add setFogOptions

This commit is contained in:
Nick Fisher
2025-05-24 15:05:03 +08:00
parent 4d6c008299
commit 81fb0fb583
5 changed files with 356 additions and 222 deletions

View File

@@ -1,5 +1,6 @@
import 'dart:async';
import 'package:logging/logging.dart';
import 'package:thermion_dart/src/filament/src/implementation/ffi_texture.dart';
import 'package:thermion_dart/src/filament/src/interface/scene.dart';
import 'package:thermion_dart/src/filament/src/implementation/ffi_filament_app.dart';
import 'package:thermion_dart/src/filament/src/implementation/ffi_render_target.dart';
@@ -189,7 +190,8 @@ class FFIView extends View {
var viewport = await getViewport();
y = viewport.height - y;
if (FILAMENT_WASM) {
View_pickRenderThread(view, pickRequestId, x, y, _onPickResultHolder.pointer);
View_pickRenderThread(
view, pickRequestId, x, y, _onPickResultHolder.pointer);
} else {
View_pick(view, pickRequestId, x, y, _onPickResultHolder.pointer);
}
@@ -218,4 +220,25 @@ class FFIView extends View {
fragZ: fragZ,
));
}
@override
Future setFogOptions(FogOptions options) async {
final tFogOptions = Struct.create<TFogOptions>();
tFogOptions.cutOffDistance = options.cutOffDistance;
tFogOptions.enabled = options.enabled;
tFogOptions.density = options.density;
tFogOptions.distance = options.distance;
tFogOptions.fogColorFromIbl = options.fogColorFromIbl;
tFogOptions.height = options.height;
tFogOptions.heightFalloff = options.heightFalloff;
tFogOptions.inScatteringSize = options.inScatteringSize;
tFogOptions.inScatteringStart = options.inScatteringStart;
tFogOptions.maximumOpacity = options.maximumOpacity;
tFogOptions.skyColor =
(options.skyColor as FFITexture?)?.pointer ?? nullptr;
tFogOptions.linearColor.x = options.linearColor.r;
tFogOptions.linearColor.y = options.linearColor.x;
tFogOptions.linearColor.z = options.linearColor.x;
View_setFogOptions(this.view, tFogOptions.address);
}
}

View File

@@ -2,10 +2,39 @@ import 'package:thermion_dart/src/filament/src/interface/layers.dart';
import 'package:thermion_dart/src/filament/src/interface/scene.dart';
import 'package:thermion_dart/thermion_dart.dart';
enum BlendMode {
opaque,
transparent
class FogOptions {
final double distance;
final double cutOffDistance;
final double maximumOpacity;
final double height;
final double heightFalloff;
late final Vector3 linearColor;
final double density;
final double inScatteringStart;
final double inScatteringSize;
final bool fogColorFromIbl;
final Texture? skyColor;
final bool enabled;
FogOptions(
{this.enabled = false,
this.distance = 0.0,
this.cutOffDistance = double.infinity,
this.maximumOpacity = 1.0,
this.height = 0,
this.heightFalloff = 1,
Vector3? linearColor = null,
this.density = 0.1,
this.inScatteringStart = 0,
this.inScatteringSize = -1,
this.fogColorFromIbl = false,
this.skyColor = null}) {
this.linearColor = linearColor ?? Vector3(1, 1, 1);
}
}
enum BlendMode { opaque, transparent }
///
/// The viewport currently attached to a [View].
///
@@ -23,6 +52,10 @@ class Viewport {
enum QualityLevel { LOW, MEDIUM, HIGH, ULTRA }
abstract class View {
/// Gets the scene currently associated with this View.
///
///
Future<Scene> getScene();
Future<Viewport> getViewport();
Future setViewport(int width, int height);
@@ -43,24 +76,26 @@ abstract class View {
Future setBloom(bool enabled, double strength);
Future setBlendMode(BlendMode blendMode);
Future setRenderQuality(QualityLevel quality);
Future setLayerVisibility(VisibilityLayers layer, bool visible);
/// Sets the fog options for this view.
/// Fog is disabled by default
///
Future setFogOptions(FogOptions options);
///
/// Call [pick] to hit-test renderable entities at given viewport coordinates
/// (or use one of the provided [InputHandler] classes which does this for you under the hood)
///
/// Call [pick] to hit-test renderable entities at given viewport coordinates
/// (or use one of the provided [InputHandler] classes which does this for you under the hood)
///
/// Picking is an asynchronous operation that will usually take 2-3 frames to complete (so ensure you are calling render).
///
/// [x] and [y] must be in local logical coordinates (i.e. where 0,0 is at top-left of the viewport).
///
Future pick(int x, int y, void Function(PickResult) resultHandler);
///
///
///
Future dispose();
}