set default layer for loadGlb to 0,. add setMaterialProperty for int

This commit is contained in:
Nick Fisher
2024-09-20 14:01:41 +08:00
parent 204f8204f1
commit 834726b49e

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@@ -92,7 +92,7 @@ namespace thermion_filament
/// @return an Entity representing the FilamentAsset associated with the loaded FilamentAsset.
///
EntityId loadGlb(const char *uri, int numInstances, bool keepData);
EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false, int priority = 4, int layer = 2);
EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false, int priority = 4, int layer = 0);
EntityId createInstance(EntityId entityId);
void remove(EntityId entity);
@@ -285,7 +285,8 @@ namespace thermion_filament
}
void setMaterialProperty(EntityId entity, int materialIndex, const char* property, float value);
void setMaterialProperty(EntityId entityId, int materialIndex, const char* property, filament::math::float4 value);
void setMaterialProperty(EntityId entity, int materialIndex, const char* property, int32_t value);
void setMaterialProperty(EntityId entityId, int materialIndex, const char* property, filament::math::float4& value);
MaterialInstance* createUbershaderMaterialInstance(MaterialKey key);
void destroy(MaterialInstance* materialInstance);
@@ -294,6 +295,8 @@ namespace thermion_filament
return _ubershaderProvider;
}
MaterialInstance* createUnlitMaterialInstance();
private:
gltfio::AssetLoader *_assetLoader = nullptr;
const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;