current working version for pixel buffer on Windows (may need to comment out lifecycle checks in FilamentWidget)

This commit is contained in:
Nick Fisher
2023-09-28 10:47:28 +10:00
parent fd843147ad
commit 7e2f39c611
2 changed files with 349 additions and 266 deletions

View File

@@ -28,10 +28,19 @@
#include <vector>
#include <future>
#include "PolyvoxFilamentApi.h"
#include "PlatformANGLE.h"
// #include "PlatformANGLE.h"
#include "GL/GL.h"
#include "GL/GLu.h"
#include "GL/wglext.h"
#include <Windows.h>
#include <wrl.h>
#include "ThreadPool.hpp"
namespace polyvox_filament {
static ThreadPool* _tp;
@@ -63,22 +72,31 @@ PolyvoxFilamentPlugin::PolyvoxFilamentPlugin(
PolyvoxFilamentPlugin::~PolyvoxFilamentPlugin() {}
ResourceBuffer PolyvoxFilamentPlugin::loadResource(const char *name) {
TCHAR pBuf[256];
size_t len = sizeof(pBuf);
int bytes = GetModuleFileName(NULL, pBuf, len);
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
std::wstring assetPath = converter.from_bytes(name);
std::string name_str(name);
std::filesystem::path targetFilePath;
if (name_str.rfind("file://", 0) == 0) {
targetFilePath = name_str.substr(7);
} else {
TCHAR pBuf[256];
size_t len = sizeof(pBuf);
int bytes = GetModuleFileName(NULL, pBuf, len);
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
std::wstring assetPath = converter.from_bytes(name);
std::wstring exePathBuf(pBuf);
std::filesystem::path exePath(exePathBuf);
auto exeDir = exePath.remove_filename();
std::filesystem::path p(exeDir.wstring() + L"data/flutter_assets/" +
assetPath);
std::wcout << "Loading from " << p << std::endl;
std::wstring exePathBuf(pBuf);
std::filesystem::path exePath(exePathBuf);
auto exeDir = exePath.remove_filename();
targetFilePath = exeDir.wstring() + L"data/flutter_assets/" +
assetPath;
}
std::wcout << "Loading from " << targetFilePath << std::endl;
std::streampos length;
std::ifstream is(p.c_str(), std::ios::binary);
std::ifstream is(targetFilePath.c_str(), std::ios::binary);
if (!is) {
std::cout << "Failed to find resource at file path " << p << std::endl;
std::cout << "Failed to find resource at file path " << targetFilePath << std::endl;
return ResourceBuffer(nullptr, 0, -1);
}
is.seekg(0, std::ios::end);
@@ -123,14 +141,12 @@ void PolyvoxFilamentPlugin::CreateFilamentViewer(
const ResourceLoaderWrapper *const resourceLoader =
new ResourceLoaderWrapper(_loadResource, _freeResource, this);
// wglMakeCurrent(NULL, NULL);
wglMakeCurrent(NULL, NULL);
std::packaged_task<void()> lambda([&]() mutable {
_viewer = (void *)create_filament_viewer(_context, resourceLoader, _platform);
// auto hwnd = _pluginRegistrar->GetView()->GetNativeWindow();
create_swap_chain(_viewer, nullptr, width, height);
create_render_target(_viewer, _glTextureId, width, height);
@@ -143,6 +159,7 @@ void PolyvoxFilamentPlugin::CreateFilamentViewer(
{
if(_rendering) {
std::packaged_task<void()> renderLambda([&]() mutable {
std::lock_guard<std::mutex> guard(_renderMutex);
render(_viewer, 0, nullptr, nullptr, nullptr);
_textureRegistrar->MarkTextureFrameAvailable(_flutterTextureId);
});
@@ -160,15 +177,15 @@ void PolyvoxFilamentPlugin::CreateFilamentViewer(
void PolyvoxFilamentPlugin::Render(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
auto callback = [](void *buf, size_t size, void *data) {
auto plugin = (PolyvoxFilamentPlugin *)data;
plugin->_textureRegistrar->MarkTextureFrameAvailable(
plugin->_flutterTextureId);
};
// auto callback = [](void *buf, size_t size, void *data) {
// auto plugin = (PolyvoxFilamentPlugin *)data;
// plugin->_textureRegistrar->MarkTextureFrameAvailable(
// plugin->_flutterTextureId);
// };
_D3D11DeviceContext->CopyResource(_externalD3DTexture2D.Get(),
_internalD3DTexture2D.Get());
_D3D11DeviceContext->Flush();
// _D3D11DeviceContext->CopyResource(_externalD3DTexture2D.Get(),
// _internalD3DTexture2D.Get());
// _D3D11DeviceContext->Flush();
// render(_viewer, 0, _pixelData.get(), callback, this);
std::packaged_task<void()> lambda([=]() mutable {
@@ -197,121 +214,121 @@ void PolyvoxFilamentPlugin::CreateTexture(
const auto width = (uint32_t)round(*(std::get_if<double>(&(args->at(0)))));
const auto height = (uint32_t)round(*(std::get_if<double>(&(args->at(1)))));
// D3D starts here
IDXGIAdapter* adapter_ = nullptr;
// // D3D starts here
// IDXGIAdapter* adapter_ = nullptr;
// first, we need to initialize the D3D device and create the backing texture
// this has been taken from https://github.com/alexmercerind/flutter-windows-ANGLE-OpenGL-ES/blob/master/windows/angle_surface_manager.cc
auto feature_levels = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
};
// NOTE: Not enabling DirectX 12.
// |D3D11CreateDevice| crashes directly on Windows 7.
// D3D_FEATURE_LEVEL_12_2, D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
// D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
// D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
IDXGIFactory* dxgi = nullptr;
::CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&dxgi);
// Manually selecting adapter. As far as my experience goes, this is the
// safest approach. Passing NULL (so-called default) seems to cause issues
// on Windows 7 or maybe some older graphics drivers.
// First adapter is the default.
// |D3D_DRIVER_TYPE_UNKNOWN| must be passed with manual adapter selection.
dxgi->EnumAdapters(0, &adapter_);
dxgi->Release();
if (!adapter_) {
result->Error("ERROR", "Failed to locate default D3D adapter", nullptr);
return;
}
// // first, we need to initialize the D3D device and create the backing texture
// // this has been taken from https://github.com/alexmercerind/flutter-windows-ANGLE-OpenGL-ES/blob/master/windows/angle_surface_manager.cc
// auto feature_levels = {
// D3D_FEATURE_LEVEL_11_0,
// D3D_FEATURE_LEVEL_10_1,
// D3D_FEATURE_LEVEL_10_0,
// D3D_FEATURE_LEVEL_9_3,
// };
// // NOTE: Not enabling DirectX 12.
// // |D3D11CreateDevice| crashes directly on Windows 7.
// // D3D_FEATURE_LEVEL_12_2, D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
// // D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
// // D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
// IDXGIFactory* dxgi = nullptr;
// ::CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&dxgi);
// // Manually selecting adapter. As far as my experience goes, this is the
// // safest approach. Passing NULL (so-called default) seems to cause issues
// // on Windows 7 or maybe some older graphics drivers.
// // First adapter is the default.
// // |D3D_DRIVER_TYPE_UNKNOWN| must be passed with manual adapter selection.
// dxgi->EnumAdapters(0, &adapter_);
// dxgi->Release();
// if (!adapter_) {
// result->Error("ERROR", "Failed to locate default D3D adapter", nullptr);
// return;
// }
DXGI_ADAPTER_DESC adapter_desc_;
adapter_->GetDesc(&adapter_desc_);
std::wcout << L"D3D adapter description: " << adapter_desc_.Description << std::endl;
// DXGI_ADAPTER_DESC adapter_desc_;
// adapter_->GetDesc(&adapter_desc_);
// std::wcout << L"D3D adapter description: " << adapter_desc_.Description << std::endl;
auto hr = ::D3D11CreateDevice(
adapter_, D3D_DRIVER_TYPE_UNKNOWN, 0, 0, feature_levels.begin(),
static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION,
&_D3D11Device, 0, &_D3D11DeviceContext);
// auto hr = ::D3D11CreateDevice(
// adapter_, D3D_DRIVER_TYPE_UNKNOWN, 0, 0, feature_levels.begin(),
// static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION,
// &_D3D11Device, 0, &_D3D11DeviceContext);
if (FAILED(hr)) {
result->Error("ERROR", "Failed to create D3D device", nullptr);
return;
}
// if (FAILED(hr)) {
// result->Error("ERROR", "Failed to create D3D device", nullptr);
// return;
// }
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
auto dxgi_device_success = _D3D11Device->QueryInterface(
__uuidof(IDXGIDevice), (void**)&dxgi_device);
if (SUCCEEDED(dxgi_device_success) && dxgi_device != nullptr) {
dxgi_device->SetGPUThreadPriority(5); // Must be in interval [-7, 7].
}
// Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
// auto dxgi_device_success = _D3D11Device->QueryInterface(
// __uuidof(IDXGIDevice), (void**)&dxgi_device);
// if (SUCCEEDED(dxgi_device_success) && dxgi_device != nullptr) {
// dxgi_device->SetGPUThreadPriority(5); // Must be in interval [-7, 7].
// }
auto level = _D3D11Device->GetFeatureLevel();
std::cout << "media_kit: ANGLESurfaceManager: Direct3D Feature Level: "
<< (((unsigned)level) >> 12) << "_"
<< ((((unsigned)level) >> 8) & 0xf) << std::endl;
auto d3d11_texture2D_desc = D3D11_TEXTURE2D_DESC{0};
d3d11_texture2D_desc.Width = width;
d3d11_texture2D_desc.Height = height;
d3d11_texture2D_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
d3d11_texture2D_desc.MipLevels = 1;
d3d11_texture2D_desc.ArraySize = 1;
d3d11_texture2D_desc.SampleDesc.Count = 1;
d3d11_texture2D_desc.SampleDesc.Quality = 0;
d3d11_texture2D_desc.Usage = D3D11_USAGE_DEFAULT;
d3d11_texture2D_desc.BindFlags =
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
d3d11_texture2D_desc.CPUAccessFlags = 0;
d3d11_texture2D_desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
// auto level = _D3D11Device->GetFeatureLevel();
// std::cout << "media_kit: ANGLESurfaceManager: Direct3D Feature Level: "
// << (((unsigned)level) >> 12) << "_"
// << ((((unsigned)level) >> 8) & 0xf) << std::endl;
// auto d3d11_texture2D_desc = D3D11_TEXTURE2D_DESC{0};
// d3d11_texture2D_desc.Width = width;
// d3d11_texture2D_desc.Height = height;
// d3d11_texture2D_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
// d3d11_texture2D_desc.MipLevels = 1;
// d3d11_texture2D_desc.ArraySize = 1;
// d3d11_texture2D_desc.SampleDesc.Count = 1;
// d3d11_texture2D_desc.SampleDesc.Quality = 0;
// d3d11_texture2D_desc.Usage = D3D11_USAGE_DEFAULT;
// d3d11_texture2D_desc.BindFlags =
// D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
// d3d11_texture2D_desc.CPUAccessFlags = 0;
// d3d11_texture2D_desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
// create internal texture
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_internalD3DTexture2D);
if FAILED(hr)
{
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
auto resource = Microsoft::WRL::ComPtr<IDXGIResource>{};
hr = _internalD3DTexture2D.As(&resource);
// // create internal texture
// hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_internalD3DTexture2D);
// if FAILED(hr)
// {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// auto resource = Microsoft::WRL::ComPtr<IDXGIResource>{};
// hr = _internalD3DTexture2D.As(&resource);
if FAILED(hr) {
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
hr = resource->GetSharedHandle(&_internalD3DTextureHandle);
if FAILED(hr) {
result->Error("ERROR", "Failed to get shared handle to D3D texture", nullptr);
return;
}
_internalD3DTexture2D->AddRef();
// if FAILED(hr) {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// hr = resource->GetSharedHandle(&_internalD3DTextureHandle);
// if FAILED(hr) {
// result->Error("ERROR", "Failed to get shared handle to D3D texture", nullptr);
// return;
// }
// _internalD3DTexture2D->AddRef();
std::cout << "Created internal D3D texture" << std::endl;
// std::cout << "Created internal D3D texture" << std::endl;
// external
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_externalD3DTexture2D);
if FAILED(hr)
{
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
hr = _externalD3DTexture2D.As(&resource);
// // external
// hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_externalD3DTexture2D);
// if FAILED(hr)
// {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// hr = _externalD3DTexture2D.As(&resource);
if FAILED(hr) {
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
hr = resource->GetSharedHandle(&_externalD3DTextureHandle);
if FAILED(hr) {
result->Error("ERROR", "Failed to get shared handle to external D3D texture", nullptr);
return;
}
_externalD3DTexture2D->AddRef();
// if FAILED(hr) {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// hr = resource->GetSharedHandle(&_externalD3DTextureHandle);
// if FAILED(hr) {
// result->Error("ERROR", "Failed to get shared handle to external D3D texture", nullptr);
// return;
// }
// _externalD3DTexture2D->AddRef();
std::cout << "Created external D3D texture" << std::endl;
// std::cout << "Created external D3D texture" << std::endl;
_platform = new filament::backend::PlatformANGLE(_internalD3DTextureHandle, width, height);
// _platform = new filament::backend::PlatformANGLE(_internalD3DTextureHandle, width, height);
// // OpenGL starts here
// // GLenum err = GL_NO_ERROR;
@@ -410,97 +427,88 @@ void PolyvoxFilamentPlugin::CreateTexture(
// return;
// }
// HWND hwnd = _pluginRegistrar->GetView()
// ->GetNativeWindow(); // CreateWindowA("STATIC", "dummy", 0, 0,
// // 0, 1, 1, NULL, NULL, NULL, NULL);
HWND hwnd = _pluginRegistrar->GetView()
->GetNativeWindow(); // CreateWindowA("STATIC", "dummy", 0, 0,
// 0, 1, 1, NULL, NULL, NULL, NULL);
// HDC whdc = GetDC(hwnd);
// if (whdc == NULL) {
// result->Error("ERROR", "No device context for temporary window", nullptr);
// return;
// }
HDC whdc = GetDC(hwnd);
if (whdc == NULL) {
result->Error("ERROR", "No device context for temporary window", nullptr);
return;
}
// PIXELFORMATDESCRIPTOR pfd = {
// sizeof(PIXELFORMATDESCRIPTOR),
// 1,
// PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
// PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
// 32, // Colordepth of the framebuffer.
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 24, // Number of bits for the depthbuffer
// 0, // Number of bits for the stencilbuffer
// 0, // Number of Aux buffers in the framebuffer.
// PFD_MAIN_PLANE,
// 0,
// 0,
// 0,
// 0};
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
32, // Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
32, // Number of bits for the depthbuffer
0, // Number of bits for the stencilbuffer
0, // Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};
// int pixelFormat = ChoosePixelFormat(whdc, &pfd);
// SetPixelFormat(whdc, pixelFormat, &pfd);
int pixelFormat = ChoosePixelFormat(whdc, &pfd);
SetPixelFormat(whdc, pixelFormat, &pfd);
// // We need a tmp context to retrieve and call wglCreateContextAttribsARB.
// HGLRC tempContext = wglCreateContext(whdc);
// if (!wglMakeCurrent(whdc, tempContext)) {
// result->Error("ERROR", "Failed to acquire temporary context", nullptr);
// return;
// }
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
HGLRC tempContext = wglCreateContext(whdc);
if (!wglMakeCurrent(whdc, tempContext)) {
result->Error("ERROR", "Failed to acquire temporary context", nullptr);
return;
}
// GLenum err = glGetError();
GLenum err = glGetError();
// if(err != GL_NO_ERROR) {
// result->Error("ERROR", "GL Error @ 455 %d", err);
// return;
// }
if(err != GL_NO_ERROR) {
result->Error("ERROR", "GL Error @ 455 %d", err);
return;
}
// PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
// wglCreateContextAttribs =
// (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
// "wglCreateContextAttribsARB");
wglCreateContextAttribs =
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
"wglCreateContextAttribsARB");
// if (!wglCreateContextAttribs) {
// result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
// nullptr);
// return;
// }
if (!wglCreateContextAttribs) {
result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
nullptr);
return;
}
// for (int minor = 5; minor >= 1; minor--) {
// std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
// WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
// _context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
// if (_context) {
// break;
// }
// }
for (int minor = 5; minor >= 1; minor--) {
std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
_context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
if (_context) {
break;
}
}
// wglMakeCurrent(NULL, NULL);
// wglDeleteContext(tempContext);
wglMakeCurrent(NULL, NULL);
wglDeleteContext(tempContext);
// if (!_context || !wglMakeCurrent(whdc, _context)) {
// result->Error("ERROR", "Failed to create OpenGL context.");
// return;
// }
if (!_context || !wglMakeCurrent(whdc, _context)) {
result->Error("ERROR", "Failed to create OpenGL context.");
return;
}
// glGenTextures(1, &_glTextureId);
glGenTextures(1, &_glTextureId);
// if(_glTextureId == 0) {
// result->Error("ERROR", "Failed to generate texture, OpenGL err was %d", glGetError());
// return;
// }
if(_glTextureId == 0) {
result->Error("ERROR", "Failed to generate texture, OpenGL err was %d", glGetError());
return;
}
// err = eglGetError();
@@ -509,15 +517,15 @@ void PolyvoxFilamentPlugin::CreateTexture(
// return;
// }
// glBindTexture(GL_TEXTURE_2D, _glTextureId);
glBindTexture(GL_TEXTURE_2D, _glTextureId);
// eglBindTexImage(display, surface, EGL_BACK_BUFFER);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
// GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
// err = eglGetError();
@@ -526,68 +534,70 @@ void PolyvoxFilamentPlugin::CreateTexture(
// return;
// }
// err = glGetError();
err = glGetError();
// if (err != GL_NO_ERROR) {
// result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
// return;
// }
if (err != GL_NO_ERROR) {
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
return;
}
// _pixelData.reset(new uint8_t[width * height * 4]);
// _pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
// _pixelBuffer->buffer = _pixelData.get();
_pixelData.reset(new uint8_t[width * height * 4]);
_pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
_pixelBuffer->buffer = _pixelData.get();
// _pixelBuffer->width = size_t(width);
// _pixelBuffer->height = size_t(height);
// _texture =
// std::make_unique<flutter::TextureVariant>(flutter::PixelBufferTexture(
// [=](size_t width,
// size_t height) -> const FlutterDesktopPixelBuffer * {
// if(!_context || !wglMakeCurrent(whdc, _context)) {
// std::cout << "Failed to switch OpenGL context." << std::endl;
// } else {
// uint8_t* data = new uint8_t[width*height*4];
// glBindTexture(GL_TEXTURE_2D, _glTextureId);
// glGetTexImage(GL_TEXTURE_2D,0,GL_RGBA,GL_UNSIGNED_BYTE,data);
// GLenum err = glGetError();
// if(err != GL_NO_ERROR) {
// if(err == GL_INVALID_OPERATION) {
// std::cout << "Invalid op" << std::endl;
// } else if(err == GL_INVALID_VALUE) {
// std::cout << "Invalid value" << std::endl;
// } else if(err == GL_OUT_OF_MEMORY) {
// std::cout << "Out of mem" << std::endl;
// } else if(err == GL_INVALID_ENUM ) {
// std::cout << "Invalid enum" << std::endl;
// } else {
// std::cout << "Unknown error" << std::endl;
// }
// }
// _pixelData.reset(data);
// wglMakeCurrent(NULL, NULL);
// }
// _pixelBuffer->buffer = _pixelData.get();
// return _pixelBuffer.get();
// }));
_textureDescriptor = std::make_unique<FlutterDesktopGpuSurfaceDescriptor>();
_textureDescriptor->struct_size = sizeof(FlutterDesktopGpuSurfaceDescriptor);
_textureDescriptor->handle = _externalD3DTextureHandle;
_textureDescriptor->width = _textureDescriptor->visible_width = width;
_textureDescriptor->height = _textureDescriptor->visible_height = height;
_textureDescriptor->release_context = nullptr;
_textureDescriptor->release_callback = [](void* release_context) {};
_textureDescriptor->format = kFlutterDesktopPixelFormatBGRA8888;
_pixelBuffer->width = size_t(width);
_pixelBuffer->height = size_t(height);
_texture =
std::make_unique<flutter::TextureVariant>(flutter::GpuSurfaceTexture(
kFlutterDesktopGpuSurfaceTypeDxgiSharedHandle,
[&](auto, auto) { return _textureDescriptor.get(); }));
std::make_unique<flutter::TextureVariant>(flutter::PixelBufferTexture(
[=](size_t width,
size_t height) -> const FlutterDesktopPixelBuffer * {
std::lock_guard<std::mutex> guard(_renderMutex);
if(!_context || !wglMakeCurrent(whdc, _context)) {
std::cout << "Failed to switch OpenGL context." << std::endl;
} else {
uint8_t* data = new uint8_t[width*height*4];
glBindTexture(GL_TEXTURE_2D, _glTextureId);
glGetTexImage(GL_TEXTURE_2D,0,GL_RGBA,GL_UNSIGNED_BYTE,data);
GLenum err = glGetError();
if(err != GL_NO_ERROR) {
if(err == GL_INVALID_OPERATION) {
std::cout << "Invalid op" << std::endl;
} else if(err == GL_INVALID_VALUE) {
std::cout << "Invalid value" << std::endl;
} else if(err == GL_OUT_OF_MEMORY) {
std::cout << "Out of mem" << std::endl;
} else if(err == GL_INVALID_ENUM ) {
std::cout << "Invalid enum" << std::endl;
} else {
std::cout << "Unknown error" << std::endl;
}
}
glFinish();
_pixelData.reset(data);
wglMakeCurrent(NULL, NULL);
}
_pixelBuffer->buffer = _pixelData.get();
return _pixelBuffer.get();
}));
// _textureDescriptor = std::make_unique<FlutterDesktopGpuSurfaceDescriptor>();
// _textureDescriptor->struct_size = sizeof(FlutterDesktopGpuSurfaceDescriptor);
// _textureDescriptor->handle = _externalD3DTextureHandle;
// _textureDescriptor->width = _textureDescriptor->visible_width = width;
// _textureDescriptor->height = _textureDescriptor->visible_height = height;
// _textureDescriptor->release_context = nullptr;
// _textureDescriptor->release_callback = [](void* release_context) {};
// _textureDescriptor->format = kFlutterDesktopPixelFormatBGRA8888;
// _texture =
// std::make_unique<flutter::TextureVariant>(flutter::GpuSurfaceTexture(
// kFlutterDesktopGpuSurfaceTypeDxgiSharedHandle,
// [&](auto, auto) { return _textureDescriptor.get(); }));
_flutterTextureId = _textureRegistrar->RegisterTexture(_texture.get());
std::cout << "Registered Flutter texture ID " << _flutterTextureId << std::endl;
@@ -991,11 +1001,61 @@ void PolyvoxFilamentPlugin::ScrollUpdate(
result->Success(response);
}
void PolyvoxFilamentPlugin::ClearAssets(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
clear_assets(_viewer);
flutter::EncodableValue response("OK");
result->Success(response);
}
void PolyvoxFilamentPlugin::ClearLights(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
clear_lights(_viewer);
flutter::EncodableValue response("OK");
result->Success(response);
}
void PolyvoxFilamentPlugin::MoveCameraToAsset(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto * entityId = std::get_if<int32_t>(methodCall.arguments());
if(!entityId) {
const auto * entityId64 = std::get_if<int64_t>(methodCall.arguments());
if (!entityId64) {
result->Error("No entity ID provided");
return;
}
}
move_camera_to_asset(_viewer, *entityId);
flutter::EncodableValue response("OK");
result->Success(response);
}
void PolyvoxFilamentPlugin::SetViewFrustumCulling(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto* culling = std::get_if<bool>(methodCall.arguments());
if(!culling) {
result->Error("No arg provided");
return;
}
std::cout << "Setting frustum culling to " << culling << std::endl;
set_view_frustum_culling(_viewer, *culling);
flutter::EncodableValue response("OK");
result->Success(response);
}
void PolyvoxFilamentPlugin::HandleMethodCall(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
std::cout << methodCall.method_name() << std::endl;
// std::cout << methodCall.method_name() << std::endl;
if (methodCall.method_name() == "createFilamentViewer") {
CreateFilamentViewer(methodCall, std::move(result));
@@ -1061,6 +1121,14 @@ void PolyvoxFilamentPlugin::HandleMethodCall(
ScrollEnd(methodCall, std::move(result));
} else if (methodCall.method_name() == "scrollUpdate") {
ScrollUpdate(methodCall, std::move(result));
} else if (methodCall.method_name() == "clearAssets") {
ClearAssets(methodCall, std::move(result));
} else if (methodCall.method_name() == "clearLights") {
ClearLights(methodCall, std::move(result));
} else if (methodCall.method_name() == "moveCameraToAsset") {
MoveCameraToAsset(methodCall, std::move(result));
} else if (methodCall.method_name() == "setViewFrustumCulling") {
SetViewFrustumCulling(methodCall, std::move(result));
} else {
result->NotImplemented();
}

View File

@@ -6,6 +6,7 @@
#include <chrono>
#include <memory>
#include <mutex>
#include <Windows.h>
#include <wrl.h>
@@ -58,6 +59,8 @@ public:
bool _rendering = false;
int64_t _flutterTextureId;
std::mutex _renderMutex;
// OpenGL
// Texture handle
GLuint _glTextureId = 0;
@@ -192,6 +195,18 @@ public:
void ScrollUpdate(const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
void ClearAssets(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
void ClearLights(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
void MoveCameraToAsset(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
void SetViewFrustumCulling(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
ResourceBuffer loadResource(const char *path);
void freeResource(ResourceBuffer rbuf);