use intptr_t for textureId

This commit is contained in:
Nick Fisher
2023-09-14 09:52:42 +08:00
parent 0c6d0890c2
commit 7ba1598d9e

View File

@@ -73,7 +73,7 @@ namespace polyvox {
void createSwapChain(const void* surface, uint32_t width, uint32_t height);
void destroySwapChain();
void createRenderTarget(uint32_t glTextureId, uint32_t width,uint32_t height);
void createRenderTarget(intptr_t textureId, uint32_t width,uint32_t height);
Renderer* getRenderer();