add macOS implementation
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53
macos/include/matdbg/ShaderExtractor.h
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53
macos/include/matdbg/ShaderExtractor.h
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MATDBG_SHADEREXTRACTOR_H
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#define MATDBG_SHADEREXTRACTOR_H
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#include <filaflat/ChunkContainer.h>
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#include <filaflat/MaterialChunk.h>
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#include <backend/DriverEnums.h>
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#include <utils/CString.h>
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namespace filament {
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namespace matdbg {
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// ShaderExtractor is a utility class for extracting shader source from a material package. It works
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// in a manner similar to ShaderReplacer.
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class ShaderExtractor {
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public:
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ShaderExtractor(backend::Backend backend, const void* data, size_t size);
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bool parse() noexcept;
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bool getShader(backend::ShaderModel shaderModel,
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Variant variant, backend::ShaderStage stage, filaflat::ShaderContent& shader) noexcept;
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bool getDictionary(filaflat::BlobDictionary& dictionary) noexcept;
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static utils::CString spirvToGLSL(const uint32_t* data, size_t wordCount);
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static utils::CString spirvToText(const uint32_t* data, size_t wordCount);
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private:
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filaflat::ChunkContainer mChunkContainer;
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filaflat::MaterialChunk mMaterialChunk;
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filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown;
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filamat::ChunkType mDictionaryTag = filamat::ChunkType::Unknown;
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};
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} // namespace matdbg
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} // namespace filament
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#endif // MATDBG_SHADEREXTRACTOR_H
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