separate skybox/ibl creation from KTX decoding
This commit is contained in:
@@ -729,6 +729,23 @@ external void Texture_generateMipMaps(
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ffi.Pointer<TEngine> tEngine,
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);
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@ffi.Native<
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ffi.Pointer<TTexture> Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Pointer<ffi.Float>,
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ffi.Uint32,
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VoidCallback)>(isLeaf: true)
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external ffi.Pointer<TTexture> Texture_decodeKtx(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<ffi.Uint8> ktxData,
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int length,
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ffi.Pointer<ffi.Float> sphericalHarmonics,
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int requestId,
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VoidCallback onTextureUploadComplete,
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);
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@ffi.Native<
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ffi.Pointer<TLinearImage> Function(
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ffi.Uint32, ffi.Uint32, ffi.Uint32)>(isLeaf: true)
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@@ -1558,30 +1575,20 @@ external ffi.Pointer<TScene> Engine_createScene(
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@ffi.Native<
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ffi.Pointer<TSkybox> Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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ffi.Pointer<TEngine>, ffi.Pointer<TTexture>)>(isLeaf: true)
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external ffi.Pointer<TSkybox> Engine_buildSkybox(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<ffi.Uint8> ktxData,
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int length,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete,
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ffi.Pointer<TTexture> tTexture,
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);
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@ffi.Native<
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ffi.Pointer<TIndirectLight> Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Float,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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ffi.Pointer<TIndirectLight> Function(ffi.Pointer<TEngine>,
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ffi.Pointer<TTexture>, ffi.Float, ffi.Pointer<ffi.Float>)>(isLeaf: true)
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external ffi.Pointer<TIndirectLight> Engine_buildIndirectLight(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<ffi.Uint8> ktxData,
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int length,
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ffi.Pointer<TTexture> tTexture,
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double intensity,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete,
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ffi.Pointer<ffi.Float> harmonics,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TSkybox>)>(
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@@ -1887,6 +1894,28 @@ external void Texture_generateMipMapsRenderThread(
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VoidCallback onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Pointer<ffi.Float>,
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ffi.Uint32,
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VoidCallback,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTexture>)>>)>(
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isLeaf: true)
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external void Texture_decodeKtxRenderThread(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<ffi.Uint8> ktxData,
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int length,
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ffi.Pointer<ffi.Float> sphericalHarmonics,
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int requestId,
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VoidCallback onTextureUploadComplete,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTexture>)>>
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onComplete,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Uint32,
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VoidCallback)>(isLeaf: true)
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@@ -1936,40 +1965,36 @@ external void Engine_executeRenderThread(
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<TTexture>,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>)>(
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isLeaf: true)
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external void Engine_buildSkyboxRenderThread(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<ffi.Uint8> skyboxData,
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int length,
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ffi.Pointer<TTexture> tTexture,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>
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onComplete,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Pointer<TTexture>,
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ffi.Float,
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ffi.Pointer<ffi.Float>,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<TIndirectLight>)>>)>(isLeaf: true)
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external void Engine_buildIndirectLightRenderThread(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<ffi.Uint8> iblData,
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int length,
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ffi.Pointer<TTexture> tTexture,
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double intensity,
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ffi.Pointer<ffi.Float> harmonics,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>>
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onComplete,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete,
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);
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@ffi.Native<
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@@ -3045,6 +3070,13 @@ external void RenderableManager_setPriority(
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int priority,
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);
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@ffi.Native<Aabb3 Function(ffi.Pointer<TRenderableManager>, EntityId)>(
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isLeaf: true)
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external Aabb3 RenderableManager_getBoundingBox(
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ffi.Pointer<TRenderableManager> tRenderableManager,
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int entityId,
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);
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@ffi.Native<
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ffi.Pointer<TSceneAsset> Function(
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ffi.Pointer<TEngine>,
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@@ -3462,6 +3494,9 @@ external bool AnimationManager_setGltfAnimationFrame(
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int frame,
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);
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typedef VoidCallbackFunction = ffi.Void Function(ffi.Int32 requestId);
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typedef DartVoidCallbackFunction = void Function(int requestId);
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typedef VoidCallback = ffi.Pointer<ffi.NativeFunction<VoidCallbackFunction>>;
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typedef EntityId = ffi.Int32;
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typedef DartEntityId = int;
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@@ -4094,9 +4129,6 @@ sealed class TBackend {
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static const BACKEND_NOOP = 4;
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}
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typedef VoidCallbackFunction = ffi.Void Function(ffi.Int32 requestId);
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typedef DartVoidCallbackFunction = void Function(int requestId);
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typedef VoidCallback = ffi.Pointer<ffi.NativeFunction<VoidCallbackFunction>>;
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typedef FilamentRenderCallbackFunction = ffi.Void Function(
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ffi.Pointer<ffi.Void> owner);
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typedef DartFilamentRenderCallbackFunction = void Function(
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