add macOS implementation
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94
macos/include/math/mathfwd.h
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94
macos/include/math/mathfwd.h
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_MATH_MATHFWD_H
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#define TNT_MATH_MATHFWD_H
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#ifdef _MSC_VER
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// MSVC cannot compute the size of math types correctly when this file is included before the
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// actual implementations.
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// See github.com/google/filament/issues/2190.
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/mat2.h>
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#include <math/mat3.h>
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#include <math/mat4.h>
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#else
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#include <stdint.h>
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namespace filament {
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namespace math {
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namespace details {
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template<typename T> class TVec2;
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template<typename T> class TVec3;
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template<typename T> class TVec4;
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template<typename T> class TMat22;
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template<typename T> class TMat33;
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template<typename T> class TMat44;
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} // namespace details
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using double2 = details::TVec2<double>;
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using float2 = details::TVec2<float>;
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using int2 = details::TVec2<int32_t>;
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using uint2 = details::TVec2<uint32_t>;
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using short2 = details::TVec2<int16_t>;
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using ushort2 = details::TVec2<uint16_t>;
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using byte2 = details::TVec2<int8_t>;
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using ubyte2 = details::TVec2<uint8_t>;
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using bool2 = details::TVec2<bool>;
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using double3 = details::TVec3<double>;
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using float3 = details::TVec3<float>;
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using int3 = details::TVec3<int32_t>;
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using uint3 = details::TVec3<uint32_t>;
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using short3 = details::TVec3<int16_t>;
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using ushort3 = details::TVec3<uint16_t>;
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using byte3 = details::TVec3<int8_t>;
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using ubyte3 = details::TVec3<uint8_t>;
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using bool3 = details::TVec3<bool>;
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using double4 = details::TVec4<double>;
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using float4 = details::TVec4<float>;
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using int4 = details::TVec4<int32_t>;
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using uint4 = details::TVec4<uint32_t>;
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using short4 = details::TVec4<int16_t>;
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using ushort4 = details::TVec4<uint16_t>;
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using byte4 = details::TVec4<int8_t>;
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using ubyte4 = details::TVec4<uint8_t>;
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using bool4 = details::TVec4<bool>;
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using mat2 = details::TMat22<double>;
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using mat2f = details::TMat22<float>;
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using mat3 = details::TMat33<double>;
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using mat3f = details::TMat33<float>;
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using mat4 = details::TMat44<double>;
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using mat4f = details::TMat44<float>;
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} // namespace math
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} // namespace filament
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#endif // _MSC_VER
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#endif // TNT_MATH_MATHFWD_H
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