wip
This commit is contained in:
@@ -11,7 +11,7 @@ namespace thermion
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extern "C"
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{
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#endif
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typedef void (*VoidCallback)();
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typedef void (*VoidCallback)(int32_t requestId);
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typedef int32_t EntityId;
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typedef void (*FilamentRenderCallback)(void *const owner);
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@@ -21,7 +21,7 @@ namespace thermion
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void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker);
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void RenderThread_addTask(void (*task)());
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void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, VoidCallback onComplete);
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void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete);
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void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
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void Engine_createRenderThread(
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@@ -38,15 +38,15 @@ namespace thermion
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void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *));
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void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
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void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
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void Engine_destroyRenderThread(TEngine *tEngine, VoidCallback onComplete);
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void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, VoidCallback onComplete);
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void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, VoidCallback onComplete);
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void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, VoidCallback onComplete);
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void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, VoidCallback onComplete);
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void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, VoidCallback onComplete);
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void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, VoidCallback onComplete);
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void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, VoidCallback onComplete);
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void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, VoidCallback onComplete);
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void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete);
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void Texture_buildRenderThread(TEngine *engine,
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uint32_t width,
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uint32_t height,
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@@ -59,19 +59,19 @@ namespace thermion
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void (*onComplete)(TTexture*)
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);
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void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, VoidCallback onComplete);
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void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
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void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
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void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, VoidCallback onComplete);
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void Engine_flushAndWaitRenderThread(TEngine *tEngine, VoidCallback onComplete);
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void Engine_executeRenderThread(TEngine *tEngine, VoidCallback onComplete);
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void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
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void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)());
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void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)());
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void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, VoidCallback onComplete);
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void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
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void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
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void Renderer_endFrameRenderThread(TRenderer *tRenderer, VoidCallback onComplete);
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void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, VoidCallback onComplete);
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void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, VoidCallback onComplete);
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void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete);
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void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
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void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
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void Renderer_readPixelsRenderThread(
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TRenderer *tRenderer,
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TView *tView,
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@@ -80,18 +80,18 @@ namespace thermion
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TPixelDataType tPixelDataType,
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uint8_t *out,
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size_t outLength,
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VoidCallback onComplete);
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uint32_t requestId, VoidCallback onComplete);
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void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
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void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
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void Material_createGizmoMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
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void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *));
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void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, VoidCallback onComplete);
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void View_setBloomRenderThread(TView *tView, bool enabled, double strength, VoidCallback onComplete);
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void View_setCameraRenderThread(TView *tView, TCamera *tCamera, VoidCallback onComplete);
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void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
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void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
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void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
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void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, VoidCallback onComplete);
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void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
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void SceneAsset_createFromFilamentAssetRenderThread(
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TEngine *tEngine,
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TGltfAssetLoader *tAssetLoader,
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@@ -133,7 +133,7 @@ namespace thermion
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void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *));
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void Image_decodeRenderThread(uint8_t* data, size_t length, const char* name, void (*onComplete)(TLinearImage *));
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void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *));
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void Image_destroyRenderThread(TLinearImage *tLinearImage, VoidCallback onComplete);
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void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete);
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void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
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void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
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void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
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@@ -189,7 +189,7 @@ namespace thermion
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void RenderTarget_destroyRenderThread(
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TEngine *tEngine,
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TRenderTarget *tRenderTarget,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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@@ -211,42 +211,42 @@ namespace thermion
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void TextureSampler_setMinFilterRenderThread(
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TTextureSampler* sampler,
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TSamplerMinFilter filter,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void TextureSampler_setMagFilterRenderThread(
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TTextureSampler* sampler,
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TSamplerMagFilter filter,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void TextureSampler_setWrapModeSRenderThread(
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TTextureSampler* sampler,
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TSamplerWrapMode mode,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void TextureSampler_setWrapModeTRenderThread(
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TTextureSampler* sampler,
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TSamplerWrapMode mode,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void TextureSampler_setWrapModeRRenderThread(
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TTextureSampler* sampler,
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TSamplerWrapMode mode,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void TextureSampler_setAnisotropyRenderThread(
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TTextureSampler* sampler,
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double anisotropy,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void TextureSampler_setCompareModeRenderThread(
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TTextureSampler* sampler,
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TSamplerCompareMode mode,
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TTextureSamplerCompareFunc func,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void TextureSampler_destroyRenderThread(
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TTextureSampler* sampler,
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VoidCallback onComplete
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uint32_t requestId, VoidCallback onComplete
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);
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void AnimationManager_setBoneTransformRenderThread(
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@@ -257,13 +257,13 @@ namespace thermion
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const float *const transform,
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void (*callback)(bool));
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void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, VoidCallback onComplete);
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void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, uint32_t requestId, VoidCallback onComplete);
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void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *));
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void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
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void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, VoidCallback onComplete);
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void GltfResourceLoader_createRenderThread(TEngine *tEngine, const char* relativeResourcePath, void (*callback)(TGltfResourceLoader *));
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void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
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void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
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void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, VoidCallback onComplete);
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void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
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void GltfResourceLoader_asyncBeginLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
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void GltfResourceLoader_asyncUpdateLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader);
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void GltfResourceLoader_asyncGetLoadProgressRenderThread(TGltfResourceLoader *tGltfResourceLoader, void (*callback)(float));
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@@ -276,7 +276,7 @@ namespace thermion
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uint8_t numInstances,
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void (*callback)(TFilamentAsset *)
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);
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void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, VoidCallback onComplete);
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void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete);
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void Gizmo_createRenderThread(
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TEngine *tEngine,
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TGltfAssetLoader *tAssetLoader,
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