add macOS implementation

This commit is contained in:
Nick Fisher
2023-09-05 23:13:59 +08:00
parent c522cd6ee9
commit 84e3124e04
457 changed files with 169627 additions and 15 deletions

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
#define TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
#include <backend/AcquiredImage.h>
#include <backend/Platform.h>
namespace filament::backend {
class Driver;
/**
* A Platform interface that creates an OpenGL backend.
*
* WARNING: None of the methods below are allowed to change the GL state and must restore it
* upon return.
*
*/
class OpenGLPlatform : public Platform {
protected:
/*
* Derived classes can use this to instantiate the default OpenGLDriver backend.
* This is typically called from your implementation of createDriver()
*/
static Driver* createDefaultDriver(OpenGLPlatform* platform,
void* sharedContext, const DriverConfig& driverConfig);
~OpenGLPlatform() noexcept override;
public:
struct ExternalTexture {
unsigned int target; // GLenum target
unsigned int id; // GLuint id
};
/**
* Called by the driver to destroy the OpenGL context. This should clean up any windows
* or buffers from initialization. This is for instance where `eglDestroyContext` would be
* called.
*/
virtual void terminate() noexcept = 0;
/**
* Called by the driver to create a SwapChain for this driver.
*
* @param nativeWindow a token representing the native window. See concrete implementation
* for details.
* @param flags extra flags used by the implementation, see filament::SwapChain
* @return The driver's SwapChain object.
*
*/
virtual SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) noexcept = 0;
/**
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
*/
virtual bool isSRGBSwapChainSupported() const noexcept;
/**
* Called by the driver create a headless SwapChain.
*
* @param width width of the buffer
* @param height height of the buffer
* @param flags extra flags used by the implementation, see filament::SwapChain
* @return The driver's SwapChain object.
*
* TODO: we need a more generic way of passing construction parameters
* A void* might be enough.
*/
virtual SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept = 0;
/**
* Called by the driver to destroys the SwapChain
* @param swapChain SwapChain to be destroyed.
*/
virtual void destroySwapChain(SwapChain* swapChain) noexcept = 0;
/**
* Returns the set of buffers that must be preserved up to the call to commit().
* The default value is TargetBufferFlags::NONE.
* The color buffer is always preserved, however ancillary buffers, such as the depth buffer
* are generally discarded. The preserve flags can be used to make sure those ancillary
* buffers are preserved until the call to commit.
*
* @param swapChain
* @return buffer that must be preserved
* @see commit()
*/
virtual TargetBufferFlags getPreservedFlags(SwapChain* swapChain) noexcept;
/**
* Called by the driver to establish the default FBO. The default implementation returns 0.
* @return a GLuint casted to a uint32_t that is an OpenGL framebuffer object.
*/
virtual uint32_t createDefaultRenderTarget() noexcept;
/**
* Called by the driver to make the OpenGL context active on the calling thread and bind
* the drawSwapChain to the default render target (FBO) created with createDefaultRenderTarget.
* @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO.
* @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`)
*/
virtual void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept = 0;
/**
* Called by the driver once the current frame finishes drawing. Typically, this should present
* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
* @param swapChain the SwapChain to present.
*/
virtual void commit(SwapChain* swapChain) noexcept = 0;
/**
* Set the time the next committed buffer should be presented to the user at.
*
* @param presentationTimeInNanosecond time in the future in nanosecond. The clock used depends
* on the concrete platform implementation.
*/
virtual void setPresentationTime(int64_t presentationTimeInNanosecond) noexcept;
// --------------------------------------------------------------------------------------------
// Fence support
/**
* Can this implementation create a Fence.
* @return true if supported, false otherwise. The default implementation returns false.
*/
virtual bool canCreateFence() noexcept;
/**
* Creates a Fence (e.g. eglCreateSyncKHR). This must be implemented if `canCreateFence`
* returns true. Fences are used for frame pacing.
*
* @return A Fence object. The default implementation returns nullptr.
*/
virtual Fence* createFence() noexcept;
/**
* Destroys a Fence object. The default implementation does nothing.
*
* @param fence Fence to destroy.
*/
virtual void destroyFence(Fence* fence) noexcept;
/**
* Waits on a Fence.
*
* @param fence Fence to wait on.
* @param timeout Timeout.
* @return Whether the fence signaled or timed out. See backend::FenceStatus.
* The default implementation always return backend::FenceStatus::ERROR.
*/
virtual backend::FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept;
// --------------------------------------------------------------------------------------------
// Streaming support
/**
* Creates a Stream from a native Stream.
*
* WARNING: This is called synchronously from the application thread (NOT the Driver thread)
*
* @param nativeStream The native stream, this parameter depends on the concrete implementation.
* @return A new Stream object.
*/
virtual Stream* createStream(void* nativeStream) noexcept;
/**
* Destroys a Stream.
* @param stream Stream to destroy.
*/
virtual void destroyStream(Stream* stream) noexcept;
/**
* The specified stream takes ownership of the texture (tname) object
* Once attached, the texture is automatically updated with the Stream's content, which
* could be a video stream for instance.
*
* @param stream Stream to take ownership of the texture
* @param tname GL texture id to "bind" to the Stream.
*/
virtual void attach(Stream* stream, intptr_t tname) noexcept;
/**
* Destroys the texture associated to the stream
* @param stream Stream to detach from its texture
*/
virtual void detach(Stream* stream) noexcept;
/**
* Updates the content of the texture attached to the stream.
* @param stream Stream to update
* @param timestamp Output parameter: Timestamp of the image bound to the texture.
*/
virtual void updateTexImage(Stream* stream, int64_t* timestamp) noexcept;
// --------------------------------------------------------------------------------------------
// External Image support
/**
* Creates an external texture handle. External textures don't have any parameters because
* these are undefined until setExternalImage() is called.
* @return a pointer to an ExternalTexture structure filled with valid token. However, the
* implementation could just return { 0, GL_TEXTURE_2D } at this point. The actual
* values can be delayed until setExternalImage.
*/
virtual ExternalTexture *createExternalImageTexture() noexcept;
/**
* Destroys an external texture handle and associated data.
* @param texture a pointer to the handle to destroy.
*/
virtual void destroyExternalImage(ExternalTexture* texture) noexcept;
// called on the application thread to allow Filament to take ownership of the image
/**
* Takes ownership of the externalImage. The externalImage parameter depends on the Platform's
* concrete implementation. Ownership is released when destroyExternalImage() is called.
*
* WARNING: This is called synchronously from the application thread (NOT the Driver thread)
*
* @param externalImage A token representing the platform's external image.
* @see destroyExternalImage
*/
virtual void retainExternalImage(void* externalImage) noexcept;
/**
* Called to bind the platform-specific externalImage to an ExternalTexture.
* ExternalTexture::id is guaranteed to be bound when this method is called and ExternalTexture
* is updated with new values for id/target if necessary.
*
* WARNING: this method is not allowed to change the bound texture, or must restore the previous
* binding upon return. This is to avoid problem with a backend doing state caching.
*
* @param externalImage The platform-specific external image.
* @param texture an in/out pointer to ExternalTexture, id and target can be updated if necessary.
* @return true on success, false on error.
*/
virtual bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept;
/**
* The method allows platforms to convert a user-supplied external image object into a new type
* (e.g. HardwareBuffer => EGLImage). The default implementation returns source.
* @param source Image to transform.
* @return Transformed image.
*/
virtual AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept;
// --------------------------------------------------------------------------------------------
/**
* Returns true if additional OpenGL contexts can be created. Default: false.
* @return true if additional OpenGL contexts can be created.
* @see createContext
*/
virtual bool isExtraContextSupported() const noexcept;
/**
* Creates an OpenGL context with the same configuration than the main context and makes it
* current to the current thread. Must not be called from the main driver thread.
* createContext() is only supported if isExtraContextSupported() returns true.
* These additional contexts will be automatically terminated in terminate.
*
* @param shared whether the new context is shared with the main context.
* @see isExtraContextSupported()
* @see terminate()
*/
virtual void createContext(bool shared);
};
} // namespace filament
#endif // TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H

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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#include <stdint.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
namespace filament::backend {
struct PlatformCocoaGLImpl;
/**
* A concrete implementation of OpenGLPlatform that supports macOS's Cocoa.
*/
class PlatformCocoaGL : public OpenGLPlatform {
public:
PlatformCocoaGL();
~PlatformCocoaGL() noexcept override;
protected:
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
// Currently returns 0
int getOSVersion() const noexcept override;
bool pumpEvents() noexcept override;
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
bool isExtraContextSupported() const noexcept override;
void createContext(bool shared) override;
void terminate() noexcept override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImage(ExternalTexture* texture) noexcept override;
void retainExternalImage(void* externalImage) noexcept override;
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
private:
PlatformCocoaGLImpl* pImpl = nullptr;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H

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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_TOUCH_GL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_TOUCH_GL_H
#include <stdint.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
namespace filament::backend {
struct PlatformCocoaTouchGLImpl;
class PlatformCocoaTouchGL : public OpenGLPlatform {
public:
PlatformCocoaTouchGL();
~PlatformCocoaTouchGL() noexcept;
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final { return 0; }
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
void terminate() noexcept override;
uint32_t createDefaultRenderTarget() noexcept override;
bool isExtraContextSupported() const noexcept override;
void createContext(bool shared) override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImage(ExternalTexture* texture) noexcept override;
void retainExternalImage(void* externalImage) noexcept override;
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
private:
PlatformCocoaTouchGLImpl* pImpl = nullptr;
};
using ContextManager = PlatformCocoaTouchGL;
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_TOUCH_GL_H

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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
#include <stdint.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <utility>
#include <vector>
namespace filament::backend {
/**
* A concrete implementation of OpenGLPlatform that supports EGL.
*/
class PlatformEGL : public OpenGLPlatform {
public:
PlatformEGL() noexcept;
bool isExtraContextSupported() const noexcept override;
void createContext(bool shared) override;
protected:
// --------------------------------------------------------------------------------------------
// Helper for EGL configs and attributes parameters
class Config {
public:
Config();
Config(std::initializer_list<std::pair<EGLint, EGLint>> list);
EGLint& operator[](EGLint name);
EGLint operator[](EGLint name) const;
void erase(EGLint name) noexcept;
EGLint const* data() const noexcept {
return reinterpret_cast<EGLint const*>(mConfig.data());
}
size_t size() const noexcept {
return mConfig.size();
}
private:
std::vector<std::pair<EGLint, EGLint>> mConfig = {{ EGL_NONE, EGL_NONE }};
};
// --------------------------------------------------------------------------------------------
// Platform Interface
/**
* Initializes EGL, creates the OpenGL context and returns a concrete Driver implementation
* that supports OpenGL/OpenGL ES.
*/
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
/**
* This returns zero. This method can be overridden to return something more useful.
* @return zero
*/
int getOSVersion() const noexcept override;
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
void terminate() noexcept override;
bool isSRGBSwapChainSupported() const noexcept override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
bool canCreateFence() noexcept override;
Fence* createFence() noexcept override;
void destroyFence(Fence* fence) noexcept override;
FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImage(ExternalTexture* texture) noexcept override;
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
/**
* Logs glGetError() to slog.e
* @param name a string giving some context on the error. Typically __func__.
*/
static void logEglError(const char* name) noexcept;
static void logEglError(const char* name, EGLint error) noexcept;
static const char* getEglErrorName(EGLint error) noexcept;
/**
* Calls glGetError() to clear the current error flags. logs a warning to log.w if
* an error was pending.
*/
static void clearGlError() noexcept;
/**
* Always use this instead of eglMakeCurrent().
*/
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept;
// TODO: this should probably use getters instead.
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
EGLContext mEGLContext = EGL_NO_CONTEXT;
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;
EGLSurface mCurrentReadSurface = EGL_NO_SURFACE;
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
Config mContextAttribs;
std::vector<EGLContext> mAdditionalContexts;
// supported extensions detected at runtime
struct {
struct {
bool OES_EGL_image_external_essl3 = false;
} gl;
struct {
bool ANDROID_recordable = false;
bool KHR_create_context = false;
bool KHR_gl_colorspace = false;
bool KHR_no_config_context = false;
} egl;
} ext;
void initializeGlExtensions() noexcept;
private:
EGLConfig findSwapChainConfig(uint64_t flags) const;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H

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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#include <backend/platforms/PlatformEGL.h>
namespace filament::backend {
class ExternalStreamManagerAndroid;
/**
* A concrete implementation of OpenGLPlatform and subclass of PlatformEGL that supports
* EGL on Android. It adds Android streaming functionality to PlatformEGL.
*/
class PlatformEGLAndroid : public PlatformEGL {
public:
PlatformEGLAndroid() noexcept;
~PlatformEGLAndroid() noexcept override;
protected:
// --------------------------------------------------------------------------------------------
// Platform Interface
/**
* Returns the Android SDK version.
* @return Android SDK version.
*/
int getOSVersion() const noexcept override;
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
void terminate() noexcept override;
/**
* Set the presentation time using `eglPresentationTimeANDROID`
* @param presentationTimeInNanosecond
*/
void setPresentationTime(int64_t presentationTimeInNanosecond) noexcept override;
Stream* createStream(void* nativeStream) noexcept override;
void destroyStream(Stream* stream) noexcept override;
void attach(Stream* stream, intptr_t tname) noexcept override;
void detach(Stream* stream) noexcept override;
void updateTexImage(Stream* stream, int64_t* timestamp) noexcept override;
/**
* Converts a AHardwareBuffer to EGLImage
* @param source source.image is a AHardwareBuffer
* @return source.image contains an EGLImage
*/
AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept override;
private:
int mOSVersion;
ExternalStreamManagerAndroid& mExternalStreamManager;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H

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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_DRIVER_OPENGL_PLATFORM_EGL_HEADLESS_H
#define TNT_FILAMENT_DRIVER_OPENGL_PLATFORM_EGL_HEADLESS_H
#include "PlatformEGL.h"
namespace filament::backend {
/**
* A concrete implementation of OpenGLPlatform that supports EGL with only headless swapchains.
*/
class PlatformEGLHeadless : public PlatformEGL {
public:
PlatformEGLHeadless() noexcept;
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
};
} // namespace filament
#endif // TNT_FILAMENT_DRIVER_OPENGL_PLATFORM_EGL_HEADLESS_H

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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H
#include <stdint.h>
#include "bluegl/BlueGL.h"
#include <GL/glx.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <vector>
namespace filament::backend {
/**
* A concrete implementation of OpenGLPlatform that supports GLX.
*/
class PlatformGLX : public OpenGLPlatform {
protected:
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final override { return 0; }
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
void terminate() noexcept override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
private:
Display *mGLXDisplay;
GLXContext mGLXContext;
GLXFBConfig* mGLXConfig;
GLXPbuffer mDummySurface;
std::vector<GLXPbuffer> mPBuffers;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H

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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WGL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WGL_H
#include <stdint.h>
#include <windows.h>
#include "utils/unwindows.h"
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <vector>
namespace filament::backend {
/**
* A concrete implementation of OpenGLPlatform that supports WGL.
*/
class PlatformWGL : public OpenGLPlatform {
protected:
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final override { return 0; }
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
void terminate() noexcept override;
bool isExtraContextSupported() const noexcept override;
void createContext(bool shared) override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
protected:
HGLRC mContext = NULL;
HWND mHWnd = NULL;
HDC mWhdc = NULL;
PIXELFORMATDESCRIPTOR mPfd = {};
std::vector<HGLRC> mAdditionalContexts;
std::vector<int> mAttribs;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H

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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WEBGL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WEBGL_H
#include <stdint.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
namespace filament::backend {
/**
* A concrete implementation of OpenGLPlatform that supports WebGL.
*/
class PlatformWebGL : public OpenGLPlatform {
protected:
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept override;
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
void terminate() noexcept override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WEBGL_H

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORM_H
#define TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORM_H
#include <backend/Platform.h>
#include <bluevk/BlueVK.h>
#include <utils/FixedCapacityVector.h>
#include <utils/PrivateImplementation.h>
#include <tuple>
#include <unordered_set>
namespace filament::backend {
using SwapChain = Platform::SwapChain;
/**
* Private implementation details for the provided vulkan platform.
*/
struct VulkanPlatformPrivate;
/**
* A Platform interface that creates a Vulkan backend.
*/
class VulkanPlatform : public Platform, utils::PrivateImplementation<VulkanPlatformPrivate> {
public:
/**
* A collection of handles to objects and metadata that comprises a Vulkan context. The client
* can instantiate this struct and pass to Engine::Builder::sharedContext if they wishes to
* share their vulkan context. This is specifically necessary if the client wishes to override
* the swapchain API.
*/
struct VulkanSharedContext {
VkInstance instance = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice logicalDevice = VK_NULL_HANDLE;
uint32_t graphicsQueueFamilyIndex = 0xFFFFFFFF;
// In the usual case, the client needs to allocate at least one more graphics queue
// for Filament, and this index is the param to pass into vkGetDeviceQueue. In the case
// where the gpu only has one graphics queue. Then the client needs to ensure that no
// concurrent access can occur.
uint32_t graphicsQueueIndex = 0xFFFFFFFF;
};
/**
* Shorthand for the pointer to the Platform SwapChain struct, we use it also as a handle (i.e.
* identifier for the swapchain).
*/
using SwapChainPtr = Platform::SwapChain*;
/**
* Collection of images, formats, and extent (width/height) that defines the swapchain.
*/
struct SwapChainBundle {
utils::FixedCapacityVector<VkImage> colors;
VkImage depth = VK_NULL_HANDLE;
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
VkExtent2D extent = {0, 0};
};
VulkanPlatform();
~VulkanPlatform() override;
Driver* createDriver(void* sharedContext,
Platform::DriverConfig const& driverConfig) noexcept override;
int getOSVersion() const noexcept override {
return 0;
}
// ----------------------------------------------------
// ---------- Platform Customization options ----------
/**
* The client preference can be stored within the struct. We allow for two specification of
* preference:
* 1) A substring to match against `VkPhysicalDeviceProperties.deviceName`.
* 2) Index of the device in the list as returned by vkEnumeratePhysicalDevices.
*/
struct GPUPreference {
std::string deviceName;
int8_t index = -1;
};
/**
* Client can provide a preference over the GPU to use in the vulkan instance
* @return `GPUPreference` struct that indicates the client's preference
*/
virtual GPUPreference getPreferredGPU() noexcept {
return {};
}
// -------- End platform customization options --------
// ----------------------------------------------------
/**
* Returns whether the platform supports sRGB swapchain. This is true by default, and the client
* needs to override this method to specify otherwise.
* @return Whether the platform supports sRGB swapchain.
*/
virtual bool isSRGBSwapChainSupported() const {
return true;
}
/**
* Get the images handles and format of the memory backing the swapchain. This should be called
* after createSwapChain() or after recreateIfResized().
* @param swapchain The handle returned by createSwapChain()
* @return An array of VkImages
*/
virtual SwapChainBundle getSwapChainBundle(SwapChainPtr handle);
/**
* Acquire the next image for rendering. The `index` will be written with an non-negative
* integer that the backend can use to index into the `SwapChainBundle.colors` array. The
* corresponding VkImage will be used as the output color attachment. The client should signal
* the `clientSignal` semaphore when the image is ready to be used by the backend.
* @param handle The handle returned by createSwapChain()
* @param clientSignal The semaphore that the client will signal to indicate that the backend
* may render into the image.
* @param index Pointer to memory that will be filled with the index that corresponding
* to an image in the `SwapChainBundle.colors` array.
* @return Result of acquire
*/
virtual VkResult acquire(SwapChainPtr handle, VkSemaphore clientSignal, uint32_t* index);
/**
* Present the image corresponding to `index` to the display. The client should wait on
* `finishedDrawing` before presenting.
* @param handle The handle returned by createSwapChain()
* @param index Index that corresponding to an image in the
* `SwapChainBundle.colors` array.
* @param finishedDrawing Backend passes in a semaphore that the client will signal to
* indicate that the client may render into the image.
* @return Result of present
*/
virtual VkResult present(SwapChainPtr handle, uint32_t index, VkSemaphore finishedDrawing);
/**
* Check if the surface size has changed.
* @param handle The handle returned by createSwapChain()
* @return Whether the swapchain has been resized
*/
virtual bool hasResized(SwapChainPtr handle);
/**
* Carry out a recreation of the swapchain.
* @param handle The handle returned by createSwapChain()
* @return Result of the recreation
*/
virtual VkResult recreate(SwapChainPtr handle);
/**
* Create a swapchain given a platform window, or if given a null `nativeWindow`, then we
* try to create a headless swapchain with the given `extent`.
* @param flags Optional parameters passed to the client as defined in
* Filament::SwapChain.h.
* @param extent Optional width and height that indicates the size of the headless swapchain.
* @return Result of the operation
*/
virtual SwapChainPtr createSwapChain(void* nativeWindow, uint64_t flags = 0,
VkExtent2D extent = {0, 0});
/**
* Destroy the swapchain.
* @param handle The handle returned by createSwapChain()
*/
virtual void destroy(SwapChainPtr handle);
/**
* Clean up any resources owned by the Platform. For example, if the Vulkan instance handle was
* generated by the platform, we need to clean it up in this method.
*/
virtual void terminate();
/**
* @return The instance (VkInstance) for the Vulkan backend.
*/
VkInstance getInstance() const noexcept;
/**
* @return The logical device (VkDevice) that was selected as the backend device.
*/
VkDevice getDevice() const noexcept;
/**
* @return The physical device (i.e gpu) that was selected as the backend physical device.
*/
VkPhysicalDevice getPhysicalDevice() const noexcept;
/**
* @return The family index of the graphics queue selected for the Vulkan backend.
*/
uint32_t getGraphicsQueueFamilyIndex() const noexcept;
/**
* @return The index of the graphics queue (if there are multiple graphics queues)
* selected for the Vulkan backend.
*/
uint32_t getGraphicsQueueIndex() const noexcept;
/**
* @return The queue that was selected for the Vulkan backend.
*/
VkQueue getGraphicsQueue() const noexcept;
private:
// Platform dependent helper methods
using ExtensionSet = std::unordered_set<std::string_view>;
static ExtensionSet getRequiredInstanceExtensions();
using SurfaceBundle = std::tuple<VkSurfaceKHR, VkExtent2D>;
static SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) noexcept;
friend struct VulkanPlatformPrivate;
};
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORM_H