set default layer for loadGlb to 0,. add setMaterialProperty for int
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@@ -92,7 +92,7 @@ namespace thermion_filament
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/// @return an Entity representing the FilamentAsset associated with the loaded FilamentAsset.
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///
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EntityId loadGlb(const char *uri, int numInstances, bool keepData);
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EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false, int priority = 4, int layer = 2);
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EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false, int priority = 4, int layer = 0);
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EntityId createInstance(EntityId entityId);
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void remove(EntityId entity);
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@@ -285,7 +285,8 @@ namespace thermion_filament
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}
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void setMaterialProperty(EntityId entity, int materialIndex, const char* property, float value);
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void setMaterialProperty(EntityId entityId, int materialIndex, const char* property, filament::math::float4 value);
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void setMaterialProperty(EntityId entity, int materialIndex, const char* property, int32_t value);
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void setMaterialProperty(EntityId entityId, int materialIndex, const char* property, filament::math::float4& value);
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MaterialInstance* createUbershaderMaterialInstance(MaterialKey key);
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void destroy(MaterialInstance* materialInstance);
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@@ -294,6 +295,8 @@ namespace thermion_filament
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return _ubershaderProvider;
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}
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MaterialInstance* createUnlitMaterialInstance();
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private:
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gltfio::AssetLoader *_assetLoader = nullptr;
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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