properly free memory in model/view matrix getters
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@@ -348,7 +348,7 @@ abstract class FilamentController {
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Future<Matrix4> getCameraViewMatrix();
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///
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/// Set the camera position in world space.
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/// Set the camera position in world space. Note this is not persistent - any viewport navigation will reset the camera transform.
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///
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Future setCameraPosition(double x, double y, double z);
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@@ -374,7 +374,7 @@ abstract class FilamentController {
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double aperture, double shutterSpeed, double sensitivity);
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///
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/// Rotate the camera by [rads] around the given axis.
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/// Rotate the camera by [rads] around the given axis. Note this is not persistent - any viewport navigation will reset the camera transform.
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///
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Future setCameraRotation(double rads, double x, double y, double z);
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