add macOS implementation
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295
macos/include/backend/platforms/OpenGLPlatform.h
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295
macos/include/backend/platforms/OpenGLPlatform.h
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
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#define TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
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#include <backend/AcquiredImage.h>
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#include <backend/Platform.h>
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namespace filament::backend {
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class Driver;
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/**
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* A Platform interface that creates an OpenGL backend.
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*
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* WARNING: None of the methods below are allowed to change the GL state and must restore it
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* upon return.
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*
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*/
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class OpenGLPlatform : public Platform {
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protected:
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/*
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* Derived classes can use this to instantiate the default OpenGLDriver backend.
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* This is typically called from your implementation of createDriver()
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*/
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static Driver* createDefaultDriver(OpenGLPlatform* platform,
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void* sharedContext, const DriverConfig& driverConfig);
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~OpenGLPlatform() noexcept override;
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public:
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struct ExternalTexture {
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unsigned int target; // GLenum target
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unsigned int id; // GLuint id
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};
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/**
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* Called by the driver to destroy the OpenGL context. This should clean up any windows
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* or buffers from initialization. This is for instance where `eglDestroyContext` would be
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* called.
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*/
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virtual void terminate() noexcept = 0;
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/**
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* Called by the driver to create a SwapChain for this driver.
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*
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* @param nativeWindow a token representing the native window. See concrete implementation
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* for details.
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* @param flags extra flags used by the implementation, see filament::SwapChain
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* @return The driver's SwapChain object.
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*
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*/
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virtual SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) noexcept = 0;
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/**
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* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
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* The default implementation returns false.
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*
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* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
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*/
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virtual bool isSRGBSwapChainSupported() const noexcept;
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/**
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* Called by the driver create a headless SwapChain.
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*
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* @param width width of the buffer
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* @param height height of the buffer
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* @param flags extra flags used by the implementation, see filament::SwapChain
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* @return The driver's SwapChain object.
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*
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* TODO: we need a more generic way of passing construction parameters
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* A void* might be enough.
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*/
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virtual SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept = 0;
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/**
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* Called by the driver to destroys the SwapChain
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* @param swapChain SwapChain to be destroyed.
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*/
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virtual void destroySwapChain(SwapChain* swapChain) noexcept = 0;
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/**
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* Returns the set of buffers that must be preserved up to the call to commit().
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* The default value is TargetBufferFlags::NONE.
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* The color buffer is always preserved, however ancillary buffers, such as the depth buffer
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* are generally discarded. The preserve flags can be used to make sure those ancillary
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* buffers are preserved until the call to commit.
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*
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* @param swapChain
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* @return buffer that must be preserved
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* @see commit()
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*/
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virtual TargetBufferFlags getPreservedFlags(SwapChain* swapChain) noexcept;
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/**
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* Called by the driver to establish the default FBO. The default implementation returns 0.
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* @return a GLuint casted to a uint32_t that is an OpenGL framebuffer object.
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*/
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virtual uint32_t createDefaultRenderTarget() noexcept;
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/**
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* Called by the driver to make the OpenGL context active on the calling thread and bind
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* the drawSwapChain to the default render target (FBO) created with createDefaultRenderTarget.
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* @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO.
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* @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`)
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*/
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virtual void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept = 0;
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/**
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* Called by the driver once the current frame finishes drawing. Typically, this should present
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* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
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* @param swapChain the SwapChain to present.
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*/
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virtual void commit(SwapChain* swapChain) noexcept = 0;
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/**
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* Set the time the next committed buffer should be presented to the user at.
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*
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* @param presentationTimeInNanosecond time in the future in nanosecond. The clock used depends
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* on the concrete platform implementation.
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*/
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virtual void setPresentationTime(int64_t presentationTimeInNanosecond) noexcept;
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// --------------------------------------------------------------------------------------------
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// Fence support
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/**
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* Can this implementation create a Fence.
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* @return true if supported, false otherwise. The default implementation returns false.
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*/
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virtual bool canCreateFence() noexcept;
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/**
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* Creates a Fence (e.g. eglCreateSyncKHR). This must be implemented if `canCreateFence`
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* returns true. Fences are used for frame pacing.
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*
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* @return A Fence object. The default implementation returns nullptr.
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*/
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virtual Fence* createFence() noexcept;
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/**
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* Destroys a Fence object. The default implementation does nothing.
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*
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* @param fence Fence to destroy.
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*/
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virtual void destroyFence(Fence* fence) noexcept;
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/**
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* Waits on a Fence.
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*
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* @param fence Fence to wait on.
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* @param timeout Timeout.
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* @return Whether the fence signaled or timed out. See backend::FenceStatus.
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* The default implementation always return backend::FenceStatus::ERROR.
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*/
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virtual backend::FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept;
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// --------------------------------------------------------------------------------------------
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// Streaming support
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/**
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* Creates a Stream from a native Stream.
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*
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* WARNING: This is called synchronously from the application thread (NOT the Driver thread)
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*
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* @param nativeStream The native stream, this parameter depends on the concrete implementation.
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* @return A new Stream object.
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*/
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virtual Stream* createStream(void* nativeStream) noexcept;
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/**
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* Destroys a Stream.
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* @param stream Stream to destroy.
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*/
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virtual void destroyStream(Stream* stream) noexcept;
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/**
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* The specified stream takes ownership of the texture (tname) object
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* Once attached, the texture is automatically updated with the Stream's content, which
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* could be a video stream for instance.
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*
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* @param stream Stream to take ownership of the texture
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* @param tname GL texture id to "bind" to the Stream.
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*/
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virtual void attach(Stream* stream, intptr_t tname) noexcept;
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/**
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* Destroys the texture associated to the stream
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* @param stream Stream to detach from its texture
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*/
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virtual void detach(Stream* stream) noexcept;
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/**
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* Updates the content of the texture attached to the stream.
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* @param stream Stream to update
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* @param timestamp Output parameter: Timestamp of the image bound to the texture.
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*/
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virtual void updateTexImage(Stream* stream, int64_t* timestamp) noexcept;
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// --------------------------------------------------------------------------------------------
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// External Image support
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/**
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* Creates an external texture handle. External textures don't have any parameters because
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* these are undefined until setExternalImage() is called.
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* @return a pointer to an ExternalTexture structure filled with valid token. However, the
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* implementation could just return { 0, GL_TEXTURE_2D } at this point. The actual
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* values can be delayed until setExternalImage.
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*/
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virtual ExternalTexture *createExternalImageTexture() noexcept;
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/**
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* Destroys an external texture handle and associated data.
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* @param texture a pointer to the handle to destroy.
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*/
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virtual void destroyExternalImage(ExternalTexture* texture) noexcept;
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// called on the application thread to allow Filament to take ownership of the image
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/**
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* Takes ownership of the externalImage. The externalImage parameter depends on the Platform's
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* concrete implementation. Ownership is released when destroyExternalImage() is called.
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*
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* WARNING: This is called synchronously from the application thread (NOT the Driver thread)
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*
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* @param externalImage A token representing the platform's external image.
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* @see destroyExternalImage
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*/
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virtual void retainExternalImage(void* externalImage) noexcept;
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/**
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* Called to bind the platform-specific externalImage to an ExternalTexture.
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* ExternalTexture::id is guaranteed to be bound when this method is called and ExternalTexture
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* is updated with new values for id/target if necessary.
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*
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* WARNING: this method is not allowed to change the bound texture, or must restore the previous
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* binding upon return. This is to avoid problem with a backend doing state caching.
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*
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* @param externalImage The platform-specific external image.
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* @param texture an in/out pointer to ExternalTexture, id and target can be updated if necessary.
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* @return true on success, false on error.
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*/
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virtual bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept;
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/**
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* The method allows platforms to convert a user-supplied external image object into a new type
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* (e.g. HardwareBuffer => EGLImage). The default implementation returns source.
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* @param source Image to transform.
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* @return Transformed image.
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*/
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virtual AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept;
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// --------------------------------------------------------------------------------------------
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/**
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* Returns true if additional OpenGL contexts can be created. Default: false.
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* @return true if additional OpenGL contexts can be created.
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* @see createContext
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*/
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virtual bool isExtraContextSupported() const noexcept;
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/**
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* Creates an OpenGL context with the same configuration than the main context and makes it
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* current to the current thread. Must not be called from the main driver thread.
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* createContext() is only supported if isExtraContextSupported() returns true.
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* These additional contexts will be automatically terminated in terminate.
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*
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* @param shared whether the new context is shared with the main context.
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* @see isExtraContextSupported()
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* @see terminate()
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*/
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virtual void createContext(bool shared);
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};
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} // namespace filament
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#endif // TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
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