add macOS implementation

This commit is contained in:
Nick Fisher
2023-09-05 23:13:59 +08:00
parent c522cd6ee9
commit 84e3124e04
457 changed files with 169627 additions and 15 deletions

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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_FILAMESHIO_MESHREADER_H
#define TNT_FILAMENT_FILAMESHIO_MESHREADER_H
#include <utils/compiler.h>
#include <utils/Entity.h>
#include <utils/CString.h>
namespace filament {
class Engine;
class VertexBuffer;
class IndexBuffer;
class MaterialInstance;
}
namespace utils {
class Path;
}
namespace filamesh {
/**
* This API can be used to read meshes stored in the "filamesh" format produced
* by the command line tool of the same name. This file format is documented in
* "docs/filamesh.md" in the Filament distribution.
*/
class UTILS_PUBLIC MeshReader {
public:
using Callback = void(*)(void* buffer, size_t size, void* user);
// Class to track material instances
class MaterialRegistry {
public:
MaterialRegistry();
MaterialRegistry(const MaterialRegistry& rhs);
MaterialRegistry& operator=(const MaterialRegistry& rhs);
~MaterialRegistry();
MaterialRegistry(MaterialRegistry&&);
MaterialRegistry& operator=(MaterialRegistry&&);
filament::MaterialInstance* getMaterialInstance(const utils::CString& name);
void registerMaterialInstance(const utils::CString& name,
filament::MaterialInstance* materialInstance);
void unregisterMaterialInstance(const utils::CString& name);
void unregisterAll();
size_t numRegistered() const noexcept;
void getRegisteredMaterials(filament::MaterialInstance** materialList,
utils::CString* materialNameList) const;
void getRegisteredMaterials(filament::MaterialInstance** materialList) const;
void getRegisteredMaterialNames(utils::CString* materialNameList) const;
private:
struct MaterialRegistryImpl;
MaterialRegistryImpl* mImpl;
};
struct Mesh {
utils::Entity renderable;
filament::VertexBuffer* vertexBuffer = nullptr;
filament::IndexBuffer* indexBuffer = nullptr;
};
/**
* Loads a filamesh renderable from the specified file. The material registry
* can be used to provide named materials. If a material found in the filamesh
* file cannot be matched to a material in the registry, a default material is
* used instead. The default material can be overridden by adding a material
* named "DefaultMaterial" to the registry.
*/
static Mesh loadMeshFromFile(filament::Engine* engine,
const utils::Path& path,
MaterialRegistry& materials);
/**
* Loads a filamesh renderable from an in-memory buffer. The material registry
* can be used to provide named materials. If a material found in the filamesh
* file cannot be matched to a material in the registry, a default material is
* used instead. The default material can be overridden by adding a material
* named "DefaultMaterial" to the registry.
*/
static Mesh loadMeshFromBuffer(filament::Engine* engine,
void const* data, Callback destructor, void* user,
MaterialRegistry& materials);
/**
* Loads a filamesh renderable from an in-memory buffer. The material registry
* can be used to provide named materials. All the primitives of the decoded
* renderable are assigned the specified default material.
*/
static Mesh loadMeshFromBuffer(filament::Engine* engine,
void const* data, Callback destructor, void* user,
filament::MaterialInstance* defaultMaterial);
};
} // namespace filamesh
#endif // TNT_FILAMENT_FILAMESHIO_MESHREADER_H

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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_FILAMESHIO_FILAMESH_H
#define TNT_FILAMENT_FILAMESHIO_FILAMESH_H
#include <filament/Box.h>
namespace filamesh {
using Box = filament::Box;
static const char MAGICID[] { 'F', 'I', 'L', 'A', 'M', 'E', 'S', 'H' };
static const uint32_t VERSION = 1;
enum IndexType : uint32_t {
UI32 = 0,
UI16 = 1,
};
enum Flags : uint32_t {
INTERLEAVED = 1 << 0,
TEXCOORD_SNORM16 = 1 << 1,
COMPRESSION = 1 << 2,
};
// Each of these fields specifies a number of bytes within the compressed data. This is ignored
// when the INTERLEAVED flag is enabled.
struct CompressionHeader {
uint32_t positions;
uint32_t tangents;
uint32_t colors;
uint32_t uv0;
uint32_t uv1;
};
struct Header {
uint32_t version;
uint32_t parts;
Box aabb;
uint32_t flags;
uint32_t offsetPosition;
uint32_t stridePosition;
uint32_t offsetTangents;
uint32_t strideTangents;
uint32_t offsetColor;
uint32_t strideColor;
uint32_t offsetUV0;
uint32_t strideUV0;
uint32_t offsetUV1;
uint32_t strideUV1;
uint32_t vertexCount;
uint32_t vertexSize;
uint32_t indexType;
uint32_t indexCount;
uint32_t indexSize;
};
struct Part {
uint32_t offset;
uint32_t indexCount;
uint32_t minIndex;
uint32_t maxIndex;
uint32_t material;
Box aabb;
};
} // namespace filamesh
#endif // TNT_FILAMENT_FILAMESHIO_FILAMESH_H