remove unused FFI morph animation method

This commit is contained in:
Nick Fisher
2024-04-26 10:55:23 +08:00
parent fc4bb19569
commit 83296ef582
2 changed files with 498 additions and 443 deletions

View File

@@ -17,14 +17,13 @@ extern "C"
typedef void (*FilamentRenderCallback)(void *const owner);
FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
void *const context,
void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const context,
void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(void* const viewer)
);
void (*callback)(void *const viewer));
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
@@ -45,16 +44,16 @@ extern "C"
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void add_light_ffi(
void *const viewer,
uint8_t type,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
void *const viewer,
uint8_t type,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
bool shadows,
void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId);
@@ -82,19 +81,10 @@ extern "C"
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t));
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(void *const sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights);
FLUTTER_PLUGIN_EXPORT void set_morph_animation_ffi(
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
const int *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs,
void (*callback)(bool));
int numWeights,
void (*callback)(bool));
FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
void *sceneManager,
EntityId asset,

View File

@@ -29,15 +29,18 @@ extern "C"
extern FLUTTER_PLUGIN_EXPORT EMSCRIPTEN_WEBGL_CONTEXT_HANDLE flutter_filament_web_create_gl_context();
}
#include <pthread.h>
#endif
#endif
using namespace flutter_filament;
using namespace std::chrono_literals;
class RenderLoop {
class RenderLoop
{
public:
explicit RenderLoop() {
_t = new std::thread([this]() {
explicit RenderLoop()
{
_t = new std::thread([this]()
{
auto last = std::chrono::high_resolution_clock::now();
while (!_stop) {
@@ -72,24 +75,26 @@ public:
auto sleepFor = std::chrono::microseconds(int(_frameIntervalInMilliseconds - elapsed) * 1000);
std::this_thread::sleep_for(sleepFor);
}
}
});
} });
}
~RenderLoop() {
~RenderLoop()
{
_stop = true;
_t->join();
}
void createViewer(void *const context, void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *),
void *const owner,
void (*callback)(void* const) ) {
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *),
void *const owner,
void (*callback)(void *const))
{
_renderCallback = renderCallback;
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer *()> lambda([=]() mutable {
#ifdef __EMSCRIPTEN__
std::packaged_task<FilamentViewer *()> lambda([=]() mutable
{
#ifdef __EMSCRIPTEN__
auto emContext = flutter_filament_web_create_gl_context();
auto success = emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)emContext);
@@ -98,55 +103,61 @@ public:
return (FilamentViewer*)nullptr;
}
_viewer = new FilamentViewer((void* const) emContext, loader, platform, uberArchivePath);
#else
#else
_viewer = new FilamentViewer(context, loader, platform, uberArchivePath);
#endif
#endif
callback(_viewer);
return _viewer;
});
return _viewer; });
auto fut = add_task(lambda);
}
void destroyViewer() {
std::packaged_task<void()> lambda([=]() mutable {
void destroyViewer()
{
std::packaged_task<void()> lambda([=]() mutable
{
_rendering = false;
destroy_filament_viewer(_viewer);
_viewer = nullptr;
});
_viewer = nullptr; });
auto fut = add_task(lambda);
}
void setRendering(bool rendering) {
void setRendering(bool rendering)
{
std::packaged_task<void()> lambda(
[=]() mutable { this->_rendering = rendering; });
[=]() mutable
{ this->_rendering = rendering; });
auto fut = add_task(lambda);
}
void doRender() {
void doRender()
{
// auto now = std::chrono::high_resolution_clock::now();
// auto nanos = std::chrono::duration_cast<std::chrono::nanoseconds>(now.time_since_epoch()).count();
render(_viewer, 0, nullptr, nullptr, nullptr);
_lastRenderTime = std::chrono::high_resolution_clock::now();
if(_renderCallback) {
if (_renderCallback)
{
_renderCallback(_renderCallbackOwner);
}
#ifdef __EMSCRIPTEN__
emscripten_webgl_commit_frame();
#endif
#ifdef __EMSCRIPTEN__
emscripten_webgl_commit_frame();
#endif
}
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds)
{
_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
Log("Set _frameIntervalInMilliseconds to %f", _frameIntervalInMilliseconds);
}
template <class Rt>
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt> {
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
{
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
std::move(pt))] { (*pt)(); });
std::move(pt))]
{ (*pt)(); });
_cond.notify_one();
return ret;
}
@@ -165,423 +176,477 @@ private:
std::chrono::steady_clock::time_point _lastRenderTime = std::chrono::high_resolution_clock::now();
};
extern "C" {
extern "C"
{
static RenderLoop *_rl;
static RenderLoop *_rl;
FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
void *const context, void *const platform, const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(void* const) ) {
if (!_rl) {
_rl = new RenderLoop();
}
_rl->createViewer(context, platform, uberArchivePath, loader,
renderCallback, renderCallbackOwner, callback);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer) {
_rl->destroyViewer();
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer,
void *const surface,
uint32_t width,
uint32_t height,
void (*onComplete)()) {
Log("Creating swapchain %dx%d with viewer %d", width, height, viewer);
std::packaged_task<void()> lambda(
[=]() mutable {
create_swap_chain(viewer, surface, width, height);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)()) {
Log("Destroying swapchain");
std::packaged_task<void()> lambda(
[=]() mutable {
destroy_swap_chain(viewer);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer,
intptr_t nativeTextureId,
uint32_t width,
uint32_t height,
void (*onComplete)()) {
std::packaged_task<void()> lambda([=]() mutable {
create_render_target(viewer, nativeTextureId, width, height);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(
void *const viewer, const uint32_t width, const uint32_t height,
const float scaleFactor,
void (*onComplete)()) {
Log("Update viewport %dx%d", width, height);
std::packaged_task<void()> lambda([=]() mutable {
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer,
bool rendering) {
if (!_rl) {
Log("No render loop!"); // PANIC?
} else {
if (rendering) {
Log("Set rendering to true");
} else {
Log("Set rendering to false");
FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
void *const context, void *const platform, const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(void *const))
{
if (!_rl)
{
_rl = new RenderLoop();
}
_rl->setRendering(rendering);
_rl->createViewer(context, platform, uberArchivePath, loader,
renderCallback, renderCallbackOwner, callback);
}
}
FLUTTER_PLUGIN_EXPORT void
set_frame_interval_ffi(float frameIntervalInMilliseconds) {
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer)
{
_rl->destroyViewer();
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer) {
std::packaged_task<void()> lambda([=]() mutable { _rl->doRender(); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer,
void *const surface,
uint32_t width,
uint32_t height,
void (*onComplete)())
{
Log("Creating swapchain %dx%d with viewer %d", width, height, viewer);
std::packaged_task<void()> lambda(
[=]() mutable
{
create_swap_chain(viewer, surface, width, height);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void
set_background_color_ffi(void *const viewer, const float r, const float g,
const float b, const float a) {
std::packaged_task<void()> lambda(
[=]() mutable { set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)())
{
Log("Destroying swapchain");
std::packaged_task<void()> lambda(
[=]() mutable
{
destroy_swap_chain(viewer);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_gltf_ffi(void *const sceneManager,
const char *path,
const char *relativeResourcePath,
void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer,
intptr_t nativeTextureId,
uint32_t width,
uint32_t height,
void (*onComplete)())
{
std::packaged_task<void()> lambda([=]() mutable
{
create_render_target(viewer, nativeTextureId, width, height);
onComplete(); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(
void *const viewer, const uint32_t width, const uint32_t height,
const float scaleFactor,
void (*onComplete)())
{
Log("Update viewport %dx%d", width, height);
std::packaged_task<void()> lambda([=]() mutable
{
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
onComplete(); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer,
bool rendering)
{
if (!_rl)
{
Log("No render loop!"); // PANIC?
}
else
{
if (rendering)
{
Log("Set rendering to true");
}
else
{
Log("Set rendering to false");
}
_rl->setRendering(rendering);
}
}
FLUTTER_PLUGIN_EXPORT void
set_frame_interval_ffi(float frameIntervalInMilliseconds)
{
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([=]() mutable
{ _rl->doRender(); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void
set_background_color_ffi(void *const viewer, const float r, const float g,
const float b, const float a)
{
std::packaged_task<void()> lambda(
[=]() mutable
{ set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_gltf_ffi(void *const sceneManager,
const char *path,
const char *relativeResourcePath,
void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda([=]() mutable
{
auto entity = load_gltf(sceneManager, path, relativeResourcePath);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
return entity; });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_glb_ffi(void *const sceneManager,
const char *path, int numInstances, void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda(
[=]() mutable {
auto entity = load_glb(sceneManager, path, numInstances);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_glb_from_buffer_ffi(void *const sceneManager,
const void *const data, size_t length, int numInstances, void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda(
[=]() mutable {
auto entity = load_glb_from_buffer(sceneManager, data, length);
callback(entity);
return entity;
FLUTTER_PLUGIN_EXPORT void load_glb_ffi(void *const sceneManager,
const char *path, int numInstances, void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda(
[=]() mutable
{
auto entity = load_glb(sceneManager, path, numInstances);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer) {
std::packaged_task<void()> lambda([=] { clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_glb_from_buffer_ffi(void *const sceneManager,
const void *const data, size_t length, int numInstances, void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda(
[=]() mutable
{
auto entity = load_glb_from_buffer(sceneManager, data, length);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer,
const char *path,
bool fillHeight, void (*callback)()) {
std::packaged_task<void()> lambda(
[=] {
set_background_image(viewer, path, fillHeight);
callback();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer,
float x, float y,
bool clamp) {
std::packaged_task<void()> lambda(
[=] { set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer,
int toneMapping) {
std::packaged_task<void()> lambda(
[=] { set_tone_mapping(viewer, toneMapping); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength) {
std::packaged_task<void()> lambda([=] { set_bloom(viewer, strength); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer,
const char *skyboxPath) {
std::packaged_task<void()> lambda([=] { load_skybox(viewer, skyboxPath); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([=]
{ clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath,
float intensity) {
std::packaged_task<void()> lambda(
[=] { load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer) {
std::packaged_task<void()> lambda([=] { remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer,
const char *path,
bool fillHeight, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
set_background_image(viewer, path, fillHeight);
callback();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer,
float x, float y,
bool clamp)
{
std::packaged_task<void()> lambda(
[=]
{ set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer,
int toneMapping)
{
std::packaged_task<void()> lambda(
[=]
{ set_tone_mapping(viewer, toneMapping); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength)
{
std::packaged_task<void()> lambda([=]
{ set_bloom(viewer, strength); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer,
const char *skyboxPath)
{
std::packaged_task<void()> lambda([=]
{ load_skybox(viewer, skyboxPath); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer) {
std::packaged_task<void()> lambda([=] { remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath,
float intensity)
{
std::packaged_task<void()> lambda(
[=]
{ load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([=]
{ remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
}
void add_light_ffi(void *const viewer, uint8_t type, float colour,
float intensity, float posX, float posY, float posZ,
float dirX, float dirY, float dirZ, bool shadows, void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda([=] {
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([=]
{ remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
}
void add_light_ffi(void *const viewer, uint8_t type, float colour,
float intensity, float posX, float posY, float posZ,
float dirX, float dirY, float dirZ, bool shadows, void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda([=]
{
auto entity = add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
dirY, dirZ, shadows);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
return entity; });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer,
EntityId entityId) {
std::packaged_task<void()> lambda([=] { remove_light(viewer, entityId); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer,
EntityId entityId)
{
std::packaged_task<void()> lambda([=]
{ remove_light(viewer, entityId); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer) {
std::packaged_task<void()> lambda([=] { clear_lights(viewer); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([=]
{ clear_lights(viewer); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void *const viewer,
EntityId asset, void (*callback)()) {
std::packaged_task<void()> lambda([=] {
FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void *const viewer,
EntityId asset, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
remove_entity(viewer, asset);
callback();
});
auto fut = _rl->add_task(lambda);
}
callback(); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer, void (*callback)()) {
std::packaged_task<void()> lambda([=] {
FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
clear_entities(viewer);
callback();
});
auto fut = _rl->add_task(lambda);
}
callback(); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_camera_ffi(void *const viewer, EntityId asset,
const char *nodeName, void (*callback)(bool)) {
std::packaged_task<bool()> lambda(
[=] {
auto success = set_camera(viewer, asset, nodeName);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void
get_morph_target_name_ffi(void *sceneManager, EntityId asset,
const char *meshName, char *const outPtr, int index, void (*callback)()) {
std::packaged_task<void()> lambda([=] {
get_morph_target_name(sceneManager, asset, meshName, outPtr, index);
callback();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void
get_morph_target_name_count_ffi(void *sceneManager, EntityId asset,
const char *meshName, void (*callback)(int)) {
std::packaged_task<int()> lambda([=] {
auto count = get_morph_target_name_count(sceneManager, asset, meshName);
callback(count);
return count;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const sceneManager,
EntityId asset, int index,
bool loop, bool reverse,
bool replaceActive,
float crossfade) {
std::packaged_task<void()> lambda([=] {
play_animation(sceneManager, asset, index, loop, reverse, replaceActive,
crossfade);
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const sceneManager,
EntityId asset,
int animationIndex,
int animationFrame) {
std::packaged_task<void()> lambda([=] {
set_animation_frame(sceneManager, asset, animationIndex, animationFrame);
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const sceneManager,
EntityId asset, int index) {
std::packaged_task<void()> lambda(
[=] { stop_animation(sceneManager, asset, index); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void get_animation_count_ffi(void *const sceneManager,
EntityId asset,
void (*callback)(int)) {
std::packaged_task<int()> lambda(
[=] {
auto count = get_animation_count(sceneManager, asset);
callback(count);
return count;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const sceneManager,
EntityId asset,
char *const outPtr,
int index,
void (*callback)()) {
std::packaged_task<void()> lambda(
[=] {
get_animation_name(sceneManager, asset, outPtr, index);
callback();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer,
bool enabled) {
std::packaged_task<void()> lambda(
[=] { set_post_processing(viewer, enabled); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void
get_name_for_entity_ffi(void *const sceneManager, const EntityId entityId, void (*callback)(const char*)) {
std::packaged_task<const char *()> lambda(
[=] {
auto name = get_name_for_entity(sceneManager, entityId);
callback(name);
return name;
});
auto fut = _rl->add_task(lambda);
}
void set_morph_target_weights_ffi(void *const sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights) {
std::packaged_task<void()> lambda(
[=] {
set_morph_target_weights(sceneManager, asset, entityName, morphData, numWeights);
});
auto fut = _rl->add_task(lambda);
}
void set_morph_animation_ffi(
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
const int *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs,
void (*callback)(bool)) {
std::packaged_task<bool()> lambda(
[=] {
auto success = set_morph_animation(sceneManager, asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
callback(success);
return success;
FLUTTER_PLUGIN_EXPORT void set_camera_ffi(void *const viewer, EntityId asset,
const char *nodeName, void (*callback)(bool))
{
std::packaged_task<bool()> lambda(
[=]
{
auto success = set_camera(viewer, asset, nodeName);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
}
}
FLUTTER_PLUGIN_EXPORT void
get_morph_target_name_ffi(void *sceneManager, EntityId asset,
const char *meshName, char *const outPtr, int index, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
get_morph_target_name(sceneManager, asset, meshName, outPtr, index);
callback(); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
void *sceneManager,
EntityId asset,
const char *entityName,
const float *const transform,
const char *boneName,
void (*callback)(bool)) {
std::packaged_task<bool()> lambda(
[=] {
auto success = set_bone_transform(sceneManager, asset, entityName, transform, boneName);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void
get_morph_target_name_count_ffi(void *sceneManager, EntityId asset,
const char *meshName, void (*callback)(int))
{
std::packaged_task<int()> lambda([=]
{
auto count = get_morph_target_name_count(sceneManager, asset, meshName);
callback(count);
return count; });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void* const sceneManager, EntityId entityId) {
std::packaged_task<void()> lambda(
[=] { return reset_to_rest_pose(sceneManager, entityId); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const sceneManager,
EntityId asset, int index,
bool loop, bool reverse,
bool replaceActive,
float crossfade)
{
std::packaged_task<void()> lambda([=]
{ play_animation(sceneManager, asset, index, loop, reverse, replaceActive,
crossfade); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
void *sceneManager,
EntityId asset,
const float *const frameData,
int numFrames,
const char *const boneName,
const char **const meshNames,
int numMeshTargets,
float frameLengthInMs,
bool isModelSpace) {
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const sceneManager,
EntityId asset,
int animationIndex,
int animationFrame)
{
std::packaged_task<void()> lambda([=]
{ set_animation_frame(sceneManager, asset, animationIndex, animationFrame); });
auto fut = _rl->add_task(lambda);
}
std::packaged_task<void()> lambda(
[=] {
add_bone_animation(sceneManager, asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace);
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const sceneManager,
EntityId asset, int index)
{
std::packaged_task<void()> lambda(
[=]
{ stop_animation(sceneManager, asset, index); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void get_animation_count_ffi(void *const sceneManager,
EntityId asset,
void (*callback)(int))
{
std::packaged_task<int()> lambda(
[=]
{
auto count = get_animation_count(sceneManager, asset);
callback(count);
return count;
});
auto fut = _rl->add_task(lambda);
}
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const sceneManager,
EntityId asset,
char *const outPtr,
int index,
void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
get_animation_name(sceneManager, asset, outPtr, index);
callback();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void create_geometry_ffi(void* const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, int primitiveType, const char* materialPath, void (*callback)(EntityId) ) {
std::packaged_task<EntityId()> lambda(
[=] {
auto entity = create_geometry(viewer, vertices, numVertices, indices, numIndices, primitiveType, materialPath);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer,
bool enabled)
{
std::packaged_task<void()> lambda(
[=]
{ set_post_processing(viewer, enabled); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void
get_name_for_entity_ffi(void *const sceneManager, const EntityId entityId, void (*callback)(const char *))
{
std::packaged_task<const char *()> lambda(
[=]
{
auto name = get_name_for_entity(sceneManager, entityId);
callback(name);
return name;
});
auto fut = _rl->add_task(lambda);
}
void set_morph_target_weights_ffi(void *const sceneManager,
EntityId asset,
const float *const morphData,
int numWeights,
void (*callback)(bool))
{
std::packaged_task<void()> lambda(
[=]
{
auto result = set_morph_target_weights(sceneManager, asset, morphData, numWeights);
callback(result);
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
void *sceneManager,
EntityId asset,
const char *entityName,
const float *const transform,
const char *boneName,
void (*callback)(bool))
{
std::packaged_task<bool()> lambda(
[=]
{
auto success = set_bone_transform(sceneManager, asset, entityName, transform, boneName);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId)
{
std::packaged_task<void()> lambda(
[=]
{ return reset_to_rest_pose(sceneManager, entityId); });
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
void *sceneManager,
EntityId asset,
const float *const frameData,
int numFrames,
const char *const boneName,
const char **const meshNames,
int numMeshTargets,
float frameLengthInMs,
bool isModelSpace)
{
std::packaged_task<void()> lambda(
[=]
{
add_bone_animation(sceneManager, asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace);
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
FLUTTER_PLUGIN_EXPORT void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda(
[=]
{
auto entity = create_geometry(viewer, vertices, numVertices, indices, numIndices, primitiveType, materialPath);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
}