[entity] = curr;
}
void AssetManager::setPosition(EntityId entity, float x, float y, float z, bool relative)
void AssetManager::setPosition(EntityId entityId, float x, float y, float z)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
translation = math::float3(x,y,z);
auto newTransform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, newTransform);
}
void AssetManager::setRotation(EntityId entityId, float rads, float x, float y, float z, float w)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
rotation = math::quatf(w,x,y,z);
auto newTransform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, newTransform);
}
void AssetManager::queuePositionUpdate(EntityId entity, float x, float y, float z, bool relative)
{
std::lock_guard lock(_mutex);
if(!relative) {
}
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
@@ -1262,7 +1330,7 @@ namespace polyvox
_transformUpdates[entity] = curr;
}
void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
void AssetManager::queueRotationUpdate(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
{
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);

View File

@@ -470,14 +470,14 @@ extern "C"
((AssetManager *)assetManager)->transformToUnitCube(asset);
}
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z, bool relative)
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z)
{
((AssetManager *)assetManager)->setPosition(asset, x, y, z, relative);
((AssetManager *)assetManager)->setPosition(asset, x, y, z);
}
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w)
{
((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z, w, relative);
((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z, w);
}
FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale)
@@ -485,6 +485,16 @@ extern "C"
((AssetManager *)assetManager)->setScale(asset, scale);
}
FLUTTER_PLUGIN_EXPORT void queue_position_update(void *assetManager, EntityId asset, float x, float y, float z, bool relative)
{
((AssetManager *)assetManager)->queuePositionUpdate(asset, x, y, z, relative);
}
FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
{
((AssetManager *)assetManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
}
FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index)
{
((AssetManager *)assetManager)->stopAnimation(asset, index);
@@ -537,13 +547,17 @@ extern "C"
free(ptr);
}
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId) {
((AssetManager*)assetManager)->addCollisionComponent(entityId);
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId)) {
((AssetManager*)assetManager)->addCollisionComponent(entityId, onCollisionCallback);
}
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath) {
return ((FilamentViewer*)viewer)->createGeometry(vertices, (size_t)numVertices, indices, numIndices, materialPath);
}
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const assetManager, const EntityId parent, const char* name) {
auto entity = ((AssetManager*)assetManager)->findChildEntityByName(parent, name);
return Entity::smuggle(entity);
}
}