add new interface methods for camera
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@@ -3,6 +3,7 @@ import 'dart:ui' as ui;
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import 'package:flutter/widgets.dart';
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import 'package:flutter_filament/animations/animation_data.dart';
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import 'package:vector_math/vector_math_64.dart';
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typedef FilamentEntity = int;
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@@ -280,6 +281,7 @@ abstract class FilamentController {
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bool reverse = false,
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bool replaceActive = true,
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double crossfade = 0.0});
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Future setAnimationFrame(
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FilamentEntity entity, int index, int animationFrame);
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Future stopAnimation(FilamentEntity entity, int animationIndex);
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@@ -298,8 +300,25 @@ abstract class FilamentController {
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/// Sets the strength of the bloom.
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///
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Future setBloom(double bloom);
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///
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/// Sets the focal length of the camera.
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///
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Future setCameraFocalLength(double focalLength);
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///
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/// Sets the focus distance for the camera.
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///
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Future setCameraFocusDistance(double focusDistance);
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///
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/// Get the camera position in world space.
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///
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Future<Vector3> getCameraPosition(double x, double y, double z);
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///
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/// Set the camera position in world space.
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///
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Future setCameraPosition(double x, double y, double z);
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///
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@@ -311,9 +330,21 @@ abstract class FilamentController {
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/// Enables/disables frustum culling. Currently we don't expose a method for manipulating the camera projection/culling matrices so this is your only option to deal with unwanted near/far clipping.
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///
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Future setViewFrustumCulling(bool enabled);
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///
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/// Sets the camera exposure.
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///
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Future setCameraExposure(
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double aperture, double shutterSpeed, double sensitivity);
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///
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/// Rotate the camera by [rads] around the given axis.
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///
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Future setCameraRotation(double rads, double x, double y, double z);
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///
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/// Sets the camera model matrix.
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///
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Future setCameraModelMatrix(List<double> matrix);
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Future setMaterialColor(
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