add setFogOptions
This commit is contained in:
@@ -1,5 +1,6 @@
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import 'dart:async';
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import 'package:logging/logging.dart';
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import 'package:thermion_dart/src/filament/src/implementation/ffi_texture.dart';
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import 'package:thermion_dart/src/filament/src/interface/scene.dart';
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import 'package:thermion_dart/src/filament/src/implementation/ffi_filament_app.dart';
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import 'package:thermion_dart/src/filament/src/implementation/ffi_render_target.dart';
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@@ -189,7 +190,8 @@ class FFIView extends View {
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var viewport = await getViewport();
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y = viewport.height - y;
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if (FILAMENT_WASM) {
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View_pickRenderThread(view, pickRequestId, x, y, _onPickResultHolder.pointer);
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View_pickRenderThread(
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view, pickRequestId, x, y, _onPickResultHolder.pointer);
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} else {
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View_pick(view, pickRequestId, x, y, _onPickResultHolder.pointer);
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}
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@@ -218,4 +220,25 @@ class FFIView extends View {
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fragZ: fragZ,
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));
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}
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@override
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Future setFogOptions(FogOptions options) async {
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final tFogOptions = Struct.create<TFogOptions>();
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tFogOptions.cutOffDistance = options.cutOffDistance;
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tFogOptions.enabled = options.enabled;
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tFogOptions.density = options.density;
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tFogOptions.distance = options.distance;
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tFogOptions.fogColorFromIbl = options.fogColorFromIbl;
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tFogOptions.height = options.height;
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tFogOptions.heightFalloff = options.heightFalloff;
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tFogOptions.inScatteringSize = options.inScatteringSize;
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tFogOptions.inScatteringStart = options.inScatteringStart;
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tFogOptions.maximumOpacity = options.maximumOpacity;
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tFogOptions.skyColor =
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(options.skyColor as FFITexture?)?.pointer ?? nullptr;
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tFogOptions.linearColor.x = options.linearColor.r;
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tFogOptions.linearColor.y = options.linearColor.x;
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tFogOptions.linearColor.z = options.linearColor.x;
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View_setFogOptions(this.view, tFogOptions.address);
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}
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}
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@@ -2,10 +2,39 @@ import 'package:thermion_dart/src/filament/src/interface/layers.dart';
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import 'package:thermion_dart/src/filament/src/interface/scene.dart';
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import 'package:thermion_dart/thermion_dart.dart';
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enum BlendMode {
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opaque,
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transparent
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class FogOptions {
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final double distance;
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final double cutOffDistance;
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final double maximumOpacity;
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final double height;
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final double heightFalloff;
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late final Vector3 linearColor;
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final double density;
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final double inScatteringStart;
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final double inScatteringSize;
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final bool fogColorFromIbl;
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final Texture? skyColor;
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final bool enabled;
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FogOptions(
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{this.enabled = false,
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this.distance = 0.0,
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this.cutOffDistance = double.infinity,
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this.maximumOpacity = 1.0,
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this.height = 0,
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this.heightFalloff = 1,
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Vector3? linearColor = null,
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this.density = 0.1,
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this.inScatteringStart = 0,
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this.inScatteringSize = -1,
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this.fogColorFromIbl = false,
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this.skyColor = null}) {
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this.linearColor = linearColor ?? Vector3(1, 1, 1);
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}
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}
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enum BlendMode { opaque, transparent }
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///
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/// The viewport currently attached to a [View].
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///
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@@ -23,6 +52,10 @@ class Viewport {
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enum QualityLevel { LOW, MEDIUM, HIGH, ULTRA }
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abstract class View {
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/// Gets the scene currently associated with this View.
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///
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///
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Future<Scene> getScene();
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Future<Viewport> getViewport();
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Future setViewport(int width, int height);
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@@ -43,24 +76,26 @@ abstract class View {
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Future setBloom(bool enabled, double strength);
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Future setBlendMode(BlendMode blendMode);
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Future setRenderQuality(QualityLevel quality);
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Future setLayerVisibility(VisibilityLayers layer, bool visible);
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/// Sets the fog options for this view.
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/// Fog is disabled by default
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///
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Future setFogOptions(FogOptions options);
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///
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/// Call [pick] to hit-test renderable entities at given viewport coordinates
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/// (or use one of the provided [InputHandler] classes which does this for you under the hood)
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///
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/// Call [pick] to hit-test renderable entities at given viewport coordinates
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/// (or use one of the provided [InputHandler] classes which does this for you under the hood)
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///
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/// Picking is an asynchronous operation that will usually take 2-3 frames to complete (so ensure you are calling render).
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///
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/// [x] and [y] must be in local logical coordinates (i.e. where 0,0 is at top-left of the viewport).
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///
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Future pick(int x, int y, void Function(PickResult) resultHandler);
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///
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///
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///
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Future dispose();
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}
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@@ -17,6 +17,24 @@ struct TViewport {
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};
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typedef struct TViewport TViewport;
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/**
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* Copied from FogOptions in View.h
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*/
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struct TFogOptions {
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float distance = 0.0f;
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float cutOffDistance = INFINITY;
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float maximumOpacity = 1.0f;
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float height = 0.0f;
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float heightFalloff = 1.0f;
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double3 linearColor = { 1.0f, 1.0f, 1.0f };
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float density = 0.1f;
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float inScatteringStart = 0.0f;
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float inScatteringSize = -1.0f;
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bool fogColorFromIbl = false;
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TTexture* skyColor = nullptr;
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bool enabled = false;
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};
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enum TToneMapping
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{
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ACES,
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@@ -68,6 +86,7 @@ EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled);
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EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView);
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EMSCRIPTEN_KEEPALIVE void View_setScene(TView *tView, TScene *tScene);
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EMSCRIPTEN_KEEPALIVE void View_setFrontFaceWindingInverted(TView *tView, bool inverted);
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EMSCRIPTEN_KEEPALIVE void View_setFogOptions(TView *tView, TFogOptions *tFogOptions);
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typedef void (*PickCallback)(uint32_t requestId, EntityId entityId, float depth, float fragX, float fragY, float fragZ);
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EMSCRIPTEN_KEEPALIVE void View_pick(TView* tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
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@@ -1,6 +1,6 @@
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#endif
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#include <filament/View.h>
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#include <filament/Viewport.h>
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@@ -13,205 +13,220 @@
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#include "Log.hpp"
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#ifdef __cplusplus
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namespace thermion {
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extern "C"
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namespace thermion
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{
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using namespace filament;
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extern "C"
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{
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using namespace filament;
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#endif
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EMSCRIPTEN_KEEPALIVE void View_setBlendMode(TView *tView, TBlendMode tBlendMode) {
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auto view = reinterpret_cast<View *>(tView);
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view->setBlendMode(static_cast<filament::View::BlendMode>(tBlendMode));
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}
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EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *tView)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto & vp = view->getViewport();
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TViewport tvp;
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tvp.left = vp.left;
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tvp.bottom = vp.bottom;
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tvp.width = vp.width;
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tvp.height = vp.height;
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return tvp;
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}
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EMSCRIPTEN_KEEPALIVE void View_setViewport(TView *tView, uint32_t width, uint32_t height)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setViewport({0, 0, width, height});
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TRACE("Set viewport to %dx%d", width, height);
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}
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EMSCRIPTEN_KEEPALIVE TRenderTarget *View_getRenderTarget(TView *tView) {
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auto view = reinterpret_cast<View *>(tView);
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auto tRenderTarget = reinterpret_cast<TRenderTarget *>(view->getRenderTarget());
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return tRenderTarget;
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}
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EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *tView, TRenderTarget *tRenderTarget)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
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view->setRenderTarget(renderTarget);
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}
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EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setFrustumCullingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setPostProcessing(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setPostProcessingEnabled(enabled);
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TRACE("Set postprocessing enabled : %d", enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setShadowsEnabled(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setShadowingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView *tView, int shadowType)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setShadowType((ShadowType)shadowType);
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}
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EMSCRIPTEN_KEEPALIVE void View_setSoftShadowOptions(TView *tView, float penumbraScale, float penumbraRatioScale)
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{
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auto view = reinterpret_cast<View *>(tView);
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SoftShadowOptions opts;
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opts.penumbraRatioScale = penumbraRatioScale;
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opts.penumbraScale = penumbraScale;
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view->setSoftShadowOptions(opts);
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}
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EMSCRIPTEN_KEEPALIVE void View_setBloom(TView *tView, bool enabled, float strength)
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{
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auto view = reinterpret_cast<View *>(tView);
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#ifndef __EMSCRIPTEN__
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decltype(view->getBloomOptions()) opts;
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opts.enabled = enabled;
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opts.strength = strength;
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TRACE("Setting bloom options {.enabled = %d, strength = %f}", enabled, strength);
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view->setBloomOptions(opts);
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#endif
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}
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EMSCRIPTEN_KEEPALIVE void View_setColorGrading(TView *tView, TColorGrading *tColorGrading) {
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auto *view = reinterpret_cast<View*>(tView);
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auto *colorGrading = reinterpret_cast<ColorGrading *>(tColorGrading);
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view->setColorGrading(colorGrading);
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}
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EMSCRIPTEN_KEEPALIVE TColorGrading *ColorGrading_create(TEngine* tEngine, TToneMapping tToneMapping) {
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auto engine = reinterpret_cast<Engine *>(tEngine);
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ToneMapper *tm;
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switch (tToneMapping)
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EMSCRIPTEN_KEEPALIVE void View_setBlendMode(TView *tView, TBlendMode tBlendMode)
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{
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case TToneMapping::ACES:
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TRACE("Setting tone mapping to ACES");
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tm = new ACESToneMapper();
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break;
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case TToneMapping::LINEAR:
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TRACE("Setting tone mapping to Linear");
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tm = new LinearToneMapper();
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break;
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case TToneMapping::FILMIC:
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TRACE("Setting tone mapping to Filmic");
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tm = new FilmicToneMapper();
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break;
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default:
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TRACE("ERROR: Unsupported tone mapping");
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return nullptr;
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auto view = reinterpret_cast<View *>(tView);
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view->setBlendMode(static_cast<filament::View::BlendMode>(tBlendMode));
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}
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auto colorGrading = ColorGrading::Builder().toneMapper(tm).build(*engine);
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delete tm;
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return reinterpret_cast<TColorGrading *>(colorGrading);
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}
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void View_setAntiAliasing(TView *tView, bool msaa, bool fxaa, bool taa)
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{
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auto view = reinterpret_cast<View *>(tView);
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View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
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multiSampleAntiAliasingOptions.enabled = msaa;
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multiSampleAntiAliasingOptions.sampleCount = 2;
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view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
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TemporalAntiAliasingOptions taaOpts;
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taaOpts.enabled = taa;
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view->setTemporalAntiAliasingOptions(taaOpts);
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view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE);
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}
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EMSCRIPTEN_KEEPALIVE void View_setLayerEnabled(TView* tView, int layer, bool enabled) {
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auto view = reinterpret_cast<View *>(tView);
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view->setLayerEnabled(layer, enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setCamera(TView *tView, TCamera *tCamera) {
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auto view = reinterpret_cast<View *>(tView);
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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view->setCamera(camera);
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}
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EMSCRIPTEN_KEEPALIVE TScene* View_getScene(TView* tView) {
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auto view = reinterpret_cast<View *>(tView);
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return reinterpret_cast<TScene*>(view->getScene());
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}
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EMSCRIPTEN_KEEPALIVE TCamera* View_getCamera(TView *tView) {
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auto view = reinterpret_cast<View *>(tView);
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return reinterpret_cast<TCamera*>(&(view->getCamera()));
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}
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EMSCRIPTEN_KEEPALIVE void View_setStencilBufferEnabled(TView *tView, bool enabled) {
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auto view = reinterpret_cast<View *>(tView);
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view->setStencilBufferEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView) {
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auto view = reinterpret_cast<View *>(tView);
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return view->isStencilBufferEnabled();
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}
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EMSCRIPTEN_KEEPALIVE void View_pick(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback)
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{
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auto *view = reinterpret_cast<View *>(tView);
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view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
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callback(requestId, utils::Entity::smuggle(result.renderable), result.depth, result.fragCoords.x, result.fragCoords.y, result.fragCoords.z);
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});
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}
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EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled) {
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auto *view = reinterpret_cast<View *>(tView);
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if(enabled) {
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view->setDithering(Dithering::TEMPORAL);
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} else {
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view->setDithering(Dithering::NONE);
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EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *tView)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto &vp = view->getViewport();
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TViewport tvp;
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tvp.left = vp.left;
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tvp.bottom = vp.bottom;
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tvp.width = vp.width;
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tvp.height = vp.height;
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return tvp;
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}
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}
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EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView) {
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auto *view = reinterpret_cast<View *>(tView);
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return view->getDithering() == Dithering::TEMPORAL;
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}
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EMSCRIPTEN_KEEPALIVE void View_setRenderQuality(TView *tView, TQualityLevel qualityLevel) {
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auto view = reinterpret_cast<View *>(tView);
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RenderQuality rq;
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rq.hdrColorBuffer = (filament::QualityLevel)qualityLevel;
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switch(rq.hdrColorBuffer) {
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EMSCRIPTEN_KEEPALIVE void View_setViewport(TView *tView, uint32_t width, uint32_t height)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setViewport({0, 0, width, height});
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TRACE("Set viewport to %dx%d", width, height);
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}
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EMSCRIPTEN_KEEPALIVE TRenderTarget *View_getRenderTarget(TView *tView)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto tRenderTarget = reinterpret_cast<TRenderTarget *>(view->getRenderTarget());
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return tRenderTarget;
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}
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EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *tView, TRenderTarget *tRenderTarget)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
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view->setRenderTarget(renderTarget);
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}
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EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setFrustumCullingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setPostProcessing(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setPostProcessingEnabled(enabled);
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TRACE("Set postprocessing enabled : %d", enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setShadowsEnabled(TView *tView, bool enabled)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setShadowingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView *tView, int shadowType)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setShadowType((ShadowType)shadowType);
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}
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EMSCRIPTEN_KEEPALIVE void View_setSoftShadowOptions(TView *tView, float penumbraScale, float penumbraRatioScale)
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{
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auto view = reinterpret_cast<View *>(tView);
|
||||
SoftShadowOptions opts;
|
||||
opts.penumbraRatioScale = penumbraRatioScale;
|
||||
opts.penumbraScale = penumbraScale;
|
||||
view->setSoftShadowOptions(opts);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setBloom(TView *tView, bool enabled, float strength)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
decltype(view->getBloomOptions()) opts;
|
||||
opts.enabled = enabled;
|
||||
opts.strength = strength;
|
||||
TRACE("Setting bloom options {.enabled = %d, strength = %f}", enabled, strength);
|
||||
view->setBloomOptions(opts);
|
||||
#endif
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setColorGrading(TView *tView, TColorGrading *tColorGrading)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
auto *colorGrading = reinterpret_cast<ColorGrading *>(tColorGrading);
|
||||
view->setColorGrading(colorGrading);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TColorGrading *ColorGrading_create(TEngine *tEngine, TToneMapping tToneMapping)
|
||||
{
|
||||
auto engine = reinterpret_cast<Engine *>(tEngine);
|
||||
|
||||
ToneMapper *tm;
|
||||
switch (tToneMapping)
|
||||
{
|
||||
case TToneMapping::ACES:
|
||||
TRACE("Setting tone mapping to ACES");
|
||||
tm = new ACESToneMapper();
|
||||
break;
|
||||
case TToneMapping::LINEAR:
|
||||
TRACE("Setting tone mapping to Linear");
|
||||
tm = new LinearToneMapper();
|
||||
break;
|
||||
case TToneMapping::FILMIC:
|
||||
TRACE("Setting tone mapping to Filmic");
|
||||
tm = new FilmicToneMapper();
|
||||
break;
|
||||
default:
|
||||
TRACE("ERROR: Unsupported tone mapping");
|
||||
return nullptr;
|
||||
}
|
||||
auto colorGrading = ColorGrading::Builder().toneMapper(tm).build(*engine);
|
||||
|
||||
delete tm;
|
||||
return reinterpret_cast<TColorGrading *>(colorGrading);
|
||||
}
|
||||
|
||||
void View_setAntiAliasing(TView *tView, bool msaa, bool fxaa, bool taa)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
||||
multiSampleAntiAliasingOptions.enabled = msaa;
|
||||
multiSampleAntiAliasingOptions.sampleCount = 2;
|
||||
view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
|
||||
|
||||
TemporalAntiAliasingOptions taaOpts;
|
||||
taaOpts.enabled = taa;
|
||||
|
||||
view->setTemporalAntiAliasingOptions(taaOpts);
|
||||
view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setLayerEnabled(TView *tView, int layer, bool enabled)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setLayerEnabled(layer, enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setCamera(TView *tView, TCamera *tCamera)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
view->setCamera(camera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TScene *View_getScene(TView *tView)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
return reinterpret_cast<TScene *>(view->getScene());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *View_getCamera(TView *tView)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
return reinterpret_cast<TCamera *>(&(view->getCamera()));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setStencilBufferEnabled(TView *tView, bool enabled)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setStencilBufferEnabled(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
return view->isStencilBufferEnabled();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_pick(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
view->pick(x, y, [=](filament::View::PickingQueryResult const &result)
|
||||
{ callback(requestId, utils::Entity::smuggle(result.renderable), result.depth, result.fragCoords.x, result.fragCoords.y, result.fragCoords.z); });
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
if (enabled)
|
||||
{
|
||||
view->setDithering(Dithering::TEMPORAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
view->setDithering(Dithering::NONE);
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
return view->getDithering() == Dithering::TEMPORAL;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setRenderQuality(TView *tView, TQualityLevel qualityLevel)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
RenderQuality rq;
|
||||
rq.hdrColorBuffer = (filament::QualityLevel)qualityLevel;
|
||||
switch (rq.hdrColorBuffer)
|
||||
{
|
||||
case filament::QualityLevel::LOW:
|
||||
TRACE("Render Quality: LOW");
|
||||
break;
|
||||
@@ -224,24 +239,48 @@ using namespace filament;
|
||||
case filament::QualityLevel::ULTRA:
|
||||
TRACE("Render Quality: ULTRA");
|
||||
break;
|
||||
}
|
||||
|
||||
view->setRenderQuality(rq);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setScene(TView *tView, TScene *tScene)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
auto *scene = reinterpret_cast<Scene *>(tScene);
|
||||
view->setScene(scene);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrontFaceWindingInverted(TView *tView, bool inverted)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
view->setFrontFaceWindingInverted(inverted);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFogOptions(TView *tView, TFogOptions *tFogOptions)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
FogOptions fogOptions {
|
||||
.distance = tFogOptions->distance,
|
||||
.cutOffDistance = tFogOptions->cutOffDistance,
|
||||
.maximumOpacity = tFogOptions->maximumOpacity,
|
||||
.height = tFogOptions->height,
|
||||
.heightFalloff = tFogOptions->heightFalloff,
|
||||
.color = LinearColor(tFogOptions->linearColor.x, tFogOptions->linearColor.y, tFogOptions->linearColor.z),
|
||||
.density = tFogOptions->density,
|
||||
.inScatteringStart = tFogOptions->inScatteringStart,
|
||||
.inScatteringSize = tFogOptions->inScatteringSize,
|
||||
.fogColorFromIbl = tFogOptions->fogColorFromIbl,
|
||||
.skyColor = reinterpret_cast<Texture *>(tFogOptions->skyColor),
|
||||
.enabled = tFogOptions->enabled
|
||||
};
|
||||
|
||||
|
||||
view->setRenderQuality(rq);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setScene(TView *tView, TScene *tScene) {
|
||||
auto *view = reinterpret_cast<View*>(tView);
|
||||
auto *scene = reinterpret_cast<Scene*>(tScene);
|
||||
view->setScene(scene);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrontFaceWindingInverted(TView *tView, bool inverted) {
|
||||
auto *view = reinterpret_cast<View*>(tView);
|
||||
view->setFrontFaceWindingInverted(inverted);
|
||||
}
|
||||
|
||||
TRACE("Setting fog enabled to %d (tFogOptions->cutOffDistance %f)", fogOptions.enabled, tFogOptions->cutOffDistance);
|
||||
view->setFogOptions(fogOptions);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -179,7 +179,7 @@ void main() async {
|
||||
type: LightType.SUN,
|
||||
color: 6500,
|
||||
intensity: 100000000,
|
||||
direction: Vector3(0,0,-1),
|
||||
direction: Vector3(0, 0, -1),
|
||||
position: Vector3.zero()));
|
||||
await scene.addEntity(light);
|
||||
|
||||
@@ -188,7 +188,7 @@ void main() async {
|
||||
|
||||
await materialInstance2.setParameterTexture("baseColorMap", texture,
|
||||
await FilamentApp.instance!.createTextureSampler());
|
||||
await materialInstance2.setParameterInt("baseColorIndex",0);
|
||||
await materialInstance2.setParameterInt("baseColorIndex", 0);
|
||||
await materialInstance2.setParameterFloat4("baseColorFactor", 1, 1, 1, 1);
|
||||
await cube.setMaterialInstanceAt(materialInstance2 as FFIMaterialInstance);
|
||||
|
||||
@@ -259,7 +259,7 @@ void main() async {
|
||||
type: LightType.SUN,
|
||||
color: 6500,
|
||||
intensity: 100000000,
|
||||
direction: Vector3(0,0,-1),
|
||||
direction: Vector3(0, 0, -1),
|
||||
position: Vector3.zero()));
|
||||
await scene.addEntity(light);
|
||||
|
||||
@@ -268,7 +268,7 @@ void main() async {
|
||||
|
||||
await materialInstance2.setParameterTexture("baseColorMap", texture,
|
||||
await FilamentApp.instance!.createTextureSampler());
|
||||
await materialInstance2.setParameterInt("baseColorIndex",0);
|
||||
await materialInstance2.setParameterInt("baseColorIndex", 0);
|
||||
await materialInstance2.setParameterFloat4("baseColorFactor", 1, 1, 1, 1);
|
||||
await cube.setMaterialInstanceAt(materialInstance2 as FFIMaterialInstance);
|
||||
|
||||
@@ -281,6 +281,24 @@ void main() async {
|
||||
p.join(testHelper.outDir.path, "render_target_as_texture.bmp"),
|
||||
isFloat: true);
|
||||
});
|
||||
|
||||
test('fog tests', () async {
|
||||
await testHelper.withViewer((viewer) async {
|
||||
var cube = await FilamentApp.instance!
|
||||
.createGeometry(GeometryHelper.cube(flipUvs: true), nullptr);
|
||||
await viewer.addToScene(cube);
|
||||
|
||||
final camera = await viewer.getActiveCamera();
|
||||
await camera.lookAt(Vector3(1, 3, 5), focus: Vector3.zero());
|
||||
|
||||
await testHelper.capture(viewer.view, "fog_options_disabled");
|
||||
|
||||
await viewer.view.setFogOptions(FogOptions(
|
||||
enabled: true, distance: 0, density: 0.5));
|
||||
await testHelper.capture(viewer.view, "fog_options_enabled");
|
||||
|
||||
}, addSkybox: true, postProcessing: true);
|
||||
});
|
||||
}
|
||||
|
||||
// test('one swapchain, render view to render target', () async {
|
||||
|
||||
Reference in New Issue
Block a user