This commit is contained in:
Nick Fisher
2025-05-12 12:32:21 +08:00
parent 43442e10de
commit 826a22f348
6 changed files with 267 additions and 202 deletions

View File

@@ -86,17 +86,28 @@ extension PCBF on DartPickCallbackFunction {
}
}
int _requestId = 0;
final _requests = <int, Completer>{};
void _voidCallbackHandler(int requestId) {
_requests[requestId]!.complete();
}
late NativeCallable<Void Function(Int32)>
_voidCallbackNativeCallable = NativeCallable<Void Function(Int32)>.listener(_voidCallbackHandler);
Future<void> withVoidCallback(
Function(Pointer<NativeFunction<Void Function()>>) func) async {
Function(int, Pointer<NativeFunction<Void Function(int)>>) func) async {
var requestId = _requestId;
_requestId++;
final completer = Completer();
// ignore: prefer_function_declarations_over_variables
void Function() callback = () {
completer.complete();
};
final nativeCallable = NativeCallable<Void Function()>.listener(callback);
func.call(nativeCallable.nativeFunction);
_requests[requestId] = completer;
_voidCallbackNativeCallable = NativeCallable<Void Function(Int32)>.listener(_voidCallbackHandler);
func.call(requestId, _voidCallbackNativeCallable.nativeFunction.cast());
await completer.future;
nativeCallable.close();
// nativeCallable.close();
}
Future<Pointer<T>> withPointerCallback<T extends NativeType>(

View File

@@ -1515,11 +1515,12 @@ external void RenderThread_addTask(
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderTicker>, ffi.Uint64, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TRenderTicker>, ffi.Uint64, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void RenderTicker_renderRenderThread(
ffi.Pointer<TRenderTicker> tRenderTicker,
int frameTimeInNanos,
int requestId,
VoidCallback onComplete,
);
@@ -1649,81 +1650,91 @@ external void Engine_buildMaterialRenderThread(
onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, VoidCallback)>(isLeaf: true)
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Uint32, VoidCallback)>(
isLeaf: true)
external void Engine_destroyRenderThread(
ffi.Pointer<TEngine> tEngine,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TSwapChain>,
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TSwapChain>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroySwapChainRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TSwapChain> tSwapChain,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>, ffi.Pointer<TView>, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TView>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroyViewRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TView> tView,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>, ffi.Pointer<TScene>, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TScene>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroySceneRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TScene> tScene,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TColorGrading>,
VoidCallback)>(isLeaf: true)
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Engine_destroyColorGradingRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TColorGrading> tColorGrading,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TMaterial>,
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TMaterial>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroyMaterialRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterial> tMaterial,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TMaterialInstance>,
VoidCallback)>(isLeaf: true)
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Engine_destroyMaterialInstanceRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterialInstance> tMaterialInstance,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>, ffi.Pointer<TSkybox>, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TSkybox>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroySkyboxRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TSkybox> tSkybox,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TIndirectLight>,
VoidCallback)>(isLeaf: true)
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Engine_destroyIndirectLightRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TIndirectLight> tIndirectLight,
int requestId,
VoidCallback onComplete,
);
@@ -1756,11 +1767,12 @@ external void Texture_buildRenderThread(
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>,
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroyTextureRenderThread(
ffi.Pointer<TEngine> engine,
ffi.Pointer<TTexture> tTexture,
int requestId,
VoidCallback onComplete,
);
@@ -1777,23 +1789,28 @@ external void Engine_createFenceRenderThread(
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>, ffi.Pointer<TFence>, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TFence>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroyFenceRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TFence> tFence,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, VoidCallback)>(isLeaf: true)
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Uint32, VoidCallback)>(
isLeaf: true)
external void Engine_flushAndWaitRenderThread(
ffi.Pointer<TEngine> tEngine,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, VoidCallback)>(isLeaf: true)
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Uint32, VoidCallback)>(
isLeaf: true)
external void Engine_executeRenderThread(
ffi.Pointer<TEngine> tEngine,
int requestId,
VoidCallback onComplete,
);
@@ -1844,6 +1861,7 @@ external void Engine_buildIndirectLightRenderThread(
ffi.Uint8,
ffi.Bool,
ffi.Bool,
ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Renderer_setClearOptionsRenderThread(
ffi.Pointer<TRenderer> tRenderer,
@@ -1854,6 +1872,7 @@ external void Renderer_setClearOptionsRenderThread(
int clearStencil,
bool clear,
bool discard,
int requestId,
VoidCallback onComplete,
);
@@ -1871,28 +1890,32 @@ external void Renderer_beginFrameRenderThread(
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TRenderer>, VoidCallback)>(
isLeaf: true)
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderer>, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Renderer_endFrameRenderThread(
ffi.Pointer<TRenderer> tRenderer,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderer>, ffi.Pointer<TView>, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TRenderer>, ffi.Pointer<TView>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Renderer_renderRenderThread(
ffi.Pointer<TRenderer> tRenderer,
ffi.Pointer<TView> tView,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderer>, ffi.Pointer<TView>, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TRenderer>, ffi.Pointer<TView>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Renderer_renderStandaloneViewRenderThread(
ffi.Pointer<TRenderer> tRenderer,
ffi.Pointer<TView> tView,
int requestId,
VoidCallback onComplete,
);
@@ -1905,6 +1928,7 @@ external void Renderer_renderStandaloneViewRenderThread(
ffi.UnsignedInt,
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Renderer_readPixelsRenderThread(
ffi.Pointer<TRenderer> tRenderer,
@@ -1914,6 +1938,7 @@ external void Renderer_readPixelsRenderThread(
int tPixelDataType,
ffi.Pointer<ffi.Uint8> out,
int outLength,
int requestId,
VoidCallback onComplete,
);
@@ -1973,36 +1998,41 @@ external void ColorGrading_createRenderThread(
@ffi.Native<
ffi.Void Function(ffi.Pointer<TView>, ffi.Pointer<TColorGrading>,
VoidCallback)>(isLeaf: true)
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void View_setColorGradingRenderThread(
ffi.Pointer<TView> tView,
ffi.Pointer<TColorGrading> tColorGrading,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TView>, ffi.Bool, ffi.Double, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TView>, ffi.Bool, ffi.Double, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void View_setBloomRenderThread(
ffi.Pointer<TView> tView,
bool enabled,
double strength,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TView>, ffi.Pointer<TCamera>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void View_setCameraRenderThread(
ffi.Pointer<TView> tView,
ffi.Pointer<TCamera> tCamera,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TView>, ffi.Pointer<TCamera>, VoidCallback)>(isLeaf: true)
external void View_setCameraRenderThread(
ffi.Pointer<TView> tView,
ffi.Pointer<TCamera> tCamera,
VoidCallback onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>, VoidCallback)>(
isLeaf: true)
ffi.Pointer<TSceneAsset>, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void SceneAsset_destroyRenderThread(
ffi.Pointer<TSceneAsset> tSceneAsset,
int requestId,
VoidCallback onComplete,
);
@@ -2166,10 +2196,12 @@ external void Image_getBytesRenderThread(
onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TLinearImage>, VoidCallback)>(
isLeaf: true)
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TLinearImage>, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Image_destroyRenderThread(
ffi.Pointer<TLinearImage> tLinearImage,
int requestId,
VoidCallback onComplete,
);
@@ -2316,10 +2348,11 @@ external void RenderTarget_createRenderThread(
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TRenderTarget>,
VoidCallback)>(isLeaf: true)
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void RenderTarget_destroyRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TRenderTarget> tRenderTarget,
int requestId,
VoidCallback onComplete,
);
@@ -2374,73 +2407,82 @@ external void TextureSampler_createWithComparisonRenderThread(
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt,
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setMinFilterRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int filter,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt,
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setMagFilterRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int filter,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt,
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setWrapModeSRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int mode,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt,
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setWrapModeTRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int mode,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setWrapModeRRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int mode,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.Double, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setAnisotropyRenderThread(
ffi.Pointer<TTextureSampler> sampler,
double anisotropy,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setWrapModeRRenderThread(
ffi.UnsignedInt, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void TextureSampler_setCompareModeRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int mode,
int func,
int requestId,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TTextureSampler>, ffi.Double, VoidCallback)>(isLeaf: true)
external void TextureSampler_setAnisotropyRenderThread(
ffi.Pointer<TTextureSampler> sampler,
double anisotropy,
VoidCallback onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.UnsignedInt,
ffi.UnsignedInt, VoidCallback)>(isLeaf: true)
external void TextureSampler_setCompareModeRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int mode,
int func,
VoidCallback onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TTextureSampler>, VoidCallback)>(
isLeaf: true)
ffi.Pointer<TTextureSampler>, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void TextureSampler_destroyRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int requestId,
VoidCallback onComplete,
);
@@ -2463,11 +2505,12 @@ external void AnimationManager_setBoneTransformRenderThread(
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TAnimationManager>, EntityId, VoidCallback)>(isLeaf: true)
ffi.Void Function(ffi.Pointer<TAnimationManager>, EntityId, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void AnimationManager_resetToRestPoseRenderThread(
ffi.Pointer<TAnimationManager> tAnimationManager,
int entityId,
int requestId,
VoidCallback onComplete,
);
@@ -2504,10 +2547,11 @@ external void GltfResourceLoader_createRenderThread(
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TGltfResourceLoader>,
VoidCallback)>(isLeaf: true)
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void GltfResourceLoader_destroyRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TGltfResourceLoader> tResourceLoader,
int requestId,
VoidCallback onComplete,
);
@@ -2524,13 +2568,19 @@ external void GltfResourceLoader_loadResourcesRenderThread(
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TGltfResourceLoader>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Uint8>, ffi.Size, VoidCallback)>(isLeaf: true)
ffi.Void Function(
ffi.Pointer<TGltfResourceLoader>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void GltfResourceLoader_addResourceDataRenderThread(
ffi.Pointer<TGltfResourceLoader> tGltfResourceLoader,
ffi.Pointer<ffi.Char> uri,
ffi.Pointer<ffi.Uint8> data,
int length,
int requestId,
VoidCallback onComplete,
);
@@ -2583,10 +2633,11 @@ external void GltfAssetLoader_loadRenderThread(
@ffi.Native<
ffi.Void Function(ffi.Pointer<TScene>, ffi.Pointer<TFilamentAsset>,
VoidCallback)>(isLeaf: true)
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Scene_addFilamentAssetRenderThread(
ffi.Pointer<TScene> tScene,
ffi.Pointer<TFilamentAsset> tAsset,
int requestId,
VoidCallback onComplete,
);
@@ -3908,8 +3959,8 @@ sealed class TBackend {
static const BACKEND_NOOP = 4;
}
typedef VoidCallbackFunction = ffi.Void Function();
typedef DartVoidCallbackFunction = void Function();
typedef VoidCallbackFunction = ffi.Void Function(ffi.Int32 requestId);
typedef DartVoidCallbackFunction = void Function(int requestId);
typedef VoidCallback = ffi.Pointer<ffi.NativeFunction<VoidCallbackFunction>>;
typedef FilamentRenderCallbackFunction = ffi.Void Function(
ffi.Pointer<ffi.Void> owner);

View File

@@ -789,13 +789,13 @@ class FFIAsset extends ThermionAsset {
Future<Matrix4> getLocalTransform({ThermionEntity? entity}) async {
late Pointer stackPtr;
if (FILAMENT_WASM) {
//stackPtr = stackSave();
stackPtr = stackSave();
}
entity ??= this.entity;
final transform = double4x4ToMatrix4(
TransformManager_getLocalTransform(app.transformManager, entity));
if (FILAMENT_WASM) {
//stackRestore(stackPtr);
stackRestore(stackPtr);
}
return transform;
}
@@ -806,13 +806,13 @@ class FFIAsset extends ThermionAsset {
Future<Matrix4> getWorldTransform({ThermionEntity? entity}) async {
late Pointer stackPtr;
if (FILAMENT_WASM) {
//stackPtr = stackSave();
stackPtr = stackSave();
}
entity ??= this.entity;
var transform = double4x4ToMatrix4(
TransformManager_getWorldTransform(app.transformManager, entity));
if (FILAMENT_WASM) {
//stackRestore(stackPtr);
stackRestore(stackPtr);
}
return transform;
}
@@ -821,9 +821,16 @@ class FFIAsset extends ThermionAsset {
///
///
Future setTransform(Matrix4 transform, {ThermionEntity? entity}) async {
late Pointer stackPtr;
if (FILAMENT_WASM) {
stackPtr = stackSave();
}
entity ??= this.entity;
TransformManager_setTransform(
app.transformManager, entity, matrix4ToDouble4x4(transform));
if (FILAMENT_WASM) {
stackRestore(stackPtr);
}
}
///

View File

@@ -203,9 +203,9 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
///
Future destroySwapChain(SwapChain swapChain) async {
_logger.info("Destroying swapchain");
await withVoidCallback((callback) {
await withVoidCallback((requestId, callback) {
Engine_destroySwapChainRenderThread(
engine, (swapChain as FFISwapChain).swapChain, callback);
engine, (swapChain as FFISwapChain).swapChain, requestId, callback);
});
_swapChains.remove(swapChain);
_logger.info("Destroyed swapchain");

View File

@@ -11,7 +11,7 @@ namespace thermion
extern "C"
{
#endif
typedef void (*VoidCallback)();
typedef void (*VoidCallback)(int32_t requestId);
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner);
@@ -21,7 +21,7 @@ namespace thermion
void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker);
void RenderThread_addTask(void (*task)());
void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, VoidCallback onComplete);
void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete);
void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
void Engine_createRenderThread(
@@ -38,15 +38,15 @@ namespace thermion
void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *));
void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
void Engine_destroyRenderThread(TEngine *tEngine, VoidCallback onComplete);
void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, VoidCallback onComplete);
void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, VoidCallback onComplete);
void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, VoidCallback onComplete);
void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, VoidCallback onComplete);
void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, VoidCallback onComplete);
void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, VoidCallback onComplete);
void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, VoidCallback onComplete);
void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, VoidCallback onComplete);
void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete);
void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete);
void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete);
void Texture_buildRenderThread(TEngine *engine,
uint32_t width,
uint32_t height,
@@ -59,19 +59,19 @@ namespace thermion
void (*onComplete)(TTexture*)
);
void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, VoidCallback onComplete);
void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, VoidCallback onComplete);
void Engine_flushAndWaitRenderThread(TEngine *tEngine, VoidCallback onComplete);
void Engine_executeRenderThread(TEngine *tEngine, VoidCallback onComplete);
void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)());
void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)());
void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, VoidCallback onComplete);
void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
void Renderer_endFrameRenderThread(TRenderer *tRenderer, VoidCallback onComplete);
void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, VoidCallback onComplete);
void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, VoidCallback onComplete);
void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete);
void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
void Renderer_readPixelsRenderThread(
TRenderer *tRenderer,
TView *tView,
@@ -80,18 +80,18 @@ namespace thermion
TPixelDataType tPixelDataType,
uint8_t *out,
size_t outLength,
VoidCallback onComplete);
uint32_t requestId, VoidCallback onComplete);
void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
void Material_createGizmoMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *));
void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, VoidCallback onComplete);
void View_setBloomRenderThread(TView *tView, bool enabled, double strength, VoidCallback onComplete);
void View_setCameraRenderThread(TView *tView, TCamera *tCamera, VoidCallback onComplete);
void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, VoidCallback onComplete);
void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
void SceneAsset_createFromFilamentAssetRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
@@ -133,7 +133,7 @@ namespace thermion
void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *));
void Image_decodeRenderThread(uint8_t* data, size_t length, const char* name, void (*onComplete)(TLinearImage *));
void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *));
void Image_destroyRenderThread(TLinearImage *tLinearImage, VoidCallback onComplete);
void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete);
void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
@@ -189,7 +189,7 @@ namespace thermion
void RenderTarget_destroyRenderThread(
TEngine *tEngine,
TRenderTarget *tRenderTarget,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
@@ -211,42 +211,42 @@ namespace thermion
void TextureSampler_setMinFilterRenderThread(
TTextureSampler* sampler,
TSamplerMinFilter filter,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setMagFilterRenderThread(
TTextureSampler* sampler,
TSamplerMagFilter filter,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setWrapModeSRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setWrapModeTRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setWrapModeRRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setAnisotropyRenderThread(
TTextureSampler* sampler,
double anisotropy,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setCompareModeRenderThread(
TTextureSampler* sampler,
TSamplerCompareMode mode,
TTextureSamplerCompareFunc func,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_destroyRenderThread(
TTextureSampler* sampler,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
);
void AnimationManager_setBoneTransformRenderThread(
@@ -257,13 +257,13 @@ namespace thermion
const float *const transform,
void (*callback)(bool));
void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, VoidCallback onComplete);
void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, uint32_t requestId, VoidCallback onComplete);
void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *));
void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, VoidCallback onComplete);
void GltfResourceLoader_createRenderThread(TEngine *tEngine, const char* relativeResourcePath, void (*callback)(TGltfResourceLoader *));
void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, VoidCallback onComplete);
void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
void GltfResourceLoader_asyncBeginLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
void GltfResourceLoader_asyncUpdateLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader);
void GltfResourceLoader_asyncGetLoadProgressRenderThread(TGltfResourceLoader *tGltfResourceLoader, void (*callback)(float));
@@ -276,7 +276,7 @@ namespace thermion
uint8_t numInstances,
void (*callback)(TFilamentAsset *)
);
void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, VoidCallback onComplete);
void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete);
void Gizmo_createRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,

View File

@@ -101,12 +101,12 @@ extern "C"
_renderThread->requestFrame();
}
EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
RenderTicker_render(tRenderTicker, frameTimeInNanos);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -159,32 +159,32 @@ extern "C"
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroySwapChain(tEngine, tSwapChain);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyView(tEngine, tView);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyScene(tEngine, tScene);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -209,43 +209,43 @@ extern "C"
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyRenderThread(TEngine *tEngine, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroy(tEngine);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyTextureRenderThread(TEngine *engine, TTexture *tTexture, VoidCallback onComplete)
EMSCRIPTEN_KEEPALIVE void Engine_destroyTextureRenderThread(TEngine *engine, TTexture *tTexture, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyTexture(engine, tTexture);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroySkybox(tEngine, tSkybox);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyIndirectLight(tEngine, tIndirectLight);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -262,23 +262,23 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, VoidCallback onComplete)
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyMaterial(tEngine, tMaterial);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyMaterialInstance(tEngine, tMaterialInstance);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -293,38 +293,34 @@ extern "C"
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyFence(tEngine, tFence);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThread(TEngine *tEngine, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_flushAndWait(tEngine);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_executeRenderThread(TEngine *tEngine, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
// auto executeStartTime = std::chrono::high_resolution_clock::now();
// Log("started Engine_execute at : % " PRId64 "ms", std::chrono::duration_cast<std::chrono::milliseconds>(executeStartTime.time_since_epoch()).count());
// / _renderThread->queue.execute();
Engine_execute(tEngine);
// PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
onComplete();
}
EMSCRIPTEN_KEEPALIVE void execute_queue() {
@@ -362,32 +358,32 @@ extern "C"
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_endFrameRenderThread(TRenderer *tRenderer, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_endFrame(tRenderer);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_render(tRenderer, tView);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_renderStandaloneView(tRenderer, tView);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -400,12 +396,12 @@ extern "C"
double clearA,
uint8_t clearStencil,
bool clear,
bool discard, VoidCallback onComplete) {
bool discard, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_setClearOptions(tRenderer, clearR, clearG, clearB, clearA, clearStencil, clear, discard);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -418,12 +414,12 @@ extern "C"
TPixelDataType tPixelDataType,
uint8_t *out,
size_t outLength,
VoidCallback onComplete) {
uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_readPixels(tRenderer, tView, tRenderTarget, tPixelBufferFormat, tPixelDataType, out, outLength);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -460,12 +456,12 @@ extern "C"
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
SceneAsset_destroy(tSceneAsset);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -547,46 +543,46 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, VoidCallback onComplete)
EMSCRIPTEN_KEEPALIVE void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]
{
Engine_destroyColorGrading(tEngine, tColorGrading);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, VoidCallback onComplete)
EMSCRIPTEN_KEEPALIVE void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]
{
View_setColorGrading(tView, tColorGrading);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength, VoidCallback onComplete)
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]
{
View_setBloom(tView, enabled, strength);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, VoidCallback onComplete)
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]
{
View_setCamera(tView, tCamera);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -667,13 +663,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Image_destroyRenderThread(TLinearImage *tLinearImage, VoidCallback onComplete)
EMSCRIPTEN_KEEPALIVE void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Image_destroy(tLinearImage);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -842,13 +838,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void RenderTarget_destroyRenderThread(
TEngine *tEngine,
TRenderTarget *tRenderTarget,
VoidCallback onComplete
uint32_t requestId, VoidCallback onComplete
) {
std::packaged_task<void()> lambda(
[=]() mutable
{
RenderTarget_destroy(tEngine, tRenderTarget);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -899,13 +895,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMinFilterRenderThread(
TTextureSampler *sampler,
TSamplerMinFilter filter,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setMinFilter(sampler, filter);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -913,13 +909,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMagFilterRenderThread(
TTextureSampler *sampler,
TSamplerMagFilter filter,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setMagFilter(sampler, filter);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -927,13 +923,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeSRenderThread(
TTextureSampler *sampler,
TSamplerWrapMode mode,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setWrapModeS(sampler, mode);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -941,13 +937,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeTRenderThread(
TTextureSampler *sampler,
TSamplerWrapMode mode,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setWrapModeT(sampler, mode);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -955,13 +951,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeRRenderThread(
TTextureSampler *sampler,
TSamplerWrapMode mode,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setWrapModeR(sampler, mode);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -969,13 +965,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setAnisotropyRenderThread(
TTextureSampler *sampler,
double anisotropy,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setAnisotropy(sampler, anisotropy);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -984,26 +980,26 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
TTextureSampler *sampler,
TSamplerCompareMode mode,
TTextureSamplerCompareFunc func,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setCompareMode(sampler, mode, func);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_destroyRenderThread(
TTextureSampler *sampler,
VoidCallback onComplete)
uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_destroy(sampler);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -1028,12 +1024,12 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
GltfResourceLoader_destroy(tEngine, tResourceLoader);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -1053,12 +1049,12 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
const char *uri,
uint8_t *data,
size_t length,
VoidCallback onComplete) {
uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
GltfResourceLoader_addResourceData(tGltfResourceLoader, uri, data, length);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}
@@ -1115,12 +1111,12 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, VoidCallback onComplete) {
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Scene_addFilamentAsset(tScene, tAsset);
PROXY(onComplete());
PROXY(onComplete(requestId));
});
auto fut = _renderThread->add_task(lambda);
}