chore: init SceneManager pointers to nullptr

This commit is contained in:
Nick Fisher
2024-08-27 21:46:47 +08:00
parent 375e1cc887
commit 8923d97129

View File

@@ -180,7 +180,7 @@ namespace thermion_filament
///
/// Toggles the visibility of the given layer.
/// Layer 0 - regular scene assets
/// Layer 1 - gizmo
/// Layer 1 - unused
/// Layer 2 - grid
///
void setLayerEnabled(int layer, bool enabled);
@@ -192,9 +192,9 @@ namespace thermion_filament
private:
gltfio::AssetLoader *_assetLoader = nullptr;
const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
Engine *_engine;
Scene *_scene;
View* _view;
Engine *_engine = nullptr;
Scene *_scene = nullptr;
View* _view = nullptr;
gltfio::MaterialProvider *_ubershaderProvider = nullptr;
gltfio::ResourceLoader *_gltfResourceLoader = nullptr;
@@ -221,10 +221,7 @@ namespace thermion_filament
const gltfio::FilamentInstance *instance,
const char *entityName);
EntityId addGizmo();
GridOverlay* _gridOverlay = nullptr;
GridOverlay* _gridOverlay = nullptr;
};
}