Refactor gesture type enum to use camelCase
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@@ -6,7 +6,7 @@ import 'package:flutter_filament/widgets/filament_gesture_detector_desktop.dart'
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import 'package:flutter_filament/widgets/filament_gesture_detector_mobile.dart';
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import '../filament_controller.dart';
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enum GestureType { RotateCamera, PanCamera, PanBackground }
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enum GestureType { rotateCamera, panCamera, panBackground }
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///
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/// A widget that translates finger/mouse gestures to zoom/pan/rotate actions.
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@@ -2,7 +2,7 @@ import 'dart:async';
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import 'package:flutter/material.dart';
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import '../filament_controller.dart';
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enum GestureType { RotateCamera, PanCamera, PanBackground }
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enum GestureType { rotateCamera, panCamera, panBackground }
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///
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/// A widget that translates finger/mouse gestures to zoom/pan/rotate actions.
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@@ -49,12 +49,12 @@ class FilamentGestureDetectorMobile extends StatefulWidget {
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class _FilamentGestureDetectorMobileState
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extends State<FilamentGestureDetectorMobile> {
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GestureType gestureType = GestureType.PanCamera;
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GestureType gestureType = GestureType.panCamera;
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final _icons = {
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GestureType.PanBackground: Icons.image,
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GestureType.PanCamera: Icons.pan_tool,
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GestureType.RotateCamera: Icons.rotate_90_degrees_ccw
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GestureType.panBackground: Icons.image,
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GestureType.panCamera: Icons.pan_tool,
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GestureType.rotateCamera: Icons.rotate_90_degrees_ccw
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};
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// on mobile, we can't differentiate between pointer down events like we do on desktop with primary/secondary/tertiary buttons
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@@ -69,8 +69,11 @@ class _FilamentGestureDetectorMobileState
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// to avoid duplicating code for pan/rotate (panStart, panUpdate, panEnd, rotateStart, rotateUpdate etc)
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// we have only a single function for start/update/end.
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// when the gesture type is changed, these properties are updated to point to the correct function.
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// ignore: unused_field
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late Function(double x, double y) _functionStart;
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// ignore: unused_field
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late Function(double x, double y) _functionUpdate;
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// ignore: unused_field
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late Function() _functionEnd;
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@override
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@@ -81,18 +84,18 @@ class _FilamentGestureDetectorMobileState
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void _setFunction() {
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switch (gestureType) {
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case GestureType.RotateCamera:
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case GestureType.rotateCamera:
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_functionStart = widget.controller.rotateStart;
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_functionUpdate = widget.controller.rotateUpdate;
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_functionEnd = widget.controller.rotateEnd;
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break;
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case GestureType.PanCamera:
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case GestureType.panCamera:
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_functionStart = widget.controller.panStart;
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_functionUpdate = widget.controller.panUpdate;
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_functionEnd = widget.controller.panEnd;
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break;
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// TODO
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case GestureType.PanBackground:
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case GestureType.panBackground:
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_functionStart = (x, y) async {};
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_functionUpdate = (x, y) async {};
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_functionEnd = () async {};
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@@ -109,6 +112,7 @@ class _FilamentGestureDetectorMobileState
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super.didUpdateWidget(oldWidget);
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}
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// ignore: unused_field
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Timer? _scrollTimer;
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double _lastScale = 0;
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