add macOS implementation
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134
macos/include/backend/Handle.h
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134
macos/include/backend/Handle.h
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
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#define TNT_FILAMENT_BACKEND_HANDLE_H
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#include <utils/compiler.h>
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#if !defined(NDEBUG)
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#include <utils/Log.h>
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#endif
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#include <utils/debug.h>
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#include <stdint.h>
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#include <limits>
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#include <type_traits>
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namespace filament::backend {
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struct HwBufferObject;
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struct HwFence;
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struct HwIndexBuffer;
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struct HwProgram;
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struct HwRenderPrimitive;
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struct HwRenderTarget;
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struct HwSamplerGroup;
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struct HwStream;
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struct HwSwapChain;
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struct HwTexture;
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struct HwTimerQuery;
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struct HwVertexBuffer;
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/*
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* A handle to a backend resource. HandleBase is for internal use only.
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* HandleBase *must* be a trivial for the purposes of calls, that is, it cannot have user-defined
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* copy or move constructors.
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*/
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//! \privatesection
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class HandleBase {
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public:
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using HandleId = uint32_t;
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static constexpr const HandleId nullid = HandleId{ std::numeric_limits<HandleId>::max() };
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constexpr HandleBase() noexcept: object(nullid) {}
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// whether this Handle is initialized
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explicit operator bool() const noexcept { return object != nullid; }
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// clear the handle, this doesn't free associated resources
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void clear() noexcept { object = nullid; }
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// compare handles
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bool operator==(const HandleBase& rhs) const noexcept { return object == rhs.object; }
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bool operator!=(const HandleBase& rhs) const noexcept { return object != rhs.object; }
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bool operator<(const HandleBase& rhs) const noexcept { return object < rhs.object; }
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bool operator<=(const HandleBase& rhs) const noexcept { return object <= rhs.object; }
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bool operator>(const HandleBase& rhs) const noexcept { return object > rhs.object; }
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bool operator>=(const HandleBase& rhs) const noexcept { return object >= rhs.object; }
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// get this handle's handleId
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HandleId getId() const noexcept { return object; }
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// initialize a handle, for internal use only.
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explicit HandleBase(HandleId id) noexcept : object(id) {
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assert_invariant(object != nullid); // usually means an uninitialized handle is used
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}
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protected:
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HandleBase(HandleBase const& rhs) noexcept = default;
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HandleBase& operator=(HandleBase const& rhs) noexcept = default;
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private:
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HandleId object;
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};
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/**
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* Type-safe handle to backend resources
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* @tparam T Type of the resource
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*/
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template<typename T>
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struct Handle : public HandleBase {
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Handle() noexcept = default;
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Handle(Handle const& rhs) noexcept = default;
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Handle& operator=(Handle const& rhs) noexcept = default;
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explicit Handle(HandleId id) noexcept : HandleBase(id) { }
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// type-safe Handle cast
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template<typename B, typename = std::enable_if_t<std::is_base_of<T, B>::value> >
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Handle(Handle<B> const& base) noexcept : HandleBase(base) { } // NOLINT(hicpp-explicit-conversions,google-explicit-constructor)
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private:
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#if !defined(NDEBUG)
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template <typename U>
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friend utils::io::ostream& operator<<(utils::io::ostream& out, const Handle<U>& h) noexcept;
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#endif
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};
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// Types used by the command stream
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// (we use this renaming because the macro-system doesn't deal well with "<" and ">")
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using BufferObjectHandle = Handle<HwBufferObject>;
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using FenceHandle = Handle<HwFence>;
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using IndexBufferHandle = Handle<HwIndexBuffer>;
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using ProgramHandle = Handle<HwProgram>;
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using RenderPrimitiveHandle = Handle<HwRenderPrimitive>;
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using RenderTargetHandle = Handle<HwRenderTarget>;
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using SamplerGroupHandle = Handle<HwSamplerGroup>;
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using StreamHandle = Handle<HwStream>;
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using SwapChainHandle = Handle<HwSwapChain>;
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using TextureHandle = Handle<HwTexture>;
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using TimerQueryHandle = Handle<HwTimerQuery>;
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using VertexBufferHandle = Handle<HwVertexBuffer>;
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} // namespace filament::backend
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#endif // TNT_FILAMENT_BACKEND_HANDLE_H
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