remove unused FFI morph animation method
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@@ -17,14 +17,13 @@ extern "C"
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typedef void (*FilamentRenderCallback)(void *const owner);
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FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
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void *const context,
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void *const platform,
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const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *const renderCallbackOwner),
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void *const context,
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void *const platform,
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const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *const renderCallbackOwner),
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void *const renderCallbackOwner,
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void (*callback)(void* const viewer)
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);
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void (*callback)(void *const viewer));
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FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
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FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)());
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FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
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@@ -45,16 +44,16 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer);
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer);
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FLUTTER_PLUGIN_EXPORT void add_light_ffi(
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void *const viewer,
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uint8_t type,
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float colour,
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float intensity,
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float posX,
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float posY,
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float posZ,
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float dirX,
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float dirY,
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float dirZ,
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void *const viewer,
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uint8_t type,
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float colour,
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float intensity,
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float posX,
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float posY,
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float posZ,
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float dirX,
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float dirY,
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float dirZ,
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bool shadows,
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void (*callback)(EntityId));
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId);
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@@ -82,19 +81,10 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t));
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FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(void *const sceneManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights);
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FLUTTER_PLUGIN_EXPORT void set_morph_animation_ffi(
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void *sceneManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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const int *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs,
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void (*callback)(bool));
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int numWeights,
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void (*callback)(bool));
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FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
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void *sceneManager,
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EntityId asset,
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