start using menu for example project & add methods for getting camera model/view matrices
This commit is contained in:
@@ -7,7 +7,7 @@ import 'package:flutter_filament/filament_controller.dart';
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class CameraMatrixOverlay extends StatefulWidget {
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final FilamentController controller;
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CameraMatrixOverlay({super.key, required this.controller});
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const CameraMatrixOverlay({super.key, required this.controller});
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@override
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State<StatefulWidget> createState() => _CameraMatrixOverlayState();
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@@ -18,23 +18,37 @@ class _CameraMatrixOverlayState extends State<CameraMatrixOverlay> {
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String? _cameraPosition;
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String? _cameraRotation;
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void _updateTimer() {
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_cameraTimer?.cancel();
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if (widget.controller.hasViewer.value) {
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_cameraTimer =
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Timer.periodic(const Duration(milliseconds: 50), (timer) async {
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var cameraPosition = await widget.controller.getCameraPosition();
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var cameraRotation = await widget.controller.getCameraRotation();
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_cameraPosition =
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"${cameraPosition.storage.map((v) => v.toStringAsFixed(2))}";
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_cameraRotation =
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"${cameraRotation.storage.map((v) => v.toStringAsFixed(2))}";
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setState(() {});
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});
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}
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}
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@override
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void initState() {
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super.initState();
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_cameraTimer =
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Timer.periodic(const Duration(milliseconds: 50), (timer) async {
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var cameraPosition = await widget.controller.getCameraPosition();
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var cameraRotation = await widget.controller.getCameraRotation();
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_cameraPosition = cameraPosition.toString();
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_cameraRotation = cameraRotation.toString();
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setState(() {});
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});
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_updateTimer();
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widget.controller.hasViewer.addListener(_updateTimer);
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}
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@override
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void dispose() {
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super.dispose();
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widget.controller.hasViewer.removeListener(_updateTimer);
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_cameraTimer?.cancel();
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}
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@@ -1,58 +0,0 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_filament/filament_controller.dart';
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class CameraMenu extends StatefulWidget {
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final FilamentController? controller;
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CameraMenu({super.key, required this.controller});
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@override
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State<StatefulWidget> createState() {
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return _CameraMenuState();
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}
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}
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class _CameraMenuState extends State<CameraMenu> {
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bool _frustumCulling = true;
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final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Camera Menu');
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@override
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void didUpdateWidget(CameraMenu oldWidget) {
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super.didUpdateWidget(oldWidget);
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if (widget.controller != oldWidget.controller) {
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setState(() {});
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}
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}
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@override
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Widget build(BuildContext context) {
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return MenuAnchor(
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childFocusNode: _buttonFocusNode,
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menuChildren: <Widget>[
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MenuItemButton(
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child: Text("Camera"),
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onPressed: () {},
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),
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],
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builder:
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(BuildContext context, MenuController controller, Widget? child) {
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return Align(
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alignment: Alignment.bottomLeft,
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child: TextButton(
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onPressed: widget.controller?.hasViewer != true
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? null
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: () {
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if (controller.isOpen) {
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controller.close();
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} else {
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controller.open();
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}
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},
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child: const Text("Camera"),
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));
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},
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);
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}
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}
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@@ -6,11 +6,14 @@ import 'package:flutter_filament/filament_controller.dart';
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import 'package:flutter_filament/filament_controller_ffi.dart';
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class ControllerMenu extends StatefulWidget {
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final FilamentController? controller;
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final void Function(FilamentController controller) onControllerCreated;
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final void Function() onControllerDestroyed;
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ControllerMenu(
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{required this.onControllerCreated, required this.onControllerDestroyed});
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{this.controller,
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required this.onControllerCreated,
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required this.onControllerDestroyed});
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@override
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State<StatefulWidget> createState() => _ControllerMenuState();
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@@ -21,11 +24,30 @@ class _ControllerMenuState extends State<ControllerMenu> {
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final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Camera Menu');
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void _createController({String? uberArchivePath}) {
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if (_filamentController != null) {
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throw Exception("Controller already exists");
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}
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_filamentController =
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FilamentControllerFFI(uberArchivePath: uberArchivePath);
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widget.onControllerCreated(_filamentController!);
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}
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@override
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void initState() {
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super.initState();
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_filamentController = widget.controller;
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}
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@override
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void didUpdateWidget(ControllerMenu oldWidget) {
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super.didUpdateWidget(oldWidget);
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if (widget.controller != _filamentController) {
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setState(() {
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_filamentController = widget.controller;
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});
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}
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}
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@override
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Widget build(BuildContext context) {
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var items = <Widget>[];
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@@ -1,27 +1,18 @@
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import 'dart:async';
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:flutter/material.dart';
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import 'package:flutter_filament/filament_controller_ffi.dart';
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import 'package:flutter_filament_example/camera_matrix_overlay.dart';
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import 'package:flutter_filament_example/controller_menu.dart';
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import 'package:flutter_filament_example/example_viewport.dart';
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import 'package:flutter_filament_example/picker_result_widget.dart';
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import 'package:flutter_filament_example/scene_menu.dart';
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import 'package:permission_handler/permission_handler.dart';
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import 'package:flutter_filament/animations/animation_data.dart';
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import 'package:flutter_filament/filament_controller.dart';
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import 'package:flutter_filament/filament_controller_ffi.dart';
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import 'package:flutter_filament/animations/animation_builder.dart';
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import 'package:flutter_filament/widgets/filament_gesture_detector.dart';
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import 'package:flutter_filament/widgets/filament_widget.dart';
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import 'camera_menu.dart';
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const loadDefaultScene = bool.hasEnvironment('--load-default-scene');
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void main() async {
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runApp(const MyApp());
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print(loadDefaultScene);
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runApp(MyApp());
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}
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class MyApp extends StatefulWidget {
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@@ -42,6 +33,8 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
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}
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class ExampleWidget extends StatefulWidget {
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const ExampleWidget({super.key});
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@override
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State<StatefulWidget> createState() {
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return _ExampleWidgetState();
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@@ -53,26 +46,14 @@ enum MenuType { controller, assets, camera, misc }
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class _ExampleWidgetState extends State<ExampleWidget> {
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FilamentController? _filamentController;
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FilamentEntity? _shapes;
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FilamentEntity? _flightHelmet;
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FilamentEntity? _buster;
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FilamentEntity? _light;
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List<String>? _animations;
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final weights = List.filled(255, 0.0);
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bool _loop = false;
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EdgeInsets _viewportMargin = EdgeInsets.zero;
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bool _hasViewer = false;
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bool _rendering = false;
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int _framerate = 60;
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bool _postProcessing = true;
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bool _coneHidden = false;
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Widget _item(void Function() onTap, String text) {
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return GestureDetector(
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onTap: () {
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@@ -86,7 +67,25 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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child: Text(text)));
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}
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final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Menu Button');
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@override
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void initState() {
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super.initState();
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if (loadDefaultScene) {
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
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setState(() {
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_filamentController = FilamentControllerFFI();
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});
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await Future.delayed(const Duration(milliseconds: 100));
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
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await _filamentController!.createViewer();
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await _filamentController!
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.loadSkybox("assets/default_env/default_env_skybox.ktx");
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await _filamentController!.setRendering(true);
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await _filamentController!.loadGlb("assets/shapes/shapes.glb");
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});
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});
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}
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}
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@override
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Widget build(BuildContext context) {
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@@ -104,6 +103,7 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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color: Colors.white,
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child: Row(children: [
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ControllerMenu(
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controller: _filamentController,
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onControllerDestroyed: () {},
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onControllerCreated: (controller) {
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setState(() {
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@@ -114,24 +114,22 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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controller: _filamentController,
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)
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]))),
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_filamentController == null
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? Container()
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: Align(
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alignment: Alignment.topLeft,
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child: CameraMatrixOverlay(controller: _filamentController!),
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),
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_filamentController == null
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? Container()
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: Align(
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alignment: Alignment.topRight,
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child: PickerResultWidget(controller: _filamentController!),
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)
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]);
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// _item(() {
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// _item(() async {
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// _light = await _filamentController!
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// .addLight(1, 6500, 150000, 0, 1, 0, 0, -1, 0, true);
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// }, "add directional light"),
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// _item(() async {
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// await _filamentController!.clearLights();
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// }, "clear lights"),
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// _item(() {
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// setState(() {
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// _postProcessing = !_postProcessing;
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// });
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// _filamentController!.setPostProcessing(_postProcessing);
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// }, "${_postProcessing ? "Disable" : "Enable"} postprocessing"),
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// _item(() async {
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// _animations = await _filamentController!.setCamera(_shapes!, null);
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// setState(() {});
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@@ -281,21 +279,6 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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// }, "play animation ${_animations!.indexOf(a)} (noreplace)")));
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// }
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// children.add(_item(() {
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// _filamentController!.setToneMapping(ToneMapper.LINEAR);
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// }, "Set tone mapping to linear"));
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// children.add(_item(() {
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// _filamentController!.moveCameraToAsset(_shapes!);
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// }, "Move camera to shapes asset"));
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// children.add(_item(() {
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// setState(() {
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// _frustumCulling = !_frustumCulling;
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// });
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// _filamentController!.setViewFrustumCulling(_frustumCulling);
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// }, "${_frustumCulling ? "Disable" : "Enable"} frustum culling"));
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// children.addAll([
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// _item(() async {
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// await Permission.microphone.request();
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@@ -350,37 +333,37 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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}
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}
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// _item(24 () async { 'rotate by pi around Y axis'),
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// _item(5 () async { 'load flight helmet'),
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// _item(24 () async { 'rotate by pi around Y axis'),
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// _item(5 () async { 'load flight helmet'),
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// _item(7 () async { 'set all weights to 1'),
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// _item(8 () async { 'set all weights to 0'),
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// _item(9 () async { 'play all animations'),
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// _item(34 () async { 'play animation 0'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(35 () async { 'play animation 1'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 2'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 3'),
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// _item(34 () async { 'play animation 3 (noreplace)'),
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// _item(37 () async { 'stop animation 0'),
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// _item(7 () async { 'set all weights to 1'),
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// _item(8 () async { 'set all weights to 0'),
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// _item(9 () async { 'play all animations'),
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// _item(34 () async { 'play animation 0'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(35 () async { 'play animation 1'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 2'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 3'),
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// _item(34 () async { 'play animation 3 (noreplace)'),
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// _item(37 () async { 'stop animation 0'),
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// _item(14 () async { 'set camera'),
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// _item(15 () async { 'animate weights'),
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// _item(16 () async { 'get target names'),
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// _item(17 () async { 'get animation names'),
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// _item(18 () async { 'pan left'),
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// _item(19 () async { 'pan right'),
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// _item(25 () async {
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// Text(_vertical ? 'set horizontal' : 'set vertical')),
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// _item(26 () async { 'set camera pos to 0,0,3'),
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// _item(27 () async { 'toggle framerate'),
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// _item(28 () async { 'set bg image pos'),
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// _item(29 () async { 'add light'),
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// _item(30 () async { 'remove light'),
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// _item(31 () async { 'clear all lights'),
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// _item(32 () async { 'set camera model matrix'),
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// _item(14 () async { 'set camera'),
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// _item(15 () async { 'animate weights'),
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// _item(16 () async { 'get target names'),
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// _item(17 () async { 'get animation names'),
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// _item(18 () async { 'pan left'),
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// _item(19 () async { 'pan right'),
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// _item(25 () async {
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// Text(_vertical ? 'set horizontal' : 'set vertical')),
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// _item(26 () async { 'set camera pos to 0,0,3'),
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// _item(27 () async { 'toggle framerate'),
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// _item(28 () async { 'set bg image pos'),
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// _item(29 () async { 'add light'),
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// _item(30 () async { 'remove light'),
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// _item(31 () async { 'clear all lights'),
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// _item(32 () async { 'set camera model matrix'),
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// case -1:
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@@ -1,11 +1,10 @@
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import 'package:flutter/material.dart';
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import 'package:flutter_filament/filament_controller.dart';
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import 'package:flutter_filament/generated_bindings.dart';
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class PickerResultWidget extends StatelessWidget {
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final FilamentController controller;
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const PickerResultWidget({super.key, required this.controller});
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const PickerResultWidget({required this.controller, super.key});
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@override
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Widget build(BuildContext context) {
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@@ -1,12 +1,11 @@
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_filament/filament_controller.dart';
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class SceneMenu extends StatefulWidget {
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final FilamentController? controller;
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SceneMenu({super.key, required this.controller});
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const SceneMenu({super.key, required this.controller});
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@override
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State<StatefulWidget> createState() {
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@@ -15,9 +14,8 @@ class SceneMenu extends StatefulWidget {
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}
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class _SceneMenuState extends State<SceneMenu> {
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FilamentEntity? _shapes;
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List<String>? _animations;
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bool _hasSkybox = false;
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bool _postProcessing = true;
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final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Camera Menu');
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@override
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@@ -29,6 +27,14 @@ class _SceneMenuState extends State<SceneMenu> {
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}
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}
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bool _coneHidden = false;
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FilamentEntity? _shapes;
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FilamentEntity? _directionalLight;
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List<String>? _animations;
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bool _loop = false;
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bool _hasSkybox = false;
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List<MenuItemButton> _assetMenu() {
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return [
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MenuItemButton(
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@@ -84,6 +90,101 @@ class _SceneMenuState extends State<SceneMenu> {
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];
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}
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bool _frustumCulling = true;
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ManipulatorMode _cameraManipulatorMode = ManipulatorMode.ORBIT;
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double _zoomSpeed = 0.01;
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double _orbitSpeedX = 0.01;
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double _orbitSpeedY = 0.01;
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List<Widget> _cameraMenu() {
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return [
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MenuItemButton(
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onPressed: () {
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widget.controller!.moveCameraToAsset(_shapes!);
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},
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child: const Text("Move camera to shapes asset"),
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),
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MenuItemButton(
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onPressed: () {
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setState(() {
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_frustumCulling = !_frustumCulling;
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});
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widget.controller!.setViewFrustumCulling(_frustumCulling);
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},
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child:
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Text("${_frustumCulling ? "Disable" : "Enable"} frustum culling"),
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),
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SubmenuButton(
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menuChildren: ManipulatorMode.values.map((mm) {
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return MenuItemButton(
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onPressed: () {
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_cameraManipulatorMode = mm;
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widget.controller!.setCameraManipulatorOptions(
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mode: _cameraManipulatorMode,
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orbitSpeedX: _orbitSpeedX,
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||||
orbitSpeedY: _orbitSpeedY,
|
||||
zoomSpeed: _zoomSpeed);
|
||||
setState(() {});
|
||||
},
|
||||
child: Text(
|
||||
mm.name,
|
||||
style: TextStyle(
|
||||
fontWeight: _cameraManipulatorMode == mm
|
||||
? FontWeight.bold
|
||||
: FontWeight.normal),
|
||||
),
|
||||
);
|
||||
}).toList(),
|
||||
child: Text("Manipulator mode")),
|
||||
SubmenuButton(
|
||||
menuChildren: [0.01, 0.1, 1.0, 10.0, 100.0].map((speed) {
|
||||
return MenuItemButton(
|
||||
onPressed: () {
|
||||
_zoomSpeed = speed;
|
||||
widget.controller!.setCameraManipulatorOptions(
|
||||
mode: _cameraManipulatorMode,
|
||||
orbitSpeedX: _orbitSpeedX,
|
||||
orbitSpeedY: _orbitSpeedY,
|
||||
zoomSpeed: _zoomSpeed);
|
||||
setState(() {});
|
||||
},
|
||||
child: Text(
|
||||
speed.toString(),
|
||||
style: TextStyle(
|
||||
fontWeight: (speed - _zoomSpeed).abs() < 0.0001
|
||||
? FontWeight.bold
|
||||
: FontWeight.normal),
|
||||
),
|
||||
);
|
||||
}).toList(),
|
||||
child: const Text("Zoom speed")),
|
||||
SubmenuButton(
|
||||
menuChildren: [0.001, 0.01, 0.1, 1.0].map((speed) {
|
||||
return MenuItemButton(
|
||||
onPressed: () {
|
||||
_orbitSpeedX = speed;
|
||||
_orbitSpeedY = speed;
|
||||
widget.controller!.setCameraManipulatorOptions(
|
||||
mode: _cameraManipulatorMode,
|
||||
orbitSpeedX: _orbitSpeedX,
|
||||
orbitSpeedY: _orbitSpeedY,
|
||||
zoomSpeed: _zoomSpeed);
|
||||
setState(() {});
|
||||
},
|
||||
child: Text(
|
||||
speed.toString(),
|
||||
style: TextStyle(
|
||||
fontWeight: (speed - _orbitSpeedX).abs() < 0.0001
|
||||
? FontWeight.bold
|
||||
: FontWeight.normal),
|
||||
),
|
||||
);
|
||||
}).toList(),
|
||||
child: const Text("Orbit speed (X & Y)"))
|
||||
];
|
||||
}
|
||||
|
||||
bool _rendering = false;
|
||||
int _framerate = 60;
|
||||
|
||||
@@ -107,7 +208,35 @@ class _SceneMenuState extends State<SceneMenu> {
|
||||
_framerate = _framerate == 60 ? 30 : 60;
|
||||
widget.controller!.setFrameRate(_framerate);
|
||||
},
|
||||
child: const Text("Toggle framerate (currently ) "),
|
||||
child: Text("Toggle framerate (currently $_framerate) "),
|
||||
),
|
||||
MenuItemButton(
|
||||
onPressed: () {
|
||||
widget.controller!.setToneMapping(ToneMapper.LINEAR);
|
||||
},
|
||||
child: const Text("Set tone mapping to linear"),
|
||||
),
|
||||
MenuItemButton(
|
||||
onPressed: () {
|
||||
setState(() {
|
||||
_postProcessing = !_postProcessing;
|
||||
});
|
||||
widget.controller!.setPostProcessing(_postProcessing);
|
||||
},
|
||||
child: Text("${_postProcessing ? "Disable" : "Enable"} postprocessing"),
|
||||
),
|
||||
MenuItemButton(
|
||||
onPressed: () async {
|
||||
_directionalLight = await widget.controller!
|
||||
.addLight(1, 6500, 150000, 0, 1, 0, 0, -1, 0, true);
|
||||
},
|
||||
child: const Text("add directional light"),
|
||||
),
|
||||
MenuItemButton(
|
||||
onPressed: () async {
|
||||
await widget.controller!.clearLights();
|
||||
},
|
||||
child: const Text("clear all lights"),
|
||||
),
|
||||
];
|
||||
}
|
||||
@@ -129,9 +258,9 @@ class _SceneMenuState extends State<SceneMenu> {
|
||||
menuChildren: _assetMenu(),
|
||||
child: const Text("Assets"),
|
||||
),
|
||||
const SubmenuButton(
|
||||
menuChildren: <Widget>[],
|
||||
child: Text("Camera"),
|
||||
SubmenuButton(
|
||||
menuChildren: _cameraMenu(),
|
||||
child: const Text("Camera"),
|
||||
),
|
||||
],
|
||||
builder: (BuildContext context, MenuController controller,
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace polyvox
|
||||
void scrollUpdate(float x, float y, float delta);
|
||||
void scrollEnd();
|
||||
void pick(uint32_t x, uint32_t y, EntityId *entityId);
|
||||
|
||||
|
||||
EntityId addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
|
||||
void removeLight(EntityId entityId);
|
||||
void clearLights();
|
||||
@@ -163,6 +163,7 @@ namespace polyvox
|
||||
double _zoomSpeed = 0.01;
|
||||
math::mat4f _cameraPosition;
|
||||
math::mat4f _cameraRotation;
|
||||
void _createManipulator();
|
||||
|
||||
ColorGrading *colorGrading = nullptr;
|
||||
|
||||
|
||||
@@ -984,9 +984,10 @@ namespace polyvox
|
||||
_frameCount++;
|
||||
|
||||
// if a manipulator is active, update the active camera orientation
|
||||
if(_manipulator) {
|
||||
if (_manipulator)
|
||||
{
|
||||
math::double3 eye, target, upward;
|
||||
Camera& cam =_view->getCamera();
|
||||
Camera &cam = _view->getCamera();
|
||||
_manipulator->getLookAt(&eye, &target, &upward);
|
||||
cam.lookAt(eye, target, upward);
|
||||
}
|
||||
@@ -1007,17 +1008,17 @@ namespace polyvox
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (_renderer->beginFrame(_swapChain, frameTimeInNanos))
|
||||
{
|
||||
_renderer->render(_view);
|
||||
_renderer->endFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
// std::cout << "Skipped" << std::endl;
|
||||
// skipped frame
|
||||
}
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (_renderer->beginFrame(_swapChain, frameTimeInNanos))
|
||||
{
|
||||
_renderer->render(_view);
|
||||
_renderer->endFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
// std::cout << "Skipped" << std::endl;
|
||||
// skipped frame
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -1110,34 +1111,40 @@ namespace polyvox
|
||||
|
||||
const math::mat4 FilamentViewer::getCameraModelMatrix()
|
||||
{
|
||||
const auto& cam = _view->getCamera();
|
||||
const auto &cam = _view->getCamera();
|
||||
return cam.getModelMatrix();
|
||||
}
|
||||
|
||||
const math::mat4 FilamentViewer::getCameraViewMatrix()
|
||||
{
|
||||
const auto& cam = _view->getCamera();
|
||||
const auto &cam = _view->getCamera();
|
||||
return cam.getViewMatrix();
|
||||
}
|
||||
|
||||
void FilamentViewer::_createManipulator()
|
||||
{
|
||||
Camera &cam = _view->getCamera();
|
||||
auto &tm = _engine->getTransformManager();
|
||||
auto transformInstance = tm.getInstance(cam.getEntity());
|
||||
auto transform = tm.getTransform(transformInstance);
|
||||
|
||||
math::double3 home = cam.getPosition();
|
||||
math::double3 up = cam.getUpVector();
|
||||
math::double3 target = home + cam.getForwardVector();
|
||||
auto fv = cam.getForwardVector();
|
||||
math::double3 target = home + fv;
|
||||
Viewport const &vp = _view->getViewport();
|
||||
Log("Creating manipulator for viewport size %dx%d with camera norm %f", vp.width, vp.height, norm(home));
|
||||
float zoomSpeed = norm(home) / 10;
|
||||
zoomSpeed = math::clamp(zoomSpeed, 0.1f, 100000.0f);
|
||||
Log("Creating manipulator for viewport size %dx%d at home %f %f %f, fv %f %f %f, up %f %f %f target %f %f %f (norm %f) with _zoomSpeed %f", vp.width, vp.height, home[0], home[1], home[2], fv[0], fv[1], fv[2], up[0], up[1], up[2], target[0], target[1], target[2], norm(home), _zoomSpeed);
|
||||
|
||||
_manipulator = Manipulator<double>::Builder()
|
||||
.viewport(vp.width, vp.height)
|
||||
.orbitHomePosition(home[0], home[1], home[2])
|
||||
.upVector(up.x, up.y, up.z)
|
||||
.upVector(up.x, up.y, up.z)
|
||||
.zoomSpeed(_zoomSpeed)
|
||||
.orbitSpeed(_orbitSpeedX, _orbitSpeedY)
|
||||
.targetPosition(target[0], target[1], target[2])
|
||||
// only applicable to Mode::ORBIT
|
||||
.orbitHomePosition(home[0], home[1], home[2])
|
||||
.orbitSpeed(_orbitSpeedX, _orbitSpeedY)
|
||||
// only applicable to Mode::FREE_FLIGHT
|
||||
.flightStartPosition(home[0], home[1], home[2])
|
||||
.build(_manipulatorMode);
|
||||
}
|
||||
|
||||
@@ -1146,7 +1153,7 @@ namespace polyvox
|
||||
_manipulatorMode = mode;
|
||||
_orbitSpeedX = orbitSpeedX;
|
||||
_orbitSpeedY = orbitSpeedY;
|
||||
_zoomSpeed = zoomSpeedY;
|
||||
_zoomSpeed = zoomSpeed;
|
||||
}
|
||||
|
||||
void FilamentViewer::grabBegin(float x, float y, bool pan)
|
||||
@@ -1160,12 +1167,15 @@ namespace polyvox
|
||||
{
|
||||
_createManipulator();
|
||||
}
|
||||
if(pan) {
|
||||
if (pan)
|
||||
{
|
||||
Log("Beginning pan at %f %f", x, y);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("Beginning rotate at %f %f", x, y);
|
||||
}
|
||||
|
||||
|
||||
_manipulator->grabBegin(x, y, pan);
|
||||
}
|
||||
|
||||
@@ -1234,9 +1244,8 @@ namespace polyvox
|
||||
|
||||
void FilamentViewer::pick(uint32_t x, uint32_t y, EntityId *entityId)
|
||||
{
|
||||
_view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
|
||||
*entityId = Entity::smuggle(result.renderable);
|
||||
});
|
||||
_view->pick(x, y, [=](filament::View::PickingQueryResult const &result)
|
||||
{ *entityId = Entity::smuggle(result.renderable); });
|
||||
}
|
||||
|
||||
} // namespace polyvox
|
||||
|
||||
@@ -130,7 +130,7 @@ extern "C"
|
||||
return modelMatrix.asArray();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed);
|
||||
}
|
||||
|
||||
@@ -440,9 +440,10 @@ abstract class FilamentController {
|
||||
|
||||
///
|
||||
/// Sets the options for manipulating the camera via the viewport.
|
||||
/// ManipulatorMode.FREE_FLIGHT and ManipulatorMode.MAP are currently unsupported and will throw an exception.
|
||||
///
|
||||
Future setCameraManipulatorOptions(
|
||||
{ManipulatorMode mode = ManipulatorMode.FREE_FLIGHT,
|
||||
{ManipulatorMode mode = ManipulatorMode.ORBIT,
|
||||
double orbitSpeedX = 0.01,
|
||||
double orbitSpeedY = 0.01,
|
||||
double zoomSpeed = 0.01});
|
||||
|
||||
@@ -1012,8 +1012,11 @@ class FilamentControllerFFI extends FilamentController {
|
||||
var arrayPtr = _lib.get_camera_model_matrix(_viewer!);
|
||||
var doubleList = arrayPtr.asTypedList(16);
|
||||
var modelMatrix = Matrix4.fromFloat64List(doubleList);
|
||||
|
||||
var position = modelMatrix.getColumn(3).xyz;
|
||||
|
||||
calloc.free(arrayPtr);
|
||||
return modelMatrix.getColumn(3).xyz;
|
||||
return position;
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -1032,13 +1035,16 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
@override
|
||||
Future setCameraManipulatorOptions(
|
||||
{ManipulatorMode mode = ManipulatorMode.FREE_FLIGHT,
|
||||
{ManipulatorMode mode = ManipulatorMode.ORBIT,
|
||||
double orbitSpeedX = 0.01,
|
||||
double orbitSpeedY = 0.01,
|
||||
double zoomSpeed = 0.01}) async {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available");
|
||||
}
|
||||
if (mode != ManipulatorMode.ORBIT) {
|
||||
throw Exception("Manipulator mode $mode not yet implemented");
|
||||
}
|
||||
_lib.set_camera_manipulator_options(
|
||||
_viewer!, mode.index, orbitSpeedX, orbitSpeedX, zoomSpeed);
|
||||
}
|
||||
|
||||
@@ -41,151 +41,149 @@ using namespace camutils;
|
||||
|
||||
typedef int32_t EntityId;
|
||||
|
||||
namespace polyvox {
|
||||
namespace polyvox
|
||||
{
|
||||
|
||||
enum ToneMapping {
|
||||
ACES, FILMIC, LINEAR
|
||||
};
|
||||
|
||||
class FilamentViewer {
|
||||
public:
|
||||
FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper, void* const platform=nullptr, const char* uberArchivePath=nullptr);
|
||||
~FilamentViewer();
|
||||
|
||||
void setToneMapping(ToneMapping toneMapping);
|
||||
void setBloom(float strength);
|
||||
void loadSkybox(const char* const skyboxUri);
|
||||
void removeSkybox();
|
||||
|
||||
void loadIbl(const char* const iblUri, float intensity);
|
||||
void removeIbl();
|
||||
|
||||
void removeAsset(EntityId asset);
|
||||
// removes all add assets from the current scene
|
||||
void clearAssets();
|
||||
|
||||
void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
|
||||
void render(
|
||||
uint64_t frameTimeInNanos,
|
||||
void* pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
void* data
|
||||
);
|
||||
void setFrameInterval(float interval);
|
||||
|
||||
bool setCamera(EntityId asset, const char* nodeName);
|
||||
|
||||
|
||||
void createSwapChain(const void* surface, uint32_t width, uint32_t height);
|
||||
void destroySwapChain();
|
||||
|
||||
void createRenderTarget(intptr_t textureId, uint32_t width,uint32_t height);
|
||||
|
||||
Renderer* getRenderer();
|
||||
|
||||
void setBackgroundColor(const float r, const float g, const float b, const float a);
|
||||
void setBackgroundImage(const char* resourcePath, bool fillHeight);
|
||||
void clearBackgroundImage();
|
||||
void setBackgroundImagePosition(float x, float y, bool clamp);
|
||||
void moveCameraToAsset(EntityId entityId);
|
||||
void setViewFrustumCulling(bool enabled);
|
||||
void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
|
||||
void setCameraPosition(float x, float y, float z);
|
||||
void setCameraRotation(float rads, float x, float y, float z);
|
||||
const math::mat4 getCameraModelMatrix();
|
||||
const math::mat4 getCameraViewMatrix();
|
||||
void setCameraModelMatrix(const float* const matrix);
|
||||
void setCameraFocalLength(float fl);
|
||||
void setCameraFocusDistance(float focusDistance);
|
||||
|
||||
void grabBegin(float x, float y, bool pan);
|
||||
void grabUpdate(float x, float y);
|
||||
void grabEnd();
|
||||
void scrollBegin();
|
||||
void scrollUpdate(float x, float y, float delta);
|
||||
void scrollEnd();
|
||||
|
||||
EntityId addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
|
||||
void removeLight(EntityId entityId);
|
||||
void clearLights();
|
||||
void setPostProcessing(bool enabled);
|
||||
|
||||
void pick(uint32_t x, uint32_t y, EntityId* entityId);
|
||||
|
||||
AssetManager* const getAssetManager() {
|
||||
return (AssetManager* const) _assetManager;
|
||||
}
|
||||
|
||||
private:
|
||||
void createImageRenderable();
|
||||
void loadResources(std::string relativeResourcePath);
|
||||
void cleanup();
|
||||
|
||||
bool _panning = false;
|
||||
float _startX;
|
||||
float _startY;
|
||||
math::mat4f _cameraPosition;
|
||||
math::mat4f _cameraRotation;
|
||||
|
||||
const ResourceLoaderWrapper* const _resourceLoaderWrapper;
|
||||
|
||||
Scene* _scene = nullptr;
|
||||
View* _view = nullptr;
|
||||
Engine* _engine = nullptr;
|
||||
|
||||
// a default camera that we add to every scene
|
||||
Camera* _mainCamera = nullptr;
|
||||
|
||||
Renderer* _renderer = nullptr;
|
||||
RenderTarget* _rt = nullptr;
|
||||
Texture* _rtColor = nullptr;
|
||||
Texture* _rtDepth = nullptr;
|
||||
|
||||
SwapChain* _swapChain = nullptr;
|
||||
|
||||
AssetManager* _assetManager = nullptr;
|
||||
|
||||
NameComponentManager* _ncm = nullptr;
|
||||
|
||||
std::mutex mtx; // mutex to ensure thread safety when removing assets
|
||||
|
||||
vector<utils::Entity> _lights;
|
||||
Texture* _skyboxTexture = nullptr;
|
||||
Skybox* _skybox = nullptr;
|
||||
Texture* _iblTexture = nullptr;
|
||||
IndirectLight* _indirectLight = nullptr;
|
||||
|
||||
bool _recomputeAabb = false;
|
||||
|
||||
bool _actualSize = false;
|
||||
|
||||
float _cameraFocalLength = 28.0f;
|
||||
float _cameraFocusDistance = 0.0f;
|
||||
|
||||
ColorGrading *colorGrading = nullptr;
|
||||
|
||||
// background image properties
|
||||
uint32_t _imageHeight = 0;
|
||||
uint32_t _imageWidth = 0;
|
||||
mat4f _imageScale;
|
||||
Texture* _imageTexture = nullptr;
|
||||
utils::Entity* _imageEntity = nullptr;
|
||||
VertexBuffer* _imageVb = nullptr;
|
||||
IndexBuffer* _imageIb = nullptr;
|
||||
Material* _imageMaterial = nullptr;
|
||||
TextureSampler _imageSampler;
|
||||
void loadKtx2Texture(string path, ResourceBuffer data);
|
||||
void loadKtxTexture(string path, ResourceBuffer data);
|
||||
void loadPngTexture(string path, ResourceBuffer data);
|
||||
void loadTextureFromPath(string path);
|
||||
|
||||
Manipulator<double>* _manipulator = nullptr;
|
||||
void _createManipulator();
|
||||
uint32_t _lastFrameTimeInNanos;
|
||||
enum ToneMapping
|
||||
{
|
||||
ACES,
|
||||
FILMIC,
|
||||
LINEAR
|
||||
};
|
||||
|
||||
class FilamentViewer
|
||||
{
|
||||
public:
|
||||
FilamentViewer(const void *context, const ResourceLoaderWrapper *const resourceLoaderWrapper, void *const platform = nullptr, const char *uberArchivePath = nullptr);
|
||||
~FilamentViewer();
|
||||
|
||||
void setToneMapping(ToneMapping toneMapping);
|
||||
void setBloom(float strength);
|
||||
void loadSkybox(const char *const skyboxUri);
|
||||
void removeSkybox();
|
||||
|
||||
void loadIbl(const char *const iblUri, float intensity);
|
||||
void removeIbl();
|
||||
|
||||
void removeAsset(EntityId asset);
|
||||
void clearAssets();
|
||||
|
||||
void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
|
||||
void render(
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
void *data);
|
||||
void setFrameInterval(float interval);
|
||||
|
||||
bool setCamera(EntityId asset, const char *nodeName);
|
||||
|
||||
void createSwapChain(const void *surface, uint32_t width, uint32_t height);
|
||||
void destroySwapChain();
|
||||
|
||||
void createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
|
||||
|
||||
Renderer *getRenderer();
|
||||
|
||||
void setBackgroundColor(const float r, const float g, const float b, const float a);
|
||||
void setBackgroundImage(const char *resourcePath, bool fillHeight);
|
||||
void clearBackgroundImage();
|
||||
void setBackgroundImagePosition(float x, float y, bool clamp);
|
||||
|
||||
|
||||
// Camera methods
|
||||
void moveCameraToAsset(EntityId entityId);
|
||||
void setViewFrustumCulling(bool enabled);
|
||||
void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
|
||||
void setCameraPosition(float x, float y, float z);
|
||||
void setCameraRotation(float rads, float x, float y, float z);
|
||||
const math::mat4 getCameraModelMatrix();
|
||||
const math::mat4 getCameraViewMatrix();
|
||||
void setCameraModelMatrix(const float *const matrix);
|
||||
void setCameraFocalLength(float fl);
|
||||
void setCameraFocusDistance(float focusDistance);
|
||||
void setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
||||
void grabBegin(float x, float y, bool pan);
|
||||
void grabUpdate(float x, float y);
|
||||
void grabEnd();
|
||||
void scrollBegin();
|
||||
void scrollUpdate(float x, float y, float delta);
|
||||
void scrollEnd();
|
||||
void pick(uint32_t x, uint32_t y, EntityId *entityId);
|
||||
|
||||
EntityId addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
|
||||
void removeLight(EntityId entityId);
|
||||
void clearLights();
|
||||
void setPostProcessing(bool enabled);
|
||||
|
||||
|
||||
AssetManager *const getAssetManager()
|
||||
{
|
||||
return (AssetManager *const)_assetManager;
|
||||
}
|
||||
|
||||
private:
|
||||
const ResourceLoaderWrapper *const _resourceLoaderWrapper;
|
||||
|
||||
Scene *_scene = nullptr;
|
||||
View *_view = nullptr;
|
||||
Engine *_engine = nullptr;
|
||||
|
||||
Renderer *_renderer = nullptr;
|
||||
RenderTarget *_rt = nullptr;
|
||||
Texture *_rtColor = nullptr;
|
||||
Texture *_rtDepth = nullptr;
|
||||
|
||||
SwapChain *_swapChain = nullptr;
|
||||
|
||||
AssetManager *_assetManager = nullptr;
|
||||
|
||||
NameComponentManager *_ncm = nullptr;
|
||||
|
||||
std::mutex mtx; // mutex to ensure thread safety when removing assets
|
||||
|
||||
vector<utils::Entity> _lights;
|
||||
Texture *_skyboxTexture = nullptr;
|
||||
Skybox *_skybox = nullptr;
|
||||
Texture *_iblTexture = nullptr;
|
||||
IndirectLight *_indirectLight = nullptr;
|
||||
|
||||
bool _recomputeAabb = false;
|
||||
|
||||
bool _actualSize = false;
|
||||
|
||||
// Camera properties
|
||||
Camera *_mainCamera = nullptr; // the default camera added to every scene. If you want the *active* camera, access via View.
|
||||
float _cameraFocalLength = 28.0f;
|
||||
float _cameraFocusDistance = 0.0f;
|
||||
Manipulator<double> *_manipulator = nullptr;
|
||||
filament::camutils::Mode _manipulatorMode;
|
||||
double _orbitSpeedX = 0.01;
|
||||
double _orbitSpeedY = 0.01;
|
||||
double _zoomSpeed = 0.01;
|
||||
math::mat4f _cameraPosition;
|
||||
math::mat4f _cameraRotation;
|
||||
void _createManipulator();
|
||||
|
||||
ColorGrading *colorGrading = nullptr;
|
||||
|
||||
// background image properties
|
||||
uint32_t _imageHeight = 0;
|
||||
uint32_t _imageWidth = 0;
|
||||
mat4f _imageScale;
|
||||
Texture *_imageTexture = nullptr;
|
||||
utils::Entity *_imageEntity = nullptr;
|
||||
VertexBuffer *_imageVb = nullptr;
|
||||
IndexBuffer *_imageIb = nullptr;
|
||||
Material *_imageMaterial = nullptr;
|
||||
TextureSampler _imageSampler;
|
||||
void loadKtx2Texture(string path, ResourceBuffer data);
|
||||
void loadKtxTexture(string path, ResourceBuffer data);
|
||||
void loadPngTexture(string path, ResourceBuffer data);
|
||||
void loadTextureFromPath(string path);
|
||||
|
||||
|
||||
uint32_t _lastFrameTimeInNanos;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -47,11 +47,11 @@
|
||||
#include "ResourceBuffer.hpp"
|
||||
|
||||
typedef int32_t EntityId;
|
||||
typedef int32_t _ManipulatorMode;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
typedef int32_t EntityId;
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader, void* const platform, const char* uberArchivePath);
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer);
|
||||
@@ -140,6 +140,8 @@ FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId a
|
||||
FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z);
|
||||
FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
|
||||
FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale);
|
||||
|
||||
// Camera methods
|
||||
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void* const viewer, EntityId asset);
|
||||
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void* const viewer, bool enabled);
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity);
|
||||
@@ -152,6 +154,9 @@ FLUTTER_PLUGIN_EXPORT const double* const get_camera_view_matrix(const void* con
|
||||
FLUTTER_PLUGIN_EXPORT const double* const get_camera_projection_matrix(const void* const viewer);
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength);
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float focusDistance);
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void* const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
||||
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName);
|
||||
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName);
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled);
|
||||
|
||||
@@ -984,9 +984,10 @@ namespace polyvox
|
||||
_frameCount++;
|
||||
|
||||
// if a manipulator is active, update the active camera orientation
|
||||
if(_manipulator) {
|
||||
if (_manipulator)
|
||||
{
|
||||
math::double3 eye, target, upward;
|
||||
Camera& cam =_view->getCamera();
|
||||
Camera &cam = _view->getCamera();
|
||||
_manipulator->getLookAt(&eye, &target, &upward);
|
||||
cam.lookAt(eye, target, upward);
|
||||
}
|
||||
@@ -1007,17 +1008,17 @@ namespace polyvox
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (_renderer->beginFrame(_swapChain, frameTimeInNanos))
|
||||
{
|
||||
_renderer->render(_view);
|
||||
_renderer->endFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
// std::cout << "Skipped" << std::endl;
|
||||
// skipped frame
|
||||
}
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (_renderer->beginFrame(_swapChain, frameTimeInNanos))
|
||||
{
|
||||
_renderer->render(_view);
|
||||
_renderer->endFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
// std::cout << "Skipped" << std::endl;
|
||||
// skipped frame
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -1110,35 +1111,49 @@ namespace polyvox
|
||||
|
||||
const math::mat4 FilamentViewer::getCameraModelMatrix()
|
||||
{
|
||||
const auto& cam = _view->getCamera();
|
||||
const auto &cam = _view->getCamera();
|
||||
return cam.getModelMatrix();
|
||||
}
|
||||
|
||||
const math::mat4 FilamentViewer::getCameraViewMatrix()
|
||||
{
|
||||
const auto& cam = _view->getCamera();
|
||||
const auto &cam = _view->getCamera();
|
||||
return cam.getViewMatrix();
|
||||
}
|
||||
|
||||
void FilamentViewer::_createManipulator()
|
||||
{
|
||||
Camera &cam = _view->getCamera();
|
||||
auto &tm = _engine->getTransformManager();
|
||||
auto transformInstance = tm.getInstance(cam.getEntity());
|
||||
auto transform = tm.getTransform(transformInstance);
|
||||
|
||||
math::double3 home = cam.getPosition();
|
||||
math::double3 up = cam.getUpVector();
|
||||
math::double3 target = home + cam.getForwardVector();
|
||||
auto fv = cam.getForwardVector();
|
||||
math::double3 target = home + fv;
|
||||
Viewport const &vp = _view->getViewport();
|
||||
Log("Creating manipulator for viewport size %dx%d with camera norm %f", vp.width, vp.height, norm(home));
|
||||
float zoomSpeed = norm(home) / 10;
|
||||
zoomSpeed = math::clamp(zoomSpeed, 0.1f, 100000.0f);
|
||||
Log("Creating manipulator for viewport size %dx%d at home %f %f %f, fv %f %f %f, up %f %f %f target %f %f %f (norm %f) with _zoomSpeed %f", vp.width, vp.height, home[0], home[1], home[2], fv[0], fv[1], fv[2], up[0], up[1], up[2], target[0], target[1], target[2], norm(home), _zoomSpeed);
|
||||
|
||||
_manipulator = Manipulator<double>::Builder()
|
||||
.viewport(vp.width, vp.height)
|
||||
.orbitHomePosition(home[0], home[1], home[2])
|
||||
.upVector(up.x, up.y, up.z)
|
||||
.zoomSpeed(zoomSpeed)
|
||||
// .orbitSpeed(0.0001, 0.0001)
|
||||
.upVector(up.x, up.y, up.z)
|
||||
.zoomSpeed(_zoomSpeed)
|
||||
.targetPosition(target[0], target[1], target[2])
|
||||
.build(Mode::ORBIT);
|
||||
// only applicable to Mode::ORBIT
|
||||
.orbitHomePosition(home[0], home[1], home[2])
|
||||
.orbitSpeed(_orbitSpeedX, _orbitSpeedY)
|
||||
// only applicable to Mode::FREE_FLIGHT
|
||||
.flightStartPosition(home[0], home[1], home[2])
|
||||
.build(_manipulatorMode);
|
||||
}
|
||||
|
||||
void FilamentViewer::setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
|
||||
{
|
||||
_manipulatorMode = mode;
|
||||
_orbitSpeedX = orbitSpeedX;
|
||||
_orbitSpeedY = orbitSpeedY;
|
||||
_zoomSpeed = zoomSpeed;
|
||||
}
|
||||
|
||||
void FilamentViewer::grabBegin(float x, float y, bool pan)
|
||||
@@ -1152,12 +1167,15 @@ namespace polyvox
|
||||
{
|
||||
_createManipulator();
|
||||
}
|
||||
if(pan) {
|
||||
if (pan)
|
||||
{
|
||||
Log("Beginning pan at %f %f", x, y);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("Beginning rotate at %f %f", x, y);
|
||||
}
|
||||
|
||||
|
||||
_manipulator->grabBegin(x, y, pan);
|
||||
}
|
||||
|
||||
@@ -1226,9 +1244,8 @@ namespace polyvox
|
||||
|
||||
void FilamentViewer::pick(uint32_t x, uint32_t y, EntityId *entityId)
|
||||
{
|
||||
_view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
|
||||
*entityId = Entity::smuggle(result.renderable);
|
||||
});
|
||||
_view->pick(x, y, [=](filament::View::PickingQueryResult const &result)
|
||||
{ *entityId = Entity::smuggle(result.renderable); });
|
||||
}
|
||||
|
||||
} // namespace polyvox
|
||||
|
||||
@@ -10,399 +10,439 @@
|
||||
|
||||
using namespace polyvox;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
extern "C" {
|
||||
#include "FlutterFilamentApi.h"
|
||||
|
||||
#include "FlutterFilamentApi.h"
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader, void* const platform, const char* uberArchivePath) {
|
||||
return (const void*) new FilamentViewer(context, loader, platform, uberArchivePath);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath)
|
||||
{
|
||||
return (const void *)new FilamentViewer(context, loader, platform, uberArchivePath);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) {
|
||||
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
|
||||
{
|
||||
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, intptr_t texture, uint32_t width, uint32_t height) {
|
||||
((FilamentViewer*)viewer)->createRenderTarget(texture, width, height);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer) {
|
||||
delete((FilamentViewer*)viewer);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height)
|
||||
{
|
||||
((FilamentViewer *)viewer)->createRenderTarget(texture, width, height);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a) {
|
||||
((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer)
|
||||
{
|
||||
delete ((FilamentViewer *)viewer);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->clearBackgroundImage();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image(const void* const viewer, const char* path, bool fillHeight) {
|
||||
((FilamentViewer*)viewer)->setBackgroundImage(path, fillHeight);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->clearBackgroundImage();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void* const viewer, float x, float y, bool clamp) {
|
||||
((FilamentViewer*)viewer)->setBackgroundImagePosition(x, y, clamp);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void* const viewer, int toneMapping) {
|
||||
((FilamentViewer*)viewer)->setToneMapping((ToneMapping)toneMapping);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bloom(const void* const viewer, float strength) {
|
||||
FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength)
|
||||
{
|
||||
Log("Setting bloom to %f", strength);
|
||||
((FilamentViewer*)viewer)->setBloom(strength);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void load_skybox(const void* const viewer, const char* skyboxPath) {
|
||||
((FilamentViewer*)viewer)->loadSkybox(skyboxPath);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void load_ibl(const void* const viewer, const char* iblPath, float intensity) {
|
||||
((FilamentViewer*)viewer)->loadIbl(iblPath, intensity);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_skybox(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->removeSkybox();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_ibl(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->removeIbl();
|
||||
}
|
||||
|
||||
EntityId add_light(const void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
|
||||
return ((FilamentViewer*)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_light(const void* const viewer, int32_t entityId) {
|
||||
((FilamentViewer*)viewer)->removeLight(entityId);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_lights(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->clearLights();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void* assetManager, const char* assetPath, bool unlit) {
|
||||
return ((AssetManager*)assetManager)->loadGlb(assetPath, unlit);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void* assetManager, const char* assetPath, const char* relativePath) {
|
||||
return ((AssetManager*)assetManager)->loadGltf(assetPath, relativePath);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT bool set_camera(const void* const viewer, EntityId asset, const char* nodeName) {
|
||||
return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
|
||||
}
|
||||
|
||||
const double* const get_camera_model_matrix(const void* const viewer) {
|
||||
const auto& modelMatrix = ((FilamentViewer*)viewer)->getCameraModelMatrix();
|
||||
double* array = (double*)calloc(16, sizeof(double));
|
||||
memcpy(array, modelMatrix.asArray(), 16 * sizeof(double));
|
||||
return array;
|
||||
}
|
||||
|
||||
const double* const get_camera_view_matrix(const void* const viewer) {
|
||||
const auto& modelMatrix = ((FilamentViewer*)viewer)->getCameraViewMatrix();
|
||||
return modelMatrix.asArray();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void* const viewer, bool enabled) {
|
||||
((FilamentViewer*)viewer)->setViewFrustumCulling(enabled);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void* const viewer, EntityId asset) {
|
||||
((FilamentViewer*)viewer)->moveCameraToAsset(asset);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float distance) {
|
||||
((FilamentViewer*)viewer)->setCameraFocusDistance(distance);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity) {
|
||||
((FilamentViewer*)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_position(const void* const viewer, float x, float y, float z) {
|
||||
((FilamentViewer*)viewer)->setCameraPosition(x, y, z);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z) {
|
||||
((FilamentViewer*)viewer)->setCameraRotation(rads, x, y, z);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void* const viewer, const float* const matrix) {
|
||||
((FilamentViewer*)viewer)->setCameraModelMatrix(matrix);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength) {
|
||||
((FilamentViewer*)viewer)->setCameraFocalLength(focalLength);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void render(
|
||||
const void* const viewer,
|
||||
uint64_t frameTimeInNanos,
|
||||
void* pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
void* data) {
|
||||
((FilamentViewer*)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_frame_interval(
|
||||
const void* const viewer,
|
||||
float frameInterval
|
||||
) {
|
||||
((FilamentViewer*)viewer)->setFrameInterval(frameInterval);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->destroySwapChain();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void* const viewer, const void* const window, uint32_t width, uint32_t height) {
|
||||
((FilamentViewer*)viewer)->createSwapChain(window, width, height);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void* const viewer, uint32_t width, uint32_t height, float scaleFactor) {
|
||||
return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void scroll_update(const void* const viewer, float x, float y, float delta) {
|
||||
((FilamentViewer*)viewer)->scrollUpdate(x, y, delta);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void scroll_begin(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->scrollBegin();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void scroll_end(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->scrollEnd();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void grab_begin(const void* const viewer, float x, float y, bool pan) {
|
||||
((FilamentViewer*)viewer)->grabBegin(x, y, pan);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void grab_update(const void* const viewer, float x, float y) {
|
||||
((FilamentViewer*)viewer)->grabUpdate(x, y);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void grab_end(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->grabEnd();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void * get_asset_manager(const void* const viewer) {
|
||||
return (void*)((FilamentViewer*)viewer)->getAssetManager();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void apply_weights(
|
||||
void* assetManager,
|
||||
EntityId asset,
|
||||
const char* const entityName,
|
||||
float* const weights,
|
||||
int count) {
|
||||
// ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
|
||||
void* assetManager,
|
||||
EntityId asset,
|
||||
const char* const entityName,
|
||||
const float* const weights,
|
||||
const int numWeights
|
||||
) {
|
||||
|
||||
return ((AssetManager*)assetManager)->setMorphTargetWeights(
|
||||
asset,
|
||||
entityName,
|
||||
weights,
|
||||
numWeights
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool set_morph_animation(
|
||||
void* assetManager,
|
||||
EntityId asset,
|
||||
const char* const entityName,
|
||||
const float* const morphData,
|
||||
const int* const morphIndices,
|
||||
int numMorphTargets,
|
||||
int numFrames,
|
||||
float frameLengthInMs) {
|
||||
|
||||
return ((AssetManager*)assetManager)->setMorphAnimationBuffer(
|
||||
asset,
|
||||
entityName,
|
||||
morphData,
|
||||
morphIndices,
|
||||
numMorphTargets,
|
||||
numFrames,
|
||||
frameLengthInMs
|
||||
);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation(
|
||||
void* assetManager,
|
||||
EntityId asset,
|
||||
const float* const frameData,
|
||||
int numFrames,
|
||||
int numBones,
|
||||
const char** const boneNames,
|
||||
const char** const meshNames,
|
||||
int numMeshTargets,
|
||||
float frameLengthInMs) {
|
||||
((AssetManager*)assetManager)->setBoneAnimationBuffer(
|
||||
asset,
|
||||
frameData,
|
||||
numFrames,
|
||||
numBones,
|
||||
boneNames,
|
||||
meshNames,
|
||||
numMeshTargets,
|
||||
frameLengthInMs
|
||||
);
|
||||
((FilamentViewer *)viewer)->setBloom(strength);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled) {
|
||||
((FilamentViewer*)viewer)->setPostProcessing(enabled);
|
||||
FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath)
|
||||
{
|
||||
((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity)
|
||||
{
|
||||
((FilamentViewer *)viewer)->loadIbl(iblPath, intensity);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->removeSkybox();
|
||||
}
|
||||
|
||||
// void set_bone_transform(
|
||||
// EntityId asset,
|
||||
// const char* boneName,
|
||||
// const char* entityName,
|
||||
// float transX,
|
||||
// float transY,
|
||||
// float transZ,
|
||||
// float quatX,
|
||||
// float quatY,
|
||||
// float quatZ,
|
||||
// float quatW
|
||||
// ) {
|
||||
// ((AssetManager*)assetManager)->setBoneTransform(
|
||||
// boneName,
|
||||
// entityName,
|
||||
// transX,
|
||||
// transY,
|
||||
// transZ,
|
||||
// quatX,
|
||||
// quatY,
|
||||
// quatZ,
|
||||
// quatW,
|
||||
// false
|
||||
// );
|
||||
FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->removeIbl();
|
||||
}
|
||||
|
||||
// }
|
||||
EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
|
||||
{
|
||||
return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId)
|
||||
{
|
||||
((FilamentViewer *)viewer)->removeLight(entityId);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void play_animation(
|
||||
void* assetManager,
|
||||
EntityId asset,
|
||||
int index,
|
||||
bool loop,
|
||||
bool reverse,
|
||||
bool replaceActive,
|
||||
float crossfade) {
|
||||
((AssetManager*)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->clearLights();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_animation_frame(
|
||||
void* assetManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame) {
|
||||
// ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *assetManager, const char *assetPath, bool unlit)
|
||||
{
|
||||
return ((AssetManager *)assetManager)->loadGlb(assetPath, unlit);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath)
|
||||
{
|
||||
return ((AssetManager *)assetManager)->loadGltf(assetPath, relativePath);
|
||||
}
|
||||
|
||||
float get_animation_duration(void* assetManager, EntityId asset, int animationIndex) {
|
||||
return ((AssetManager*)assetManager)->getAnimationDuration(asset, animationIndex);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName)
|
||||
{
|
||||
return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
|
||||
}
|
||||
|
||||
int get_animation_count(
|
||||
void* assetManager,
|
||||
EntityId asset) {
|
||||
auto names = ((AssetManager*)assetManager)->getAnimationNames(asset);
|
||||
return (int)names->size();
|
||||
}
|
||||
const double *const get_camera_model_matrix(const void *const viewer)
|
||||
{
|
||||
const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix();
|
||||
double *array = (double *)calloc(16, sizeof(double));
|
||||
memcpy(array, modelMatrix.asArray(), 16 * sizeof(double));
|
||||
return array;
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void get_animation_name(
|
||||
void* assetManager,
|
||||
EntityId asset,
|
||||
char* const outPtr,
|
||||
int index
|
||||
) {
|
||||
auto names = ((AssetManager*)assetManager)->getAnimationNames(asset);
|
||||
string name = names->at(index);
|
||||
strcpy(outPtr, name.c_str());
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void* assetManager, EntityId asset, const char* meshName) {
|
||||
unique_ptr<vector<string>> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName);
|
||||
return (int)names->size();
|
||||
}
|
||||
const double *const get_camera_view_matrix(const void *const viewer)
|
||||
{
|
||||
const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraViewMatrix();
|
||||
return modelMatrix.asArray();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void* assetManager, EntityId asset, const char* meshName, char* const outPtr, int index ) {
|
||||
unique_ptr<vector<string>> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName);
|
||||
string name = names->at(index);
|
||||
strcpy(outPtr, name.c_str());
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_asset(const void* const viewer, EntityId asset) {
|
||||
((FilamentViewer*)viewer)->removeAsset(asset);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setViewFrustumCulling(enabled);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_assets(const void* const viewer) {
|
||||
((FilamentViewer*)viewer)->clearAssets();
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset)
|
||||
{
|
||||
((FilamentViewer *)viewer)->moveCameraToAsset(asset);
|
||||
}
|
||||
|
||||
bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) {
|
||||
return ((AssetManager*)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraFocusDistance(distance);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) {
|
||||
((AssetManager*)assetManager)->transformToUnitCube(asset);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z) {
|
||||
((AssetManager*)assetManager)->setPosition(asset, x, y, z);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraPosition(x, y, z);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) {
|
||||
((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float rads, float x, float y, float z)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraRotation(rads, x, y, z);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) {
|
||||
((AssetManager*)assetManager)->setScale(asset, scale);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraModelMatrix(matrix);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index) {
|
||||
((AssetManager*)assetManager)->stopAnimation(asset, index);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setCameraFocalLength(focalLength);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName) {
|
||||
return ((AssetManager*)assetManager)->hide(asset, meshName);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void render(
|
||||
const void *const viewer,
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
void *data)
|
||||
{
|
||||
((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName) {
|
||||
return ((AssetManager*)assetManager)->reveal(asset, meshName);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void set_frame_interval(
|
||||
const void *const viewer,
|
||||
float frameInterval)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setFrameInterval(frameInterval);
|
||||
}
|
||||
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void pick(void* const viewer, int x, int y, EntityId* entityId) {
|
||||
((FilamentViewer*)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), static_cast<int32_t*>(entityId));
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->destroySwapChain();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const char* get_name_for_entity(void* const assetManager, const EntityId entityId) {
|
||||
return ((AssetManager*)assetManager)->getNameForEntity(entityId);
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height)
|
||||
{
|
||||
((FilamentViewer *)viewer)->createSwapChain(window, width, height);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy() {
|
||||
Log("Dummy called");
|
||||
}
|
||||
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor)
|
||||
{
|
||||
return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta)
|
||||
{
|
||||
((FilamentViewer *)viewer)->scrollUpdate(x, y, delta);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->scrollBegin();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->scrollEnd();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan)
|
||||
{
|
||||
((FilamentViewer *)viewer)->grabBegin(x, y, pan);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y)
|
||||
{
|
||||
((FilamentViewer *)viewer)->grabUpdate(x, y);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->grabEnd();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void *get_asset_manager(const void *const viewer)
|
||||
{
|
||||
return (void *)((FilamentViewer *)viewer)->getAssetManager();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void apply_weights(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count)
|
||||
{
|
||||
// ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const weights,
|
||||
const int numWeights)
|
||||
{
|
||||
|
||||
return ((AssetManager *)assetManager)->setMorphTargetWeights(asset, entityName, weights, numWeights);
|
||||
}
|
||||
|
||||
bool set_morph_animation(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
const int *const morphIndices,
|
||||
int numMorphTargets,
|
||||
int numFrames,
|
||||
float frameLengthInMs)
|
||||
{
|
||||
|
||||
return ((AssetManager *)assetManager)->setMorphAnimationBuffer(asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
const float *const frameData,
|
||||
int numFrames,
|
||||
int numBones,
|
||||
const char **const boneNames,
|
||||
const char **const meshNames,
|
||||
int numMeshTargets,
|
||||
float frameLengthInMs)
|
||||
{
|
||||
((AssetManager *)assetManager)->setBoneAnimationBuffer(asset, frameData, numFrames, numBones, boneNames, meshNames, numMeshTargets, frameLengthInMs);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setPostProcessing(enabled);
|
||||
}
|
||||
|
||||
// void set_bone_transform(
|
||||
// EntityId asset,
|
||||
// const char* boneName,
|
||||
// const char* entityName,
|
||||
// float transX,
|
||||
// float transY,
|
||||
// float transZ,
|
||||
// float quatX,
|
||||
// float quatY,
|
||||
// float quatZ,
|
||||
// float quatW
|
||||
// ) {
|
||||
// ((AssetManager*)assetManager)->setBoneTransform(
|
||||
// boneName,
|
||||
// entityName,
|
||||
// transX,
|
||||
// transY,
|
||||
// transZ,
|
||||
// quatX,
|
||||
// quatY,
|
||||
// quatZ,
|
||||
// quatW,
|
||||
// false
|
||||
// );
|
||||
|
||||
// }
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void play_animation(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
int index,
|
||||
bool loop,
|
||||
bool reverse,
|
||||
bool replaceActive,
|
||||
float crossfade)
|
||||
{
|
||||
((AssetManager *)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_animation_frame(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame)
|
||||
{
|
||||
// ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame);
|
||||
}
|
||||
|
||||
float get_animation_duration(void *assetManager, EntityId asset, int animationIndex)
|
||||
{
|
||||
return ((AssetManager *)assetManager)->getAnimationDuration(asset, animationIndex);
|
||||
}
|
||||
|
||||
int get_animation_count(
|
||||
void *assetManager,
|
||||
EntityId asset)
|
||||
{
|
||||
auto names = ((AssetManager *)assetManager)->getAnimationNames(asset);
|
||||
return (int)names->size();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void get_animation_name(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index)
|
||||
{
|
||||
auto names = ((AssetManager *)assetManager)->getAnimationNames(asset);
|
||||
string name = names->at(index);
|
||||
strcpy(outPtr, name.c_str());
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *assetManager, EntityId asset, const char *meshName)
|
||||
{
|
||||
unique_ptr<vector<string>> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName);
|
||||
return (int)names->size();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
|
||||
{
|
||||
unique_ptr<vector<string>> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName);
|
||||
string name = names->at(index);
|
||||
strcpy(outPtr, name.c_str());
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void remove_asset(const void *const viewer, EntityId asset)
|
||||
{
|
||||
((FilamentViewer *)viewer)->removeAsset(asset);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void clear_assets(const void *const viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->clearAssets();
|
||||
}
|
||||
|
||||
bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
|
||||
{
|
||||
return ((AssetManager *)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset)
|
||||
{
|
||||
((AssetManager *)assetManager)->transformToUnitCube(asset);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z)
|
||||
{
|
||||
((AssetManager *)assetManager)->setPosition(asset, x, y, z);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z)
|
||||
{
|
||||
((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale)
|
||||
{
|
||||
((AssetManager *)assetManager)->setScale(asset, scale);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index)
|
||||
{
|
||||
((AssetManager *)assetManager)->stopAnimation(asset, index);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int hide_mesh(void *assetManager, EntityId asset, const char *meshName)
|
||||
{
|
||||
return ((AssetManager *)assetManager)->hide(asset, meshName);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *assetManager, EntityId asset, const char *meshName)
|
||||
{
|
||||
return ((AssetManager *)assetManager)->reveal(asset, meshName);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId)
|
||||
{
|
||||
((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), static_cast<int32_t *>(entityId));
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId)
|
||||
{
|
||||
return ((AssetManager *)assetManager)->getNameForEntity(entityId);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy()
|
||||
{
|
||||
Log("Dummy called");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user